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How to import Temple Teleport System

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Temple Teleport System of the bundle Temple Teleport System. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Temple Teleport System.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Temple Teleport System
TempleTeleportSystem.MDX
GenericGlowFaded.blp
GenericGlow2b.blp
TempleTeleport.blp
RibbonNE1_White.blp
GenericGlow64.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing TempleTeleportSystem.MDX

Now Click the "Import File" Button:

Next select 'TempleTeleportSystem.MDX' in the folder which you extracted from the zip archive:

Temple Teleport System
TempleTeleportSystem.MDX
GenericGlow2b.blp
GenericGlow64.blp
GenericGlowFaded.blp
RibbonNE1_White.blp
TempleTeleport.blp

The file has been properly added to the map archive:

TempleTeleportSystem.MDX
Model
24
war3mapimported/TempleTeleportSystem.MDX

Done, you have imported the file TempleTeleportSystem.MDX.

Importing GenericGlow2b.blp

Now Click the "Import File" Button:

Next select 'GenericGlow2b.blp' in the folder which you extracted from the zip archive:

Temple Teleport System
TempleTeleportSystem.MDX
GenericGlow2b.blp
GenericGlow64.blp
GenericGlowFaded.blp
RibbonNE1_White.blp
TempleTeleport.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TempleTeleportSystem.MDX
Model
24
war3mapimported/TempleTeleportSystem.MDX
GenericGlow2b.blp
Image / Texture
44
war3mapimported/GenericGlow2b.blp

Double-click the file GenericGlow2b.blp:

GenericGlow2b.blp
Image / Texture
44
war3mapimported/GenericGlow2b.blp

Tick the box "Use Custom Path" and type in the correct path:

GenericGlow2b.blp
Image / Texture
44
GenericGlow2b.blp

The file has been properly added to the map archive:

TempleTeleportSystem.MDX
Model
24
war3mapimported/TempleTeleportSystem.MDX
GenericGlow2b.blp
Image / Texture
44
GenericGlow2b.blp

Done, you have imported the file GenericGlow2b.blp.

Importing GenericGlow64.blp

Now Click the "Import File" Button:

Next select 'GenericGlow64.blp' in the folder which you extracted from the zip archive:

Temple Teleport System
TempleTeleportSystem.MDX
GenericGlow2b.blp
GenericGlow64.blp
GenericGlowFaded.blp
RibbonNE1_White.blp
TempleTeleport.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TempleTeleportSystem.MDX
Model
24
war3mapimported/TempleTeleportSystem.MDX
GenericGlow2b.blp
Image / Texture
44
GenericGlow2b.blp
GenericGlow64.blp
Image / Texture
12
war3mapimported/GenericGlow64.blp

Double-click the file GenericGlow64.blp:

GenericGlow64.blp
Image / Texture
12
war3mapimported/GenericGlow64.blp

Tick the box "Use Custom Path" and type in the correct path:

GenericGlow64.blp
Image / Texture
12
GenericGlow64.blp

The file has been properly added to the map archive:

TempleTeleportSystem.MDX
Model
24
war3mapimported/TempleTeleportSystem.MDX
GenericGlow2b.blp
Image / Texture
44
GenericGlow2b.blp
GenericGlow64.blp
Image / Texture
12
GenericGlow64.blp

Done, you have imported the file GenericGlow64.blp.

Importing GenericGlowFaded.blp

Now Click the "Import File" Button:

Next select 'GenericGlowFaded.blp' in the folder which you extracted from the zip archive:

Temple Teleport System
TempleTeleportSystem.MDX
GenericGlow2b.blp
GenericGlow64.blp
GenericGlowFaded.blp
RibbonNE1_White.blp
TempleTeleport.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TempleTeleportSystem.MDX
Model
24
war3mapimported/TempleTeleportSystem.MDX
GenericGlow2b.blp
Image / Texture
44
GenericGlow2b.blp
GenericGlow64.blp
Image / Texture
12
GenericGlow64.blp
GenericGlowFaded.blp
Image / Texture
44
war3mapimported/GenericGlowFaded.blp

Double-click the file GenericGlowFaded.blp:

