Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Teron'Gor of the bundle Teron'Gor. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file TeronGor.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing terongor.mdx
Now Click the "Import File" Button:
Next select 'terongor.mdx' in the folder which you extracted from the zip archive:
TeronGor
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
eyes00_01_3492829.blp
ghost4.blp
hair00_05_hd.blp
helm_cloth_challengewarlock_d_01.blp
helm_cloth_challengewarlock_d_01wing.blp
orcmale_hd_eyereflect.blp
warlock_demonicportal_fire_greyscale.blp
The file has been properly added to the map archive:
terongor.mdx
Model
4,354
war3mapimported/terongor.mdx
Done, you have imported the file terongor.mdx.
Importing buckle_cloth_challengewarlock_d_01.blp
Now Click the "Import File" Button:
Next select 'buckle_cloth_challengewarlock_d_01.blp' in the folder which you extracted from the zip archive:
TeronGor
terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
eyes00_01_3492829.blp
ghost4.blp
hair00_05_hd.blp
helm_cloth_challengewarlock_d_01.blp
helm_cloth_challengewarlock_d_01wing.blp
orcmale_hd_eyereflect.blp
warlock_demonicportal_fire_greyscale.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
terongor.mdx
Model
4,354
war3mapimported/terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
Image / Texture
33
war3mapimported/buckle_cloth_challengewarlock_d_01.blp
Double-click the file buckle_cloth_challengewarlock_d_01.blp:
buckle_cloth_challengewarlock_d_01.blp
Image / Texture
33
war3mapimported/buckle_cloth_challengewarlock_d_01.blp
Tick the box "Use Custom Path" and type in the correct path:
buckle_cloth_challengewarlock_d_01.blp
Image / Texture
33
buckle_cloth_challengewarlock_d_01.blp
The file has been properly added to the map archive:
terongor.mdx
Model
4,354
war3mapimported/terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
Image / Texture
33
buckle_cloth_challengewarlock_d_01.blp
Done, you have imported the file buckle_cloth_challengewarlock_d_01.blp.
Importing cape_430dungeon_c_04_red.blp
Now Click the "Import File" Button:
Next select 'cape_430dungeon_c_04_red.blp' in the folder which you extracted from the zip archive:
TeronGor
terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
eyes00_01_3492829.blp
ghost4.blp
hair00_05_hd.blp
helm_cloth_challengewarlock_d_01.blp
helm_cloth_challengewarlock_d_01wing.blp
orcmale_hd_eyereflect.blp
warlock_demonicportal_fire_greyscale.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
terongor.mdx
Model
4,354
war3mapimported/terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
Image / Texture
33
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
Image / Texture
65
war3mapimported/cape_430dungeon_c_04_red.blp
Double-click the file cape_430dungeon_c_04_red.blp:
cape_430dungeon_c_04_red.blp
Image / Texture
65
war3mapimported/cape_430dungeon_c_04_red.blp
Tick the box "Use Custom Path" and type in the correct path:
cape_430dungeon_c_04_red.blp
Image / Texture
65
cape_430dungeon_c_04_red.blp
The file has been properly added to the map archive:
terongor.mdx
Model
4,354
war3mapimported/terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
Image / Texture
33
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
Image / Texture
65
cape_430dungeon_c_04_red.blp
Done, you have imported the file cape_430dungeon_c_04_red.blp.
Importing cloth_challengewarlock_d_01.blp
Now Click the "Import File" Button:
Next select 'cloth_challengewarlock_d_01.blp' in the folder which you extracted from the zip archive:
TeronGor
terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
eyes00_01_3492829.blp
ghost4.blp
hair00_05_hd.blp
helm_cloth_challengewarlock_d_01.blp
helm_cloth_challengewarlock_d_01wing.blp
orcmale_hd_eyereflect.blp
warlock_demonicportal_fire_greyscale.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
terongor.mdx
Model
4,354
war3mapimported/terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
Image / Texture
33
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
Image / Texture
65
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
Image / Texture
129
war3mapimported/cloth_challengewarlock_d_01.blp
Double-click the file cloth_challengewarlock_d_01.blp:
cloth_challengewarlock_d_01.blp
Image / Texture
129
war3mapimported/cloth_challengewarlock_d_01.blp
Tick the box "Use Custom Path" and type in the correct path:
cloth_challengewarlock_d_01.blp
Image / Texture
129
cloth_challengewarlock_d_01.blp
The file has been properly added to the map archive:
terongor.mdx
Model
4,354
war3mapimported/terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
Image / Texture
33
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
Image / Texture
65
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
Image / Texture
129
cloth_challengewarlock_d_01.blp
Done, you have imported the file cloth_challengewarlock_d_01.blp.
