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Unit - Create 1 . Mexican Elite Camp for Player 5 (Yellow) at (Center of Yellow_Camp <gen>) facing Default building facing degrees
Unit - Create 1 . Mexican Elite Camp for Player 8 (Pink) at (Center of Pink_Camp <gen>) facing Default building facing degrees
Unit - Create 1 . Mexican Elite Camp for Player 6 (Orange) at (Center of Orange_Camp <gen>) facing Default building facing degrees
Unit - Create 1 . Mexican Elite Camp for Player 7 (Green) at (Center of Green_Camp <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Santa Anna has constructed encampments for his elite troops, they shall soon join the battle to besiege the Alamo!..
Quest Log
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Mexicans with the description Mexicans, this is where everything is going to be explained in detail.To use your mass attacks use the following commands:-barricade (area south of orange, normally defended by purple)-wall (area north of yellow, normally defended by teal)-gate (area west of pink, normally defened by red and blue)-center (attacks to the center **Only effective if you have reached the point where your units are in the gate and are immobile**-alamo (directly orders your units to attack the Alamo. **only use if you are in the fortress and are unopposed**)HINTS:Hero Help: Do not have your hero die. Why? Because your heros are the strongest unit in your army..and even the game!! Watch out for your hero attacking when you use mass commands as he will die if unsupervised. Always get the ability blink and be careful as it has a slow cooldown. Use blink's range to your advantage, although don't become overconfident. Buy anks of reincarnation. The more the better, but remember the occasional healing potion helps too!To break gates use riflemen, although once gates are broken and there is not much of a defense use footmen as they are quicker, hit more rapidly, and have more health. Use a combination of riflemen and footmen if you encounter a large force of Texan Axemen or other melee unit.Kill enemy heros as they do most if not all of the work. Be careful not to waste too many valuable knights or catapults on the enemy, until the heros are busy or dead.Yes, this is A LOT of reading but it is a helpful hint for those in need , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Texans with the description Texans, thier are a few very simple things for you to remember and they are the following:-Keep the Alamo alive-Your heros are by far the best units at your disposal, use them as such-Do not allow your heros to die unless ABSOLUTELY neccesary-Watch out for Mexican heros as they are better than yours. Alot better-Buy anks of reincarnation, they are well worth the cost.-Lt.'s are very useful if used carefully, otherwise they are an expensive corpse.-Texan Volunteers are the bread and butter of your victory, cheap and effective these units will keep you defended-As a last resort use Axemen, these brave fighters are extremely cheap and effective when use in mass. Otherwise do not use these units because they are easy targets for the Mexican Army.-Defend the wall carefully, some enemies choose not to attack it and op to attack the gate instead. But be aware, they definitly are able to scale the wall and will destroy the Alamo with that precious area.-The gate and barricade have very fierce combat, but of the two, the gate is hardest to defend. Keep a supply of Volunteers handy incase the Mexicans push through. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled If A Mexican Leaves with the description Mexicans if you have a player leave………..When a player leaves, you have control of his units and lumber supply (although you cannot combine thiers with yours. You can however combine yours with theirs.To mass with their units simply add the first 3 letters of their color to the end of normal commands. Gre;Yel;Pin;Ora;Commands should look like this:-barricadeora-gatepin-wallyel-centergreAll commands should work and if they don't…please email me at [email protected] , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Default melee game initialization for all players
Melee Initialization
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Run melee AI scripts (for computer players)
Game - Turn the day/night cycle On
Untitled Trigger 003
Events
Unit - The Alamo 0000 <gen> Takes damage
Conditions
Actions
Game - Display to (All players) the text: The Alamo is under attack!!!
