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Model validation: Terran Medic

Terran Medic.mdx

0 errors 16 severe 23 warnings 15 unused
  • 1 2 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 6 geoset animations: 0, 17, 20, 34, 35, 36
    • Number of sequence extents (11) does not match the number of sequences (10)
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (11) does not match the number of sequences (10)
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (11) does not match the number of sequences (10)
  • 1 1 Geoset 3
    • Alpha is 0.600 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (11) does not match the number of sequences (10)
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (11) does not match the number of sequences (10)
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (11) does not match the number of sequences (10)
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (11) does not match the number of sequences (10)
  • 1 2 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 3 geoset animations: 9, 18, 19
    • Number of sequence extents (11) does not match the number of sequences (10)
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 2 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 4 geoset animations: 13, 21, 22, 23
    • Number of sequence extents (11) does not match the number of sequences (10)
  • 1 2 Geoset 14
    • Alpha is 1.000 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 4 geoset animations: 14, 24, 25, 26
    • Number of sequence extents (11) does not match the number of sequences (10)
  • 1 2 Geoset 15
    • Alpha is 1.000 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 6 geoset animations: 15, 27, 28, 29, 30, 31
    • Number of sequence extents (11) does not match the number of sequences (10)
  • 1 Geoset 17
    • Alpha is 0.012 at end of "Decay" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 1 ParticleEmitter2 0 - "BlizParticle07attack01"
    • 1 1 1 Visibility
      • Track 16 at frame 16167 is lower than the track before it at 20000
      • Interpolation type not set to None
      • Track 16 at frame 16167 is not in any sequence
  • 2 Model
    • Attachment 9 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 6
    • Number of sequence extents (11) does not match the number of sequences (10)
  • 1 Geoset 7
    • Number of sequence extents (11) does not match the number of sequences (10)
  • 1 Bone 33 - "Shield"
    • There are no vertices attached to this bone
  • 1 Light 0 - "Omni01"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 Bone 0 - "Rifle01bone"
    • 1 Translation
      • Track 83 at frame 146800 has exactly the same value as tracks 82 and 84
  • 3 Helper 0
    • 2 Translation
      • Track 25 at frame 15867 has exactly the same value as tracks 24 and 26
      • Track 44 at frame 146800 has exactly the same value as tracks 43 and 45
    • 1 Rotation
      • Track 9 at frame 15867 has exactly the same value as tracks 8 and 10
  • 3 Helper 11
    • 1 Translation
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 6 at frame 15867 has exactly the same value as tracks 5 and 7
    • 1 Scaling
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
  • 2 Helper 13
    • 2 Rotation
      • Track 27 at frame 146200 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 146267 has exactly the same value as tracks 27 and 29
  • 3 Helper 14
    • 1 Translation
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 6 at frame 15867 has exactly the same value as tracks 5 and 7
    • 1 Scaling
      • Track 3 at frame 15867 has exactly the same value as tracks 2 and 4
  • unused Texture 5 - "Holyshaft.blp"
  • unused Texture 12 - "db-rock.blp"
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