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Model validation: Tesla Coil

Tesla Coil.mdx

6 errors 6 severe 3 warnings 11 unused
  • 1 2 Bone 0 - "BoneSphere"
    • Invalid geoset 7
    • 1 Translation
      • Track 12 at frame 10000 is not in any sequence
    • 1 Rotation
      • Track 9 at frame 10000 is not in any sequence
  • 1 2 Bone 1 - "BoneBody"
    • Invalid geoset 8
    • 1 Translation
      • Track 12 at frame 10000 is not in any sequence
    • 1 Rotation
      • Track 8 at frame 10000 is not in any sequence
  • 1 2 Bone 2 - "BoneRingUpper"
    • Invalid geoset 9
    • 1 Translation
      • Track 10 at frame 10000 is not in any sequence
    • 1 Rotation
      • Track 8 at frame 10000 is not in any sequence
  • 1 2 Bone 3 - "BoneRingCenter"
    • Invalid geoset 10
    • 1 Translation
      • Track 10 at frame 10000 is not in any sequence
    • 1 Rotation
      • Track 9 at frame 10000 is not in any sequence
  • 1 2 Bone 4 - "BoneRingLower"
    • Invalid geoset 11
    • 1 Translation
      • Track 10 at frame 10000 is not in any sequence
    • 1 Rotation
      • Track 9 at frame 10000 is not in any sequence
  • 1 1 Bone 5 - "BoneBase"
    • Invalid geoset 12
    • 1 Translation
      • Track 6 at frame 10000 is not in any sequence
  • 1 Geoset 0
    • Alpha is 1.000 at end of "decay" (frame 9849); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "decay" (frame 9849); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "decay" (frame 9849); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "decay" (frame 9849); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "decay" (frame 9849); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "decay" (frame 9849); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 3 Model
    • Attachment 2 "LightningSpawnEnd Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 3 "LightningSpawn Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
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