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Triggers
The Adventures of Rikudo - The Den.w3x
Variables
Cinematic
Cinematic Intro
Cinematic Wolverine
Cinematic Last
Untitled Trigger 001
Weapon
Wolf
Spells
Laser Beam Channel
Laser Beam Caster
Cheats
Clear
cheat 1
cheat 2
cheat 3
cheat 4
Quest
Failed
Intro
Wolverine
Last
Others
Esc Button
Esc Button Wolverine
Esc Button Last
Camera
RPG Cam
Camera
Knockback
Knock ON
Knock
Knock Back
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
AK
real
No
CK
unit
No
KC
integer
No
KO
boolean
No
Laser_Beam_Point
location
No
LK
location
No
Rikudo
unit
No
Rikudo_pos
location
No
TK
unit
No
WW
unit
No
WW_UT
unitcode
No
Cinematic Intro
Events
Map initialization
Conditions
Actions
Hero - Drop the item from slot 1 of Holy Knight 0001 <gen> .
Player - Disable sleeping for all creeps
Game - Hide creep camps on the minimap .
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn on Esc_Button <gen>
Trigger - Turn off Camera <gen>
Trigger - Turn off RPG_Cam <gen>
Sound - Play Arthas' Theme .
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Cinematic_Intro_1 for Player 1 (Red) over 0 seconds
Wait 5.00 seconds
Cinematic - Fade out over 2.30 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade in over 2.30 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Cinematic_Intro_2 for Player 1 (Red) over 0 seconds
Animation - Play Holy Knight 0001 <gen> 's stand 2 animation
Cinematic - Send transmission to (All players) from Holy Knight 0001 <gen> named Rikudo Phoenix : Play No sound and display This is The Wolves Den. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Holy Knight 0001 <gen> named Rikudo Phoenix : Play No sound and display Ahh...what is this smell? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Holy Knight 0001 <gen> named Rikudo Phoenix : Play No sound and display Even this place is smelly, I have to go on.I have to get through this den if I want to reach Yulein and meet the Holy Knight of Yulein. . Modify duration: Add 18.00 seconds and Wait
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop the currently playing music theme
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on RPG_Cam <gen>
Trigger - Turn on Camera <gen>
Hero - Drop the item from slot 1 of Holy Knight 0001 <gen> .
Hero - Create Wolverine's Teeth |c00FF0000(Cinematic Item)|r (version 1) and give it to Holy Knight 0001 <gen>
Quest - Display to (All players) the Quest Update message: |c0000FF00QUEST UPDATE|r|c00FFFF00The Wolves' Den|r|c00959697-Open the gate with the key.|r|c00959697-Search The Wolves' Den entrance.|r-Kill Wolverine.-Escape from The Wolves' Den.-Rikudo Phoenix must survive.
Wait 80.00 seconds
Game - Display to (All players) the text: |c00FF0000REMINDER!|rIf you found any bug on this map,feel free to contact me,|c000000FFG A T E|r,at |c00FFFF00The Hive Workshop|r!
Cinematic Wolverine
Events
Unit - A unit enters Cinematic_Wolverine <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Holy Knight
Actions
Item - Remove (Item carried by Holy Knight 0001 <gen> in slot 1)
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn on Esc_Button_Wolverine <gen>
Trigger - Turn off Camera <gen>
Trigger - Turn off RPG_Cam <gen>
Sound - Play Doom .
