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Triggers
The Air.w3x
Variables
Camera
Camera1
Camera2
Camera3
Camera4
Camera5
Camera6
Camera7
Camera8
Camera9
Camera10
Camera adv
var1
var2
var3
var4
var5
var6
var7
var8
var9
var10
Heroes
hero1
hero2
hero3
hero4
hero5
hero6
hero7
hero8
hero9
hero10
Players
pl1
pl2
pl3
pl4
pl5
pl6
pl7
pl8
pl9
pl10
Other
Instant maza
stand work
Sargeras
Weather
creeps
heroeskill
Spells
Vampirism1
Vampirism2
duplication1
duplication2
Time Stop
StrItem
AgItem
IntItem
Rock Crusher
Nuke
Bomba
Greed
Sadist
Insight
Ramkahen
Victory/Defeat
lumber
resources instant
gold timed
Victory1
Victory2
Victory3
Victory4
Victory5
Victory6
Victory7
Victory8
Victory9
Victory10
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
hero1
unit
No
hero10
unit
No
hero2
unit
No
hero3
unit
No
hero4
unit
No
hero5
unit
No
hero6
unit
No
hero7
unit
No
hero8
unit
No
hero9
unit
No
Camera1
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to hero1 , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 1 (Red) 's camera Height Offset to (200.00 + (Current flying height of hero1)) over 0 seconds
Camera - Set Player 1 (Red) 's camera Angle of attack to 315.00 over 0 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 800.00 over 0 seconds
Camera - Set Player 1 (Red) 's camera Rotation to (Facing of hero1) over 0.33 seconds
Camera - Set Player 1 (Red) 's camera Field of view to 1000.00 over 0.33 seconds
Camera - Set Player 1 (Red) 's camera Far Z to 1000000000.00 over 0.33 seconds
Camera2
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 2 (Blue) to hero2 , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 2 (Blue) 's camera Height Offset to (200.00 + (Current flying height of hero2)) over 0 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to 315.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 800.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Rotation to (Facing of hero2) over 0.33 seconds
Camera - Set Player 2 (Blue) 's camera Field of view to 1000.00 over 0.33 seconds
Camera - Set Player 2 (Blue) 's camera Far Z to 1000000000.00 over 0.33 seconds
Camera3
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 3 (Teal) to hero3 , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 3 (Teal) 's camera Height Offset to (200.00 + (Current flying height of hero3)) over 0 seconds
Camera - Set Player 3 (Teal) 's camera Angle of attack to 315.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to 800.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Rotation to (Facing of hero3) over 0.33 seconds
Camera - Set Player 3 (Teal) 's camera Field of view to 1000.00 over 0.33 seconds
Camera - Set Player 3 (Teal) 's camera Far Z to 1000000000.00 over 0.33 seconds
Camera4
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 4 (Purple) to hero4 , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 4 (Purple) 's camera Height Offset to (200.00 + (Current flying height of hero4)) over 0 seconds
Camera - Set Player 4 (Purple) 's camera Angle of attack to 315.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 800.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Rotation to (Facing of hero4) over 0.33 seconds
Camera - Set Player 4 (Purple) 's camera Field of view to 1000.00 over 0.33 seconds
Camera - Set Player 4 (Purple) 's camera Far Z to 1000000000.00 over 0.33 seconds
Camera5
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 5 (Yellow) to hero5 , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 5 (Yellow) 's camera Height Offset to (200.00 + (Current flying height of hero5)) over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Angle of attack to 315.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Distance to target to 800.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Rotation to (Facing of hero5) over 0.33 seconds
Camera - Set Player 5 (Yellow) 's camera Field of view to 1000.00 over 0.33 seconds
Camera - Set Player 5 (Yellow) 's camera Far Z to 1000000000.00 over 0.33 seconds
Camera6
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 6 (Orange) to hero6 , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 6 (Orange) 's camera Height Offset to (200.00 + (Current flying height of hero6)) over 0 seconds
Camera - Set Player 6 (Orange) 's camera Angle of attack to 315.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Distance to target to 800.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Rotation to (Facing of hero6) over 0.33 seconds
Camera - Set Player 6 (Orange) 's camera Field of view to 1000.00 over 0.33 seconds
Camera - Set Player 6 (Orange) 's camera Far Z to 1000000000.00 over 0.33 seconds
Camera7
