Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
The 5 Mini Hunters Final.w3x
Variables
Target
Win
Lose
Lose2
Map int
BgSetting
income
Food
Set variable
Item
Magic
reach 40 for 0001
reach 40 for 0020
reach 40 for 0002
reach 40 for 0135
reach 40 for 0005
Quests
LEFT
player1
player2
player3
player4
player5
Events
Crypt lord dies
Sec boss dies
Forgotten one Dies
Two Boss Dies
Secret
A unit Enter R3
unit for dreadlord1
unit for dreadlord2
Unit for two towers
Unit hired
Entered unit type
Unit for Orc1
Unit for Orc2
Unit for Orc3
Detroy demon gate
Dreadlord att
Dreadlord Dies
Final Challenge1
Final Challenge2
Final attack1
Final attack2
Final attack3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Human
unitcode
Yes
NightElf
unitcode
Yes
Player
player
Yes
Region
rect
Yes
Slot
integer
Yes
Undead
unitcode
Yes
Wirt1
itemcode
No
Wirt2
itemcode
No
Default melee game initialization for all players
Win
Events
Unit - Blademaster 0212 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: -Congrats,You Win!!!!!!!-If you have any suggesions,plz feel free to contact [email protected] will end in 60sec
Wait 60.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Lose
Events
Unit - Power Supply 0130 <gen> Dies
Unit - Arcane Observatory 0022 <gen> Dies
Unit - Tree of Eternity 0195 <gen> Dies
Unit - Core Power supply 0186 <gen> Dies
Conditions
Actions
Sound - Play BuildingDeathLargeHuman <gen>
Game - Defeat Player 1 (Red) with the message: You are DEFEATED!
Game - Defeat Player 2 (Blue) with the message: You are DEFEATED!
Game - Defeat Player 3 (Teal) with the message: You are DEFEATED!
Game - Defeat Player 4 (Purple) with the message: You are DEFEATED!
Game - Defeat Player 5 (Yellow) with the message: You are DEFEATED!
Lose2
Events
Unit - Last Hope Of Ailliance 0397 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You are DEFEATED!
Game - Defeat Player 2 (Blue) with the message: You are DEFEATED!
Game - Defeat Player 3 (Teal) with the message: You are DEFEATED!
Game - Defeat Player 4 (Purple) with the message: You are DEFEATED!
Game - Defeat Player 5 (Yellow) with the message: You are DEFEATED!
BgSetting
Events
Map initialization
Conditions
Actions
-------- Default --------
Unit - Order Lich 0131 <gen> to Hold Position .
Unit - Order Lich 0132 <gen> to Hold Position .
Unit Group - Pick every unit in (Units in Region_019 <gen>) and do (Pause (Picked unit))
Unit Group - Pick every unit in (Units in Region_018 <gen>) and do (Pause (Picked unit))
Unit Group - Pick every unit in (Units in Region_017 <gen>) and do (Pause (Picked unit))
Unit Group - Pick every unit in (Units in Region_022 <gen>) and do (Pause (Picked unit))
Unit Group - Pick every unit in (Units in Region_023 <gen>) and do (Pause (Picked unit))
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Pause (Picked unit))
Unit - Pause Dreadlord 0021 <gen>
Unit - Pause Warlock 0187 <gen>
Unit - Pause Warlock 0188 <gen>
Unit - Order Last Hope Of Ailliance 0397 <gen> to Hold Position .
