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Unit Group - Order (Units in Region_035 <gen>) to Move To . (Center of Region_036 <gen>)
Soldiers 3
Events
Destructible - Iron Gate 0005 <gen> dies
Conditions
Actions
Unit Group - Order (Units in Region_004 <gen>) to Move To . (Center of Region_010 <gen>)
Soldiers 4
Events
Destructible - Gate 0002 <gen> dies
Conditions
Actions
Unit - Create 15 . Knight for Player 2 (Blue) at (Center of Region_037 <gen>) facing 270.00 degrees
Fires
Events
Unit - Barrel of Gunpowder 0447 <gen> Dies
Conditions
Actions
Destructible - Create a OTds (Unexpected type: 'destructablecode') at (Center of Region_012 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a OTds (Unexpected type: 'destructablecode') at (Random point in Region_012 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a OTds (Unexpected type: 'destructablecode') at (Random point in Region_013 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a OTds (Unexpected type: 'destructablecode') at (Center of Region_013 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a OTds (Unexpected type: 'destructablecode') at (Center of Region_014 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a OTds (Unexpected type: 'destructablecode') at (Random point in Region_015 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTes (Unexpected type: 'destructablecode') at (Random point in Region_015 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTes (Unexpected type: 'destructablecode') at (Random point in Region_015 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTes (Unexpected type: 'destructablecode') at (Random point in Region_015 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTes (Unexpected type: 'destructablecode') at (Random point in Region_015 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTes (Unexpected type: 'destructablecode') at (Random point in Region_015 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTes (Unexpected type: 'destructablecode') at (Random point in Region_015 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTes (Unexpected type: 'destructablecode') at (Random point in Region_015 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTes (Unexpected type: 'destructablecode') at (Random point in Region_015 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTes (Unexpected type: 'destructablecode') at (Random point in Region_015 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTes (Unexpected type: 'destructablecode') at (Random point in Region_015 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTes (Unexpected type: 'destructablecode') at (Random point in Region_015 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a OTds (Unexpected type: 'destructablecode') at (Random point in Region_014 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a OTds (Unexpected type: 'destructablecode') at (Random point in Region_017 <gen>) facing (Random angle) with scale 1 and variation 1
Gate End
Events
Unit - Castle 0024 <gen> Dies
Conditions
Actions
Quest - Mark (Last created quest) as Completed
Quest - Flash the quest dialog button
Destructible - Make Gate 0002 <gen> Vulnerable
Quest - Create a Required quest titled Davy Crokett with the description Kill Him. (He is behind the gate) , using icon path ReplaceableTextures\CommandButtons\BTNHeroPaladin.blp
Trigger - Turn off Untitled_Trigger_009 <gen>
Trigger - Turn off Soldiers <gen>
Trigger - Turn off Soldiers_2 <gen>
Trigger - Turn off Soldiers_3 <gen>
Untitled Trigger 005
Events
Unit - Archmage 0302 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: jim bowie is dead
Untitled Trigger 006
Events
Unit - Mountain King 0427 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Lt. Travis is dead!
East Gate on
Events
Player - Player 2 (Blue) types a chat message containing open east gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0005 <gen>
East Gate off
Events
Player - Player 2 (Blue) types a chat message containing close east gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0005 <gen>
East Gate 2 on
Events
Player - Player 2 (Blue) types a chat message containing open east gate2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0004 <gen>
east Gate 2 off
Events
Player - Player 2 (Blue) types a chat message containing close east gate2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0004 <gen>
South Gate on
Events
Player - Player 2 (Blue) types a chat message containing open south gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0006 <gen>
South Gate off
Events
Player - Player 2 (Blue) types a chat message containing close south gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0006 <gen>
South gate 2 on
Events
Player - Player 2 (Blue) types a chat message containing open north gate2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0139 <gen>
South Gate 2 off
Events
Player - Player 2 (Blue) types a chat message containing close north gate2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0139 <gen>
North Gate on
Events
Player - Player 2 (Blue) types a chat message containing open north gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0003 <gen>
North Gate off
Events
Player - Player 2 (Blue) types a chat message containing close north gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0003 <gen>
Untitled Trigger 015
Events
Destructible - Gate 0002 <gen> dies
Conditions
Actions
Unit - Create 5 . Texan for Player 1 (Red) at (Center of Region_038 <gen>) facing 270.00 degrees
Unit Group - Order (Units in Region_038 <gen>) to Patrol To . (Center of Region_039 <gen>)
Animation - Play Paladin 0362 <gen> 's (stand + channel) animation
Wait 4.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 014
Events
Destructible - Gate 0002 <gen> dies
Conditions
Actions
Destructible - Kill
Destructible - Kill
Destructible - Kill
Destructible - Kill
Destructible - Kill
Destructible - Kill
Destructible - Kill
Destructible - Kill
Blow UP
Events
Unit - Barrel of Gunpowder 0447 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: The gunpowder room has been blown!!!!!