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 7 (Green) to hero7 , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 7 (Green) 's camera Height Offset to (200.00 + (Current flying height of hero7)) over 0 seconds
Camera - Set Player 7 (Green) 's camera Angle of attack to 315.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Distance to target to 800.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Rotation to (Facing of hero7) over 0.33 seconds
Camera - Set Player 7 (Green) 's camera Field of view to 1000.00 over 0.33 seconds
Camera - Set Player 7 (Green) 's camera Far Z to 1000000000.00 over 0.33 seconds
Camera8
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 8 (Pink) to hero8 , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 8 (Pink) 's camera Height Offset to (200.00 + (Current flying height of hero8)) over 0 seconds
Camera - Set Player 8 (Pink) 's camera Angle of attack to 315.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Distance to target to 800.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Rotation to (Facing of hero8) over 0.33 seconds
Camera - Set Player 8 (Pink) 's camera Field of view to 1000.00 over 0.33 seconds
Camera - Set Player 8 (Pink) 's camera Far Z to 1000000000.00 over 0.33 seconds
Camera9
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 9 (Gray) to hero9 , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 9 (Gray) 's camera Height Offset to (200.00 + (Current flying height of hero9)) over 0 seconds
Camera - Set Player 9 (Gray) 's camera Angle of attack to 315.00 over 0 seconds
Camera - Set Player 9 (Gray) 's camera Distance to target to 800.00 over 0 seconds
Camera - Set Player 9 (Gray) 's camera Rotation to (Facing of hero9) over 0.33 seconds
Camera - Set Player 9 (Gray) 's camera Field of view to 1000.00 over 0.33 seconds
Camera - Set Player 9 (Gray) 's camera Far Z to 1000000000.00 over 0.33 seconds
Camera10
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 10 (Light Blue) to hero10 , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 10 (Light Blue) 's camera Height Offset to (200.00 + (Current flying height of hero10)) over 0 seconds
Camera - Set Player 10 (Light Blue) 's camera Angle of attack to 315.00 over 0 seconds
Camera - Set Player 10 (Light Blue) 's camera Distance to target to 800.00 over 0 seconds
Camera - Set Player 10 (Light Blue) 's camera Rotation to (Facing of hero10) over 0.33 seconds
Camera - Set Player 10 (Light Blue) 's camera Field of view to 1000.00 over 0.33 seconds
Camera - Set Player 10 (Light Blue) 's camera Far Z to 1000000000.00 over 0.33 seconds
Camera adv
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
var1
Events
Unit - A unit enters Start <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Grunt 0011 <gen> from the game
Set Variable Set hero1 = (Triggering unit)
Unit - Move (Triggering unit) instantly to (Center of 1 <gen>) , facing 70.00 degrees
Unit - Make (Triggering unit) face (Center of (Playable map area)) over 0 seconds
Trigger - Turn on Camera1 <gen>
Trigger - Turn off (This trigger)
var2
Events
Unit - A unit enters Start <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Grunt 0052 <gen> from the game
Set Variable Set hero2 = (Triggering unit)
Unit - Move (Triggering unit) instantly to (Center of 2 <gen>) , facing 70.00 degrees
Unit - Make (Triggering unit) face (Center of (Playable map area)) over 0 seconds
Trigger - Turn on Camera2 <gen>
Trigger - Turn off (This trigger)
var3
Events
Unit - A unit enters Start <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Grunt 0054 <gen> from the game
Set Variable Set hero3 = (Triggering unit)
Unit - Move (Triggering unit) instantly to (Center of 3 <gen>) , facing 70.00 degrees
Unit - Make (Triggering unit) face (Center of (Playable map area)) over 0 seconds
Trigger - Turn on Camera3 <gen>
Trigger - Turn off (This trigger)
var4
Events
Unit - A unit enters Start <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Grunt 0055 <gen> from the game
Set Variable Set hero4 = (Triggering unit)
Unit - Move (Triggering unit) instantly to (Center of 4 <gen>) , facing 70.00 degrees
Unit - Make (Triggering unit) face (Center of (Playable map area)) over 0 seconds
Trigger - Turn on Camera4 <gen>
Trigger - Turn off (This trigger)
var5
Events
Unit - A unit enters Start <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Grunt 0056 <gen> from the game
Set Variable Set hero5 = (Triggering unit)
Unit - Move (Triggering unit) instantly to (Center of 5 <gen>) , facing 70.00 degrees
Unit - Make (Triggering unit) face (Center of (Playable map area)) over 0 seconds
Trigger - Turn on Camera5 <gen>
Trigger - Turn off (This trigger)
