Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Teruis and Draren House of the bundle Teruis and Draren House. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Teruis and Draren House.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Teruis and Draren House.mdx
Now Click the "Import File" Button:
Next select 'Teruis and Draren House.mdx' in the folder which you extracted from the zip archive:
Teruis and Draren House
Teruis and Draren House.mdx
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Tx_stone _right_01.blp
Tx_stone_plain_01.blp
Tx_thatch_01.blp
Tx_wall_stuccostone_01.blp
Tx_wall_stuccostone_eL_01.blp
Tx_wall_stuccostone_eR_01.blp
Tx_wood_brown_posts_02.blp
Tx_wood_brown_rings_01.blp
The file has been properly added to the map archive:
Teruis and Draren House.mdx
Model
75
war3mapimported/Teruis and Draren House.mdx
Done, you have imported the file Teruis and Draren House.mdx.
Importing Tx_hinge_01.blp
Now Click the "Import File" Button:
Next select 'Tx_hinge_01.blp' in the folder which you extracted from the zip archive:
Teruis and Draren House
Teruis and Draren House.mdx
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Tx_stone _right_01.blp
Tx_stone_plain_01.blp
Tx_thatch_01.blp
Tx_wall_stuccostone_01.blp
Tx_wall_stuccostone_eL_01.blp
Tx_wall_stuccostone_eR_01.blp
Tx_wood_brown_posts_02.blp
Tx_wood_brown_rings_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Teruis and Draren House.mdx
Model
75
war3mapimported/Teruis and Draren House.mdx
Tx_hinge_01.blp
Image / Texture
5
war3mapimported/Tx_hinge_01.blp
Double-click the file Tx_hinge_01.blp:
Tx_hinge_01.blp
Image / Texture
5
war3mapimported/Tx_hinge_01.blp
Tick the box "Use Custom Path" and type in the correct path:
Tx_hinge_01.blp
Image / Texture
5
Tx_hinge_01.blp
The file has been properly added to the map archive:
Teruis and Draren House.mdx
Model
75
war3mapimported/Teruis and Draren House.mdx
Tx_hinge_01.blp
Image / Texture
5
Tx_hinge_01.blp
Done, you have imported the file Tx_hinge_01.blp.
Importing Tx_metal_strip_01.blp
Now Click the "Import File" Button:
Next select 'Tx_metal_strip_01.blp' in the folder which you extracted from the zip archive:
Teruis and Draren House
Teruis and Draren House.mdx
Tx_hinge_01.blp
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Tx_stone _right_01.blp
Tx_stone_plain_01.blp
Tx_thatch_01.blp
Tx_wall_stuccostone_01.blp
Tx_wall_stuccostone_eL_01.blp
Tx_wall_stuccostone_eR_01.blp
Tx_wood_brown_posts_02.blp
Tx_wood_brown_rings_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Teruis and Draren House.mdx
Model
75
war3mapimported/Teruis and Draren House.mdx
Tx_hinge_01.blp
Image / Texture
5
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Image / Texture
4
war3mapimported/Tx_metal_strip_01.blp
Double-click the file Tx_metal_strip_01.blp:
Tx_metal_strip_01.blp
Image / Texture
4
war3mapimported/Tx_metal_strip_01.blp
Tick the box "Use Custom Path" and type in the correct path:
Tx_metal_strip_01.blp
Image / Texture
4
Tx_metal_strip_01.blp
The file has been properly added to the map archive:
Teruis and Draren House.mdx
Model
75
war3mapimported/Teruis and Draren House.mdx
Tx_hinge_01.blp
Image / Texture
5
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Image / Texture
4
Tx_metal_strip_01.blp
Done, you have imported the file Tx_metal_strip_01.blp.