Importing creaturedisplayextra-129547_hd.blp
Now Click the "Import File" Button:
Next select 'creaturedisplayextra-129547_hd.blp' in the folder which you extracted from the zip archive:
TeronGor
terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
eyes00_01_3492829.blp
ghost4.blp
hair00_05_hd.blp
helm_cloth_challengewarlock_d_01.blp
helm_cloth_challengewarlock_d_01wing.blp
orcmale_hd_eyereflect.blp
warlock_demonicportal_fire_greyscale.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
terongor.mdx
Model
4,354
war3mapimported/terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
Image / Texture
33
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
Image / Texture
65
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
Image / Texture
129
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
Image / Texture
257
war3mapimported/creaturedisplayextra-129547_hd.blp
Double-click the file creaturedisplayextra-129547_hd.blp:
creaturedisplayextra-129547_hd.blp
Image / Texture
257
war3mapimported/creaturedisplayextra-129547_hd.blp
Tick the box "Use Custom Path" and type in the correct path:
creaturedisplayextra-129547_hd.blp
Image / Texture
257
creaturedisplayextra-129547_hd.blp
The file has been properly added to the map archive:
terongor.mdx
Model
4,354
war3mapimported/terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
Image / Texture
33
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
Image / Texture
65
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
Image / Texture
129
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
Image / Texture
257
creaturedisplayextra-129547_hd.blp
Done, you have imported the file creaturedisplayextra-129547_hd.blp.
Importing eyes00_01_3492829.blp
Now Click the "Import File" Button:
Next select 'eyes00_01_3492829.blp' in the folder which you extracted from the zip archive:
TeronGor
terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
ghost4.blp
hair00_05_hd.blp
helm_cloth_challengewarlock_d_01.blp
helm_cloth_challengewarlock_d_01wing.blp
orcmale_hd_eyereflect.blp
warlock_demonicportal_fire_greyscale.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
terongor.mdx
Model
4,354
war3mapimported/terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
Image / Texture
33
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
Image / Texture
65
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
Image / Texture
129
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
Image / Texture
257
creaturedisplayextra-129547_hd.blp
eyes00_01_3492829.blp
Image / Texture
65
war3mapimported/eyes00_01_3492829.blp
Double-click the file eyes00_01_3492829.blp:
eyes00_01_3492829.blp
Image / Texture
65
war3mapimported/eyes00_01_3492829.blp
Tick the box "Use Custom Path" and type in the correct path:
eyes00_01_3492829.blp
Image / Texture
65
eyes00_01_3492829.blp
The file has been properly added to the map archive:
terongor.mdx
Model
4,354
war3mapimported/terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
Image / Texture
33
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
Image / Texture
65
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
Image / Texture
129
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
Image / Texture
257
creaturedisplayextra-129547_hd.blp
eyes00_01_3492829.blp
Image / Texture
65
eyes00_01_3492829.blp
Done, you have imported the file eyes00_01_3492829.blp.
Importing ghost4.blp
Now Click the "Import File" Button:
Next select 'ghost4.blp' in the folder which you extracted from the zip archive:
TeronGor
terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
eyes00_01_3492829.blp
hair00_05_hd.blp
helm_cloth_challengewarlock_d_01.blp
helm_cloth_challengewarlock_d_01wing.blp
orcmale_hd_eyereflect.blp
warlock_demonicportal_fire_greyscale.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
terongor.mdx
Model
4,354
war3mapimported/terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
Image / Texture
33
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
Image / Texture
65
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
Image / Texture
129
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
Image / Texture
257
creaturedisplayextra-129547_hd.blp
eyes00_01_3492829.blp
Image / Texture
65
eyes00_01_3492829.blp
ghost4.blp
Image / Texture
5
war3mapimported/ghost4.blp
Double-click the file ghost4.blp:
ghost4.blp
Image / Texture
5
war3mapimported/ghost4.blp
Tick the box "Use Custom Path" and type in the correct path:
ghost4.blp
Image / Texture
5
ghost4.blp
The file has been properly added to the map archive:
terongor.mdx
Model
4,354
war3mapimported/terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
Image / Texture
33
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
Image / Texture
65
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
Image / Texture
129
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
Image / Texture
257
creaturedisplayextra-129547_hd.blp
eyes00_01_3492829.blp
Image / Texture
65
eyes00_01_3492829.blp
ghost4.blp
Image / Texture
5
ghost4.blp
Done, you have imported the file ghost4.blp.
