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Model validation: Tethik / hero
0
errors
0
severe
18
warnings
32
unused
13
Model
Collision shape "B_KGS_MNTLeg" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_MNTTorso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Shield" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Bone 66 - "mount_bone_head"
There are no vertices attached to this bone
1
Bone 67 - "mount_neck_armor_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 68 - "mount_neck_armor_02_bind_jnt"
There are no vertices attached to this bone
1
Sequence 6 - "Cinematic Listening One"
Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 7 - "Cinematic Standard One"
Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 8 - "Cinematic Walk One"
Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
2
Bone 1 - "mount_spine_02_bind_jnt"
2
Rotation
Track 33 at frame 4433 has roughly the same value as tracks 32 and 34
Track 79 at frame 9767 has roughly the same value as tracks 78 and 80
1
Bone 2 - "mount_bone_chest"
1
Rotation
Track 221 at frame 26535 has roughly the same value as tracks 220 and 222
2
Bone 8 - "mount_L_lwr_arm_bind_jnt"
2
Rotation
Track 148 at frame 12701 has roughly the same value as tracks 147 and 149
Track 177 at frame 18501 has roughly the same value as tracks 176 and 178
1
Bone 9 - "mount_L_hand_bind_jnt"
1
Rotation
Track 174 at frame 15134 has roughly the same value as tracks 173 and 175
1
Bone 14 - "mount_R_hand_bind_jnt"
1
Rotation
Track 194 at frame 19501 has roughly the same value as tracks 193 and 195
3
Bone 15 - "mount_bone_hand_right"
3
Rotation
Track 30 at frame 4333 has roughly the same value as tracks 29 and 31
Track 80 at frame 9667 has roughly the same value as tracks 79 and 81
Track 182 at frame 25402 has roughly the same value as tracks 181 and 183
1
Bone 27 - "mount_tail_03_bind_jnt"
1
Rotation
Track 171 at frame 11634 has roughly the same value as tracks 170 and 172
1
Bone 36 - "mount_L_upr_eyelid_bind_jnt"
1
Rotation
Track 195 at frame 26835 has roughly the same value as tracks 194 and 196
3
Bone 37 - "mount_L_lwr_eyelid_bind_jnt"
3
Rotation
Track 3 at frame 1467 has roughly the same value as tracks 2 and 4
Track 44 at frame 6467 has roughly the same value as tracks 43 and 45
Track 195 at frame 26835 has roughly the same value as tracks 194 and 196
1
Bone 38 - "mount_R_upr_eyelid_bind_jnt"
1
Rotation
Track 195 at frame 26835 has roughly the same value as tracks 194 and 196
1
Bone 39 - "mount_R_lwr_eyelid_bind_jnt"
1
Rotation
Track 195 at frame 26835 has roughly the same value as tracks 194 and 196
2
Bone 47 - "mount_L_whisker_bind_jnt"
2
Rotation
Track 7 at frame 967 has roughly the same value as tracks 6 and 8
Track 52 at frame 5967 has roughly the same value as tracks 51 and 53
2
Bone 48 - "mount_R_whisker_bind_jnt"
2
Rotation
Track 9 at frame 967 has roughly the same value as tracks 8 and 10
Track 55 at frame 5967 has roughly the same value as tracks 54 and 56
1
Bone 56 - "mount_tongue_01_bind_jnt"
1
Translation
Track 260 at frame 12367 has roughly the same value as tracks 259 and 261
1
CollisionShape 1 - "B_KGS_MNTTorso"
1
Rotation
Track 131 at frame 15068 has roughly the same value as tracks 130 and 132
2
CollisionShape 3 - "B_KGS_MNTTail"
2
Rotation
Track 15 at frame 1100 has roughly the same value as tracks 14 and 16
Track 114 at frame 6100 has roughly the same value as tracks 113 and 115
1
CollisionShape 4 - "B_KGS_Torso"
1
Rotation
Track 178 at frame 15068 has roughly the same value as tracks 177 and 179
1
CollisionShape 5 - "B_KGS_Head"
1
Rotation
Track 187 at frame 16068 has roughly the same value as tracks 186 and 188
1
CollisionShape 10 - "B_KGS_Weapon"
1
Rotation
Track 216 at frame 15068 has roughly the same value as tracks 215 and 217
1
CollisionShape 11 - "B_KGS_Shield"
1
Rotation
Track 205 at frame 18501 has roughly the same value as tracks 204 and 206