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Triggers
templo.w3x
Variables
final
barida de objetos
objetos
Inicialización
inicio
inicializacion
fuego interno
tiempo
misiones
ambient
destructible
nivel2
heroes en el nivel 2
heroes 2 en el nivel 2
heroes 3 en el nivel 2
detonador
revivir
wait
atalls
transporting
salida de la piramide
entrada a el templo zona secreta
nive1
nivel2
salida
Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.
Name
Type
is_array
initial_value
boton
button
No
boton1
button
No
dialogo
dialog
No
tiempo
timer
No
objetos
Events
Unit - A unit enters Regi__n_020 <gen>
Conditions
Actions
Unit - Pause all units
Wait 5.00 seconds
Special Effect - Create a special effect at (Player 1 (Red) start location) using Doodads\Cinematic\EyeOfSargeras\EyeOfSargeras.mdl
Game - Display to (All players) the text: ya tienes los objetos que faltaban
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
inicio
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Dialog - Clear dialogo
Dialog - Change the title of dialogo to modos
Dialog - Create a dialog button for dialogo labelled modo 1
Set Variable Set boton = (Last created dialog Button)
Dialog - Create a dialog button for dialogo labelled modo 2
Set Variable Set boton1 = (Last created dialog Button)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
((Picked player) slot status) Equal to Is playing
Then - Actions
Dialog - Show dialogo for (Picked player)
Else - Actions
Destructible - Open Massive Ruined Gate 0754 <gen>
Destructible - Make Massive Ruined Gate 0754 <gen> Invulnerable
Environment - Set sky to Fogged Sky
Do nothing
inicializacion
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
((Picked player) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . explorador for (Picked player) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Camera - . Apply . gg_cam_Camera_001 for (Picked player) over 0 seconds
Camera - Lock camera target for (Picked player) to (Triggering unit) , offset by ( 0 , 0 ) using The unit's rotation
Wait 2 seconds
Do nothing
fuego interno
Events
Unit - A unit enters Regi__n_001 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Regi__n_000 <gen>) using Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
Game - Display to (All players) the text: se ha prendido la antorcha ............
Sound - Play FlashBackHalfSecondSecond <gen>
Trigger - Turn off fuego_interno <gen>
tiempo
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 50.00 seconds
Set Variable Set tiempo = (Last started timer)
Countdown Timer - Create a timer window for tiempo with title entre en el templo
misiones
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled entre en el templo with the description entra en el templo antes de que el tiempo se acave , using icon path ReplaceableTextures\CommandButtons\BTNSunKey.blp
Quest - Create a Required quest titled creditos with the description construccion del mapa por jos entreterimetmodelos por jos entreterimentunidades por jos entreterimentdetonadores por jos entreteriment , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Optional quest titled info with the description este es un mapa echo por jos entreteriment `pero todavia esta en periodo de pruebajuguadores:4v1nombre:templo mayaautor:jos entreterimet...BETA... , using icon path ReplaceableTextures\CommandButtons\BTNAntiMagicShell.blp
ambient
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Sound - Play Seagull1 <gen>
Sound - Play WaterWavesLoop1 <gen>
destructible
Events
Time - Elapsed game time is 48.00 seconds
Conditions
Actions
Destructible - Close Massive Ruined Gate 0754 <gen>
Sound - Play GateEpicBash <gen>
heroes en el nivel 2
Events
Unit - Paladin 0053 <gen> Dies
Conditions
Actions
Unit - Change ownership of Archmage 0054 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players) the text: siguiente
heroes 2 en el nivel 2
Events
Unit - Archmage 0054 <gen> Dies
Conditions
Actions
Unit - Change ownership of Mountain King 0055 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players) the text: siguiente
heroes 3 en el nivel 2
Events
Unit - Mountain King 0055 <gen> Dies
Conditions
Actions
Unit - Change ownership of Blood Mage 0056 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players) the text: siguiente
detonador
Events
Unit - Blood Mage 0056 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Trigger - Turn on revivir <gen>
revivir
Events
Unit - A unit owned by Player 12 (Brown) . Becomes revivable
Conditions
Actions
Hero - Instantly revive (Revivable Hero) at (Center of Regi__n_019 <gen>) , Hide revival graphics
wait
Events
Unit - Blood Mage 0056 <gen> Dies
Conditions
Actions
Wait 100.00 seconds
Trigger - Turn on salida <gen>
transporting
Events
Unit - A unit enters zona_de_entrada <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_004 <gen>)
Game - Display to (All players) the text: trampa.......
Game - Display to (All players) the text: escapa del laberinto
salida de la piramide
Events
Unit - A unit enters Regi__n_005 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_009 <gen>)
Game - Display to (All players) the text: has salido de la piramide
entrada a el templo zona secreta
Events
Unit - A unit enters entrada_a_la_zona_secreta <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_006 <gen>)
Game - Display to (All players) the text: juguador: has entrado a el templo ten cuidado porque habra muchas trampas
nive1
Events
Unit - A unit enters Regi__n_007 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of nivel1 <gen>)
Game - Display to (All players) the text: beamos como te va en el nivel 1
nivel2
Events
Unit - A unit enters entrada_nivel_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of nivel2 <gen>)
Game - Display to (All players) the text: admitelo el nive 1 es muy facil
salida
Events
Unit - A unit enters salida <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_018 <gen>)
Game - Display to (All players) the text: saliste veo que tienes furza
Game - Display to (All players) the text: haora debuelvete hacia el campamento con los objetos que recogiste anteriormente
Destructible - Open Massive Ruined Gate 0754 <gen>
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