Importing Tx_stone _left_01.blp
Now Click the "Import File" Button:
Next select 'Tx_stone _left_01.blp' in the folder which you extracted from the zip archive:
Teruis and Draren House
Teruis and Draren House.mdx
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Tx_stone _mid_01.blp
Tx_stone _right_01.blp
Tx_stone_plain_01.blp
Tx_thatch_01.blp
Tx_wall_stuccostone_01.blp
Tx_wall_stuccostone_eL_01.blp
Tx_wall_stuccostone_eR_01.blp
Tx_wood_brown_posts_02.blp
Tx_wood_brown_rings_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Teruis and Draren House.mdx
Model
75
war3mapimported/Teruis and Draren House.mdx
Tx_hinge_01.blp
Image / Texture
5
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Image / Texture
4
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Image / Texture
11
war3mapimported/Tx_stone _left_01.blp
Double-click the file Tx_stone _left_01.blp:
Tx_stone _left_01.blp
Image / Texture
11
war3mapimported/Tx_stone _left_01.blp
Tick the box "Use Custom Path" and type in the correct path:
Tx_stone _left_01.blp
Image / Texture
11
Tx_stone _left_01.blp
The file has been properly added to the map archive:
Teruis and Draren House.mdx
Model
75
war3mapimported/Teruis and Draren House.mdx
Tx_hinge_01.blp
Image / Texture
5
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Image / Texture
4
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Image / Texture
11
Tx_stone _left_01.blp
Done, you have imported the file Tx_stone _left_01.blp.
Importing Tx_stone _mid_01.blp
Now Click the "Import File" Button:
Next select 'Tx_stone _mid_01.blp' in the folder which you extracted from the zip archive:
Teruis and Draren House
Teruis and Draren House.mdx
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Tx_stone _right_01.blp
Tx_stone_plain_01.blp
Tx_thatch_01.blp
Tx_wall_stuccostone_01.blp
Tx_wall_stuccostone_eL_01.blp
Tx_wall_stuccostone_eR_01.blp
Tx_wood_brown_posts_02.blp
Tx_wood_brown_rings_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Teruis and Draren House.mdx
Model
75
war3mapimported/Teruis and Draren House.mdx
Tx_hinge_01.blp
Image / Texture
5
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Image / Texture
4
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Image / Texture
11
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Image / Texture
10
war3mapimported/Tx_stone _mid_01.blp
Double-click the file Tx_stone _mid_01.blp:
Tx_stone _mid_01.blp
Image / Texture
10
war3mapimported/Tx_stone _mid_01.blp
Tick the box "Use Custom Path" and type in the correct path:
Tx_stone _mid_01.blp
Image / Texture
10
Tx_stone _mid_01.blp
The file has been properly added to the map archive:
Teruis and Draren House.mdx
Model
75
war3mapimported/Teruis and Draren House.mdx
Tx_hinge_01.blp
Image / Texture
5
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Image / Texture
4
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Image / Texture
11
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Image / Texture
10
Tx_stone _mid_01.blp
Done, you have imported the file Tx_stone _mid_01.blp.
Importing Tx_stone _right_01.blp
Now Click the "Import File" Button:
Next select 'Tx_stone _right_01.blp' in the folder which you extracted from the zip archive:
Teruis and Draren House
Teruis and Draren House.mdx
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Tx_stone_plain_01.blp
Tx_thatch_01.blp
Tx_wall_stuccostone_01.blp
Tx_wall_stuccostone_eL_01.blp
Tx_wall_stuccostone_eR_01.blp
Tx_wood_brown_posts_02.blp
Tx_wood_brown_rings_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Teruis and Draren House.mdx
Model
75
war3mapimported/Teruis and Draren House.mdx
Tx_hinge_01.blp
Image / Texture
5
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Image / Texture
4
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Image / Texture
11
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Image / Texture
10
Tx_stone _mid_01.blp
Tx_stone _right_01.blp
Image / Texture
11
war3mapimported/Tx_stone _right_01.blp
Double-click the file Tx_stone _right_01.blp:
Tx_stone _right_01.blp
Image / Texture
11
war3mapimported/Tx_stone _right_01.blp
Tick the box "Use Custom Path" and type in the correct path:
Tx_stone _right_01.blp
Image / Texture
11
Tx_stone _right_01.blp
The file has been properly added to the map archive:
Teruis and Draren House.mdx
Model
75
war3mapimported/Teruis and Draren House.mdx
Tx_hinge_01.blp
Image / Texture
5
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Image / Texture
4
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Image / Texture
11
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Image / Texture
10
Tx_stone _mid_01.blp
Tx_stone _right_01.blp
Image / Texture
11
Tx_stone _right_01.blp
Done, you have imported the file Tx_stone _right_01.blp.
