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Model validation: Termite

termite.MDX

0 errors 0 severe 25 warnings 26 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Sequence 6 - "Work"
    • "work" is not a standard name
  • 1 Geoset 0
    • 1 Extent
      • Negative extents
  • 10 Geoset 1
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 11 Geoset 2
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Bone 0 - "Bone_root"
    • 1 Rotation
      • Track 51 at frame 44800 has roughly the same value as tracks 50 and 52
  • 2 Bone 2 - "bone_lr1"
    • 2 Rotation
      • Track 12 at frame 14080 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 14160 has exactly the same value as tracks 12 and 14
  • 1 Bone 4 - "bone_lm1"
    • 1 Rotation
      • Track 58 at frame 44800 has roughly the same value as tracks 57 and 59
  • 1 Bone 11 - "bone_rr2"
    • 1 Rotation
      • Track 29 at frame 29640 has exactly the same value as tracks 28 and 30
  • 1 Bone 12 - "bone_rr3"
    • 1 Rotation
      • Track 50 at frame 44200 has exactly the same value as tracks 49 and 51
  • 1 Bone 13 - "bone_lm2"
    • 1 Rotation
      • Track 56 at frame 44800 has roughly the same value as tracks 55 and 57
  • 8 Bone 14 - "bone_lm3"
    • 8 Rotation
      • Track 8 at frame 13400 has exactly the same value as tracks 7 and 9
      • Track 50 at frame 44200 has exactly the same value as tracks 49 and 51
      • Track 51 at frame 44320 has exactly the same value as tracks 50 and 52
      • Track 52 at frame 44400 has exactly the same value as tracks 51 and 53
      • Track 53 at frame 44720 has exactly the same value as tracks 52 and 54
      • Track 54 at frame 44800 has exactly the same value as tracks 53 and 55
      • Track 55 at frame 44880 has exactly the same value as tracks 54 and 56
      • Track 56 at frame 45160 has exactly the same value as tracks 55 and 57
  • 7 Bone 16 - "bone_rm3"
    • 7 Rotation
      • Track 55 at frame 44200 has exactly the same value as tracks 54 and 56
      • Track 56 at frame 44320 has exactly the same value as tracks 55 and 57
      • Track 57 at frame 44400 has exactly the same value as tracks 56 and 58
      • Track 58 at frame 44720 has exactly the same value as tracks 57 and 59
      • Track 59 at frame 44800 has exactly the same value as tracks 58 and 60
      • Track 60 at frame 44880 has exactly the same value as tracks 59 and 61
      • Track 61 at frame 45160 has exactly the same value as tracks 60 and 62
  • 2 Bone 18 - "bone_lf3"
    • 2 Rotation
      • Track 55 at frame 45360 has exactly the same value as tracks 54 and 56
      • Track 56 at frame 45440 has exactly the same value as tracks 55 and 57
  • 2 Bone 20 - "bone_rf3"
    • 2 Rotation
      • Track 58 at frame 45360 has exactly the same value as tracks 57 and 59
      • Track 59 at frame 45440 has exactly the same value as tracks 58 and 60
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