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Triggers
Dalaran.w3x
Variables
Initialization
Melee Initialization
Untitled Category
Untitled Trigger 001
Untitled Trigger 002
Untitled Category
Untitled Trigger 003
Untitled Trigger 004
Untitled Trigger 005
Untitled Category
Untitled Trigger 012
Untitled Trigger 006
Untitled Trigger 007
Untitled Trigger 008
Untitled Trigger 009
Untitled Trigger 010
Untitled Trigger 011
quest
Untitled Category
Untitled Trigger 026
Untitled Trigger 027
Untitled Trigger 013
Untitled Trigger 014
Untitled Trigger 015
Untitled Trigger 016
Untitled Trigger 017
Untitled Trigger 018
Untitled Trigger 019
Untitled Trigger 020
Untitled Trigger 022
Untitled Trigger 021
last part
Untitled Trigger 023
Untitled Trigger 024
Untitled Trigger 025
Untitled Category
Untitled Trigger 028
Untitled Trigger 029
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Untitled Trigger 001
Events
Destructible - Lever 0150 <gen> dies
Conditions
Actions
Destructible - Open South wall of Elevator 0131 <gen>
Destructible - Open East wall of Elevator 0131 <gen>
Destructible - Set height of Elevator 0131 <gen> to 2
Destructible - Resurrect Lever 0151 <gen> with (Max life of (Last created destructible)) life and Hide birth animation
Untitled Trigger 002
Events
Destructible - Lever 0151 <gen> dies
Conditions
Actions
Destructible - Set height of Elevator 0131 <gen> to 1
Destructible - Resurrect Lever 0150 <gen> with (Max life of (Last created destructible)) life and Hide birth animation
Untitled Trigger 003
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Destructible - Open Gate 0113 <gen>
Untitled Trigger 004
Events
Unit - A unit leaves Region_000 <gen>
Conditions
Actions
Destructible - Close Gate 0113 <gen>
Untitled Trigger 005
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Destructible - Set height of Elevator 0342 <gen> to 2
Destructible - Open All walls of Elevator 0342 <gen>
Untitled Trigger 012
Events
Player - Player 1 (Red) types a chat message containing Open Gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Kill ForceWall 0284 <gen>
Destructible - Make Iron Gate 0286 <gen> Invulnerable
Destructible - Make Gate 0270 <gen> Invulnerable
Destructible - Make City Entrance 0281 <gen> Invulnerable
Destructible - Make City Entrance 0280 <gen> Invulnerable
Destructible - Make Iron Gate 0043 <gen> Invulnerable
Destructible - Make Gate 0113 <gen> Invulnerable
Destructible - Make Gate 0154 <gen> Invulnerable
Destructible - Make Gate 0256 <gen> Invulnerable
Cinematic - Send transmission to (All players) from Archmage 0001 <gen> named Jaina : Play No sound and display I better ask for the spell to open the inner gate first. But who should I ask? Maybe someone in the Great Chamber knows . Modify duration: Set to 4.00 seconds and Wait
Quest - Create a Required quest titled Teleporting Circle with the description Go to the Great Chamber to ask for the spell to open the inner gate. Then go to the teleporting circle at the west. , using icon path ReplaceableTextures\CommandButtons\BTNCOP.blp
Quest - Create a quest requirement for (Last created quest) with the description Open the inner gate
Quest - Flash the quest dialog button
Untitled Trigger 006
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Archmage 0001 <gen> named Jaina : Play No sound and display Oh no, I forgot to disable the force wall. Hmmm, what's that spell again? . Modify duration: Set to 2.00 seconds and Wait
Quest - Display to (All players) the Hint message: Stand in the respective circles in front of the books to find the spell to disable the force walls.