var6
Events
Unit - A unit enters Start <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Grunt 0057 <gen> from the game
Set Variable Set hero6 = (Triggering unit)
Unit - Move (Triggering unit) instantly to (Center of 6 <gen>) , facing 70.00 degrees
Unit - Make (Triggering unit) face (Center of (Playable map area)) over 0 seconds
Trigger - Turn on Camera6 <gen>
Trigger - Turn off (This trigger)
var7
Events
Unit - A unit enters Start <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Grunt 0058 <gen> from the game
Set Variable Set hero7 = (Triggering unit)
Unit - Move (Triggering unit) instantly to (Center of 7 <gen>) , facing 70.00 degrees
Unit - Make (Triggering unit) face (Center of (Playable map area)) over 0 seconds
Trigger - Turn on Camera7 <gen>
Trigger - Turn off (This trigger)
var8
Events
Unit - A unit enters Start <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Grunt 0059 <gen> from the game
Set Variable Set hero8 = (Triggering unit)
Unit - Move (Triggering unit) instantly to (Center of 8 <gen>) , facing 70.00 degrees
Unit - Make (Triggering unit) face (Center of (Playable map area)) over 0 seconds
Trigger - Turn on Camera8 <gen>
Trigger - Turn off (This trigger)
var9
Events
Unit - A unit enters Start <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Grunt 0060 <gen> from the game
Set Variable Set hero9 = (Triggering unit)
Unit - Move (Triggering unit) instantly to (Center of 9 <gen>) , facing 70.00 degrees
Unit - Make (Triggering unit) face (Center of (Playable map area)) over 0 seconds
Trigger - Turn on Camera9 <gen>
Trigger - Turn off (This trigger)
var10
Events
Unit - A unit enters Start <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Grunt 0061 <gen> from the game
Set Variable Set hero10 = (Triggering unit)
Unit - Move (Triggering unit) instantly to (Center of 9 <gen>) , facing 70.00 degrees
Unit - Make (Triggering unit) face (Center of (Playable map area)) over 0 seconds
Trigger - Turn on Camera10 <gen>
Trigger - Turn off (This trigger)
hero1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of 1 <gen>) , Hide revival graphics
Unit - Make (Triggering unit) face (Center of (Playable map area)) over 0 seconds
hero2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of 2 <gen>) , Hide revival graphics
Unit - Make (Triggering unit) face (Center of (Playable map area)) over 0 seconds
hero3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of 3 <gen>) , Hide revival graphics
Unit - Make (Triggering unit) face (Center of (Playable map area)) over 0 seconds
hero4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of 4 <gen>) , Hide revival graphics
Unit - Make (Triggering unit) face (Center of (Playable map area)) over 0 seconds
hero5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of 5 <gen>) , Hide revival graphics
Unit - Make (Triggering unit) face (Center of (Playable map area)) over 0 seconds
hero6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of 6 <gen>) , Hide revival graphics
Unit - Make (Triggering unit) face (Center of (Playable map area)) over 0 seconds
hero7
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of 7 <gen>) , Hide revival graphics
Unit - Make (Triggering unit) face (Center of (Playable map area)) over 0 seconds
hero8
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of 8 <gen>) , Hide revival graphics
Unit - Make (Triggering unit) face (Center of (Playable map area)) over 0 seconds
hero9
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of 9 <gen>) , Hide revival graphics
Unit - Make (Triggering unit) face (Center of (Playable map area)) over 0 seconds
hero10
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of 10 <gen>) , Hide revival graphics
Unit - Make (Triggering unit) face (Center of (Playable map area)) over 0 seconds
pl1
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + (host) has left the game!)
Unit - Remove hero1 from the game
pl2
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game!)
Unit - Remove hero2 from the game
pl3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game!)
Unit - Remove hero3 from the game
pl4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game!)
Unit - Remove hero4 from the game
pl5
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game!)
Unit - Remove hero5 from the game
pl6
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game!)
Unit - Remove hero6 from the game
pl7
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game!)
Unit - Remove hero7 from the game
pl8
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game!)
Unit - Remove hero8 from the game
pl9
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game!)
