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Triggers
Testingmap.w3x
Variables
Fall of Dalaran
Fall of Dalaran
Kill Dalaran Command
Cage Releases
Untitled Category
Untitled Trigger 001
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Fall of Dalaran
Events
Unit - Violet Citadel 0056 <gen> Dies
Conditions
Actions
Environment - Turn (Last created weather effect) On
Environment - Create at Dalaran_Dungeons <gen> the weather effect Dungeon Green Fog (Heavy)
Destructible - Kill Cage 0107 <gen>
Destructible - Kill Cage 0111 <gen>
Destructible - Kill Cage 0108 <gen>
Destructible - Kill Cage 0109 <gen>
Destructible - Kill Cage 0110 <gen>
Environment - Create Blight for Player 1 (Red) from (Center of MedivhsBlight <gen>) to a radius of 512 .
Environment - Create Blight for Player 1 (Red) from (Center of Blightspawn <gen>) to a radius of 512 .
Unit - Replace Berserk Elemental 0052 <gen> with a Sludge Monstrosity using The new unit's max life and mana
Unit - Replace Berserk Elemental 0053 <gen> with a Sludge Monstrosity using The new unit's max life and mana
Unit - Replace Enraged Elemental 0055 <gen> with a Sludge Monstrosity using The new unit's max life and mana
Unit - Replace Enraged Elemental 0054 <gen> with a Sludge Monstrosity using The new unit's max life and mana
Destructible - Make Dungeon Gate 0064 <gen> Vulnerable
Kill Dalaran Command
Events
Player - Player 1 (Red) types a chat message containing -kill (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Violet Citadel 0056 <gen>
Unit - Kill Archmage 0069 <gen>
Cage Releases
Events
Destructible - Cage 0111 <gen> dies
Conditions
Actions
Unit - Create 3 . Dalaran Mutant for Neutral Hostile at (Random point in Zombie_Zone <gen>) facing Default building facing degrees
Unit - Create 3 . Dalaran Reject for Neutral Hostile at (Random point in Zombie_Zone <gen>) facing Default building facing degrees
Destructible - Kill Dungeon Gate 0041 <gen>
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Hello! Type -kill as an exact match to destroy Dalaran. This will set a chain of events in motion, putting the "dungeon" in Dalaran Dungeons... lol?
Environment - Turn (Last created weather effect) Off
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Dalaran_Dungeons <gen>
Destructible - Make Dungeon Gate 0064 <gen> Invulnerable
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