Model validation: TFTBeta-DisenchantMissile

DisenchantMissile.mdx

0 errors 0 severe 1 warnings 12 unused
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Bone 7 - "Object11"
    • 1 Rotation
      • Track 10 at frame 900 has exactly the same value as tracks 9 and 11
  • 1 Bone 8 - "Object13"
    • 1 Rotation
      • Track 10 at frame 900 has exactly the same value as tracks 9 and 11
  • 1 Bone 10 - "Object12"
    • 1 Rotation
      • Track 9 at frame 900 has exactly the same value as tracks 8 and 10
  • 1 Bone 11 - "Object14"
    • 1 Rotation
      • Track 9 at frame 900 has exactly the same value as tracks 8 and 10
  • 1 Bone 17 - "Object15"
    • 1 Rotation
      • Track 10 at frame 900 has exactly the same value as tracks 9 and 11
  • 1 Bone 18 - "Object17"
    • 1 Rotation
      • Track 10 at frame 900 has exactly the same value as tracks 9 and 11
  • 1 Bone 20 - "Object16"
    • 1 Rotation
      • Track 9 at frame 900 has exactly the same value as tracks 8 and 10
  • 1 Bone 21 - "Object18"
    • 1 Rotation
      • Track 9 at frame 900 has exactly the same value as tracks 8 and 10
  • 1 Bone 27 - "Object19"
    • 1 Rotation
      • Track 10 at frame 900 has exactly the same value as tracks 9 and 11
  • 1 Bone 28 - "Object21"
    • 1 Rotation
      • Track 10 at frame 900 has exactly the same value as tracks 9 and 11
  • 1 Bone 30 - "Object20"
    • 1 Rotation
      • Track 9 at frame 900 has exactly the same value as tracks 8 and 10
  • 1 Bone 31 - "Object22"
    • 1 Rotation
      • Track 9 at frame 900 has exactly the same value as tracks 8 and 10
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