GenericGlowFaded.blp
Image / Texture
44
war3mapimported/GenericGlowFaded.blp

Tick the box "Use Custom Path" and type in the correct path:

GenericGlowFaded.blp
Image / Texture
44
GenericGlowFaded.blp

The file has been properly added to the map archive:

TempleTeleportSystem.MDX
Model
24
war3mapimported/TempleTeleportSystem.MDX
GenericGlow2b.blp
Image / Texture
44
GenericGlow2b.blp
GenericGlow64.blp
Image / Texture
12
GenericGlow64.blp
GenericGlowFaded.blp
Image / Texture
44
GenericGlowFaded.blp

Done, you have imported the file GenericGlowFaded.blp.

Importing RibbonNE1_White.blp

Now Click the "Import File" Button:

Next select 'RibbonNE1_White.blp' in the folder which you extracted from the zip archive:

Temple Teleport System
TempleTeleportSystem.MDX
GenericGlow2b.blp
GenericGlow64.blp
GenericGlowFaded.blp
RibbonNE1_White.blp
TempleTeleport.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TempleTeleportSystem.MDX
Model
24
war3mapimported/TempleTeleportSystem.MDX
GenericGlow2b.blp
Image / Texture
44
GenericGlow2b.blp
GenericGlow64.blp
Image / Texture
12
GenericGlow64.blp
GenericGlowFaded.blp
Image / Texture
44
GenericGlowFaded.blp
RibbonNE1_White.blp
Image / Texture
6
war3mapimported/RibbonNE1_White.blp

Double-click the file RibbonNE1_White.blp:

RibbonNE1_White.blp
Image / Texture
6
war3mapimported/RibbonNE1_White.blp

Tick the box "Use Custom Path" and type in the correct path:

RibbonNE1_White.blp
Image / Texture
6
RibbonNE1_White.blp

The file has been properly added to the map archive:

TempleTeleportSystem.MDX
Model
24
war3mapimported/TempleTeleportSystem.MDX
GenericGlow2b.blp
Image / Texture
44
GenericGlow2b.blp
GenericGlow64.blp
Image / Texture
12
GenericGlow64.blp
GenericGlowFaded.blp
Image / Texture
44
GenericGlowFaded.blp
RibbonNE1_White.blp
Image / Texture
6
RibbonNE1_White.blp

Done, you have imported the file RibbonNE1_White.blp.

Importing TempleTeleport.blp

Now Click the "Import File" Button:

Next select 'TempleTeleport.blp' in the folder which you extracted from the zip archive:

Temple Teleport System
TempleTeleportSystem.MDX
GenericGlow2b.blp
GenericGlow64.blp
GenericGlowFaded.blp
RibbonNE1_White.blp
TempleTeleport.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TempleTeleportSystem.MDX
Model
24
war3mapimported/TempleTeleportSystem.MDX
GenericGlow2b.blp
Image / Texture
44
GenericGlow2b.blp
GenericGlow64.blp
Image / Texture
12
GenericGlow64.blp
GenericGlowFaded.blp
Image / Texture
44
GenericGlowFaded.blp
RibbonNE1_White.blp
Image / Texture
6
RibbonNE1_White.blp
TempleTeleport.blp
Image / Texture
172
war3mapimported/TempleTeleport.blp

Double-click the file TempleTeleport.blp:

TempleTeleport.blp
Image / Texture
172
war3mapimported/TempleTeleport.blp

Tick the box "Use Custom Path" and type in the correct path:

TempleTeleport.blp
Image / Texture
172
TempleTeleport.blp

The file has been properly added to the map archive:

TempleTeleportSystem.MDX
Model
24
war3mapimported/TempleTeleportSystem.MDX
GenericGlow2b.blp
Image / Texture
44
GenericGlow2b.blp
GenericGlow64.blp
Image / Texture
12
GenericGlow64.blp
GenericGlowFaded.blp
Image / Texture
44
GenericGlowFaded.blp
RibbonNE1_White.blp
Image / Texture
6
RibbonNE1_White.blp
TempleTeleport.blp
Image / Texture
172
TempleTeleport.blp

Done, you have imported the file TempleTeleport.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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