Name | Type | is_array | initial_value |
FadeSystemGroup | group | No | |
FadeSystemHash | hashtable | No | |
FadeUnitKey | integer | No | |
FSBlue | real | No | |
FSEnd | real | No | |
FSFadeIn | boolean | No | |
FSGreen | real | No | |
FSRed | real | No | |
FSSpeed | real | No | |
FSStart | real | No | |
FSStartOpacity | real | No | |
FSTinted | boolean | No | |
FSUnit | unit | No | |
TempBool | boolean | No | |
TempUnit | unit | No | |
TS_Ability | abilcode | No | |
TS_Angle | real | No | |
TS_AttackType | attacktype | No | |
TS_Caster | unit | Yes | |
TS_Damage | real | Yes | |
TS_DamagedEffect | string | No | |
TS_DamagedEffectAttachment | string | No | |
TS_DamageType | damagetype | No | |
TS_Distance | real | No | |
TS_ExplosionDummy | unitcode | Yes | |
TS_ExplosionDummyNum | integer | No | |
TS_ExplosionFadeRate | real | Yes | |
TS_Index | integer | No | |
TS_Level | integer | Yes | |
TS_Loop | integer | No | |
TS_MaxIndex | integer | No | |
TS_MinDistance | real | No | |
TS_Missile | unit | Yes | |
TS_MissileDummy | unitcode | No | |
TS_MissileSpawnOffset | real | Yes | |
TS_MissileSpeed | real | Yes | |
TS_OrgMinDistance | real | No | |
TS_Owner | player | No | |
TS_PickedUnit | unit | No | |
TS_Radius | real | Yes | |
TS_Target | unit | Yes | |
TS_TempGroup | group | No | |
TS_TempLoc | location | No | |
TS_TempLoc2 | location | No | |
TS_TempLoc3 | location | No | |
zinteger | integer | Yes | |
zpoint | location | No | |
zstring | string | Yes |