Unit - Move Holy Knight 0001 <gen> instantly to (Center of Move_Rikudo_1 <gen>)
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Cinematic_Wolverine_1 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Holy Knight 0001 <gen> named Rikudo Phoenix : Play No sound and display What the hell are you?Demon? . Modify duration: Add 7.00 seconds and Wait
Camera - . Apply . gg_cam_Cinematic_Wolverine_2 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Werewolf 0002 <gen> named Wolverine : Play No sound and display I am Wolverine the Werewolf.I am the guardian of this den.Who are you and what is your business here anyway? . Modify duration: Add 27.00 seconds and Wait
Camera - . Apply . gg_cam_Cinematic_Wolverine_1 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Holy Knight 0001 <gen> named Rikudo Phoenix : Play No sound and display Wolverine?!You are exist! The legend is truth! You are the guardian of this den! . Modify duration: Add 15.00 seconds and Wait
Cinematic - Send transmission to (All players) from Holy Knight 0001 <gen> named Rikudo Phoenix : Play No sound and display I will believe in legend this time. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Holy Knight 0001 <gen> named Rikudo Phoenix : Play No sound and display By the way,I want to ask for permission from you that I want to go through the tunnel behind you and get to Yulein. . Modify duration: Add 18.00 seconds and Wait
Camera - . Apply . gg_cam_Cinematic_Wolverine_2 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Werewolf 0002 <gen> named Wolverine : Play No sound and display I'm asking you,human! Who are you?! . Modify duration: Add 7.00 seconds and Wait
Camera - . Apply . gg_cam_Cinematic_Wolverine_4 for Player 1 (Red) over 0 seconds
Animation - Play Holy Knight 0001 <gen> 's stand ready animation
Cinematic - Send transmission to (All players) from Holy Knight 0001 <gen> named Rikudo Phoenix : Play No sound and display My name is Rikudo Phoenix.I am the chosen Holy Knight.I want to recruit all the Holy Knight to cooperate and defeat The Darklord. . Modify duration: Add 26.00 seconds and Wait
Camera - . Apply . gg_cam_Cinematic_Wolverine_2 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Werewolf 0002 <gen> named Wolverine : Play No sound and display Holy Knight?Hahahaha! I am one of the best Darklord's servant.My mission here is to kill you,Holy Knight! . Modify duration: Add 17.00 seconds and Wait
Camera - . Apply . gg_cam_Cinematic_Wolverine_3 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Werewolf 0002 <gen> named Wolverine : Play No sound and display Prepare yourself!Feel the wrath of the Wolverine the Werewolf! . Modify duration: Add 10.00 seconds and Wait
Animation - Play Werewolf 0002 <gen> 's stand channel animation
Cinematic - Send transmission to (All players) from Werewolf 0002 <gen> named Wolverine : Play No sound and display Guarghhh...!!! . Modify duration: Add 5.00 seconds and Wait
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Wait 3.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Animation - Play Werewolf 0002 <gen> 's stand animation
Sound - Stop the currently playing music theme
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Make Holy Knight 0001 <gen> Vulnerable
Trigger - Turn on RPG_Cam <gen>
Trigger - Turn on Camera <gen>
Wait 2 seconds
Quest - Display to (All players) the Quest Update message: |c0000FF00QUEST UPDATE|r|c00FFFF00The Wolves' Den|r|c00959697-Open the gate with the key.|r|c00959697-Search The Wolves' Den entrance.|r-Kill Wolverine.-Escape from The Wolves' Den.-Rikudo Phoenix must survive.
Wait 2.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Quest - Display to (All players) the Hint message: |c0000FF00HINT!|rDon't attack Wolverine just run as fastest as you can and go through the tunnel behind him.
Wait 2.00 seconds
Unit - Order Werewolf 0002 <gen> to Attack . Holy Knight 0001 <gen>
Trigger - Turn off (This trigger)
Cinematic Last
Events
Unit - A unit enters Create_Werewolf <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Holy Knight
Actions
Unit - Remove Werewolf 0002 <gen> from the game
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off Camera <gen>
Trigger - Turn off RPG_Cam <gen>
Trigger - Turn on Esc_Button_Last <gen>
Sound - Play Heroic Victory .