Importing hair00_05_hd.blp
Now Click the "Import File" Button:
Next select 'hair00_05_hd.blp' in the folder which you extracted from the zip archive:
TeronGor
terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
eyes00_01_3492829.blp
ghost4.blp
helm_cloth_challengewarlock_d_01.blp
helm_cloth_challengewarlock_d_01wing.blp
orcmale_hd_eyereflect.blp
warlock_demonicportal_fire_greyscale.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
terongor.mdx
Model
4,354
war3mapimported/terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
Image / Texture
33
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
Image / Texture
65
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
Image / Texture
129
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
Image / Texture
257
creaturedisplayextra-129547_hd.blp
eyes00_01_3492829.blp
Image / Texture
65
eyes00_01_3492829.blp
ghost4.blp
Image / Texture
5
ghost4.blp
hair00_05_hd.blp
Image / Texture
257
war3mapimported/hair00_05_hd.blp
Double-click the file hair00_05_hd.blp:
hair00_05_hd.blp
Image / Texture
257
war3mapimported/hair00_05_hd.blp
Tick the box "Use Custom Path" and type in the correct path:
hair00_05_hd.blp
Image / Texture
257
hair00_05_hd.blp
The file has been properly added to the map archive:
terongor.mdx
Model
4,354
war3mapimported/terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
Image / Texture
33
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
Image / Texture
65
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
Image / Texture
129
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
Image / Texture
257
creaturedisplayextra-129547_hd.blp
eyes00_01_3492829.blp
Image / Texture
65
eyes00_01_3492829.blp
ghost4.blp
Image / Texture
5
ghost4.blp
hair00_05_hd.blp
Image / Texture
257
hair00_05_hd.blp
Done, you have imported the file hair00_05_hd.blp.
Importing helm_cloth_challengewarlock_d_01.blp
Now Click the "Import File" Button:
Next select 'helm_cloth_challengewarlock_d_01.blp' in the folder which you extracted from the zip archive:
TeronGor
terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
eyes00_01_3492829.blp
ghost4.blp
hair00_05_hd.blp
helm_cloth_challengewarlock_d_01.blp
helm_cloth_challengewarlock_d_01wing.blp
orcmale_hd_eyereflect.blp
warlock_demonicportal_fire_greyscale.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
terongor.mdx
Model
4,354
war3mapimported/terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
Image / Texture
33
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
Image / Texture
65
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
Image / Texture
129
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
Image / Texture
257
creaturedisplayextra-129547_hd.blp
eyes00_01_3492829.blp
Image / Texture
65
eyes00_01_3492829.blp
ghost4.blp
Image / Texture
5
ghost4.blp
hair00_05_hd.blp
Image / Texture
257
hair00_05_hd.blp
helm_cloth_challengewarlock_d_01.blp
Image / Texture
129
war3mapimported/helm_cloth_challengewarlock_d_01.blp
Double-click the file helm_cloth_challengewarlock_d_01.blp:
helm_cloth_challengewarlock_d_01.blp
Image / Texture
129
war3mapimported/helm_cloth_challengewarlock_d_01.blp
Tick the box "Use Custom Path" and type in the correct path:
helm_cloth_challengewarlock_d_01.blp
Image / Texture
129
helm_cloth_challengewarlock_d_01.blp
The file has been properly added to the map archive:
terongor.mdx
Model
4,354
war3mapimported/terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
Image / Texture
33
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
Image / Texture
65
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
Image / Texture
129
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
Image / Texture
257
creaturedisplayextra-129547_hd.blp
eyes00_01_3492829.blp
Image / Texture
65
eyes00_01_3492829.blp
ghost4.blp
Image / Texture
5
ghost4.blp
hair00_05_hd.blp
Image / Texture
257
hair00_05_hd.blp
helm_cloth_challengewarlock_d_01.blp
Image / Texture
129
helm_cloth_challengewarlock_d_01.blp
Done, you have imported the file helm_cloth_challengewarlock_d_01.blp.