Map view
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across (Playable map area)
Resources
Events
Map initialization
Conditions
Actions
Player - Add 350 to Player 1 (Red) . Current gold
Player - Add 350 to Player 2 (Blue) . Current gold
Player - Add 350 to Player 3 (Teal) . Current gold
Player - Add 350 to Player 4 (Purple) . Current gold
Player - Add 350 to Player 5 (Yellow) . Current gold
Player - Add 350 to Player 6 (Orange) . Current gold
Player - Add 350 to Player 7 (Green) . Current gold
Player - Add 350 to Player 8 (Pink) . Current gold
intro
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_name for (Picked player) over 0 seconds)
Game - Display to Player Group - Player 1 (Red) the text: ((Name of Player 1 (Red)) + , welcome to the Alamo...)
Game - Display to Player Group - Player 2 (Blue) the text: ((Name of Player 2 (Blue)) + , welcome to the Alamo...)
Game - Display to Player Group - Player 3 (Teal) the text: ((Name of Player 3 (Teal)) + , welcome to the Alamo...)
Game - Display to Player Group - Player 4 (Purple) the text: ((Name of Player 4 (Purple)) + , welcome to the Alamo...)
Game - Display to Player Group - Player 5 (Yellow) the text: ((Name of Player 5 (Yellow)) + , welcome to the Alamo...)
Game - Display to Player Group - Player 6 (Orange) the text: ((Name of Player 6 (Orange)) + , welcome to the Alamo...)
Game - Display to Player Group - Player 7 (Green) the text: ((Name of Player 7 (Green)) + , welcome to the Alamo...)
Game - Display to Player Group - Player 8 (Pink) the text: ((Name of Player 8 (Pink)) + , welcome to the Alamo...)
Sound - Stop (Last played sound) Immediately
Sound - Set music volume to 100.00 %
Sound - Play LightningBolt1 <gen>
Wait 0.50 seconds
Sound - Play LightningBolt1 <gen>
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_arthas for (Picked player) over 0.00 seconds)
Sound - Play PH101 <gen>
Sound - Play PH101 <gen>
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_alamocam for (Picked player) over 5.00 seconds)
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Game - Display to (All players) the text: The Texan defenders have been recently holding against the Mexican army for several days now. However, little do they know that Santa Anna is preparing a final strike on the fortress with the bulk of his army and three of his most important officers standing by him. Will the Texan heroes hold against the oncoming onslaught or with the Alamo's walls crumble under Santa Anna's mighty forces...
Wait 10.00 seconds
Game - Display to (All allies of Player 5 (Yellow).) the text: In order to make commanding the vast Mexican army easier, these simple orders may be given out at any time if you wish to attack a certain position in the Alamo.-barricade -gate -wall -center -alamoIf you need to remember these commands please type -help***For even more information/hints/etc, go the the Quests tab (F9)****
Untitled Trigger 007
Events
Player - Player 5 (Yellow) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: Remember the commands are: -barricade -wall -gate and -center.Thier are no spaces. No two words. And they are spelled EXACTLY as above. (caps do not matter)
Untitled Trigger 007 Copy
Events
Player - Player 6 (Orange) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 6 (Orange) the text: Remember the commands are: -barricade -wall -gate and -center.Thier are no spaces. No two words. And they are spelled EXACTLY as above. (caps do not matter)
Gate Pink
all attack gate Copy 5 Copy 2
Events
Player - Player 6 (Orange) types a chat message containing -steelpin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -steelpin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -steelpin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -steelpin (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) controller) Equal to (Player 8 (Pink) controller)
Actions
Player - Add (Player 8 (Pink) Current gold) to (Triggering player) . Current gold
Player - Add (Player 8 (Pink) Current lumber) to (Triggering player) . Current lumber
Gate Pink
all attack gate Copy 5 Copy 2 Copy
Events
Player - Player 6 (Orange) types a chat message containing -steelgre (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -steelgre (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -steelgre (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -steelgre (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) controller) Equal to (Player 8 (Pink) controller)
Actions
Player - Add (Player 7 (Green) Current gold) to (Triggering player) . Current gold
Player - Add (Player 7 (Green) Current lumber) to (Triggering player) . Current lumber
Gate Pink
all attack gate Copy 5 Copy 2 Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -steel (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -steel (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -steel (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -steel (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) controller) Equal to (Player 8 (Pink) controller)
Actions
Player - Add (Player 5 (Yellow) Current gold) to (Triggering player) . Current gold
Player - Add (Player 5 (Yellow) Current lumber) to (Triggering player) . Current lumber
Gate Pink
all attack gate Copy 5 Copy 2 Copy Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -steelora (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -steelora (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -steelora (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -steelora (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) controller) Equal to (Player 8 (Pink) controller)