Unit - Create 1 . Werewolf for Neutral Hostile at (Center of Move_Rikudo_1 <gen>) facing 360.00 degrees
Set Variable Set WW = (Last created unit)
Set Variable Set WW_UT = "U000"
Unit - Make Holy Knight 0001 <gen> Invulnerable
Unit - Make WW Invulnerable
Unit - Move Holy Knight 0001 <gen> instantly to (Center of Move_Rikudo_2 <gen>) , facing 360.00 degrees
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Cinematic_Wolverine_3 for Player 1 (Red) over 0 seconds
Unit - Order WW to Move To . (Center of Were_Wolf_Move <gen>)
Unit - Order Holy Knight 0001 <gen> to Move To . (Center of Rikudo_walk_3 <gen>)
Trigger - Turn on Untitled_Trigger_001 <gen>
Trigger - Turn off (This trigger)
Untitled Trigger 001
Events
Unit - A unit enters Were_Wolf_Move <gen>
Conditions
(Unit-type of (Entering unit)) Equal to WW_UT
Actions
Unit - Remove Holy Knight 0001 <gen> from the game
Unit - Order WW to Stop .
Animation - Play WW 's stand animation
Unit - Pause WW
Animation - Play WW 's attack animation
Wait 1.00 seconds
Animation - Play WW 's stand animation
Cinematic - Send transmission to (All players) from a Neutral Passive . Werewolf named Wolverine at (Center of Create_Werewolf <gen>) : Play No sound and display NO WAY !!! YOU CAN'T ESCAPE FROM ME !!! COME BACK HERE!! . Modify duration: Add 4.00 seconds and Wait
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Wait 2.00 seconds
Camera - . Apply . gg_cam_Cinematic_Last_2 for Player 1 (Red) over 0 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Animation - Play WW 's stand animation
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Create_Werewolf <gen>) using Doodads\Cinematic\CavernDust\CavernDust
Unit - Create 1 . Rock for Neutral Passive at (Center of Were_Wolf_Move <gen>) facing Default building facing degrees
Animation - Change (Last created unit) flying height to 0.00 at 300.00
Wait 1.00 seconds
Animation - Play WW 's death animation
Unit - Create 1 . Fire Ball for Neutral Passive at (Center of Were_Wolf_Move <gen>) facing Default building facing degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Wait 1.87 seconds
Unit - Pause WW
Wait 1.00 seconds
Sound - Stop the currently playing music theme
Sound - Play Tragic Confrontation .
Unit - Remove (Last created unit) from the game
Sound - Stop the currently playing music theme
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Quest - Display to (All players) the Quest Update message: |c0000FF00QUEST UPDATE|r|c00FFFF00The Wolves' Den|r|c00959697-Open the gate with the key.|r|c00959697-Search The Wolves' Den entrance.|r|c00959697-Kill Wolverine.|r-Escape from The Wolves' Den.-Rikudo Phoenix must survive.
Wait 2 seconds
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Send transmission to (All players) from The Creator 0101 <gen> named G A T E : Play No sound and display The adventures continues....|c00FF0000The Adventures of Rikudo - [Part 2]|r . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from The Creator 0101 <gen> named G A T E : Play No sound and display You want to continue the adventures?Check for a new updates at |c00FFFF00HiveWorkshop.com|r!Add me |c000000FFG A T E|r! . Modify duration: Add 25.00 seconds and Wait
Cinematic - Send transmission to (All players) from The Creator 0101 <gen> named G A T E : Play No sound and display Credits to:-Pyramidhe@d -X-Style Forum-WhiteDeath -The Hive Workshop-Wolf_Wing . Modify duration: Add 15.00 seconds and Wait
Cinematic - Send transmission to (All players) from The Creator 0101 <gen> named G A T E : Play No sound and display And special thanks to:-You,for playing this map -Wolf_Wing,for fixed this map-My friends -Testers . Modify duration: Add 13.00 seconds and Wait
Wait 3.00 seconds
Trigger - Turn on RPG_Cam <gen>
Trigger - Turn on Camera <gen>
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Wolf
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the hand,right (Unexpected type: 'attachpoint') of Claws Frost Wolf 0006 <gen> using war3mapImported\AnvilHammer.mdx
