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How to import Terros from 10.0 Vault of the Incarnates

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Terros from 10.0 Vault of the Incarnates of the bundle Terros from 10.0 Vault of the Incarnates. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Terros from 10.0 Vault of the Incarnates.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Terros from 10.0 Vault of the Incarnates
Terros.mdx
Terros_Ball.blp
Terros_Dirt.blp
Terros_Body.blp
Terros_Glow.blp
Terros_Scale.blp
Terros_Stone.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Terros.mdx

Now Click the "Import File" Button:

Next select 'Terros.mdx' in the folder which you extracted from the zip archive:

Terros from 10.0 Vault of the Incarnates
Terros.mdx
Terros_Ball.blp
Terros_Body.blp
Terros_Dirt.blp
Terros_Glow.blp
Terros_Scale.blp
Terros_Stone.blp

The file has been properly added to the map archive:

Terros.mdx
Model
2,146
war3mapimported/Terros.mdx

Done, you have imported the file Terros.mdx.

Importing Terros_Ball.blp

Now Click the "Import File" Button:

Next select 'Terros_Ball.blp' in the folder which you extracted from the zip archive:

Terros from 10.0 Vault of the Incarnates
Terros.mdx
Terros_Ball.blp
Terros_Body.blp
Terros_Dirt.blp
Terros_Glow.blp
Terros_Scale.blp
Terros_Stone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Terros.mdx
Model
2,146
war3mapimported/Terros.mdx
Terros_Ball.blp
Image / Texture
30
war3mapimported/Terros_Ball.blp

Double-click the file Terros_Ball.blp:

Terros_Ball.blp
Image / Texture
30
war3mapimported/Terros_Ball.blp

Tick the box "Use Custom Path" and type in the correct path:

Terros_Ball.blp
Image / Texture
30
Terros_Ball.blp

The file has been properly added to the map archive:

Terros.mdx
Model
2,146
war3mapimported/Terros.mdx
Terros_Ball.blp
Image / Texture
30
Terros_Ball.blp

Done, you have imported the file Terros_Ball.blp.

Importing Terros_Body.blp

Now Click the "Import File" Button:

Next select 'Terros_Body.blp' in the folder which you extracted from the zip archive:

Terros from 10.0 Vault of the Incarnates
Terros.mdx
Terros_Ball.blp
Terros_Body.blp
Terros_Dirt.blp
Terros_Glow.blp
Terros_Scale.blp
Terros_Stone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Terros.mdx
Model
2,146
war3mapimported/Terros.mdx
Terros_Ball.blp
Image / Texture
30
Terros_Ball.blp
Terros_Body.blp
Image / Texture
2,590
war3mapimported/Terros_Body.blp

Double-click the file Terros_Body.blp:

Terros_Body.blp
Image / Texture
2,590
war3mapimported/Terros_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

Terros_Body.blp
Image / Texture
2,590
Terros_Body.blp

The file has been properly added to the map archive:

Terros.mdx
Model
2,146
war3mapimported/Terros.mdx
Terros_Ball.blp
Image / Texture
30
Terros_Ball.blp
Terros_Body.blp
Image / Texture
2,590
Terros_Body.blp

Done, you have imported the file Terros_Body.blp.

Importing Terros_Dirt.blp

Now Click the "Import File" Button:

Next select 'Terros_Dirt.blp' in the folder which you extracted from the zip archive:

Terros from 10.0 Vault of the Incarnates
Terros.mdx
Terros_Ball.blp
Terros_Body.blp
Terros_Dirt.blp
Terros_Glow.blp
Terros_Scale.blp
Terros_Stone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Terros.mdx
Model
2,146
war3mapimported/Terros.mdx
Terros_Ball.blp
Image / Texture
30
Terros_Ball.blp
Terros_Body.blp
Image / Texture
2,590
Terros_Body.blp
Terros_Dirt.blp
Image / Texture
1,492
war3mapimported/Terros_Dirt.blp

Double-click the file Terros_Dirt.blp:

Terros_Dirt.blp
Image / Texture
1,492
war3mapimported/Terros_Dirt.blp

Tick the box "Use Custom Path" and type in the correct path:

Terros_Dirt.blp
Image / Texture
1,492
Terros_Dirt.blp

The file has been properly added to the map archive:

Terros.mdx
Model
2,146
war3mapimported/Terros.mdx
Terros_Ball.blp
Image / Texture
30
Terros_Ball.blp
Terros_Body.blp
Image / Texture
2,590
Terros_Body.blp
Terros_Dirt.blp
Image / Texture
1,492
Terros_Dirt.blp

Done, you have imported the file Terros_Dirt.blp.