Sound - Play Doom <gen>
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Set Player 1 (Red) . Current gold to 750
Player - Set Player 2 (Blue) . Current gold to 750
Player - Set Player 3 (Teal) . Current gold to 750
Player - Set Player 4 (Purple) . Current gold to 750
Player - Set Player 5 (Yellow) . Current gold to 750
Unit - Hide Circle of Teleport 0025 <gen>
Unit - Hide Circle of Teleport 0138 <gen>
-------- Set name --------
Player - Set name of Player 6 (Orange) to Evil
Player - Set name of Player 7 (Green) to Human
Player - Set name of Player 8 (Pink) to Barbarian
Player - Set name of Player 9 (Gray) to BloodElf
Player - Set name of Player 10 (Light Blue) to Elves
-------- Exp --------
Hero - Make Player 1 (Red) Heroes gain 225.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 225.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 225.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 225.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 225.00 % experience from future kills
-------- Vulnerable --------
Unit - Make Fortress 0198 <gen> Invulnerable
Destructible - Make Demonic Gate 0079 <gen> Invulnerable
Destructible - Make Elven Gate 0019 <gen> Invulnerable
For each (Integer A) from 1 to 5 , do (Add 10 to Player[(Integer A)].Current gold)
For each (Integer A) from 1 to 5 , do (Add 4 to Player[(Integer A)].Current lumber)
Food
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Food cap to 30
Player - Set Player 2 (Blue) . Food cap to 30
Player - Set Player 3 (Teal) . Food cap to 30
Player - Set Player 4 (Purple) . Food cap to 30
Player - Set Player 5 (Yellow) . Food cap to 30
Set variable
Events
Map initialization
Conditions
Actions
Set Variable Set Wirt1 = "wtlg"
Set Variable Set Wirt2 = "wolg"
Set Variable Set Human[1] = "nhea"
Set Variable Set Human[2] = "hcth"
Set Variable Set Human[3] = "hgry"
Set Variable Set Undead[1] = "zmar"
Set Variable Set Undead[2] = "zcso"
Set Variable Set Undead[3] = "uskm"
Set Variable Set Undead[4] = "even"
Set Variable Set Slot[1] = "1"
Set Variable Set Slot[2] = "2"
Set Variable Set Slot[3] = "3"
Set Variable Set Slot[4] = "4"
Set Variable Set Slot[5] = "5"
Set Variable Set Slot[6] = "6"
Set Variable Set Player[1] = Player 1 (Red)
Set Variable Set Player[2] = Player 2 (Blue)
Set Variable Set Player[3] = Player 3 (Teal)
Set Variable Set Player[4] = Player 4 (Purple)
Set Variable Set Player[5] = Player 5 (Yellow)
Set Variable Set NightElf[1] = "esen"
Set Variable Set NightElf[2] = "echm"
Set Variable Set NightElf[3] = "edry"
Set Variable Set Region[1] = Region_020 <gen>
Set Variable Set Region[2] = Region_014 <gen>
Item
Events
Unit - A unit Acquires an item
Conditions
(((Triggering unit) has an item of type Wirt1) Equal to True) and (((Triggering unit) has an item of type Wirt2) Equal to True)
Actions
Sound - Play AltarOfStormsWhat1 <gen>
Unit - Add Starfall to (Triggering unit)
Magic
Events
Unit - A unit Begins casting an ability
Conditions
Or - Any (Conditions) are true
Conditions
(Ability being cast) Equal to Hell Strike
(Ability being cast) Equal to Starfall (more powerful) (more powerful)
Actions
Unit - Pause all units
For each (Integer A) from 1 to 5 , do (Shake the camera for Player[(Integer A)] with magnitude 3)
For each (Integer A) from 1 to 5 , do (Lock camera target for Player[(Integer A)] to (Triggering unit), offset by (0.00, 0.00) using Default rotation)
Wait 10.00 seconds
Unit - Unpause all units
For each (Integer A) from 1 to 5 , do (Stop swaying/shaking the camera for Player[(Integer A)].)