Special Effect - Create a special effect attached to the hand,right (Unexpected type: 'attachpoint') of Claws Frost Wolf 0004 <gen> using war3mapImported\Axe.mdx
Special Effect - Create a special effect attached to the hand,right (Unexpected type: 'attachpoint') of Claws Frost Wolf 0005 <gen> using war3mapImported\japsword.mdx
Special Effect - Create a special effect attached to the hand,left (Unexpected type: 'attachpoint') of Claws Wolf 0082 <gen> using war3mapImported\Undead Shield Left.mdx
Special Effect - Create a special effect attached to the hand,right (Unexpected type: 'attachpoint') of Claws Wolf 0082 <gen> using war3mapImported\ElfScimitar.mdx
Special Effect - Create a special effect attached to the hand,right (Unexpected type: 'attachpoint') of Claws Wolf 0080 <gen> using war3mapImported\Axe.mdx
Special Effect - Create a special effect attached to the hand,left (Unexpected type: 'attachpoint') of Claws Wolf 0054 <gen> using war3mapImported\Undead Shield Left.mdx
Special Effect - Create a special effect attached to the hand,right (Unexpected type: 'attachpoint') of Claws Wolf 0057 <gen> using war3mapImported\japsword.mdx
Special Effect - Create a special effect attached to the hand,right (Unexpected type: 'attachpoint') of Claws Wolf 0054 <gen> using war3mapImported\Axe.mdx
Special Effect - Create a special effect attached to the hand,right (Unexpected type: 'attachpoint') of Claws Wolf 0052 <gen> using war3mapImported\HeavySword_Attachment.mdx
Special Effect - Create a special effect attached to the hand,left (Unexpected type: 'attachpoint') of Claws Wolf 0052 <gen> using war3mapImported\AnvilHammer.mdx
Special Effect - Create a special effect attached to the hand,right (Unexpected type: 'attachpoint') of Claws Wolf 0053 <gen> using war3mapImported\AcolyteDagger.mdx
Special Effect - Create a special effect attached to the hand,right (Unexpected type: 'attachpoint') of Claws Wolf 0051 <gen> using war3mapImported\Brute Hammer.mdx
Laser Beam Channel
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Hellfire Laser [W]
Actions
Set Variable Set Laser_Beam_Point = (Position of (Triggering unit))
Special Effect - Create a special effect at Laser_Beam_Point using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Laser Beam Caster
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Hellfire Laser [W]
Actions
Unit - Create 1 . Laser Beam Dummy 1 for (Owner of (Triggering unit)) at Laser_Beam_Point facing (Facing of (Triggering unit)) degrees
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . Laser Beam Dummy for (Owner of (Triggering unit)) at Laser_Beam_Point facing (Facing of (Triggering unit)) degrees
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Player - Player 1 (Red) types a chat message containing -mlevel (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Hero - Add 10000 experience to Holy Knight 0001 <gen> , Show level-up graphics
cheat 3
Events
Player - Player 1 (Red) types a chat message containing -undead (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Hero - Create Ankh of Reincarnation and give it to Holy Knight 0001 <gen>
cheat 4
Events
Player - Player 1 (Red) types a chat message containing -visible (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visible_Map <gen>
Failed
Events
Unit - Holy Knight 0001 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Animation - Change (Picked unit) 's animation speed to 20.00 % of its original speed
Set Variable Set Rikudo_pos = (Position of Rikudo)
Camera - Rotate camera -270.00 degrees around Rikudo_pos for Player 1 (Red) over 2 seconds
Camera - Rotate camera -360.00 degrees around Rikudo_pos for Player 1 (Red) over 2 seconds
Visibility - Disable black mask
Visibility - Disable fog of war
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: Rikudo Phoenix was dead!
Intro
Events
Map initialization
Conditions
Actions
Player - Disable sleeping for all creeps
Game - Hide creep camps on the minimap .