Importing helm_cloth_challengewarlock_d_01wing.blp
Now Click the "Import File" Button:
Next select 'helm_cloth_challengewarlock_d_01wing.blp' in the folder which you extracted from the zip archive:
TeronGor
terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
eyes00_01_3492829.blp
ghost4.blp
hair00_05_hd.blp
helm_cloth_challengewarlock_d_01.blp
helm_cloth_challengewarlock_d_01wing.blp
orcmale_hd_eyereflect.blp
warlock_demonicportal_fire_greyscale.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
terongor.mdx
Model
4,354
war3mapimported/terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
Image / Texture
33
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
Image / Texture
65
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
Image / Texture
129
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
Image / Texture
257
creaturedisplayextra-129547_hd.blp
eyes00_01_3492829.blp
Image / Texture
65
eyes00_01_3492829.blp
ghost4.blp
Image / Texture
5
ghost4.blp
hair00_05_hd.blp
Image / Texture
257
hair00_05_hd.blp
helm_cloth_challengewarlock_d_01.blp
Image / Texture
129
helm_cloth_challengewarlock_d_01.blp
helm_cloth_challengewarlock_d_01wing.blp
Image / Texture
129
war3mapimported/helm_cloth_challengewarlock_d_01wing.blp
Double-click the file helm_cloth_challengewarlock_d_01wing.blp:
helm_cloth_challengewarlock_d_01wing.blp
Image / Texture
129
war3mapimported/helm_cloth_challengewarlock_d_01wing.blp
Tick the box "Use Custom Path" and type in the correct path:
helm_cloth_challengewarlock_d_01wing.blp
Image / Texture
129
helm_cloth_challengewarlock_d_01wing.blp
The file has been properly added to the map archive:
terongor.mdx
Model
4,354
war3mapimported/terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
Image / Texture
33
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
Image / Texture
65
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
Image / Texture
129
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
Image / Texture
257
creaturedisplayextra-129547_hd.blp
eyes00_01_3492829.blp
Image / Texture
65
eyes00_01_3492829.blp
ghost4.blp
Image / Texture
5
ghost4.blp
hair00_05_hd.blp
Image / Texture
257
hair00_05_hd.blp
helm_cloth_challengewarlock_d_01.blp
Image / Texture
129
helm_cloth_challengewarlock_d_01.blp
helm_cloth_challengewarlock_d_01wing.blp
Image / Texture
129
helm_cloth_challengewarlock_d_01wing.blp
Done, you have imported the file helm_cloth_challengewarlock_d_01wing.blp.
Importing orcmale_hd_eyereflect.blp
Now Click the "Import File" Button:
Next select 'orcmale_hd_eyereflect.blp' in the folder which you extracted from the zip archive:
TeronGor
terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
eyes00_01_3492829.blp
ghost4.blp
hair00_05_hd.blp
helm_cloth_challengewarlock_d_01.blp
helm_cloth_challengewarlock_d_01wing.blp
orcmale_hd_eyereflect.blp
warlock_demonicportal_fire_greyscale.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
terongor.mdx
Model
4,354
war3mapimported/terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
Image / Texture
33
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
Image / Texture
65
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
Image / Texture
129
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
Image / Texture
257
creaturedisplayextra-129547_hd.blp
eyes00_01_3492829.blp
Image / Texture
65
eyes00_01_3492829.blp
ghost4.blp
Image / Texture
5
ghost4.blp
hair00_05_hd.blp
Image / Texture
257
hair00_05_hd.blp
helm_cloth_challengewarlock_d_01.blp
Image / Texture
129
helm_cloth_challengewarlock_d_01.blp
helm_cloth_challengewarlock_d_01wing.blp
Image / Texture
129
helm_cloth_challengewarlock_d_01wing.blp
orcmale_hd_eyereflect.blp
Image / Texture
33
war3mapimported/orcmale_hd_eyereflect.blp
Double-click the file orcmale_hd_eyereflect.blp:
orcmale_hd_eyereflect.blp
Image / Texture
33
war3mapimported/orcmale_hd_eyereflect.blp
Tick the box "Use Custom Path" and type in the correct path:
orcmale_hd_eyereflect.blp
Image / Texture
33
orcmale_hd_eyereflect.blp
The file has been properly added to the map archive:
terongor.mdx
Model
4,354
war3mapimported/terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
Image / Texture
33
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
Image / Texture
65
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
Image / Texture
129
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
Image / Texture
257
creaturedisplayextra-129547_hd.blp
eyes00_01_3492829.blp
Image / Texture
65
eyes00_01_3492829.blp
ghost4.blp
Image / Texture
5
ghost4.blp
hair00_05_hd.blp
Image / Texture
257
hair00_05_hd.blp
helm_cloth_challengewarlock_d_01.blp
Image / Texture
129
helm_cloth_challengewarlock_d_01.blp
helm_cloth_challengewarlock_d_01wing.blp
Image / Texture
129
helm_cloth_challengewarlock_d_01wing.blp
orcmale_hd_eyereflect.blp
Image / Texture
33
orcmale_hd_eyereflect.blp
Done, you have imported the file orcmale_hd_eyereflect.blp.
