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Triggers
island.w3x
Variables
Initialization
cinematic initialization
villagescene
remove
doomspawn
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
elder
sound
No
cinematic initialization
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Sound - Clear the music list
Sound - Stop music Immediately
Environment - Set sky to Outland Sky
Trigger - Run villagescene <gen> (ignoring conditions)
villagescene
Events
Conditions
Actions
Sound - Play Dark Agents .
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 3.00 seconds
Wait 2.00 seconds
Wait 2.00 seconds
Animation - Play Paladin 0021 <gen> 's spell animation, using only Common animations
Sound - Play HeroPaladinYes3 <gen> at 100 % volume, attached to Paladin 0021 <gen>
Cinematic - Send transmission to (All players) from Paladin 0021 <gen> named Elder : Play HeroPaladinYes3 <gen> and display Quickly children come here and remain calm this is important. You are the last of our people and must survive. I have just enough reserve to create a portal please hurry before they return! . Modify duration: Add 15.00 seconds and Wait
Animation - Play Paladin 0021 <gen> 's spell animation, using only Common animations
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 5.00 seconds
Destructible - Create a OTsp (Unexpected type: 'destructablecode') at (Target of gg_cam_Camera_003) facing 180.00 with scale 1 and variation 0
Trigger - Turn on remove <gen>
Unit Group - Pick every unit in (Units in doom_spawn <gen>) and do (Order (Picked unit) to Move To.(Center of portal_spawn <gen>))
Wait 10.00 seconds
remove
Events
Unit - A unit enters portal_spawn <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of death_portal <gen>)
Wait 1.00 seconds
Unit - Kill (Triggering unit)
doomspawn
Events
Unit - Child 0029 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 1.00 seconds
Special Effect - Create a special effect at (Center of doom_spawn <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of doom_spawn <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of doom_spawn <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 1.00 seconds
Unit - Create 1 . Doom Guard (Standard) for Player 1 (Red) at (Center of doom_spawn <gen>) facing 60.00 degrees
Special Effect - Create a special effect attached to the body (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Cinematic - Send transmission to (All players) from (Last created unit) named ????? : Play No sound and display Ah the last of the Lustarians, but where are the children? I was hoping for their soft flesh. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0021 <gen> named Elder : Play No sound and display I have sent them where your claws can not touch them demon. You have failed! . Modify duration: Add 4.00 seconds and Wait
Sound - Play TichondriusYes1 <gen> at 100 % volume, located at (Center of doom_spawn <gen>) with Z offset 0
Cinematic - Send transmission to (All players) from (Last created unit) named ?????? : Play No sound and display For now. . Modify duration: Set to 0.00 seconds and Don't wait
Unit - Set life of Paladin 0021 <gen> to 1.00
Unit Group - Pick every unit in (Units in doom_spawn <gen>) and do (Order (Last created unit) to Attack.Paladin 0021 <gen>)
Wait 5.00 seconds
Environment - Set sky to Fogged Sky
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 3 (Teal) over 0.00 seconds
Floating Text - Create floating text that reads 5 years later On a strange island. at (Center of 5_years_later <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 8.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 2 (Blue) over 8.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 3 (Teal) over 8.00 seconds
Wait 8.50 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 8.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 2 (Blue) over 8.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 3 (Teal) over 8.00 seconds
Wait 8.50 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 8.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 2 (Blue) over 8.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 3 (Teal) over 8.00 seconds
Wait 8.50 seconds
Unit Group - Pick every unit in (Units in troll_move <gen>) and do (Order (Picked unit) to Move To.(Center of troll_end <gen>))
Camera - Lock camera target for Player 1 (Red) to Headhunter 0033 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 3 (Teal) over 8.00 seconds
Wait 1.00 seconds
Sound - Play HeadHunterYesAttack3 <gen> at 100 % volume, attached to Headhunter 0033 <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 8.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 2 (Blue) over 8.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 3 (Teal) over 8.00 seconds
Wait 8.50 seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in cinematic_island <gen>) and do (Remove (Picked unit) from the game)
Wait 12.00 seconds
Unit Group - Pick every unit in (Units in troll_end <gen>) and do (Remove (Picked unit) from the game)
Floating Text - Destroy (Last created floating text)
Environment - Create at cliffbottom <gen> the weather effect Dungeon Blue Fog (Light)
Environment - Turn (Last created weather effect) On
Environment - Create at dreadpathfog <gen> the weather effect Dungeon Red Fog (Heavy)
Environment - Turn (Last created weather effect) On
Environment - Create at windtop2 <gen> the weather effect Outland Wind (Heavy)
Environment - Turn (Last created weather effect) On
Environment - Create at windtop1 <gen> the weather effect Wind (Heavy)
Environment - Turn (Last created weather effect) On
Environment - Create at windtop3 <gen> the weather effect Outland Wind (Light)
Environment - Turn (Last created weather effect) On
Environment - Create at mistpath <gen> the weather effect Dungeon White Fog (Light)
Environment - Turn (Last created weather effect) On
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