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Model validation: The ArBiTer

Arbiter.mdx

0 errors 0 severe 1 warnings 38 unused
  • 1 Model
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 5 Bone 1 - "Spine_1"
    • 5 Rotation
      • Track 3 at frame 5250 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 6170 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 6222 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 6340 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 6470 has exactly the same value as tracks 8 and 10
  • 2 Bone 2 - "Neck"
    • 2 Rotation
      • Track 19 at frame 6222 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 6340 has exactly the same value as tracks 19 and 21
  • 4 Bone 4 - "T_R"
    • 4 Rotation
      • Track 14 at frame 6170 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 6222 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 6340 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 6470 has exactly the same value as tracks 16 and 18
  • 4 Bone 5 - "T_L"
    • 4 Rotation
      • Track 14 at frame 6170 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 6222 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 6340 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 6470 has exactly the same value as tracks 16 and 18
  • 2 Bone 6 - "Arm_L_0"
    • 2 Rotation
      • Track 23 at frame 6222 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 6340 has exactly the same value as tracks 23 and 25
  • 2 Bone 7 - "Arm_L_1"
    • 2 Rotation
      • Track 13 at frame 6222 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 6340 has exactly the same value as tracks 13 and 15
  • 2 Bone 8 - "Arm_L_2"
    • 2 Rotation
      • Track 11 at frame 6222 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 6340 has exactly the same value as tracks 11 and 13
  • 1 Bone 10 - "Arm_R_1"
    • 1 Rotation
      • Track 21 at frame 7500 has exactly the same value as tracks 20 and 22
  • 1 Bone 11 - "Arm_R_2"
    • 1 Rotation
      • Track 3 at frame 2760 has roughly the same value as tracks 2 and 4
  • 2 Bone 12 - "Weapon"
    • 2 Rotation
      • Track 5 at frame 7500 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 7750 has roughly the same value as tracks 5 and 7
  • 1 Bone 14 - "Leg_R_0"
    • 1 Rotation
      • Track 25 at frame 7500 has exactly the same value as tracks 24 and 26
  • 1 Bone 15 - "Leg_R_2"
    • 1 Rotation
      • Track 26 at frame 7750 has exactly the same value as tracks 25 and 27
  • 1 Bone 16 - "Leg_L_2"
    • 1 Rotation
      • Track 26 at frame 7750 has exactly the same value as tracks 25 and 27
  • 1 Bone 17 - "Leg_L_1"
    • 1 Rotation
      • Track 19 at frame 6170 has exactly the same value as tracks 18 and 20
  • 1 Bone 20 - "Leg_R_1"
    • 1 Rotation
      • Track 20 at frame 6222 has exactly the same value as tracks 19 and 21
  • 5 Bone 21 - "Leg_Root"
    • 5 Rotation
      • Track 3 at frame 5250 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 6170 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 6222 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 6340 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 6470 has exactly the same value as tracks 8 and 10
  • 1 Bone 23 - "Tail_1"
    • 1 Rotation
      • Track 43 at frame 19637 has roughly the same value as tracks 42 and 44
  • 1 RibbonEmitter 0 - "6"
    • 1 Visibility
      • Track 15 at frame 9300 has exactly the same value as tracks 14 and 16
  • unused Texture 9 - "CloudSingle.blp"
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