Importing Tx_stone_plain_01.blp
Now Click the "Import File" Button:
Next select 'Tx_stone_plain_01.blp' in the folder which you extracted from the zip archive:
Teruis and Draren House
Teruis and Draren House.mdx
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Tx_stone _right_01.blp
Tx_thatch_01.blp
Tx_wall_stuccostone_01.blp
Tx_wall_stuccostone_eL_01.blp
Tx_wall_stuccostone_eR_01.blp
Tx_wood_brown_posts_02.blp
Tx_wood_brown_rings_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Teruis and Draren House.mdx
Model
75
war3mapimported/Teruis and Draren House.mdx
Tx_hinge_01.blp
Image / Texture
5
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Image / Texture
4
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Image / Texture
11
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Image / Texture
10
Tx_stone _mid_01.blp
Tx_stone _right_01.blp
Image / Texture
11
Tx_stone _right_01.blp
Tx_stone_plain_01.blp
Image / Texture
16
war3mapimported/Tx_stone_plain_01.blp
Double-click the file Tx_stone_plain_01.blp:
Tx_stone_plain_01.blp
Image / Texture
16
war3mapimported/Tx_stone_plain_01.blp
Tick the box "Use Custom Path" and type in the correct path:
Tx_stone_plain_01.blp
Image / Texture
16
Tx_stone_plain_01.blp
The file has been properly added to the map archive:
Teruis and Draren House.mdx
Model
75
war3mapimported/Teruis and Draren House.mdx
Tx_hinge_01.blp
Image / Texture
5
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Image / Texture
4
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Image / Texture
11
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Image / Texture
10
Tx_stone _mid_01.blp
Tx_stone _right_01.blp
Image / Texture
11
Tx_stone _right_01.blp
Tx_stone_plain_01.blp
Image / Texture
16
Tx_stone_plain_01.blp
Done, you have imported the file Tx_stone_plain_01.blp.
Importing Tx_thatch_01.blp
Now Click the "Import File" Button:
Next select 'Tx_thatch_01.blp' in the folder which you extracted from the zip archive:
Teruis and Draren House
Teruis and Draren House.mdx
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Tx_stone _right_01.blp
Tx_stone_plain_01.blp
Tx_wall_stuccostone_01.blp
Tx_wall_stuccostone_eL_01.blp
Tx_wall_stuccostone_eR_01.blp
Tx_wood_brown_posts_02.blp
Tx_wood_brown_rings_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Teruis and Draren House.mdx
Model
75
war3mapimported/Teruis and Draren House.mdx
Tx_hinge_01.blp
Image / Texture
5
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Image / Texture
4
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Image / Texture
11
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Image / Texture
10
Tx_stone _mid_01.blp
Tx_stone _right_01.blp
Image / Texture
11
Tx_stone _right_01.blp
Tx_stone_plain_01.blp
Image / Texture
16
Tx_stone_plain_01.blp
Tx_thatch_01.blp
Image / Texture
60
war3mapimported/Tx_thatch_01.blp
Double-click the file Tx_thatch_01.blp:
Tx_thatch_01.blp
Image / Texture
60
war3mapimported/Tx_thatch_01.blp
Tick the box "Use Custom Path" and type in the correct path:
Tx_thatch_01.blp
Image / Texture
60
Tx_thatch_01.blp
The file has been properly added to the map archive:
Teruis and Draren House.mdx
Model
75
war3mapimported/Teruis and Draren House.mdx
Tx_hinge_01.blp
Image / Texture
5
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Image / Texture
4
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Image / Texture
11
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Image / Texture
10
Tx_stone _mid_01.blp
Tx_stone _right_01.blp
Image / Texture
11
Tx_stone _right_01.blp
Tx_stone_plain_01.blp
Image / Texture
16
Tx_stone_plain_01.blp
Tx_thatch_01.blp
Image / Texture
60
Tx_thatch_01.blp
Done, you have imported the file Tx_thatch_01.blp.
