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Triggers
Terran_mod_kw V.3.1.w3x
Variables
Initialization
Melee Initialization
Host Shield
Host Revive
Sound
marine sound attack
Siege Tank sound attack 1
Siege Tank sound attack 2
Firebat sound attack
Vulture sound attack
Missle Turret sound attack
Goliath sound attack
Battlecruiser sound attack
Battlecruiser sound Dead
Music
Ability
Stimpack
Stimpack Stop
Stimpack
Yamato Gun
Yamato Gun AI
Yamato Gun
other
Siege Mode
Dead Animation
---------------------II---------------------
Marine
Marine Decay Remove
Marine Dead Animation
Firebat
Firebat Decay Remove
Firebat Dead Animation
Dropship
Dropship Decay Remove
Dropship Dead Animation
Siege Tank
Tank Decay Remove
Siege Decay Remove
Tank Dead Animation
Siege Dead Animation
Dark Priest
Dark Priest Decay Remove
Dark Priest Dead Animation
---------------------II---------------------
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
TEMP_PointSoundStimpack
location
No
tmpPoint
location
No
Unit
unit
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Player - Limit training of Host to 1 for Player 1 (Red)
Player - Limit training of Host to 1 for Player 2 (Blue)
Player - Limit training of Host to 1 for Player 3 (Teal)
Player - Limit training of Host to 1 for Player 4 (Purple)
Player - Limit training of Host to 1 for Player 5 (Yellow)
Player - Limit training of Host to 1 for Player 6 (Orange)
Destructible - Open Iron Gate 0001 <gen>
Destructible - Open Iron Gate 0000 <gen>
Visibility - Disable fog of war
Visibility - Disable black mask
Unit - Change color of Terran Battlecruiser 0117 <gen> to Green
Unit - Change color of Terran Battlecruiser 0116 <gen> to Green
Unit - Change color of Terran Battlecruiser 0014 <gen> to Green
Unit - Change color of Terran Battlecruiser 0118 <gen> to Green
Unit - Change color of Terran Battlecruiser 0120 <gen> to Green
Unit - Change color of Terran Battlecruiser 0119 <gen> to Green
Host Shield
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Host
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
Special Effect - Destroy (Last created special effect)
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