Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Drawf Map lvl 1 BETA.w3x
Variables
Initialization
Melee Initialization
Undead begaing attack
Gate Movie thing
gate movie1
after gates destoryed
teleport start
Dwarf Huge City
Dwarf city3
dwarf city4
dwarf city5
dwarf city1
dwarf city2
dwarf city bar units
Crystal golem first apperance
crystal1
Untitled Trigger 001
Losing
dam i lopst lol
WINNING and facelss 1
face less 1s 1
U WON CONGRATS
aFTER U FOUND THE WELL
after well1
Well Of enternity
well1
Drrop ship auto fly
part1
part2
Cave-in 1
cave in1
cave in2
after teleporting
after 1
Undead Spawn
undead spawn1
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Game - Turn the day/night cycle Off
Game - Set the time of day to 24.00
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Sound - Play NewTournament <gen>
Destructible - Open Iron Gate 0120 <gen>
Destructible - Open Iron Gate 0118 <gen>
Destructible - Open Iron Gate 0116 <gen>
Undead begaing attack
Events
Map initialization
Conditions
Actions
Unit - Order Ghoul 0077 <gen> to Attack . Iron Gate 0000 <gen>
Unit - Order Ghoul 0078 <gen> to Attack . Iron Gate 0000 <gen>
Unit - Order Ghoul 0079 <gen> to Attack . Iron Gate 0000 <gen>
Unit - Order Abomination 0081 <gen> to Attack . Iron Gate 0000 <gen>
Unit - Order Abomination 0080 <gen> to Attack . Iron Gate 0000 <gen>
Unit - Order Necromancer 0082 <gen> to Attack . Iron Gate 0000 <gen>
gate movie1
Events
Destructible - Iron Gate 0000 <gen> dies
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Region_000 <gen>) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from Rifleman 0026 <gen> named Rifleman : Play L07ARifleman16 <gen> and display The gates been destoryed! a pint for every goon you blast!! . Modify duration: Set to 10.00 seconds and Don't wait
Wait 2 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
teleport start
Events
Unit - Abomination 0081 <gen> Dies
Conditions
Actions
Cinematic - Turn subtitle display override On
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - Pan camera for Player 9 (Gray) to (Position of Mountain King 0025 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0027 <gen> named Rifleman : Play No sound and display Frostbeard uve got to get the hell out of here...well hold um off as long as we can... . Modify duration: Set to 10.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play No sound and display How the dam kobolds collasped our tunnel! . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rifleman 0027 <gen> named Rifleman : Play No sound and display theres a magical staff in the small libray to the east...use it on the fountian of life in the upper left hand corner of the map... . Modify duration: Set to 10.00 seconds and Wait
Wait 2 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Dwarf city3
Events
Unit - A unit enters King_Buri <gen>
Conditions
(Triggering unit) Equal to Mountain King 0025 <gen>
Actions
Cinematic - Turn subtitle display override On
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from Mountain King 0119 <gen> named King Buri : Play TragicConfrontation <gen> and display well ill be damned..if it anit my brothers son . Modify duration: Set to 8.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play No sound and display What are u talking about....who are you and how did u master the technequies of using golems...that technoloagy is thought to be lost centeries ago . Modify duration: Set to 20.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0119 <gen> named King Buri : Play No sound and display ah thats simple my clan still has the inscriptions from long ago....my farther help desgin the golems...so tencoly its not long ago but...im 10,000 years old...so was your farther...we were twins . Modify duration: Set to 20.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0119 <gen> named King Buri : Play No sound and display We have lived this long because of a great power sorce called The Well Of Enterity....no not the well u teleport to... . Modify duration: Set to 15.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0119 <gen> named King Buri : Play No sound and display Id show u where it is but serveral cave-ins have bloacked us of this sorce...and the map maker is to lazy to pan the dam camer over there.... . Modify duration: Set to 15.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play No sound and display .....................right . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0119 <gen> named King Buri : Play No sound and display if u can reunite my..or rather our kin to the Power sorce ill shall tell you more about the golems and other raw materials found on this planet . Modify duration: Set to 20.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play HeroMountainKingPissed4 <gen> and display PLANET!?!?!?!?! UR TELLING ME THAT THIS STAFF TELEPORTED ME TO A DIFFRENT PLANET! . Modify duration: Set to 10.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0119 <gen> named King Buri : Play No sound and display Yes . Modify duration: Set to 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play No sound and display KICK ASS . Modify duration: Set to 3.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0119 <gen> named King Buri : Play No sound and display Now go forth and reunite us with our power sorce! . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Trigger - Turn off (This trigger)
