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Triggers
The 4 Runners updated.w3x
Variables
The G4m3
Map initialization
Speech and Selection
Speech 2
Warning notes
Special Effect 1
Special Effect 2
Special Effect 3
Special Effect 4
Special Effect 5
Timer expires
Count 5
Count 4
Count 3
Count 2
Count 1
Count 0
Robo-System
Hide Robot
Unhide Robot
Run away 1
Run away 2
Run away 3
Win
Winning
Winning 2
The Archers
The Archers animation 1
Losing
Runner 1 Death
Runner 2 Death
Runner 3 Death
All Dead
Runner 4 Death
Hits Requirement
Hit requirement board
How many more hits needed2
How many more hits needed3
How many more hits needed4
How many more hits needed5
How many more hits needed6
How many more hits needed7
How many more hits needed8
How many more hits needed9
How many more hits needed10
How many more hits needed11
Somebody Quit
Quit System
Quit System 2
Quit System 3
Quit System 4
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Map initialization
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Sound - Play GameMusic <gen>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Entire map)
Camera - . Apply . gg_cam_First_camera for (Picked player) over 20.00 seconds
Camera - Rotate camera 360.00 degrees around (Target of gg_cam_First_camera) for (Picked player) over 20.00 seconds
Environment - Set sky to Blizzard Sky
Environment - Create at (Entire map) the weather effect Northrend Snow (Heavy)
Environment - Create at (Entire map) the weather effect Northrend Blizzard
Environment - Create at (Entire map) the weather effect Rays Of Moonlight
Unit Group - Pick every unit in (Units of type Runner) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Cinematic - Disable user control for (All players) .
Speech and Selection
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Rules: <This game is simple... When 30 seconds has elapsed, there will be a workshop which were ordered to conquer the world... However... The laser can be avoided by the runners who were trying to stop that workshop... The runners are you all... What you need to do to stop it is to use your 2nd ability to kill the System-robot that is running around>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units in (Entire map) owned by (Picked player)) and do (Actions)
Loop - Actions
Selection - Select (Picked unit) for (Picked player)
Speech 2
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: *1st ability* The laser will stop shooting at user and change Its target. Note that it will not stop changing its target if you are the only runner left. It wil only make you invurnerable for a second. *2nd ability* Your objective is to kill the Robot with this magic missile. 10 shots is required. Position of Red is at [LEFT DOWN] Position of Blue is at [RIGHT DOWN] Position of Teal is at [RIGHT TOP] Position of Purple is at [LEFT TOP]
Warning notes
Events
Time - Elapsed game time is 23.00 seconds
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: BEWARE!!!!!! Of The Workshop!!! Coming in...
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 5.00 seconds
Unit Group - Pick every unit in (Units of type Runner) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Cinematic - Enable user control for (All players) .
Special Effect 1
Events
Time - Elapsed game time is 27.50 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect 2
Events
Time - Elapsed game time is 28.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect 3
Events
Time - Elapsed game time is 28.50 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect 4
Events
Time - Elapsed game time is 29.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Special Effect - Create a special effect at (Center of 1 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Special Effect 5
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Timer expires
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Unit - Create 1 . Axey for Player 12 (Brown) at (Center of 1 <gen>) facing Default building facing degrees
Unit - Create 1 . Bombey for Player 12 (Brown) at (Center of 1 <gen>) facing Default building facing degrees
Unit - Create 1 . Jolty for Player 12 (Brown) at (Center of 1 <gen>) facing Default building facing degrees
Unit - Create 1 . Swordy for Player 12 (Brown) at (Center of 1 <gen>) facing Default building facing degrees
Count 5
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Sound - Play BattleNetTick <gen>
Game - Display to (All players) for 5.00 seconds the text: (5)
Count 4
Events
Time - Elapsed game time is 26.00 seconds
Conditions
Actions
Sound - Play BattleNetTick <gen>
Game - Display to (All players) for 4.00 seconds the text: (4)
Count 3
Events
Time - Elapsed game time is 27.00 seconds
Conditions
Actions
Sound - Play BattleNetTick <gen>
Game - Display to (All players) for 3.00 seconds the text: (3)
Count 2
Events
Time - Elapsed game time is 28.00 seconds
Conditions
Actions
Sound - Play BattleNetTick <gen>
Game - Display to (All players) for 2.00 seconds the text: (2)
Count 1
Events
Time - Elapsed game time is 29.00 seconds
Conditions
Actions
Sound - Play BattleNetTick <gen>
Game - Display to (All players) for 1.00 seconds the text: (1)
Count 0
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Sound - Play ArrangedTeamInvitation <gen>
Game - Display to (All players) for 3.00 seconds the text: GOGO!!