For each (Integer A) from 1 to 5 , do (Reset camera for Player[(Integer A)] to standard game-view over 0 seconds)
reach 40 for 0001
Events
Unit - Illidan 0001 <gen> Gains a level
Conditions
(Hero level of Illidan 0001 <gen>) Equal to 40
Actions
Unit - Add Storm, Earth, And Fire (Chen) to Illidan 0001 <gen>
reach 40 for 0020
Events
Unit - Illidan 0020 <gen> Gains a level
Conditions
(Hero level of Illidan 0020 <gen>) Equal to 40
Actions
Unit - Add Pocket Factory to Illidan 0020 <gen>
reach 40 for 0002
Events
Unit - Demon Hunter 0002 <gen> Gains a level
Conditions
(Hero level of Demon Hunter 0002 <gen>) Equal to 40
Actions
Unit - Add Battle Roar to Demon Hunter 0002 <gen>
reach 40 for 0135
Events
Unit - Illidan 0135 <gen> Gains a level
Conditions
(Hero level of Illidan 0135 <gen>) Equal to 40
Actions
Unit - Add Death And Decay to Illidan 0135 <gen>
reach 40 for 0005
Events
Unit - Demon Hunter 0005 <gen> Gains a level
Conditions
(Hero level of Demon Hunter 0005 <gen>) Equal to 40
Actions
Unit - Add Rain of Chaos (Archimonde) to Demon Hunter 0005 <gen>
Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled The story with the description The Dark Force swept throughout the world and the Light Force was becoming weaker and weaker.The two Tower of the Alliance is their last Hope.Now,the Dark force is going to initiate the final attack,Will the Alliance be Defeated?You are going to write the story.......... , using icon path ReplaceableTextures\CommandButtons\BTNTransmute.blp
Quest - Create a Optional quest titled Tips and secrets with the description 1.You may buy the Incredible magic near the first skeleton boss2.Is there any shop we can detroy?there will be a surprise3.Sound and text msg for a tip,easy to catch the secret item4.Wirt's legs are powerful,get them before you go to the final area5.Always follow Instructions,Cuz there is always a rusher ruining the game6.Enjoy playing!! , using icon path ReplaceableTextures\PassiveButtons\PASBTNScout.blp
player1
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
For each (Integer A) from 1 to 6 , do (Drop the item from slot Slot[(Integer A)] of Illidan 0020 <gen>.)
Unit - Remove Illidan 0020 <gen> from the game
player2
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
For each (Integer A) from 1 to 6 , do (Drop the item from slot Slot[(Integer A)] of Demon Hunter 0002 <gen>.)
Unit - Remove Demon Hunter 0002 <gen> from the game
player3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
For each (Integer A) from 1 to 6 , do (Drop the item from slot Slot[(Integer A)] of Illidan 0135 <gen>.)
Unit - Remove Illidan 0135 <gen> from the game
player4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
For each (Integer A) from 1 to 6 , do (Drop the item from slot Slot[(Integer A)] of Illidan 0001 <gen>.)
Unit - Remove Illidan 0001 <gen> from the game
player5
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
For each (Integer A) from 1 to 6 , do (Drop the item from slot Slot[(Integer A)] of Demon Hunter 0005 <gen>.)