Unit - Remove hero9 from the game
pl10
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game!)
Unit - Remove hero10 from the game
Instant maza
Events
Time - Elapsed game time is 0.50 seconds
Conditions
Actions
Quest - Create a Required quest titled How to win with the description You must collect 100 "Enemy destroyed" points to win. , using icon path ReplaceableTextures\CommandButtons\BTNForestTrollTrapper.blp
Game - Display to (All players) the text: The wc3 engine is now creating resources for heroes. It must be some lags. Don't be afraid)))
stand work
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Animation - Play Warlock's Temple 0099 <gen> 's stand work animation
Animation - Play Ancient Tomb 0037 <gen> 's stand work animation
Animation - Play Goblin Merchant 0038 <gen> 's stand work animation
Animation - Play Altar 0008 <gen> 's stand work animation
Sargeras
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Sargeras
Actions
Player - Add 1000 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has killed Sargeras! He receives 1000 gold.)
Weather
Events
Time - Every 450.00 seconds of game time
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Wait 120.00 seconds
Environment - Turn (Last created weather effect) Off
Environment - Remove (Last created weather effect)
creeps
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current gold
Wait 60.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Player 11 (Dark Green) at (Position of (Triggering unit)) facing (Facing of (Triggering unit)) degrees
heroeskill
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Vampirism1
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) has an item of type Curse of Soma Cruz) Equal to True
Then - Actions
Unit - Set life of (Picked unit) to ((Percentage life of (Picked unit)) - 1) %
Else - Actions
Do nothing
Vampirism2
Events
Unit - A unit Dies
Conditions
((Killing unit) has an item of type Curse of Soma Cruz) Equal to True
Actions
Unit - Set life of (Killing unit) to 100 %
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Killing unit) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
duplication1
Events
Unit - A unit Dies
Conditions
((Killing unit) has an item of type Pint of Beer) Equal to True
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
duplication2
Events
Unit - A unit Dies
Conditions
((Triggering unit) has an item of type Pint of Beer) Equal to True
Actions
Wait 0.01 seconds
Player - Set (Owner of (Triggering unit)) . Current lumber to (((Owner of (Triggering unit)) Lumber Harvested) - 1)
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Dream , starting with color ( 100 %, 100 %, 100 %) and 100.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0.00 % transparency
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Animation - Change (Picked unit) 's animation speed to 0.00 % of its original speed
Animation - Change (Triggering unit) 's animation speed to 100.00 % of its original speed
Unit - Unpause (Triggering unit)
Wait 1.00 seconds
Cinematic - Apply a filter over 5.00 seconds using Normal blending on texture Dream , starting with color ( 100 %, 100 %, 100 %) and 0.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0.00 % transparency
Wait 5.00 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Dream , starting with color ( 100 %, 100 %, 100 %) and 0.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 100.00 % transparency
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Animation - Change (Picked unit) 's animation speed to 100.00 % of its original speed
Animation - Play (Picked unit) 's stand animation
StrItem
Events
Unit - A unit Gains a level
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) has an item of type Demigod's Sword) Equal to True
(Ability being cast) Equal to "Rock Crusher" cannon
Actions
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) - ((Real((Strength of (Triggering unit) (Include bonuses)))) x 3.00))
Nuke
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Nuke
Actions
Wait 3.20 seconds
Cinematic - Apply a filter over 3.00 seconds using Normal blending on texture White Mask , starting with color ( 100 %, 100 %, 100 %) and 0.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 2.00 % transparency
Wait 3.00 seconds
Cinematic - Apply a filter over 5.00 seconds using Normal blending on texture White Mask , starting with color ( 100 %, 100 %, 100 %) and 2.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 100.00 % transparency
Bomba
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to bomb
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\ExplosionBIG.mdx
Wait 0.20 seconds
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) - 500.00)
Greed
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Killing unit)) Equal to Zeppelin
Actions
Player - Add 20 to (Owner of (Killing unit)) . Current gold
Sadist
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Banshee
Actions
Unit - Set mana of (Killing unit) to ((Mana of (Killing unit)) + 1) %
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Killing unit) using Abilities\Spells\Items\AIma\AImaTarget.mdl
Insight
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Killing unit)) Equal to Ramkahen Exile
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Killing unit) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Ramkahen
Events
Unit - A unit Dies
Conditions
((Triggering unit) has an item of type Ramkahen Scepter) Equal to True
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