Importing Tx_wall_stuccostone_01.blp
Now Click the "Import File" Button:
Next select 'Tx_wall_stuccostone_01.blp' in the folder which you extracted from the zip archive:
Teruis and Draren House
Teruis and Draren House.mdx
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Tx_stone _right_01.blp
Tx_stone_plain_01.blp
Tx_thatch_01.blp
Tx_wall_stuccostone_01.blp
Tx_wall_stuccostone_eL_01.blp
Tx_wall_stuccostone_eR_01.blp
Tx_wood_brown_posts_02.blp
Tx_wood_brown_rings_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Teruis and Draren House.mdx
Model
75
war3mapimported/Teruis and Draren House.mdx
Tx_hinge_01.blp
Image / Texture
5
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Image / Texture
4
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Image / Texture
11
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Image / Texture
10
Tx_stone _mid_01.blp
Tx_stone _right_01.blp
Image / Texture
11
Tx_stone _right_01.blp
Tx_stone_plain_01.blp
Image / Texture
16
Tx_stone_plain_01.blp
Tx_thatch_01.blp
Image / Texture
60
Tx_thatch_01.blp
Tx_wall_stuccostone_01.blp
Image / Texture
51
war3mapimported/Tx_wall_stuccostone_01.blp
Double-click the file Tx_wall_stuccostone_01.blp:
Tx_wall_stuccostone_01.blp
Image / Texture
51
war3mapimported/Tx_wall_stuccostone_01.blp
Tick the box "Use Custom Path" and type in the correct path:
Tx_wall_stuccostone_01.blp
Image / Texture
51
Tx_wall_stuccostone_01.blp
The file has been properly added to the map archive:
Teruis and Draren House.mdx
Model
75
war3mapimported/Teruis and Draren House.mdx
Tx_hinge_01.blp
Image / Texture
5
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Image / Texture
4
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Image / Texture
11
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Image / Texture
10
Tx_stone _mid_01.blp
Tx_stone _right_01.blp
Image / Texture
11
Tx_stone _right_01.blp
Tx_stone_plain_01.blp
Image / Texture
16
Tx_stone_plain_01.blp
Tx_thatch_01.blp
Image / Texture
60
Tx_thatch_01.blp
Tx_wall_stuccostone_01.blp
Image / Texture
51
Tx_wall_stuccostone_01.blp
Done, you have imported the file Tx_wall_stuccostone_01.blp.