Hide Robot
Events
Map initialization
Conditions
Actions
Unit - Hide The System-Robot 0008 <gen>
Unhide Robot
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Unit - Unhide The System-Robot 0008 <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of The System-Robot 0008 <gen> using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Run away 1
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order The System-Robot 0008 <gen> to Move To . (Random point in (Playable map area))
Run away 2
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Lava Throw
Actions
Unit - Order The System-Robot 0008 <gen> to Move To . (Random point in (Playable map area))
Run away 3
Events
Unit - A unit Is issued an order targeting a point
Conditions
(Unit-type of (Triggering unit)) Equal to Runner
Actions
Unit - Order The System-Robot 0008 <gen> to Move To . (Random point in (Playable map area))
Winning
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to The System-Robot 0008 <gen>
Actions
Special Effect - Create a special effect at (Center of 1 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of 1 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Center of 1 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Sound - Play Win <gen> at 100 % volume, located at (Center of (Entire map)) with Z offset 0.01
Sound - Stop music Immediately
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Win_Camera for (Picked player) over 1000000000.00 seconds
Camera - Rotate camera (360.00 x 1000.00) degrees around (Center of 1 <gen>) for (Picked player) over (60.00 x 500.00) seconds
Unit Group - Pick every unit in (Units of type The Fire Caster) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units in 1 <gen>) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Winning 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Axey
Actions
Unit - Create 1 . You Won for Neutral Passive at (Center of 1 <gen>) facing Default building facing degrees
Unit - Move Runner 0001 <gen> instantly to (Center of Region_001 <gen>) , facing 135.00 degrees
Unit - Move Runner 0003 <gen> instantly to (Center of Region_002 <gen>) , facing 45.00 degrees
Unit - Move Runner 0004 <gen> instantly to (Center of Region_003 <gen>) , facing 225.00 degrees
Unit - Move Runner 0005 <gen> instantly to (Center of Region_004 <gen>) , facing 315.00 degrees
Unit - Pause all units
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Runner 0001 <gen> using Abilities\Spells\Human\InnerFire\InnerFireTarget.mdl
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Runner 0003 <gen> using Abilities\Spells\Human\InnerFire\InnerFireTarget.mdl
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Runner 0004 <gen> using Abilities\Spells\Human\InnerFire\InnerFireTarget.mdl
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Runner 0005 <gen> using Abilities\Spells\Human\InnerFire\InnerFireTarget.mdl
Game - Display to (All players) for 1000000000.00 seconds the text: Congratulations for saving the world!!!
Game - Display to (All players) for 1000000000.00 seconds the text: Game Produced by William1995 E-mail: [email protected] *T*H*A*N*K*S F*O*R P*L*A*Y*I*N*G
Sound - Play PowerOfTheHorde <gen>
Environment - Create at (Entire map) the weather effect Northrend Snow (Heavy)
Environment - Stop all active terrain deformations instantly
Environment - Set sky to Blizzard Sky
The Archers
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Axey
Actions
Unit - Create 1 Archer for Neutral Passive at (Random point in Archers_1 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Archer for Neutral Passive at (Random point in Archers_1 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Archer for Neutral Passive at (Random point in Archers_1 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Archer for Neutral Passive at (Random point in Archers_1 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Archer for Neutral Passive at (Random point in Archers_1 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Archer for Neutral Passive at (Random point in Archers_1 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Archer for Neutral Passive at (Random point in Archers_1 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Archer for Neutral Passive at (Random point in Archers_1 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Archer for Neutral Passive at (Random point in Archers_1 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Archer for Neutral Passive at (Random point in Archers_1 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Dragonhawk Rider for Neutral Passive at (Random point in Archers_2 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Dragonhawk Rider for Neutral Passive at (Random point in Archers_2 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Dragonhawk Rider for Neutral Passive at (Random point in Archers_2 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Dragonhawk Rider for Neutral Passive at (Random point in Archers_2 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Dragonhawk Rider for Neutral Passive at (Random point in Archers_2 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Dragonhawk Rider for Neutral Passive at (Random point in Archers_2 