Trigger - Turn off (This trigger)
Untitled Trigger 007
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Quest - Display to (All players) the Simple Hint message: How to disable the force wall.Just recite the spell Open Gate
Trigger - Turn on Untitled_Trigger_012 <gen>
Untitled Trigger 008
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Quest - Display to (All players) the Simple Hint message: How to teleport. Spell unknown
Untitled Trigger 009
Events
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Quest - Display to (All players) the Simple Hint message: How to learn Elemental Spell.Find some crystals containing elements and put it in the magic circle
Untitled Trigger 010
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Quest - Display to (All players) the Hint message: How to polymorph.Find some flowers and put it into a couldron. Drink it
Untitled Trigger 011
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Quest - Display to (All players) the Simple Hint message: How to disable waygate.Take the waygate crystals out of the waygate.
quest
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Visibility - Enable black mask
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0001 <gen> named Jaina : Play No sound and display Hmmm. Something is not right here. I better see master Antonidas. . Modify duration: Set to 4.00 seconds and Wait
Wait 2.00 seconds
Quest - Create a Required quest titled Finding the master. with the description Jaina must find her way to get to Antonidas. , using icon path ReplaceableTextures\CommandButtons\BTNAltarOfKings.blp
Quest - Display to (All players) the Quest Update message: Find a way to master Antonidas.
Quest - Flash the quest dialog button
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Trigger - Turn off Untitled_Trigger_015 <gen>
Trigger - Turn off Untitled_Trigger_012 <gen>
Trigger - Turn off Untitled_Trigger_025 <gen>
Untitled Trigger 026
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Sorceress 0041 <gen> named Sorceress : Play No sound and display Milady. We are in need of assistance. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0001 <gen> named Jaina : Play No sound and display What's the problem? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sorceress 0041 <gen> named Sorceress : Play No sound and display There is a ghost there guarding the lever to open the first outer gate. We need to kill it first before we can use the lever. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0001 <gen> named Jaina : Play No sound and display Alright, let's go. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Unit - Change ownership of Sorceress 0041 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
Untitled Trigger 027
Events
Unit - A unit enters Region_024 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Sorceress 0099 <gen> named Sorceress : Play No sound and display Be careful milady. The hallways are creeping with ghosts. . Modify duration: Set to 2.00 seconds and Wait
Destructible - Kill Magical Pen Wall 0875 <gen>
Destructible - Kill Magical Pen Wall 0874 <gen>
Destructible - Kill Magical Pen Wall 0873 <gen>
Trigger - Turn off (This trigger)
Untitled Trigger 013
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 4.00 seconds
Unit - Make Captain 0030 <gen> face (Center of Region_012 <gen>) over 1.00 seconds
Unit - Make Captain 0029 <gen> face (Center of Region_012 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Captain 0030 <gen> named Captain : Play No sound and display Milady, what brings you here? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0001 <gen> named Jaina : Play No sound and display I'm looking for someone in the Great Chamber. May I pass? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0030 <gen> named Captain : Play No sound and display Of course. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Trigger - Turn off (This trigger)
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Untitled Trigger 014
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0001 <gen> named Jaina : Play No sound and display Excuse me. Can I get the spell to open the inner gate? It's urgent. . Modify duration: Set to 4.00 seconds and Wait
Unit - Make Emissary 0019 <gen> face Archmage 0001 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Emissary 0019 <gen> named Emissary : Play No sound and display Oh, milady. Of course.Just recite the spell Inner Open to open the gate. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0001 <gen> named Jaina : Play No sound and display Thank you . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Send transmission to (All players) from Emissary 0019 <gen> named Emissary : Play No sound and display Remember to stand in front of the gate while reciting the spell. . Modify duration: Set to 2.00 seconds and Wait
Quest - Create a quest requirement for (Last created quest) with the description Go to the teleporting circle
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Untitled_Trigger_015 <gen>
Untitled Trigger 015
Events
Player - Player 1 (Red) types a chat message containing Inner Open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0154 <gen>
Cinematic - Send transmission to (All players) from Archmage 0001 <gen> named Jaina : Play No sound and display Hmmm, I better go to the teleporting circle. It's just west from here. . Modify duration: Set to 8.00 seconds and Wait
Quest - Mark (Last created quest requirement) as Completed