Actions
Player - Add (Player 6 (Orange) Current gold) to (Triggering player) . Current gold
Player - Add (Player 6 (Orange) Current lumber) to (Triggering player) . Current lumber
Untitled Trigger 007 Copy 2
Events
Player - Player 7 (Green) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 7 (Green) the text: Remember the commands are: -barricade -wall -gate and -center.Thier are no spaces. No two words. And they are spelled EXACTLY as above. (caps do not matter)
Untitled Trigger 007 Copy 3
Events
Player - Player 8 (Pink) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 8 (Pink) the text: Remember the commands are: -barricade -wall -gate and -center.Thier are no spaces. No two words. And they are spelled EXACTLY as above. (caps do not matter)
Kicking
Events
Player - Player 1 (Red) types a chat message containing -i want ur shit (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Game - Grant shared vision and full shared unit control of Player 8 (Pink) units with his/her allies
Untitled Trigger 006 Copy
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
Game - Display to (All allies of Player 6 (Orange).) the text: The traitor has left, don't worry be strong. You can still win this. To use this persons mass attack commands simply insert the first 3 letters of their color after the command: EXAMPLE-barricadeora That would be massing the barricade with oranges units....For more help please go to the Quests tab or hit F9
Untitled Trigger 006
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies
Game - Display to (All allies of Player 5 (Yellow).) the text: The traitor has left, don't worry be strong. You can still win this. To use this persons mass attack commands simply insert the first 3 letters of their color after the command: EXAMPLE-wallyel That would be massing the wall with yellows units....For more help please go to the Quests tab or hit F9
Untitled Trigger 006 Copy 2
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies
Game - Display to (All allies of Player 7 (Green).) the text: The traitor has left, don't worry be strong. You can still win this. To use this persons mass attack commands simply insert the first 3 letters of their color after the command: EXAMPLE-barricadegre That would be massing the barricade with greens units....For more help please go to the Quests tab or hit F9
Untitled Trigger 006 Copy 2 Copy
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 8 (Pink) units with his/her allies
Game - Display to (All allies of Player 8 (Pink).) the text: The traitor has left, don't worry be strong. You can still win this. To use this persons mass attack commands simply insert the first 3 letters of their color after the command: EXAMPLE-gatepin That would be massing the gate with pinks units....For more help please go to the Quests tab or hit F9
Untitled Trigger 006 Copy 2 Copy Copy
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Untitled Trigger 006 Copy 2 Copy Copy Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Untitled Trigger 006 Copy 2 Copy Copy Copy Copy
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Untitled Trigger 004
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Cinematic - Apply a filter over 1.50 seconds using Normal blending on texture White Mask , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 100 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0 % transparency
Unit - Create 1 . Frost Wyrm for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Frost Wyrm for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Frost Wyrm for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Frost Wyrm for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Frost Wyrm for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Frost Wyrm for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Frost Wyrm for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Frost Wyrm for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Frost Wyrm for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Frost Wyrm for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Frost Wyrm for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Frost Wyrm for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Frost Wyrm for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Frost Wyrm for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Frost Wyrm for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Frost Wyrm for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Frost Wyrm for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Frost Wyrm for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Frost Wyrm for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Frost Wyrm for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees
Countdown Timer - Start TimerLightning as a One-shot timer that will expire in 1.50 seconds
Sound - Set LightningBolt1 <gen> distances to 0.00 minimum and 8000000.00 maximum
Sound - Play LightningBolt1 <gen>
Sound - Set music volume to 20.00 %
Untitled Trigger 005
Events
Time - TimerLightning expires
Conditions
Actions
Sound - Set music volume to 100 %
Unit Group - Pick every unit in (Units of type Frost Wyrm) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit) .