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Dragonhawk Rider for Neutral Passive at (Random point in Archers_2 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Dragonhawk Rider for Neutral Passive at (Random point in Archers_2 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Dragonhawk Rider for Neutral Passive at (Random point in Archers_2 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Dragonhawk Rider for Neutral Passive at (Random point in Archers_2 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Crypt Lord for Neutral Passive at (Random point in Archers_3 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Crypt Lord for Neutral Passive at (Random point in Archers_3 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Crypt Lord for Neutral Passive at (Random point in Archers_3 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Crypt Lord for Neutral Passive at (Random point in Archers_3 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Crypt Lord for Neutral Passive at (Random point in Archers_3 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Crypt Lord for Neutral Passive at (Random point in Archers_3 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Crypt Lord for Neutral Passive at (Random point in Archers_3 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Crypt Lord for Neutral Passive at (Random point in Archers_3 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Crypt Lord for Neutral Passive at (Random point in Archers_3 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Batrider for Neutral Passive at (Random point in Archers_4 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Batrider for Neutral Passive at (Random point in Archers_4 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Batrider for Neutral Passive at (Random point in Archers_4 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Batrider for Neutral Passive at (Random point in Archers_4 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Batrider for Neutral Passive at (Random point in Archers_4 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Batrider for Neutral Passive at (Random point in Archers_4 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Batrider for Neutral Passive at (Random point in Archers_4 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Batrider for Neutral Passive at (Random point in Archers_4 <gen>) facing (Center of 1 <gen>)
Unit - Create 1 Batrider for Neutral Passive at (Random point in Archers_4 <gen>) facing (Center of 1 <gen>)
The Archers animation 1
Events
Unit - A unit enters Archers_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Archer
Actions
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's Stand Victory animation
Runner 1 Death
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Runner 0001 <gen>
Actions
Game - Display to Player Group - Player 1 (Red) for 1000000000.00 seconds the text: You Have Lost...
Sound - Play GameFound <gen>
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Unit - Create 1 . The Dead Runner for (Owner of (Dying unit)) at (Position of (Dying unit)) facing 220.00 degrees
Floating Text - Create floating text that reads Runner 1 died here... at (Position of (Dying unit)) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Game - Display to Player Group - Player 2 (Blue) for 1000000000.00 seconds the text: Runner 1 is dead...
Game - Display to Player Group - Player 3 (Teal) for 1000000000.00 seconds the text: Runner 1 is dead...
Game - Display to Player Group - Player 4 (Purple) for 1000000000.00 seconds the text: Runner 1 is dead...
Runner 2 Death
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Runner 0003 <gen>
Actions
Game - Display to Player Group - Player 2 (Blue) for 1000000000.00 seconds the text:
Sound - Play GameFound <gen>
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Unit - Create 1 . The Dead Runner for (Owner of (Dying unit)) at (Position of (Dying unit)) facing 220.00 degrees
Floating Text - Create floating text that reads Runner 2 died here at (Position of (Dying unit)) with Z offset 0 , using font size 10.00 , color ( 0.00 %, 100.00 %, 0.00 %), and 0 % transparency
Game - Display to Player Group - Player 1 (Red) for 1000000000.00 seconds the text: Runner 2 is dead...
Game - Display to Player Group - Player 3 (Teal) for 1000000000.00 seconds the text: Runner 2 is dead...
Game - Display to Player Group - Player 4 (Purple) for 1000000000.00 seconds the text: Runner 2 is dead...
Runner 3 Death
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Runner 0004 <gen>
Actions
Game - Display to Player Group - Player 3 (Teal) for 1000000000.00 seconds the text:
Sound - Play GameFound <gen>
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Unit - Create 1 . The Dead Runner for (Owner of (Dying unit)) at (Position of (Dying unit)) facing 220.00 degrees
Floating Text - Create floating text that reads Runner 3 died here... at (Position of (Dying unit)) with Z offset 0 , using font size 10.00 , color ( 0.00 %, 50.00 %, 100.00 %), and 0 % transparency
Game - Display to Player Group - Player 1 (Red) for 1000000000.00 seconds the text: Runner 3 is dead...
Game - Display to Player Group - Player 2 (Blue) for 1000000000.00 seconds the text: Runner 3 is dead...