Unit - Remove Demon Hunter 0005 <gen> from the game
Crypt lord dies
Events
Unit - Crypt Lord 0015 <gen> Dies
Conditions
Actions
Unit - Unhide Circle of Teleport 0138 <gen>
Sec boss dies
Events
Unit - Warlock 0006 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: You now have 30 seconds to prepare for the final challenge
Wait 30.00 seconds
Unit - Unpause Dreadlord 0021 <gen>
Unit - Unpause Warlock 0188 <gen>
Unit - Unpause Warlock 0187 <gen>
Unit - Move Illidan 0001 <gen> instantly to (Center of Region_001 <gen>)
Unit - Move Illidan 0020 <gen> instantly to (Center of Region_001 <gen>)
Unit - Move Illidan 0135 <gen> instantly to (Center of Region_001 <gen>)
Unit - Move Demon Hunter 0005 <gen> instantly to (Center of Region_001 <gen>)
Unit - Move Demon Hunter 0002 <gen> instantly to (Center of Region_001 <gen>)
Wait 2 seconds
Unit - Create 1 Wisp for Player 10 (Light Blue) at (Center of Region_011 <gen>) facing (Center of Region_011 <gen>)
Sound - Play ArrangedTeamInvitation <gen>
Game - Display to (All players) the text: Objective:1.Kill Dreadlord 2.Defend the main power supply and two towersNote:after klling the dreadlord,you can teleport to the two towers now,you may hire unit to defend for the two towers
Unit - Kill Tinker 0116 <gen>
Forgotten one Dies
Events
Unit - Forgotten One 0134 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_022 <gen>) and do (Unpause (Picked unit))
Unit - Unhide Circle of Teleport 0025 <gen>
Two Boss Dies
Events
Unit - Terran Marine 0140 <gen> Dies
Unit - Marine 0141 <gen> Dies
Conditions
((Terran Marine 0140 <gen> is dead) Equal to True) and ((Marine 0141 <gen> is dead) Equal to True)
Actions
Destructible - Open Elven Gate 0019 <gen>
Destructible - Open Demonic Gate 0079 <gen>
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in Region_023 <gen>) and do (Unpause (Picked unit))
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Unpause (Picked unit))
Sound - Play Hint <gen>
Cinematic - Ping minimap for (All players) at (Center of Region_006 <gen>) for 5.00 seconds
Game - Display to (All players) the text: A secret item is just created!!
Trigger - Turn off (This trigger)
Item - Create Skull of Gul'dan at (Center of Region_006 <gen>)
Secret
Events
Unit - Secret shop 0000 <gen> Is attacked
Unit - Secret shop 0184 <gen> Is attacked
Conditions
Actions
Game - Display to (All players) the text: Try to Destroy the Low Class Shop!!!!!!!
Sound - Play Hint <gen>
Trigger - Turn off (This trigger)
A unit Enter R3
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Forgotten One 0134 <gen> is alive) Equal to True
Actions
Trigger - Turn off A_unit_Enter_R3 <gen>
Game - Display to (All players) the text: Objective: 1.defend the Power Supply at all cost 2.Destroy the Forgotten oneCaution : clear all 6 waves before you go!!
Sound - Play ArrangedTeamInvitation <gen>
Wait 2.00 seconds
Game - Display to (All players) the text: Wave 1
Unit - Create 12 Ghoul for Player 6 (Orange) at (Center of Region_002 <gen>) facing (Center of Region_003 <gen>)
Unit - Create 12 Banshee for Player 6 (Orange) at (Center of Region_002 <gen>) facing (Center of Region_003 <gen>)
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_003 <gen>))
Wait 20.00 seconds
Game - Display to (All players) the text: Wave 2
Unit - Create 12 Abomination for Player 6 (Orange) at (Center of Region_002 <gen>) facing (Center of Region_003 <gen>)
Unit - Create 12 Necromancer for Player 6 (Orange) at (Center of Region_002 <gen>) facing (Center of Region_003 <gen>)
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_003 <gen>))
Wait 30.00 seconds
Game - Display to (All players) the text: Wave 3
Unit - Create 10 Pit Lord for Player 6 (Orange) at (Center of Region_002 <gen>) facing (Center of Region_003 <gen>)
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_003 <gen>))
Wait 40.00 seconds
Game - Display to (All players) the text: Wave 4