Importing Tx_wall_stuccostone_eL_01.blp
Now Click the "Import File" Button:
Next select 'Tx_wall_stuccostone_eL_01.blp' in the folder which you extracted from the zip archive:
Teruis and Draren House
Teruis and Draren House.mdx
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Tx_stone _right_01.blp
Tx_stone_plain_01.blp
Tx_thatch_01.blp
Tx_wall_stuccostone_01.blp
Tx_wall_stuccostone_eL_01.blp
Tx_wall_stuccostone_eR_01.blp
Tx_wood_brown_posts_02.blp
Tx_wood_brown_rings_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Teruis and Draren House.mdx
Model
75
war3mapimported/Teruis and Draren House.mdx
Tx_hinge_01.blp
Image / Texture
5
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Image / Texture
4
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Image / Texture
11
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Image / Texture
10
Tx_stone _mid_01.blp
Tx_stone _right_01.blp
Image / Texture
11
Tx_stone _right_01.blp
Tx_stone_plain_01.blp
Image / Texture
16
Tx_stone_plain_01.blp
Tx_thatch_01.blp
Image / Texture
60
Tx_thatch_01.blp
Tx_wall_stuccostone_01.blp
Image / Texture
51
Tx_wall_stuccostone_01.blp
Tx_wall_stuccostone_eL_01.blp
Image / Texture
9
war3mapimported/Tx_wall_stuccostone_eL_01.blp
Double-click the file Tx_wall_stuccostone_eL_01.blp:
Tx_wall_stuccostone_eL_01.blp
Image / Texture
9
war3mapimported/Tx_wall_stuccostone_eL_01.blp
Tick the box "Use Custom Path" and type in the correct path:
Tx_wall_stuccostone_eL_01.blp
Image / Texture
9
Tx_wall_stuccostone_eL_01.blp
The file has been properly added to the map archive:
Teruis and Draren House.mdx
Model
75
war3mapimported/Teruis and Draren House.mdx
Tx_hinge_01.blp
Image / Texture
5
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Image / Texture
4
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Image / Texture
11
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Image / Texture
10
Tx_stone _mid_01.blp
Tx_stone _right_01.blp
Image / Texture
11
Tx_stone _right_01.blp
Tx_stone_plain_01.blp
Image / Texture
16
Tx_stone_plain_01.blp
Tx_thatch_01.blp
Image / Texture
60
Tx_thatch_01.blp
Tx_wall_stuccostone_01.blp
Image / Texture
51
Tx_wall_stuccostone_01.blp
Tx_wall_stuccostone_eL_01.blp
Image / Texture
9
Tx_wall_stuccostone_eL_01.blp
Done, you have imported the file Tx_wall_stuccostone_eL_01.blp.
Importing Tx_wall_stuccostone_eR_01.blp
Now Click the "Import File" Button:
Next select 'Tx_wall_stuccostone_eR_01.blp' in the folder which you extracted from the zip archive:
Teruis and Draren House
Teruis and Draren House.mdx
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Tx_stone _right_01.blp
Tx_stone_plain_01.blp
Tx_thatch_01.blp
Tx_wall_stuccostone_01.blp
Tx_wall_stuccostone_eL_01.blp
Tx_wall_stuccostone_eR_01.blp
Tx_wood_brown_posts_02.blp
Tx_wood_brown_rings_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Teruis and Draren House.mdx
Model
75
war3mapimported/Teruis and Draren House.mdx
Tx_hinge_01.blp
Image / Texture
5
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Image / Texture
4
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Image / Texture
11
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Image / Texture
10
Tx_stone _mid_01.blp
Tx_stone _right_01.blp
Image / Texture
11
Tx_stone _right_01.blp
Tx_stone_plain_01.blp
Image / Texture
16
Tx_stone_plain_01.blp
Tx_thatch_01.blp
Image / Texture
60
Tx_thatch_01.blp
Tx_wall_stuccostone_01.blp
Image / Texture
51
Tx_wall_stuccostone_01.blp
Tx_wall_stuccostone_eL_01.blp
Image / Texture
9
Tx_wall_stuccostone_eL_01.blp
Tx_wall_stuccostone_eR_01.blp
Image / Texture
8
war3mapimported/Tx_wall_stuccostone_eR_01.blp
Double-click the file Tx_wall_stuccostone_eR_01.blp:
Tx_wall_stuccostone_eR_01.blp
Image / Texture
8
war3mapimported/Tx_wall_stuccostone_eR_01.blp
Tick the box "Use Custom Path" and type in the correct path:
Tx_wall_stuccostone_eR_01.blp
Image / Texture
8
Tx_wall_stuccostone_eR_01.blp
The file has been properly added to the map archive:
Teruis and Draren House.mdx
Model
75
war3mapimported/Teruis and Draren House.mdx
Tx_hinge_01.blp
Image / Texture
5
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Image / Texture
4
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Image / Texture
11
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Image / Texture
10
Tx_stone _mid_01.blp
Tx_stone _right_01.blp
Image / Texture
11
Tx_stone _right_01.blp
Tx_stone_plain_01.blp
Image / Texture
16
Tx_stone_plain_01.blp
Tx_thatch_01.blp
Image / Texture
60
Tx_thatch_01.blp
Tx_wall_stuccostone_01.blp
Image / Texture
51
Tx_wall_stuccostone_01.blp
Tx_wall_stuccostone_eL_01.blp
Image / Texture
9
Tx_wall_stuccostone_eL_01.blp
Tx_wall_stuccostone_eR_01.blp
Image / Texture
8
Tx_wall_stuccostone_eR_01.blp
Done, you have imported the file Tx_wall_stuccostone_eR_01.blp.
