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Triggers
10 sec.w3x
Variables
Initialization
Melee Initialization
alright im dead
Attack
Dead
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Chased
unit
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Ally
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.The Chased for Player 1 (Red) at (Random point in (Playable map area)) facing Default building facing degrees) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.The Chased for Player 2 (Blue) at (Random point in (Playable map area)) facing Default building facing degrees) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.The Chased for Player 2 (Blue) at (Random point in (Playable map area)) facing Default building facing degrees) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.The Chased for Player 2 (Blue) at (Random point in (Playable map area)) facing Default building facing degrees) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.The Chased for Player 2 (Blue) at (Random point in (Playable map area)) facing Default building facing degrees) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.The Chased for Player 2 (Blue) at (Random point in (Playable map area)) facing Default building facing degrees) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Create 1.The Chased for Player 2 (Blue) at (Random point in (Playable map area)) facing Default building facing degrees) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Create 1.The Chased for Player 2 (Blue) at (Random point in (Playable map area)) facing Default building facing degrees) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area)
Quest - Display to (All players) the Quest Update message: Join Clan MAP if you are a map maker, its the best.Map made by: Monkey[Map]
alright im dead
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Sound - Play PeasantYesAttack4 <gen> at 100.00 % volume, attached to Killatron-5000 0000 <gen>
Attack
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Set Variable Set Chased = (Random unit from (Units of type The Chased))
Unit - Order Killatron-5000 0000 <gen> to Attack . Chased
Quest - Display to (All players) the Quest Update message: (--- + ((Name of (Owner of Chased)) + has been targeted, run!!! ---))
Sound - Play BerserkerCaster <gen> at 100 % volume, attached to Chased
Dead
Events
Unit - A unit Dies
Conditions
Actions
Quest - Display to (All players) the Warning message: ((Name of (Owner of (Triggering unit))) + has died, try again next time!)
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