Unit - Create 10 Blademaster for Player 6 (Orange) at (Center of Region_002 <gen>) facing (Center of Region_003 <gen>)
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_003 <gen>))
Wait 40.00 seconds
Game - Display to (All players) the text: Wave 5
Unit - Create 10 Tauren Chieftain for Player 6 (Orange) at (Center of Region_002 <gen>) facing (Center of Region_003 <gen>)
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_003 <gen>))
Wait 50.00 seconds
Game - Display to (All players) the text: Wave 6
Unit - Create 7 Tauren Chieftain for Player 6 (Orange) at (Center of Region_002 <gen>) facing (Center of Region_003 <gen>)
Unit - Create 7 Blademaster for Player 6 (Orange) at (Center of Region_002 <gen>) facing (Center of Region_003 <gen>)
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_003 <gen>))
Wait 4.00 seconds
Unit - Create 7 Necromancer for Player 6 (Orange) at (Center of Region_002 <gen>) facing (Center of Region_003 <gen>)
Unit - Create 7 Banshee for Player 6 (Orange) at (Center of Region_002 <gen>) facing (Center of Region_003 <gen>)
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_003 <gen>))
unit for dreadlord1
Events
Time - Every 20.00 seconds of game time
Conditions
(Tinker 0116 <gen> is dead) Equal to True
Actions
For each (Integer A) from 1 to 4 , do (Create 2 Undead[(Integer A)] for Player 6 (Orange) at (Center of Region_009 <gen>) facing (Center of Region_001 <gen>))
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_001 <gen>))
unit for dreadlord2
Events
Time - Every 40.00 seconds of game time
Conditions
(Tinker 0116 <gen> is dead) Equal to True
Actions
Unit - Create 1 Sapphiron (undead) for Player 6 (Orange) at (Center of Region_009 <gen>) facing (Center of Region_010 <gen>)
Unit - Create 1 Sapphiron (living) for Player 6 (Orange) at (Center of Region_009 <gen>) facing (Center of Region_010 <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_001 <gen>))
Unit for two towers
Events
Time - Every 40.00 seconds of game time
Conditions
(Tinker 0116 <gen> is dead) Equal to True
Actions
For each (Integer A) from 1 to 3 , do (Create 2 NightElf[(Integer A)] for Player 10 (Light Blue) at (Center of Region_012 <gen>) facing (Center of Region_012_Copy <gen>))
For each (Integer A) from 1 to 3 , do (Create 2 Human[(Integer A)] for Player 7 (Green) at (Center of Region_012 <gen>) facing (Center of Region_012_Copy <gen>))
Unit hired
Events
Unit - A unit enters Region_016 <gen>
Conditions
((Unit-type of (Entering unit)) Not equal to Wisp) and ((Unit-type of (Entering unit)) Not equal to (Unit-type of Tinker 0116 <gen>))
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_012 <gen>)
Entered unit type
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Peasant
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_012_Copy <gen>)
Unit for Orc1
Events
Time - Every 30.00 seconds of game time
Conditions
(Tinker 0116 <gen> is dead) Equal to True
Actions
Unit - Create 2 . Shaman King for Player 8 (Pink) at (Center of Region_012_Copy <gen>) facing Default building facing degrees
Unit - Create 2 . Witch Doctor for Player 8 (Pink) at (Center of Region_012_Copy <gen>) facing Default building facing degrees
Unit - Create 1 . Demolisher for Player 8 (Pink) at (Center of Region_012_Copy <gen>) facing Default building facing degrees
Unit - Create 4 . Headhunter for Player 8 (Pink) at (Center of Region_012_Copy <gen>) facing Default building facing degrees
Unit - Create 4 . Fel Peon for Player 8 (Pink) at (Center of Region_012_Copy <gen>) facing Default building facing degrees
Unit - Create 4 . Tauren for Player 8 (Pink) at (Center of Region_012_Copy <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_012_Copy <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_012 <gen>))
Unit for Orc2
Events
Time - Every 60.00 seconds of game time
Conditions
(Tinker 0116 <gen> is dead) Equal to True
Actions
Unit - Create 4 . Wind Rider for Player 8 (Pink) at (Center of Region_012_Copy <gen>) facing Default building facing degrees
