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Model validation: Thalassian Ballista

Thalassian Ballista 1.5.mdx

0 errors 17 severe 11 warnings 13 unused
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 24
    • Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 25
    • Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 26
    • Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 3 Model
    • Collision shape "B_KGS_collision_00_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_collision_01_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_collision_02_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 0 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "L_axle_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 3 - "R_axle_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 5 - "launcher_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 7 - "L_chute_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 11 - "L_sprocket_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 13 - "R_sprocket_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 15 - "F_beam_bind_jnt"
    • There are no vertices attached to this bone
  • 2 GeosetAnimation 2
    • 2 Alpha
      • Track 5 at frame 26734 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 26767 has exactly the same value as tracks 5 and 7
  • 2 GeosetAnimation 4
    • 2 Alpha
      • Track 5 at frame 26734 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 26767 has exactly the same value as tracks 5 and 7
  • 2 GeosetAnimation 21
    • 2 Alpha
      • Track 5 at frame 26734 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 26767 has exactly the same value as tracks 5 and 7
  • 2 GeosetAnimation 22
    • 2 Alpha
      • Track 5 at frame 26734 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 26767 has exactly the same value as tracks 5 and 7
  • 2 GeosetAnimation 23
    • 2 Alpha
      • Track 5 at frame 26734 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 26767 has exactly the same value as tracks 5 and 7
  • 2 GeosetAnimation 26
    • 2 Alpha
      • Track 5 at frame 26734 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 26767 has exactly the same value as tracks 5 and 7
  • 1 Bone 19 - "L_front_wheel_bind_jnt"
    • 1 Rotation
      • Track 43 at frame 3400 has roughly the same value as tracks 42 and 44
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