Cinematic - Hide filter
Ladder1
Events
Unit - A unit enters Ladder_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mexican Cavalry
(Unit-type of (Triggering unit)) Not equal to Mexican Calvary Rifleman
(Unit-type of (Triggering unit)) Not equal to Mexican Rocket Cannon
(Unit-type of (Triggering unit)) Not equal to Mexican Cannon
Actions
Unit - Move (Triggering unit) instantly to (Center of Ladder_1_Spawn <gen>)
Ladder2
Events
Unit - A unit enters Ladder_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mexican Cavalry
(Unit-type of (Triggering unit)) Not equal to Mexican Rocket Cannon
(Unit-type of (Triggering unit)) Not equal to Mexican Calvary Rifleman
(Unit-type of (Triggering unit)) Not equal to Mexican Cannon
Actions
Unit - Move (Triggering unit) instantly to (Center of Ladder_2_Spawn <gen>)
Ladder3
Events
Unit - A unit enters Ladder_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mexican Cavalry
(Unit-type of (Triggering unit)) Not equal to Mexican Calvary Rifleman
(Unit-type of (Triggering unit)) Not equal to Mexican Rocket Cannon
(Unit-type of (Triggering unit)) Not equal to Mexican Cannon
Actions
Unit - Move (Triggering unit) instantly to (Center of Ladder_3_Spawn <gen>)
Ladder4
Events
Unit - A unit enters Ladder_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mexican Cavalry
(Unit-type of (Triggering unit)) Not equal to Mexican Rocket Cannon
(Unit-type of (Triggering unit)) Not equal to Mexican Calvary Rifleman
(Unit-type of (Triggering unit)) Not equal to Mexican Cannon
Actions
Unit - Move (Triggering unit) instantly to (Center of Ladder_4_Spawn <gen>)
Ladder5
Events
Unit - A unit enters Ladder_5 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mexican Cavalry
(Unit-type of (Triggering unit)) Not equal to Mexican Rocket Cannon
(Unit-type of (Triggering unit)) Not equal to Mexican Calvary Rifleman
(Unit-type of (Triggering unit)) Not equal to Mexican Cannon
Actions
Unit - Move (Triggering unit) instantly to (Center of Ladder_5_Spawn <gen>)
Ladder6
Events
Unit - A unit enters Ladder_6 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mexican Cavalry
(Unit-type of (Triggering unit)) Not equal to Mexican Cannon
(Unit-type of (Triggering unit)) Not equal to Mexican Rocket Cannon
(Unit-type of (Triggering unit)) Not equal to Mexican Calvary Rifleman
Actions
Unit - Move (Triggering unit) instantly to (Center of Ladder_6_Spawn <gen>)
Ladder7
Events
Unit - A unit enters Ladder_7 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Mexican Rocket Cannon
(Unit-type of (Triggering unit)) Not equal to Mexican Cannon
(Unit-type of (Triggering unit)) Not equal to Mexican Calvary Rifleman
(Unit-type of (Triggering unit)) Not equal to Mexican Cavalry
Actions
Unit - Move (Triggering unit) instantly to (Center of Ladder_7_Spawn <gen>)
Time
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Countdown Timer - Start Timer as a One-shot timer that will expire in 1825.00 seconds
Countdown Timer - Create a timer window for Timer with title Texan Victory:
Countdown Timer - Show Timerwindow
Victory Mexican Army
Events
Unit - The Alamo 0000 <gen> Dies
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Heavy)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Game - Display to (All allies of Player 1 (Red).) the text: (Defenders... + The Alamo has fallen, along with the few brave men defending it's walls. Congradulations, you have not changed the course of history.)
