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Model validation: Tethik / hero (team color)

TethikTC.mdx

0 errors 0 severe 20 warnings 32 unused
  • 13 Model
    • Collision shape "B_KGS_MNTLeg" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTorso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 66 - "mount_bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 67 - "mount_neck_armor_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 68 - "mount_neck_armor_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 69 - "Bone_MatrixEaterDummy523042141"
    • There are no vertices attached to this bone
  • 1 Sequence 6 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 7 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 8 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 2 Bone 1 - "mount_spine_02_bind_jnt"
    • 2 Rotation
      • Track 33 at frame 4433 has roughly the same value as tracks 32 and 34
      • Track 79 at frame 9767 has roughly the same value as tracks 78 and 80
  • 1 Bone 2 - "mount_bone_chest"
    • 1 Rotation
      • Track 221 at frame 26535 has roughly the same value as tracks 220 and 222
  • 2 Bone 8 - "mount_L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 148 at frame 12701 has roughly the same value as tracks 147 and 149
      • Track 177 at frame 18501 has roughly the same value as tracks 176 and 178
  • 1 Bone 9 - "mount_L_hand_bind_jnt"
    • 1 Rotation
      • Track 174 at frame 15134 has roughly the same value as tracks 173 and 175
  • 1 Bone 14 - "mount_R_hand_bind_jnt"
    • 1 Rotation
      • Track 194 at frame 19501 has roughly the same value as tracks 193 and 195
  • 3 Bone 15 - "mount_bone_hand_right"
    • 3 Rotation
      • Track 30 at frame 4333 has roughly the same value as tracks 29 and 31
      • Track 80 at frame 9667 has roughly the same value as tracks 79 and 81
      • Track 182 at frame 25402 has roughly the same value as tracks 181 and 183
  • 1 Bone 27 - "mount_tail_03_bind_jnt"
    • 1 Rotation
      • Track 171 at frame 11634 has roughly the same value as tracks 170 and 172
  • 1 Bone 36 - "mount_L_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 195 at frame 26835 has roughly the same value as tracks 194 and 196
  • 3 Bone 37 - "mount_L_lwr_eyelid_bind_jnt"
    • 3 Rotation
      • Track 3 at frame 1467 has roughly the same value as tracks 2 and 4
      • Track 44 at frame 6467 has roughly the same value as tracks 43 and 45
      • Track 195 at frame 26835 has roughly the same value as tracks 194 and 196
  • 1 Bone 38 - "mount_R_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 195 at frame 26835 has roughly the same value as tracks 194 and 196
  • 1 Bone 39 - "mount_R_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 195 at frame 26835 has roughly the same value as tracks 194 and 196
  • 2 Bone 47 - "mount_L_whisker_bind_jnt"
    • 2 Rotation
      • Track 7 at frame 967 has roughly the same value as tracks 6 and 8
      • Track 52 at frame 5967 has roughly the same value as tracks 51 and 53
  • 2 Bone 48 - "mount_R_whisker_bind_jnt"
    • 2 Rotation
      • Track 9 at frame 967 has roughly the same value as tracks 8 and 10
      • Track 55 at frame 5967 has roughly the same value as tracks 54 and 56
  • 1 Bone 56 - "mount_tongue_01_bind_jnt"
    • 1 Translation
      • Track 260 at frame 12367 has roughly the same value as tracks 259 and 261
  • 1 CollisionShape 1 - "B_KGS_MNTTorso"
    • 1 Rotation
      • Track 131 at frame 15068 has roughly the same value as tracks 130 and 132
  • 2 CollisionShape 3 - "B_KGS_MNTTail"
    • 2 Rotation
      • Track 15 at frame 1100 has roughly the same value as tracks 14 and 16
      • Track 114 at frame 6100 has roughly the same value as tracks 113 and 115
  • 1 CollisionShape 4 - "B_KGS_Torso"
    • 1 Rotation
      • Track 178 at frame 15068 has roughly the same value as tracks 177 and 179
  • 1 CollisionShape 5 - "B_KGS_Head"
    • 1 Rotation
      • Track 187 at frame 16068 has roughly the same value as tracks 186 and 188
  • 1 CollisionShape 10 - "B_KGS_Weapon"
    • 1 Rotation
      • Track 216 at frame 15068 has roughly the same value as tracks 215 and 217
  • 1 CollisionShape 11 - "B_KGS_Shield"
    • 1 Rotation
      • Track 205 at frame 18501 has roughly the same value as tracks 204 and 206
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