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Model validation: Thalassian Ballista
Thalassian Ballista 1.5.mdx
0errors17severe11warnings13unused
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 14
Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 15
Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 16
Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 17
Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 18
Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 19
Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 24
Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 25
Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 26
Alpha is 1.000 at end of "Decay" (frame 65501); should be 0 — geoset will remain visible in-game after the unit has decayed.
3
Model
Collision shape "B_KGS_collision_00_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_collision_01_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_collision_02_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Bone 0 - "root_bind_jnt"
There are no vertices attached to this bone
1
Bone 2 - "L_axle_bind_jnt"
There are no vertices attached to this bone
1
Bone 3 - "R_axle_bind_jnt"
There are no vertices attached to this bone
1
Bone 5 - "launcher_bind_jnt"
There are no vertices attached to this bone
1
Bone 7 - "L_chute_bind_jnt"
There are no vertices attached to this bone
1
Bone 11 - "L_sprocket_bind_jnt"
There are no vertices attached to this bone
1
Bone 13 - "R_sprocket_bind_jnt"
There are no vertices attached to this bone
1
Bone 15 - "F_beam_bind_jnt"
There are no vertices attached to this bone
2
GeosetAnimation 2
2
Alpha
Track 5 at frame 26734 has exactly the same value as tracks 4 and 6
Track 6 at frame 26767 has exactly the same value as tracks 5 and 7
2
GeosetAnimation 4
2
Alpha
Track 5 at frame 26734 has exactly the same value as tracks 4 and 6
Track 6 at frame 26767 has exactly the same value as tracks 5 and 7
2
GeosetAnimation 21
2
Alpha
Track 5 at frame 26734 has exactly the same value as tracks 4 and 6
Track 6 at frame 26767 has exactly the same value as tracks 5 and 7
2
GeosetAnimation 22
2
Alpha
Track 5 at frame 26734 has exactly the same value as tracks 4 and 6
Track 6 at frame 26767 has exactly the same value as tracks 5 and 7
2
GeosetAnimation 23
2
Alpha
Track 5 at frame 26734 has exactly the same value as tracks 4 and 6
Track 6 at frame 26767 has exactly the same value as tracks 5 and 7
2
GeosetAnimation 26
2
Alpha
Track 5 at frame 26734 has exactly the same value as tracks 4 and 6
Track 6 at frame 26767 has exactly the same value as tracks 5 and 7
1
Bone 19 - "L_front_wheel_bind_jnt"
1
Rotation
Track 43 at frame 3400 has roughly the same value as tracks 42 and 44
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