Importing Tx_wood_brown_posts_02.blp
Now Click the "Import File" Button:
Next select 'Tx_wood_brown_posts_02.blp' in the folder which you extracted from the zip archive:
Teruis and Draren House
Teruis and Draren House.mdx
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Tx_stone _right_01.blp
Tx_stone_plain_01.blp
Tx_thatch_01.blp
Tx_wall_stuccostone_01.blp
Tx_wall_stuccostone_eL_01.blp
Tx_wall_stuccostone_eR_01.blp
Tx_wood_brown_posts_02.blp
Tx_wood_brown_rings_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Teruis and Draren House.mdx
Model
75
war3mapimported/Teruis and Draren House.mdx
Tx_hinge_01.blp
Image / Texture
5
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Image / Texture
4
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Image / Texture
11
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Image / Texture
10
Tx_stone _mid_01.blp
Tx_stone _right_01.blp
Image / Texture
11
Tx_stone _right_01.blp
Tx_stone_plain_01.blp
Image / Texture
16
Tx_stone_plain_01.blp
Tx_thatch_01.blp
Image / Texture
60
Tx_thatch_01.blp
Tx_wall_stuccostone_01.blp
Image / Texture
51
Tx_wall_stuccostone_01.blp
Tx_wall_stuccostone_eL_01.blp
Image / Texture
9
Tx_wall_stuccostone_eL_01.blp
Tx_wall_stuccostone_eR_01.blp
Image / Texture
8
Tx_wall_stuccostone_eR_01.blp
Tx_wood_brown_posts_02.blp
Image / Texture
12
war3mapimported/Tx_wood_brown_posts_02.blp
Double-click the file Tx_wood_brown_posts_02.blp:
Tx_wood_brown_posts_02.blp
Image / Texture
12
war3mapimported/Tx_wood_brown_posts_02.blp
Tick the box "Use Custom Path" and type in the correct path:
Tx_wood_brown_posts_02.blp
Image / Texture
12
Tx_wood_brown_posts_02.blp
The file has been properly added to the map archive:
Teruis and Draren House.mdx
Model
75
war3mapimported/Teruis and Draren House.mdx
Tx_hinge_01.blp
Image / Texture
5
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Image / Texture
4
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Image / Texture
11
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Image / Texture
10
Tx_stone _mid_01.blp
Tx_stone _right_01.blp
Image / Texture
11
Tx_stone _right_01.blp
Tx_stone_plain_01.blp
Image / Texture
16
Tx_stone_plain_01.blp
Tx_thatch_01.blp
Image / Texture
60
Tx_thatch_01.blp
Tx_wall_stuccostone_01.blp
Image / Texture
51
Tx_wall_stuccostone_01.blp
Tx_wall_stuccostone_eL_01.blp
Image / Texture
9
Tx_wall_stuccostone_eL_01.blp
Tx_wall_stuccostone_eR_01.blp
Image / Texture
8
Tx_wall_stuccostone_eR_01.blp
Tx_wood_brown_posts_02.blp
Image / Texture
12
Tx_wood_brown_posts_02.blp
Done, you have imported the file Tx_wood_brown_posts_02.blp.