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_alamocam for (Picked player) over 0.00 seconds)
Wait 1.00 seconds
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Center of (Playable map area)) using Doodads\Ruins\Props\DalaranVioletCitadelRuin\DalaranVioletCitadelRuin.mdl
Special Effect - Create a special effect at (Center of (Playable map area)) using Units\NightElf\Wisp\WispExplode.mdl
Wait 5.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Victory Texans
Events
Time - Timer expires
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Supply Wagons
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Player - Add 60 to Player 7 (Green) . Current lumber
Player - Add 60 to Player 5 (Yellow) . Current lumber
Player - Add 60 to Player 6 (Orange) . Current lumber
Player - Add 60 to Player 8 (Pink) . Current lumber
Game - Display to Player Group - Player 5 (Yellow) the text: A Supply Wagon carrying wood has arrived!
Game - Display to Player Group - Player 6 (Orange) the text: A Supply Wagon carrying wood has arrived!
Game - Display to Player Group - Player 7 (Green) the text: A Supply Wagon carrying wood has arrived
Game - Display to Player Group - Player 8 (Pink) the text: A Supply Wagon carrying wood has arrived
all attack gate
Events
Player - Player 6 (Orange) types a chat message containing -gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Order (Picked unit) to Attack-Move To.(Center of gate <gen>))
Gate Pink
all attack gate Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -gatepin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -gatepin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -gatepin (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) controller) Equal to (Player 8 (Pink) controller)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Order (Picked unit) to Attack-Move To.(Center of gate <gen>))
Barricade Pink
all attack gate Copy 5 Copy
Events
Player - Player 6 (Orange) types a chat message containing -barricadepin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -barricadepin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -barricadepin (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) controller) Equal to (Player 8 (Pink) controller)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Order (Picked unit) to Attack-Move To.(Center of blockade <gen>))
Wall Pink
all attack gate Copy 5 Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -wallpin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -wallpin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -wallpin (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) controller) Equal to (Player 8 (Pink) controller)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Order (Picked unit) to Move To.(Center of Ladder <gen>))
Center Pink
all attack gate Copy 5 Copy Copy 2
Events
Player - Player 6 (Orange) types a chat message containing -centerpin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -centerpin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -centerpin (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) controller) Equal to (Player 8 (Pink) controller)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Alamo <gen>))
Alamo Pink
all attack gate Copy 5 Copy Copy 3
Events
Player - Player 6 (Orange) types a chat message containing -alamopin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -alamopin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -alamopin (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) controller) Equal to (Player 8 (Pink) controller)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Order (Picked unit) to Attack.The Alamo 0000 <gen>)
Gate Green
all attack gate Copy 4
Events
Player - Player 6 (Orange) types a chat message containing -gategre (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -gategre (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -gategre (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) controller) Equal to (Player 7 (Green) controller)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of gate <gen>))
Barricade Green
all attack gate Copy 4 Copy
Events
Player - Player 6 (Orange) types a chat message containing -barricadegre (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -barricadegre (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -barricadegre (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) controller) Equal to (Player 7 (Green) controller)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of blockade <gen>))
Center Green
all attack gate Copy 4 Copy Copy 2
Events
Player - Player 6 (Orange) types a chat message containing -centergre (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -centergre (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -centergre (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) controller) Equal to (Player 7 (Green) controller)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Alamo <gen>))
Alamo Green
all attack gate Copy 4 Copy Copy 3
Events
Player - Player 6 (Orange) types a chat message containing -alamogre (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -alamogre (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -alamogre (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) controller) Equal to (Player 7 (Green) controller)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Order (Picked unit) to Attack.The Alamo 0000 <gen>)
Wall Green
all attack gate Copy 4 Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -wallgre (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -wallgre (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -wallgre (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) controller) Equal to (Player 7 (Green) controller)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Order (Picked unit) to Move To.(Center of Ladder <gen>))
Gate orange
all attack gate Copy 3
Events
Player - Player 7 (Green) types a chat message containing -gateora (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -gateora (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -gateora (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) controller) Equal to (Player 6 (Orange) controller)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Center of gate <gen>))
Wall orange
all attack gate Copy 3 Copy
Events