Importing warlock_demonicportal_fire_greyscale.blp
Now Click the "Import File" Button:
Next select 'warlock_demonicportal_fire_greyscale.blp' in the folder which you extracted from the zip archive:
TeronGor
terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
eyes00_01_3492829.blp
ghost4.blp
hair00_05_hd.blp
helm_cloth_challengewarlock_d_01.blp
helm_cloth_challengewarlock_d_01wing.blp
orcmale_hd_eyereflect.blp
warlock_demonicportal_fire_greyscale.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
terongor.mdx
Model
4,354
war3mapimported/terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
Image / Texture
33
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
Image / Texture
65
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
Image / Texture
129
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
Image / Texture
257
creaturedisplayextra-129547_hd.blp
eyes00_01_3492829.blp
Image / Texture
65
eyes00_01_3492829.blp
ghost4.blp
Image / Texture
5
ghost4.blp
hair00_05_hd.blp
Image / Texture
257
hair00_05_hd.blp
helm_cloth_challengewarlock_d_01.blp
Image / Texture
129
helm_cloth_challengewarlock_d_01.blp
helm_cloth_challengewarlock_d_01wing.blp
Image / Texture
129
helm_cloth_challengewarlock_d_01wing.blp
orcmale_hd_eyereflect.blp
Image / Texture
33
orcmale_hd_eyereflect.blp
warlock_demonicportal_fire_greyscale.blp
Image / Texture
9
war3mapimported/warlock_demonicportal_fire_greyscale.blp
Double-click the file warlock_demonicportal_fire_greyscale.blp:
warlock_demonicportal_fire_greyscale.blp
Image / Texture
9
war3mapimported/warlock_demonicportal_fire_greyscale.blp
Tick the box "Use Custom Path" and type in the correct path:
warlock_demonicportal_fire_greyscale.blp
Image / Texture
9
warlock_demonicportal_fire_greyscale.blp
The file has been properly added to the map archive:
terongor.mdx
Model
4,354
war3mapimported/terongor.mdx
buckle_cloth_challengewarlock_d_01.blp
Image / Texture
33
buckle_cloth_challengewarlock_d_01.blp
cape_430dungeon_c_04_red.blp
Image / Texture
65
cape_430dungeon_c_04_red.blp
cloth_challengewarlock_d_01.blp
Image / Texture
129
cloth_challengewarlock_d_01.blp
creaturedisplayextra-129547_hd.blp
Image / Texture
257
creaturedisplayextra-129547_hd.blp
eyes00_01_3492829.blp
Image / Texture
65
eyes00_01_3492829.blp
ghost4.blp
Image / Texture
5
ghost4.blp
hair00_05_hd.blp
Image / Texture
257
hair00_05_hd.blp
helm_cloth_challengewarlock_d_01.blp
Image / Texture
129
helm_cloth_challengewarlock_d_01.blp
helm_cloth_challengewarlock_d_01wing.blp
Image / Texture
129
helm_cloth_challengewarlock_d_01wing.blp
orcmale_hd_eyereflect.blp
Image / Texture
33
orcmale_hd_eyereflect.blp
warlock_demonicportal_fire_greyscale.blp
Image / Texture
9
warlock_demonicportal_fire_greyscale.blp
Done, you have imported the file warlock_demonicportal_fire_greyscale.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.