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Model validation: The ArBiTer
0
errors
0
severe
1
warnings
38
unused
1
Model
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
5
Bone 1 - "Spine_1"
5
Rotation
Track 3 at frame 5250 has exactly the same value as tracks 2 and 4
Track 6 at frame 6170 has exactly the same value as tracks 5 and 7
Track 7 at frame 6222 has exactly the same value as tracks 6 and 8
Track 8 at frame 6340 has exactly the same value as tracks 7 and 9
Track 9 at frame 6470 has exactly the same value as tracks 8 and 10
2
Bone 2 - "Neck"
2
Rotation
Track 19 at frame 6222 has exactly the same value as tracks 18 and 20
Track 20 at frame 6340 has exactly the same value as tracks 19 and 21
4
Bone 4 - "T_R"
4
Rotation
Track 14 at frame 6170 has exactly the same value as tracks 13 and 15
Track 15 at frame 6222 has exactly the same value as tracks 14 and 16
Track 16 at frame 6340 has exactly the same value as tracks 15 and 17
Track 17 at frame 6470 has exactly the same value as tracks 16 and 18
4
Bone 5 - "T_L"
4
Rotation
Track 14 at frame 6170 has exactly the same value as tracks 13 and 15
Track 15 at frame 6222 has exactly the same value as tracks 14 and 16
Track 16 at frame 6340 has exactly the same value as tracks 15 and 17
Track 17 at frame 6470 has exactly the same value as tracks 16 and 18
2
Bone 6 - "Arm_L_0"
2
Rotation
Track 23 at frame 6222 has exactly the same value as tracks 22 and 24
Track 24 at frame 6340 has exactly the same value as tracks 23 and 25
2
Bone 7 - "Arm_L_1"
2
Rotation
Track 13 at frame 6222 has exactly the same value as tracks 12 and 14
Track 14 at frame 6340 has exactly the same value as tracks 13 and 15
2
Bone 8 - "Arm_L_2"
2
Rotation
Track 11 at frame 6222 has exactly the same value as tracks 10 and 12
Track 12 at frame 6340 has exactly the same value as tracks 11 and 13
1
Bone 10 - "Arm_R_1"
1
Rotation
Track 21 at frame 7500 has exactly the same value as tracks 20 and 22
1
Bone 11 - "Arm_R_2"
1
Rotation
Track 3 at frame 2760 has roughly the same value as tracks 2 and 4
2
Bone 12 - "Weapon"
2
Rotation
Track 5 at frame 7500 has exactly the same value as tracks 4 and 6
Track 6 at frame 7750 has roughly the same value as tracks 5 and 7
1
Bone 14 - "Leg_R_0"
1
Rotation
Track 25 at frame 7500 has exactly the same value as tracks 24 and 26
1
Bone 15 - "Leg_R_2"
1
Rotation
Track 26 at frame 7750 has exactly the same value as tracks 25 and 27
1
Bone 16 - "Leg_L_2"
1
Rotation
Track 26 at frame 7750 has exactly the same value as tracks 25 and 27
1
Bone 17 - "Leg_L_1"
1
Rotation
Track 19 at frame 6170 has exactly the same value as tracks 18 and 20
1
Bone 20 - "Leg_R_1"
1
Rotation
Track 20 at frame 6222 has exactly the same value as tracks 19 and 21
5
Bone 21 - "Leg_Root"
5
Rotation
Track 3 at frame 5250 has exactly the same value as tracks 2 and 4
Track 6 at frame 6170 has exactly the same value as tracks 5 and 7
Track 7 at frame 6222 has exactly the same value as tracks 6 and 8
Track 8 at frame 6340 has exactly the same value as tracks 7 and 9
Track 9 at frame 6470 has exactly the same value as tracks 8 and 10
1
Bone 23 - "Tail_1"
1
Rotation
Track 43 at frame 19637 has roughly the same value as tracks 42 and 44
1
RibbonEmitter 0 - "6"
1
Visibility
Track 15 at frame 9300 has exactly the same value as tracks 14 and 16
unused
Texture 9 - "CloudSingle.blp"