Player - Player 7 (Green) types a chat message containing -wallora (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -wallora (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -wallora (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) controller) Equal to (Player 6 (Orange) controller)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Order (Picked unit) to Move To.(Center of Ladder <gen>))
Center orange
all attack gate Copy 3 Copy 2
Events
Player - Player 7 (Green) types a chat message containing -centerora (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -centerora (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -centerora (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) controller) Equal to (Player 6 (Orange) controller)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Alamo <gen>))
Alamo orange
all attack gate Copy 3 Copy 3
Events
Player - Player 7 (Green) types a chat message containing -alamoora (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -alamoora (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -alamoora (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) controller) Equal to (Player 6 (Orange) controller)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack.The Alamo 0000 <gen>)
Barricade orange
all attack gate Copy 3 Copy 4
Events
Player - Player 7 (Green) types a chat message containing -barricadeora (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -barricadeora (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -barricadeora (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) controller) Equal to (Player 6 (Orange) controller)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Center of blockade <gen>))
Gate yellow
all attack gate Copy 2
Events
Player - Player 6 (Orange) types a chat message containing -gateyel (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -gateyel (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -gateyel (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) controller) Equal to (Player 5 (Yellow) controller)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Order (Picked unit) to Attack-Move To.(Center of gate <gen>))
Barricade yellow
all attack gate Copy 2 Copy 2
Events
Player - Player 6 (Orange) types a chat message containing -barricadeyel (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -barricadeyel (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -barricadeyel (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) controller) Equal to (Player 5 (Yellow) controller)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Order (Picked unit) to Attack-Move To.(Center of blockade <gen>))
Wall Yellow
all attack gate Copy 2 Copy
Events
Player - Player 6 (Orange) types a chat message containing -wallyel (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -wallyel (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -wallyel (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) controller) Equal to (Player 5 (Yellow) controller)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Order (Picked unit) to Move To.(Center of Ladder <gen>))
Center Yellow
all attack gate Copy 2 Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -centeryel (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -centeryel (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -centeryel (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) controller) Equal to (Player 5 (Yellow) controller)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Alamo <gen>))
Center Yellow
all attack gate Copy 2 Copy Copy Copy 2
Events
Player - Player 6 (Orange) types a chat message containing -centeryel (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -centeryel (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -centeryel (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) controller) Equal to (Player 5 (Yellow) controller)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Alamo <gen>))
Alamo Yellow
all attack gate Copy 2 Copy Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -alamoyel (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -alamoyel (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -alamoyel (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) controller) Equal to (Player 5 (Yellow) controller)
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Order (Picked unit) to Attack.The Alamo 0000 <gen>)
all attack gate Copy
Events
Player - Player 6 (Orange) types a chat message containing -gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -gate (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Order (Picked unit) to Attack-Move To.(Center of gate <gen>))
all attack blockade
Events
Player - Player 6 (Orange) types a chat message containing -barricade (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -barricade (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -barricade (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -barricade (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Order (Picked unit) to Attack-Move To.(Center of blockade <gen>))
all attack wall
Events
Player - Player 6 (Orange) types a chat message containing -wall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -wall (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -walll (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -wall (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Order (Picked unit) to Move To.(Center of Ladder <gen>))
all attack wall Copy
Events
Player - Player 6 (Orange) types a chat message containing -center (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -center (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -center (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -center (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Alamo <gen>))
all attack alamo
Events
Player - Player 6 (Orange) types a chat message containing -alamo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -alamo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -alamo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -alamo (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Order (Picked unit) to Attack.The Alamo 0000 <gen>)
Untitled Trigger 001
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
Actions
Player - Add 5 to (Owner of (Killing unit)) . Current gold
Untitled Trigger 001 Copy
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Player - Add 20 to (Owner of (Killing unit)) . Current gold
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