Importing Terros_Glow.blp

Now Click the "Import File" Button:

Next select 'Terros_Glow.blp' in the folder which you extracted from the zip archive:

Terros from 10.0 Vault of the Incarnates
Terros.mdx
Terros_Ball.blp
Terros_Body.blp
Terros_Dirt.blp
Terros_Glow.blp
Terros_Scale.blp
Terros_Stone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Terros.mdx
Model
2,146
war3mapimported/Terros.mdx
Terros_Ball.blp
Image / Texture
30
Terros_Ball.blp
Terros_Body.blp
Image / Texture
2,590
Terros_Body.blp
Terros_Dirt.blp
Image / Texture
1,492
Terros_Dirt.blp
Terros_Glow.blp
Image / Texture
221
war3mapimported/Terros_Glow.blp

Double-click the file Terros_Glow.blp:

Terros_Glow.blp
Image / Texture
221
war3mapimported/Terros_Glow.blp

Tick the box "Use Custom Path" and type in the correct path:

Terros_Glow.blp
Image / Texture
221
Terros_Glow.blp

The file has been properly added to the map archive:

Terros.mdx
Model
2,146
war3mapimported/Terros.mdx
Terros_Ball.blp
Image / Texture
30
Terros_Ball.blp
Terros_Body.blp
Image / Texture
2,590
Terros_Body.blp
Terros_Dirt.blp
Image / Texture
1,492
Terros_Dirt.blp
Terros_Glow.blp
Image / Texture
221
Terros_Glow.blp

Done, you have imported the file Terros_Glow.blp.

Importing Terros_Scale.blp

Now Click the "Import File" Button:

Next select 'Terros_Scale.blp' in the folder which you extracted from the zip archive:

Terros from 10.0 Vault of the Incarnates
Terros.mdx
Terros_Ball.blp
Terros_Body.blp
Terros_Dirt.blp
Terros_Glow.blp
Terros_Scale.blp
Terros_Stone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Terros.mdx
Model
2,146
war3mapimported/Terros.mdx
Terros_Ball.blp
Image / Texture
30
Terros_Ball.blp
Terros_Body.blp
Image / Texture
2,590
Terros_Body.blp
Terros_Dirt.blp
Image / Texture
1,492
Terros_Dirt.blp
Terros_Glow.blp
Image / Texture
221
Terros_Glow.blp
Terros_Scale.blp
Image / Texture
567
war3mapimported/Terros_Scale.blp

Double-click the file Terros_Scale.blp:

Terros_Scale.blp
Image / Texture
567
war3mapimported/Terros_Scale.blp

Tick the box "Use Custom Path" and type in the correct path:

Terros_Scale.blp
Image / Texture
567
Terros_Scale.blp

The file has been properly added to the map archive:

Terros.mdx
Model
2,146
war3mapimported/Terros.mdx
Terros_Ball.blp
Image / Texture
30
Terros_Ball.blp
Terros_Body.blp
Image / Texture
2,590
Terros_Body.blp
Terros_Dirt.blp
Image / Texture
1,492
Terros_Dirt.blp
Terros_Glow.blp
Image / Texture
221
Terros_Glow.blp
Terros_Scale.blp
Image / Texture
567
Terros_Scale.blp

Done, you have imported the file Terros_Scale.blp.

Importing Terros_Stone.blp

Now Click the "Import File" Button:

Next select 'Terros_Stone.blp' in the folder which you extracted from the zip archive:

Terros from 10.0 Vault of the Incarnates
Terros.mdx
Terros_Ball.blp
Terros_Body.blp
Terros_Dirt.blp
Terros_Glow.blp
Terros_Scale.blp
Terros_Stone.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Terros.mdx
Model
2,146
war3mapimported/Terros.mdx
Terros_Ball.blp
Image / Texture
30
Terros_Ball.blp
Terros_Body.blp
Image / Texture
2,590
Terros_Body.blp
Terros_Dirt.blp
Image / Texture
1,492
Terros_Dirt.blp
Terros_Glow.blp
Image / Texture
221
Terros_Glow.blp
Terros_Scale.blp
Image / Texture
567
Terros_Scale.blp
Terros_Stone.blp
Image / Texture
392
war3mapimported/Terros_Stone.blp

Double-click the file Terros_Stone.blp:

Terros_Stone.blp
Image / Texture
392
war3mapimported/Terros_Stone.blp

Tick the box "Use Custom Path" and type in the correct path:

Terros_Stone.blp
Image / Texture
392
Terros_Stone.blp

The file has been properly added to the map archive:

Terros.mdx
Model
2,146
war3mapimported/Terros.mdx
Terros_Ball.blp
Image / Texture
30
Terros_Ball.blp
Terros_Body.blp
Image / Texture
2,590
Terros_Body.blp
Terros_Dirt.blp
Image / Texture
1,492
Terros_Dirt.blp
Terros_Glow.blp
Image / Texture
221
Terros_Glow.blp
Terros_Scale.blp
Image / Texture
567
Terros_Scale.blp
Terros_Stone.blp
Image / Texture
392
Terros_Stone.blp

Done, you have imported the file Terros_Stone.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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