Floating Text - Destroy (Last created floating text)
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Camera - Shake the camera for Player 2 (Blue) with magnitude 3
Wait 6.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Untitled Trigger 002
Events
Unit - Paladin 0362 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Davy Crocket is dead!!
Quest - Mark (Last created quest) as Completed
Wait 5.00 seconds
Unit - Create a permanent Fleshy Texan corpse for Player 2 (Blue) at (Center of Region_024 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Texan corpse for Player 2 (Blue) at (Center of Region_024 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Texan corpse for Player 2 (Blue) at (Center of Region_024 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Texan corpse for Player 2 (Blue) at (Center of Region_024 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Texan corpse for Player 2 (Blue) at (Center of Region_024 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Texan corpse for Player 2 (Blue) at (Center of Region_024 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Texan corpse for Player 2 (Blue) at (Center of Region_024 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Texan corpse for Player 2 (Blue) at (Center of Region_024 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Texan corpse for Player 2 (Blue) at (Center of Region_024 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Texan corpse for Player 2 (Blue) at (Center of Region_024 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Texan corpse for Player 2 (Blue) at (Center of Region_024 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Texan corpse for Player 2 (Blue) at (Center of Region_024 <gen>) facing (Random angle) degrees
Destructible - Create a DTes (Unexpected type: 'destructablecode') at (Random point in Region_024 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTes (Unexpected type: 'destructablecode') at (Random point in Region_024 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTes (Unexpected type: 'destructablecode') at (Random point in Region_024 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTes (Unexpected type: 'destructablecode') at (Random point in Region_024 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTes (Unexpected type: 'destructablecode') at (Random point in Region_024 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTes (Unexpected type: 'destructablecode') at (Random point in Region_024 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTes (Unexpected type: 'destructablecode') at (Random point in Region_024 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTes (Unexpected type: 'destructablecode') at (Random point in Region_024 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTes (Unexpected type: 'destructablecode') at (Random point in Region_024 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTes (Unexpected type: 'destructablecode') at (Random point in Region_024 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTes (Unexpected type: 'destructablecode') at (Random point in Region_024 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTes (Unexpected type: 'destructablecode') at (Random point in Region_024 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTes (Unexpected type: 'destructablecode') at (Random point in Region_024 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTlv (Unexpected type: 'destructablecode') at (Random point in Region_024 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTlv (Unexpected type: 'destructablecode') at (Random point in Region_024 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTlv (Unexpected type: 'destructablecode') at (Random point in Region_024 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTlv (Unexpected type: 'destructablecode') at (Random point in Region_024 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTlv (Unexpected type: 'destructablecode') at (Random point in Region_024 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTlv (Unexpected type: 'destructablecode') at (Random point in Region_024 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTlv (Unexpected type: 'destructablecode') at (Random point in Region_024 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTlv (Unexpected type: 'destructablecode') at (Random point in Region_024 <gen>) facing (Random angle) with scale 1 and variation 1
Destructible - Create a DTlv (Unexpected type: 'destructablecode') at (Random point in Region_024 <gen>) facing (Random angle) with scale 1 and variation 1
Unit - Move Dreadlord 0478 <gen> instantly to (Center of Region_024 <gen>)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . (Current camera) for Player 1 (Red) over 12.00 seconds
Camera - Lock camera target for Player 1 (Red) to Dreadlord 0478 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Dreadlord 0478 <gen> named Santa Ana : Play No sound and display The Alamo is no more! Burn the bodies on a pyre! . Modify duration: Add -4.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Wait 2.00 seconds
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Gate die
Events
Destructible - Gate 0002 <gen> dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_025 <gen> owned by Player 2 (Blue)) and do (Order (Units in Region_025 <gen>) to Right-Click.Gate 0002 <gen>)
Unit Group - Pick every unit in (Units in Region_026 <gen> owned by Player 2 (Blue)) and do (Order (Units in Region_026 <gen>) to Right-Click.Gate 0002 <gen>)
Leaderboard
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Number of Kills
Player Group - Pick every player in (All players controlled by a (Player 1 (Red) controller) player) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) is in (All players).) Equal to (Player 1 (Red) is in (All players).)