Importing Tx_wood_brown_rings_01.blp
Now Click the "Import File" Button:
Next select 'Tx_wood_brown_rings_01.blp' in the folder which you extracted from the zip archive:
Teruis and Draren House
Teruis and Draren House.mdx
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Tx_stone _right_01.blp
Tx_stone_plain_01.blp
Tx_thatch_01.blp
Tx_wall_stuccostone_01.blp
Tx_wall_stuccostone_eL_01.blp
Tx_wall_stuccostone_eR_01.blp
Tx_wood_brown_posts_02.blp
Tx_wood_brown_rings_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Teruis and Draren House.mdx
Model
75
war3mapimported/Teruis and Draren House.mdx
Tx_hinge_01.blp
Image / Texture
5
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Image / Texture
4
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Image / Texture
11
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Image / Texture
10
Tx_stone _mid_01.blp
Tx_stone _right_01.blp
Image / Texture
11
Tx_stone _right_01.blp
Tx_stone_plain_01.blp
Image / Texture
16
Tx_stone_plain_01.blp
Tx_thatch_01.blp
Image / Texture
60
Tx_thatch_01.blp
Tx_wall_stuccostone_01.blp
Image / Texture
51
Tx_wall_stuccostone_01.blp
Tx_wall_stuccostone_eL_01.blp
Image / Texture
9
Tx_wall_stuccostone_eL_01.blp
Tx_wall_stuccostone_eR_01.blp
Image / Texture
8
Tx_wall_stuccostone_eR_01.blp
Tx_wood_brown_posts_02.blp
Image / Texture
12
Tx_wood_brown_posts_02.blp
Tx_wood_brown_rings_01.blp
Image / Texture
12
war3mapimported/Tx_wood_brown_rings_01.blp
Double-click the file Tx_wood_brown_rings_01.blp:
Tx_wood_brown_rings_01.blp
Image / Texture
12
war3mapimported/Tx_wood_brown_rings_01.blp
Tick the box "Use Custom Path" and type in the correct path:
Tx_wood_brown_rings_01.blp
Image / Texture
12
Tx_wood_brown_rings_01.blp
The file has been properly added to the map archive:
Teruis and Draren House.mdx
Model
75
war3mapimported/Teruis and Draren House.mdx
Tx_hinge_01.blp
Image / Texture
5
Tx_hinge_01.blp
Tx_metal_strip_01.blp
Image / Texture
4
Tx_metal_strip_01.blp
Tx_stone _left_01.blp
Image / Texture
11
Tx_stone _left_01.blp
Tx_stone _mid_01.blp
Image / Texture
10
Tx_stone _mid_01.blp
Tx_stone _right_01.blp
Image / Texture
11
Tx_stone _right_01.blp
Tx_stone_plain_01.blp
Image / Texture
16
Tx_stone_plain_01.blp
Tx_thatch_01.blp
Image / Texture
60
Tx_thatch_01.blp
Tx_wall_stuccostone_01.blp
Image / Texture
51
Tx_wall_stuccostone_01.blp
Tx_wall_stuccostone_eL_01.blp
Image / Texture
9
Tx_wall_stuccostone_eL_01.blp
Tx_wall_stuccostone_eR_01.blp
Image / Texture
8
Tx_wall_stuccostone_eR_01.blp
Tx_wood_brown_posts_02.blp
Image / Texture
12
Tx_wood_brown_posts_02.blp
Tx_wood_brown_rings_01.blp
Image / Texture
12
Tx_wood_brown_rings_01.blp
Done, you have imported the file Tx_wood_brown_rings_01.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.