dwarf city4
Events
Unit - A unit enters Golem_attack_rocks_1 <gen>
Conditions
Actions
Unit - Order War Golem 0254 <gen> to Attack . Rock Chunks 1519 <gen>
Unit - Order Battle Golem 0255 <gen> to Attack . Rock Chunks 1521 <gen>
Unit - Order Battle Golem 0256 <gen> to Attack . Rock Chunks 1520 <gen>
dwarf city5
Events
Unit - A unit enters Golem_attack_rocks2 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play No sound and display Wow . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Trigger - Turn off (This trigger)
dwarf city1
Events
Unit - A unit enters Dwarfren_City <gen>
Conditions
Actions
Cinematic - Turn subtitle display override On
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from Rifleman 0046 <gen> named Rifleman : Play L07ARifleman16 <gen> and display A Pint for every goon you blast . Modify duration: Set to 3.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play No sound and display NO NO NO WAIT! . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rifleman 0046 <gen> named Rifleman : Play H07Muradin09 <gen> and display Bloody hell ur not the undead ur all alive . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play No sound and display NO SHIT SHERLOCK! . Modify duration: Set to 3.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rifleman 0046 <gen> named Rifleman : Play No sound and display None the less what your besneuis here! . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rifleman 0049 <gen> named Other Rifleman Rifleman : Play No sound and display .................. . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rifleman 0046 <gen> named Ice Pick : Play No sound and display To make my wayward firend here happy ill ask u your name...whats your name . Modify duration: Set to 10.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play No sound and display My names FrostBeard . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rifleman 0049 <gen> named Rifleman : Play No sound and display BLOODY HELL! Its royaltiy u almost killed bill! . Modify duration: Set to 10.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rifleman 0046 <gen> named Bill : Play No sound and display OH MY GOD MY NAMES ICE PICK!.....anyway BOB open the gate . Modify duration: Set to 10.00 seconds and Wait
Wait 2 seconds
Destructible - Open City Entrance 0353 <gen>
Sound - Play BattlenetBirth101 <gen>
Wait 0.10 seconds
Sound - Play BattleNetDoorsStereo2 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rifleman 0049 <gen> named Bob : Play No sound and display Follow the road all the down and go into the kings throne room hell be wantin to speak with you . Modify duration: Set to 10.00 seconds and Wait
Wait 2 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Trigger - Turn off (This trigger)
dwarf city2
Events
Unit - A unit enters Dwarf_City_2 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Rifleman 0120 <gen> named Rifleman : Play No sound and display Its him! open the gate! . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Destructible - Open Iron Gate 0352 <gen>
Sound - Play BattlenetBirth101 <gen>
Wait 0.10 seconds
Sound - Play BattleNetDoorsStereo2 <gen>
Wait 2 seconds
Trigger - Turn off (This trigger)
dwarf city bar units
Events
Map initialization
Conditions
Actions
Animation - Play Rifleman 0257 <gen> 's death animation
Animation - Play Mortar Team 0259 <gen> 's death animation
Animation - Play Rifleman 0260 <gen> 's death animation
Animation - Play Rifleman 0258 <gen> 's death animation
Animation - Play Rifleman 0291 <gen> 's death animation
Animation - Play Rifleman 0288 <gen> 's death animation
Animation - Play Mortar Team 0293 <gen> 's death animation
Animation - Play Mortar Team 0292 <gen> 's death animation
Animation - Play Rifleman 0290 <gen> 's death animation
Animation - Play Rifleman 0289 <gen> 's death animation
crystal1
Events
Unit - A unit enters Crystal_Golem_first_apperance <gen>
Conditions
Actions
Cinematic - Turn subtitle display override On
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play H09Muradin06 <gen> and display Ive got a really bad feeling bout this..but i sayed id see this through . Modify duration: Set to 13.00 seconds and Wait
Camera - Pan camera for Player 9 (Gray) to (Center of Crystal_Golem_battle1 <gen>) over 1.00 seconds
Sound - Play MortarTeamPissed9 <gen>
Wait 2 seconds
Sound - Play MortarTeamYesAttack4 <gen>
Wait 2 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Trigger - Turn off (This trigger)
Untitled Trigger 001
Events
Unit - A unit enters Crystal_Golem_first_apperance <gen>
Conditions
Actions
Unit - Order Mortar Team 0308 <gen> to Attack . Crystal Golem 0244 <gen>
Unit - Order Mortar Team 0307 <gen> to Attack . Crystal Golem 0244 <gen>
Unit - Order Mortar Team 0306 <gen> to Attack . Crystal Golem 0244 <gen>
Unit - Order Mortar Team 0305 <gen> to Attack . Crystal Golem 0244 <gen>
Unit - Order Mortar Team 0309 <gen> to Attack . Crystal Golem 0244 <gen>
Unit - Order Mortar Team 0310 <gen> to Attack . Crystal Golem 0244 <gen>
Unit - Order Mortar Team 0311 <gen> to Attack . Crystal Golem 0244 <gen>
Unit - Order Rifleman 0312 <gen> to Attack . Crystal Golem 0244 <gen>
Unit - Order Rifleman 0313 <gen> to Attack . Crystal Golem 0244 <gen>
Unit - Order Rifleman 0314 <gen> to Attack . Crystal Golem 0244 <gen>