Then - Actions
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Attackers and value 0
Else - Actions
Player Group - Pick every player in (All players controlled by a (Player 2 (Blue) controller) player) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) is in (All players).) Equal to ((Picked player) is in (All players).)
Then - Actions
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label Defenders and value 0
Else - Actions
Kills
Events
Unit - A unit Dies
Conditions
((Dying unit) is Able to attack ground units) Equal to True
((Dying unit) belongs to an enemy of Player 1 (Red).) Equal to True
Actions
Set Variable Set Player_Kills[(Player number of Player 1 (Red))] = (Player_Kills[((Player number of Player 1 (Red)) + 0)] + 1)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to Player_Kills[(Player number of Player 1 (Red))]
Kills Copy
Events
Unit - A unit Dies
Conditions
((Dying unit) is Able to attack ground units) Equal to True
((Dying unit) belongs to an enemy of Player 2 (Blue).) Equal to True
Actions
Set Variable Set Player_Kills[(Player number of Player 2 (Blue))] = (Player_Kills[((Player number of Player 2 (Blue)) + 0)] + 1)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to Player_Kills[(Player number of Player 2 (Blue))]
Untitled Trigger 001
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Countdown Timer - Start Timer[1] as a One-shot timer that will expire in 4799.00 seconds
Countdown Timer - Create a timer window for Timer[1] with title Time before defeat
Countdown Timer - Show (Last created timer window) for Player 1 (Red)
Set Variable Set TimerWindow[1] = (Last created timer window)
Untitled Trigger 007
Events
Time - Timer[1] expires
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: You have LOST
Countdown Timer - Destroy TimerWindow[1]
Quest - Mark (Last created quest) as Failed
Wait 4.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: The battle has been lost!
Untitled Trigger 008
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Hint message: Are you looking at the timer?
Untitled Trigger 009
Events
Destructible - Gate 0139 <gen> dies
Conditions
Actions
Destructible - Kill Gate 0003 <gen>
Untitled Trigger 010
Events
Player - Player 1 (Red) types a chat message containing Test (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Raider for Player 1 (Red) at (Random point in Region_031 <gen>) facing Default building facing degrees
Barracks1
Events
Unit - Barracks 0269 <gen> Dies
Conditions
Actions
Wait 0.40 seconds
Unit - Create 10 . Texan for Player 2 (Blue) at (Random point in Region_003 <gen>) facing Default building facing degrees
Barracks2
Events
Unit - Barracks 0268 <gen> Dies
Conditions
Actions
Wait 0.40 seconds
Unit - Create 10 . Crack Trooper for Player 2 (Blue) at (Random point in Region_034 <gen>) facing Default building facing degrees
Untitled Trigger 011
Events
Destructible - Gate 0003 <gen> dies
Conditions
Actions
Destructible - Kill
Destructible - Kill
Destructible - Kill
Destructible - Kill
Destructible - Kill
Destructible - Kill
Untitled Trigger 012
Events
Destructible - Iron Gate 0004 <gen> dies
Conditions
Actions
Destructible - Kill Line of Sight Blocker 0695 <gen>
Destructible - Kill Line of Sight Blocker 0697 <gen>
Destructible - Kill Line of Sight Blocker 0697 <gen>
Destructible - Kill Line of Sight Blocker 0698 <gen>
Destructible - Kill Line of Sight Blocker 0699 <gen>
Destructible - Kill Line of Sight Blocker 0700 <gen>
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