Quest - Flash the quest dialog button
Trigger - Turn off Untitled_Trigger_017 <gen>
Untitled Trigger 016
Events
Unit - A unit enters Region_015 <gen>
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0001 <gen> named Jaina : Play No sound and display Is the teleporting circle ready? I really need to use it right now, . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0013 <gen> named Chaplain : Play No sound and display I'm sorry milady but the teleporting circle is not available right now. The circle will not be ready in anytime soon. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0001 <gen> named Jaina : Play No sound and display Oh no. Look's like I have to use the long way. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0013 <gen> named Chaplain : Play No sound and display If you want some help , you could go to the chamber right there to ask for some assistance . . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Quest - Mark (Last created quest) as Completed
Quest - Flash the quest dialog button
Trigger - Turn off (This trigger)
Visibility - Disable fog of war
Trigger - Turn on Untitled_Trigger_017 <gen>
Untitled Trigger 017
Events
Unit - A unit enters Region_016 <gen>
Conditions
Actions
Destructible - Open Gate 0270 <gen>
Cinematic - Send transmission to (All players) from Archmage 0001 <gen> named Jaina : Play No sound and display I need some help. Will anyone help? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0012 <gen> named Chaplain : Play No sound and display Of course milady, we will help you. . Modify duration: Set to 2.00 seconds and Wait
Unit - Change ownership of Chaplain 0012 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Archer 0123 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Archer 0124 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Captain 0125 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Captain 0126 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Priest 0009 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Chaplain 0011 <gen> to Player 1 (Red) and Change color
Quest - Create a Required quest titled Outer Gate with the description Before travelling, we must open the three outer gates. , using icon path ReplaceableTextures\CommandButtons\BTNAltarOfElders.blp
Cinematic - Ping minimap for (All players) at (Center of Region_017 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Region_018 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of Region_019 <gen>) for 15.00 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Trigger - Turn off (This trigger)
Visibility - Enable fog of war
Destructible - Kill ForceWall 0131 <gen>
Untitled Trigger 018
Events
Unit - A unit leaves Region_016 <gen>
Conditions
Actions
Destructible - Open Gate 0270 <gen>
Untitled Trigger 019
Events
Destructible - Lever 0215 <gen> dies
Conditions
Actions
Destructible - Open Gate 0256 <gen>
Untitled Trigger 020
Events
Destructible - Lever 0282 <gen> dies
Conditions
Actions
Destructible - Open City Entrance 0281 <gen>
Destructible - Open Iron Gate 0286 <gen>
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 4.00 seconds
Quest - Display to (All players) the Simple Hint message: The western gate is now open.
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Untitled Trigger 022
Events
Unit - Wraith 0064 <gen> Dies
Conditions
Actions
Destructible - Kill ForceWall 0408 <gen>
Untitled Trigger 021
Events
Destructible - Lever 0283 <gen> dies
Conditions
Actions
Destructible - Open City Entrance 0280 <gen>
Untitled Trigger 023
Events
Unit - A unit enters Region_021 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Move Archmage 0001 <gen> instantly to (Center of Region_022 <gen>)
Unit - Create 2 Captain for Player 1 (Red) at (Center of Region_022 <gen>) facing (Position of Captain 0087 <gen>)
Unit - Create 2 Archer for Player 1 (Red) at (Center of Region_022 <gen>) facing (Position of Captain 0087 <gen>)
Unit - Create 1 Priest for Player 1 (Red) at (Center of Region_022 <gen>) facing (Position of Captain 0087 <gen>)
Unit - Create 1 Sorceress for Player 1 (Red) at (Center of Region_022 <gen>) facing (Position of Captain 0087 <gen>)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Captain 0087 <gen> named Captain : Play No sound and display Milady, I hope you and your escort be careful on your way there.According to our scouts , a group of bandits have established an encampment near the passage you intend to travel. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0001 <gen> named Jaina : Play No sound and display Don't worry. I'll be careful . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0087 <gen> named Captain : Play No sound and display Have a safe journey. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Send transmission to (All players) from Archmage 0001 <gen> named Jaina : Play No sound and display We must kill those bandits first before they do any harm to anyone. . Modify duration: Set to 4.00 seconds and Wait
Trigger - Turn off (This trigger)
Untitled Trigger 024
Events
Unit - Brigand 0132 <gen> Dies
Conditions
Actions
Trigger - Turn on Untitled_Trigger_025 <gen>
Destructible - Kill ForceWall 0902 <gen>
Destructible - Kill ForceWall 0816 <gen>
Untitled Trigger 025
Events
Unit - A unit enters Region_023 <gen>
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Untitled Trigger 028
Events
Unit - Archmage 0001 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
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