Unit - Order Rifleman 0315 <gen> to Attack . Crystal Golem 0244 <gen>
Unit - Order Rifleman 0316 <gen> to Attack . Crystal Golem 0244 <gen>
Unit - Order Rifleman 0317 <gen> to Attack . Crystal Golem 0244 <gen>
Unit - Order Rifleman 0318 <gen> to Attack . Crystal Golem 0244 <gen>
Wait 2 seconds
Trigger - Turn off (This trigger)
dam i lopst lol
Events
Unit - Mountain King 0025 <gen> Dies
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: YOU LET FROSTBEARD DIE I IDOIT HOW COULD YOU!!! HE WAS INNONECT!
face less 1s 1
Events
Unit - A unit enters Faceless_1s_base <gen>
Conditions
Actions
Cinematic - Turn subtitle display override On
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play L07ARifleman14 <gen> and display Here they Are slay them all! . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
U WON CONGRATS
Events
Unit - A unit enters LEVEL_WON <gen>
Conditions
(Triggering unit) Equal to Mountain King 0025 <gen>
Actions
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
after well1
Events
Unit - A unit enters King_Buri <gen>
Conditions
(Owner of Dropship (Landed) 0304 <gen>) Equal to Player 9 (Gray)
Actions
Cinematic - Turn subtitle display override On
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from Mountain King 0119 <gen> named King Buri : Play TragicConfrontation <gen> and display As promised i shall tell the sererts of our golems... . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0119 <gen> named King Buri : Play No sound and display Take these blue prints...they will allow you to build The diffrent golems . Modify duration: Set to 10.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play No sound and display And what about the diffrent5 raw materials . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0119 <gen> named King Buri : Play No sound and display Ah yes....you no of Mithril And Adamantine....to use both are very common and can be found in almost every rock if you dig deep enough . Modify duration: Set to 15.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0119 <gen> named King Buri : Play No sound and display But there is another....far rarer ore that is found on the very deeps of a planets core . Modify duration: Set to 15.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play No sound and display Its cant be....Runite ore?!?!? but thats was just a fabled type of ore . Modify duration: Set to 10.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0119 <gen> named King Buri : Play No sound and display I'd show you but....because the map maker wants to make this a campaign where further meets past ect...its been stolen by a band off faceless ones . Modify duration: Set to 20.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play No sound and display You know....the map maker can only hope the make of the "Dwarf Campaign" (GGx) doesnt play this...he'll get really pissed when he sees that hes cpoying him! . Modify duration: Set to 15.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0119 <gen> named King Buri : Play No sound and display yeah i know any way....they escaped through a portal just south of the Well . Modify duration: Set to 10.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play No sound and display No thats not possiable..i was down that way the whole time... . Modify duration: Set to 10.00 seconds and Wait
Wait 2 seconds
Special Effect - Create a special effect at (Center of Where_I_appear <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit - Move THE MAP MAKER! 0355 <gen> instantly to (Center of Where_I_appear <gen>)
Cinematic - Send transmission to (All players) from THE MAP MAKER! 0355 <gen> named Aaron : Play Doom <gen> and display YOU DARE QUESTION THE MAP MAKERS ABLITY TO MAKE A STORY LINE!!!! . Modify duration: Set to 10.00 seconds and Wait
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play No sound and display oh shit! . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from THE MAP MAKER! 0355 <gen> named Aaron : Play No sound and display THEY WERE INVISABLE U IDOIT!*thinking* nice cover up! . Modify duration: Set to 10.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from THE MAP MAKER! 0355 <gen> named Aaron : Play No sound and display NOW!!!! continue with my campaign! . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Unit - Order THE MAP MAKER! 0355 <gen> to Human Archmage - Mass Teleport . Dropship (Landed) 0356 <gen>
Wait 2 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Destructible - Kill ForceWall 1661 <gen>
well1
Events
Unit - A unit enters Well_Of_enternity <gen>
Conditions
Actions
Cinematic - Turn subtitle display override On
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play TragicConfrontation <gen> and display Finally ive found it! . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rifleman 0299 <gen> named Rifleman : Play No sound and display HEY MAN ITS OURS NO BACK OFF! MINE!!!!!!!!!!!!!!! . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play No sound and display ok...looks like uve had to much to drink . Modify duration: Set to 10.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rifleman 0299 <gen> named Rifleman : Play No sound and display YES I HAVE BUT THATS NOT THE POINT!! . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play No sound and display Lets get you back to the city...hey wait...if u have a dropship already...why didnt you already fly back? . Modify duration: Set to 15.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rifleman 0299 <gen> named Rifleman : Play No sound and display uhhh....were to lazy . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play No sound and display Yes that ive learned....lets go . Modify duration: Set to 10.00 seconds and Wait
