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Model validation: Tesla Coil
Tesla Coil.mdx
6errors6severe3warnings11unused
1
2
Bone 0 - "BoneSphere"
Invalid geoset 7
1
Translation
Track 12 at frame 10000 is not in any sequence
1
Rotation
Track 9 at frame 10000 is not in any sequence
1
2
Bone 1 - "BoneBody"
Invalid geoset 8
1
Translation
Track 12 at frame 10000 is not in any sequence
1
Rotation
Track 8 at frame 10000 is not in any sequence
1
2
Bone 2 - "BoneRingUpper"
Invalid geoset 9
1
Translation
Track 10 at frame 10000 is not in any sequence
1
Rotation
Track 8 at frame 10000 is not in any sequence
1
2
Bone 3 - "BoneRingCenter"
Invalid geoset 10
1
Translation
Track 10 at frame 10000 is not in any sequence
1
Rotation
Track 9 at frame 10000 is not in any sequence
1
2
Bone 4 - "BoneRingLower"
Invalid geoset 11
1
Translation
Track 10 at frame 10000 is not in any sequence
1
Rotation
Track 9 at frame 10000 is not in any sequence
1
1
Bone 5 - "BoneBase"
Invalid geoset 12
1
Translation
Track 6 at frame 10000 is not in any sequence
1
Geoset 0
Alpha is 1.000 at end of "decay" (frame 9849); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "decay" (frame 9849); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "decay" (frame 9849); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "decay" (frame 9849); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "decay" (frame 9849); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "decay" (frame 9849); should be 0 — geoset will remain visible in-game after the unit has decayed.
3
Model
Attachment 2 "LightningSpawnEnd Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 3 "LightningSpawn Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
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