Game - Display to Player Group - Player 4 (Purple) for 1000000000.00 seconds the text: Runner 3 is dead...
All Dead
Events
Unit - A unit Dies
Conditions
(Number of units in (Units in (Playable map area))) Equal to 5
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: All of you DIE!!!
Runner 4 Death
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Runner 0005 <gen>
Actions
Game - Display to Player Group - Player 4 (Purple) for 1000000000.00 seconds the text:
Sound - Play GameFound <gen>
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Unit - Create 1 . The Dead Runner for (Owner of (Dying unit)) at (Position of (Dying unit)) facing 220.00 degrees
Floating Text - Create floating text that reads Runner 4 died here... at (Position of (Dying unit)) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 0.00 %, 100.00 %), and 0 % transparency
Game - Display to Player Group - Player 1 (Red) for 1000000000.00 seconds the text: Runner 4 is dead...
Game - Display to Player Group - Player 2 (Blue) for 1000000000.00 seconds the text: Runner 4 is dead...
Game - Display to Player Group - Player 3 (Teal) for 1000000000.00 seconds the text: Runner 4 is dead...
Hit requirement board
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Hits Required
Leaderboard - Add Player 12 (Brown) to (Last created leaderboard) with label HITS NEEDED and value 10
Leaderboard - Change the color of the value for Player 12 (Brown) in (Last created leaderboard) to ( 100 %, 100.00 %, 100.00 %) with 0 % transparency
How many more hits needed2
Events
Unit - The System-Robot 0008 <gen> 's life becomes Equal to 180.00
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Wow!!! Burn it more!!!
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to 9
How many more hits needed3
Events
Unit - The System-Robot 0008 <gen> 's life becomes Equal to 160.00
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Gogogogogo!!!!
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to 8
How many more hits needed4
Events
Unit - The System-Robot 0008 <gen> 's life becomes Equal to 140.00
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Yeah!! Burn it up!!
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of The System-Robot 0008 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrikeDamageTarget.mdl
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to 7
How many more hits needed5
Events
Unit - The System-Robot 0008 <gen> 's life becomes Equal to 120.00
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Somemore!!! Somemore!!!!!!!!!!
Animation - Change The System-Robot 0008 <gen> 's vertex coloring to ( 60.00 %, 60.00 %, 60.00 %) with 0 % transparency
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to 6
How many more hits needed6
Events
Unit - The System-Robot 0008 <gen> 's life becomes Equal to 100.00
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Great!!! 5 more to go!!!
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to 5
How many more hits needed7
Events
Unit - The System-Robot 0008 <gen> 's life becomes Equal to 80.00
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: GOOOOOO!!!!!! Don't give up!!!
Special Effect - Create a special effect attached to the body (Unexpected type: 'attachpoint') of The System-Robot 0008 <gen> using Environment\LargeBuildingFire\LargeBuildingFire1.mdl
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to 4
How many more hits needed8
Events
Unit - The System-Robot 0008 <gen> 's life becomes Equal to 60.00
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: OOoOO Yeah!!! Burn it up!!!!!!
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to 3
How many more hits needed9
Events
Unit - The System-Robot 0008 <gen> 's life becomes Equal to 40.00
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: 2 MORE HIT!!!!!!!!!! C"MON BABY!!!! MELT IT DOWN!!!!!!!!!!!!
Special Effect - Create a special effect attached to the body (Unexpected type: 'attachpoint') of The System-Robot 0008 <gen> using Abilities\Weapons\GyroCopter\GyroCopterImpact.mdl
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to 2
How many more hits needed10
Events
Unit - The System-Robot 0008 <gen> 's life becomes Equal to 20.00
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: YOU ARE DOING GREAT!!!!!!! LAST ONE!!!!!!!!!!!!!
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of The System-Robot 0008 <gen> using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Animation - Change The System-Robot 0008 <gen> 's vertex coloring to ( 5.00 %, 5.00 %, 5.00 %) with 0 % transparency
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to 1
How many more hits needed11
Events
Unit - The System-Robot 0008 <gen> 's life becomes Less than or equal to 0.01
Conditions
Actions
Unit - Hide The System-Robot 0008 <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of The System-Robot 0008 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to 0
Quit System
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Player 1 Leaves The Game...
Quit System 2
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Player 2 Leaves The Game...
Quit System 3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Player 3 Leaves The Game...
Quit System 4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Player 4 Leaves The Game...
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