Unit - Create 4 . Batrider for Player 8 (Pink) at (Center of Region_012_Copy <gen>) facing Default building facing degrees
Unit - Create 2 . Kodo Beast for Player 8 (Pink) at (Center of Region_012_Copy <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_012_Copy <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_012 <gen>))
Unit for Orc3
Events
Time - Every 90.00 seconds of game time
Conditions
(Tinker 0116 <gen> is dead) Equal to True
Actions
Unit - Create 2 Blademaster for Player 8 (Pink) at (Center of Region_012_Copy <gen>) facing (Center of Region_012 <gen>)
Unit Group - Pick every unit in (Units in Region_012_Copy <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_012 <gen>))
Detroy demon gate
Events
Unit - Demon Gate 0149 <gen> Dies
Conditions
Actions
Trigger - Turn off unit_for_dreadlord1 <gen>
Trigger - Turn off unit_for_dreadlord2 <gen>
Dreadlord att
Events
Unit - Dreadlord 0021 <gen> Is attacked
Conditions
Actions
Unit - Order Dreadlord 0021 <gen> to Attack-Move To . (Center of Region_001 <gen>)
Dreadlord Dies
Events
Unit - Dreadlord 0021 <gen> Dies
Conditions
Actions
Unit - Make Fortress 0198 <gen> Vulnerable
Sound - Play HeroDreadLordDeath <gen>
Wait 2.40 seconds
Sound - Play HeroDreadlordWarcry1 <gen>
Wait 5.00 seconds
Unit - Move Illidan 0001 <gen> instantly to (Center of Region_012 <gen>)
Unit - Move Demon Hunter 0002 <gen> instantly to (Center of Region_012 <gen>)
Unit - Move Demon Hunter 0005 <gen> instantly to (Center of Region_012 <gen>)
Unit - Move Illidan 0135 <gen> instantly to (Center of Region_012 <gen>)
Unit - Move Illidan 0020 <gen> instantly to (Center of Region_012 <gen>)
Final Challenge1
Events
Unit - Fortress 0198 <gen> Dies
Conditions
Actions
Trigger - Turn off Lose <gen>
Unit - Kill Arcane Observatory 0022 <gen>
Unit - Kill Tree of Eternity 0195 <gen>
Unit - Kill Core Power supply 0186 <gen>
Unit - Kill Power Supply 0130 <gen>
Game - Display to (All players) the text: Protect the last hope of alliance and defeat the lord of bloodelf
Trigger - Turn off Unit_for_Orc1 <gen>
Trigger - Turn off Unit_for_Orc2 <gen>
Trigger - Turn off Unit_for_Orc3 <gen>
Trigger - Turn off Unit_for_two_towers <gen>
Unit Group - Pick every unit in (Units in Region_017 <gen>) and do (Unpause (Picked unit))
Unit - Move Illidan 0001 <gen> instantly to (Center of Region_014 <gen>)
Unit - Move Illidan 0020 <gen> instantly to (Center of Region_014 <gen>)
Unit - Move Illidan 0135 <gen> instantly to (Center of Region_014 <gen>)
Unit - Move Demon Hunter 0005 <gen> instantly to (Center of Region_014 <gen>)
Unit - Move Demon Hunter 0002 <gen> instantly to (Center of Region_014 <gen>)
Sound - Play ArrangedTeamInvitation <gen>
Final Challenge2
Events
Unit - Elder Sage 0203 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_019 <gen>) and do (Unpause (Picked unit))
Unit Group - Pick every unit in (Units in Region_018 <gen>) and do (Unpause (Picked unit))
Sound - Play War2IntroMusic <gen>
Sound - Stop music Immediately
Final attack1
Events
Unit - Beastmaster 0214 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_017 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_014 <gen>))
Final attack2
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Elder Sage 0203 <gen> is dead) Equal to True
Actions
For each (Integer A) from 1 to 2 , do (Pick every unit in (Units in Region_018 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region[(Integer A)])))
Wait 80.00 seconds
For each (Integer A) from 1 to 2 , do (Pick every unit in (Units in Region_019 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region[(Integer A)])))
Final attack3
Events
Unit - Blademaster 0212 <gen> Is attacked
Unit - Beastmaster 0214 <gen> Is attacked
Unit - Elder Sage 0203 <gen> Is attacked
Conditions
Actions
Unit - Order (Attacked unit) to Attack-Move To . (Center of Region_014 <gen>)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.