Wait 2 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Wait 1.00 seconds
Trigger - Turn off (This trigger)
part1
Events
Unit - A unit enters Dropship_auto_fly <gen>
Conditions
Actions
Unit - Order Dropship 0089 <gen> to Move To . (Center of Drop_ship_death <gen>)
Wait 2 seconds
Trigger - Turn off (This trigger)
part2
Events
Unit - A unit enters Drop_ship_death <gen>
Conditions
(Triggering unit) Equal to Dropship 0089 <gen>
Actions
Unit - Kill Dropship 0089 <gen>
Trigger - Turn off (This trigger)
cave in1
Events
Unit - A unit enters First_Cave_in <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Drawfren Miner 0096 <gen> named Bill Bob Joe Blow Hoe : Play No sound and display Sir we are fat lazy peices of shit and wont clear this passage...do it your self . Modify duration: Set to 10.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play No sound and display Man...they sure are lazy . Modify duration: Set to 8.00 seconds and Wait
Wait 2 seconds
Trigger - Turn off (This trigger)
cave in2
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Cinematic - Turn subtitle display override On
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from Mortar Team 0204 <gen> named Motar Team : Play No sound and display 3,2,1 BLOW IT! . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play No sound and display ........... . Modify duration: Set to 3.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mortar Team 0204 <gen> named Motar Team : Play No sound and display SHIT THERE DUDS....AGAIN! . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rifleman 0199 <gen> named Rifleman : Play No sound and display Every since the last bartender died weve been a mess... . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rifleman 0202 <gen> named Rifleman : Play No sound and display Send for a drop ship . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play No sound and display What in hell is a drop ship?!?!?! . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Unit - Move Dropship 0089 <gen> instantly to (Center of Region_011 <gen>)
Wait 2 seconds
Unit - Order Dropship 0089 <gen> to Move To . (Center of Region_012 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rifleman 0200 <gen> named Rifleman : Play No sound and display That is . Modify duration: Set to 3.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play No sound and display BLOODY HELL! . Modify duration: Set to 4.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Rifleman 0200 <gen> named Rifleman : Play No sound and display With this we can fly over the cave in . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play No sound and display Beats trying to climb over it! . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Trigger - Turn off (This trigger)
after 1
Events
Unit - A unit enters Golem_repair_part_1 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Disable user control for (All players) .
Camera - Pan camera for Player 9 (Gray) to (Center of Golem_repair_part_1 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play No sound and display These golems have been out here for awhile...maybe if i..... . Modify duration: Set to 9.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play No sound and display *tinkering with the wires on the golems* . Modify duration: Set to 10.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from War Golem 0058 <gen> named War Golem : Play No sound and display *bssst* Primary objectives....Destroy all living organisms!! . Modify duration: Set to 10.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play H09Muradin06 <gen> and display uh oh that cant be good....*pulls the RED cord* . Modify duration: Set to 10.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from War Golem 0058 <gen> named War Golem : Play No sound and display *Beep* *Beep* *Beep* . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play No sound and display oh shit . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from War Golem 0058 <gen> named War Golem : Play No sound and display *BEEEEEEEEEEP* Primary objectives aborted...switching to Free mode . Modify duration: Set to 10.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mountain King 0025 <gen> named FrostBeard : Play No sound and display Whew.... . Modify duration: Set to 3.00 seconds and Wait
Wait 2 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Trigger - Turn off (This trigger)
undead spawn1
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Abomination for Player 4 (Purple) at (Center of Undead_Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Player 4 (Purple) at (Center of Undead_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Necromancer for Player 4 (Purple) at (Center of Undead_Spawn <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Undead_Spawn <gen>) to Attack-Move To . (Center of Region_002 <gen>)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.