Hero - Drop the item from slot 1 of Holy Knight 0001 <gen> .
Hero - Create Wolverine's Teeth |c00FF0000(Cinematic Item)|r (version 1) and give it to Holy Knight 0001 <gen>
Quest - Display to (All players) the Quest Update message: |c0000FF00QUEST UPDATE|r|c00FFFF00The Wolves' Den|r|c00959697-Open the gate with the key.|r|c00959697-Search The Wolves' Den entrance.|r-Kill Wolverine.-Escape from The Wolves' Den.-Rikudo Phoenix must survive.
Wait 80.00 seconds
Game - Display to (All players) the text: |c00FF0000REMINDER!|rIf you found any bug on this map,feel free to contact me,|c000000FFG A T E|r,at |c00FFFF00The Hive Workshop|r!
Wolverine
Events
Map initialization
Conditions
Actions
Item - Remove (Item carried by Holy Knight 0001 <gen> in slot 1)
Quest - Display to (All players) the Quest Update message: |c0000FF00QUEST UPDATE|r|c00FFFF00The Wolves' Den|r|c00959697-Open the gate with the key.|r|c00959697-Search The Wolves' Den entrance.|r-Kill Wolverine.-Escape from The Wolves' Den.-Rikudo Phoenix must survive.
Wait 5.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Last
Events
Map initialization
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Esc Button
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off Cinematic_Intro <gen>
Trigger - Turn on Intro <gen>
Trigger - Turn on RPG_Cam <gen>
Trigger - Turn on Camera <gen>
Trigger - Turn off Esc_Button <gen>
Esc Button Wolverine
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off Cinematic_Wolverine <gen>
Trigger - Turn on Wolverine <gen>
Trigger - Turn on RPG_Cam <gen>
Trigger - Turn on Camera <gen>
Trigger - Turn off Esc_Button_Wolverine <gen>
Esc Button Last
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off Cinematic_Last <gen>
Trigger - Turn on Last <gen>
Trigger - Turn off Esc_Button_Last <gen>
RPG Cam
Events
Map initialization
Conditions
Actions
Set Variable Set Rikudo = Holy Knight 0001 <gen>
Visibility - Disable fog of war
Visibility - Disable black mask
Environment - Set sky to None
Environment - Set fog to style Linear , z-start 4000.00 , z-end 5000.00 , density 1.00 and color ( 100 %, 100 %, 100 %)
Camera
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 550.00 over 1.00 seconds
Camera - Lock camera target for Player 1 (Red) to Rikudo , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 1 (Red) 's camera Angle of attack to 340.00 over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Height Offset to 300.00 over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Rotation to (Facing of Rikudo) over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Far Z to 5000.00 over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Field of view to 1000.00 over 1.00 seconds
Knock ON
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Knock
Actions
Set Variable Set KO = "true"
Set Variable Set CK = (Learning Hero)
Knock
Events
Unit - A unit Is attacked
Conditions
(Attacking unit) Equal to CK
KO Equal to True
Actions
Set Variable Set KC = (Random integer number between 1 and 4)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
KC Equal to 3
Then - Actions
Set Variable Set TK = (Attacked unit)
Set Variable Set LK = (Position of CK)
Set Variable Set AK = (Angle from LK to (Position of TK))
Unit - Cause CK to damage TK , dealing 500.00 damage of attack type Hero and damage type Unknown
Unit - Turn collision for TK Off .
Trigger - Turn on Knock_Back <gen>
Trigger - Turn off (This trigger)
Wait 1.50 seconds
Trigger - Turn off Knock_Back <gen>
Unit - Turn collision for TK On .
Trigger - Turn on (This trigger)
Else - Actions
Knock Back
Events
Time - Every 0.04 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Terrain pathing at ((Position of TK) offset by 15.00 towards AK degrees.) of type Walkability is off) Equal to False
Then - Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of TK using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Move TK instantly to ((Position of TK) offset by 5.00 towards AK degrees.)
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