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How to import Temple Healing Altar

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Temple Healing Altar of the bundle Temple Healing Altar. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Skyrim Village Model Kit Ported Models.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Temple Healing Altar
Temple Healing Altar.mdx
wrslate02.blp
wrtemplefloor01.blp
wrtrellisvines01.blp
wrtempletiles01.blp
wrdoor01.blp
wrwoodfloorint01.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Temple Healing Altar.mdx

Now Click the "Import File" Button:

Next select 'Temple Healing Altar.mdx' in the folder which you extracted from the zip archive:

Temple Healing Altar
Temple Healing Altar.mdx
wrdoor01.blp
wrslate02.blp
wrtemplefloor01.blp
wrtempletiles01.blp
wrtrellisvines01.blp
wrwoodfloorint01.blp

The file has been properly added to the map archive:

Temple Healing Altar.mdx
Model
21
war3mapimported/Temple Healing Altar.mdx

Done, you have imported the file Temple Healing Altar.mdx.

Importing wrdoor01.blp

Now Click the "Import File" Button:

Next select 'wrdoor01.blp' in the folder which you extracted from the zip archive:

Temple Healing Altar
Temple Healing Altar.mdx
wrdoor01.blp
wrslate02.blp
wrtemplefloor01.blp
wrtempletiles01.blp
wrtrellisvines01.blp
wrwoodfloorint01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Temple Healing Altar.mdx
Model
21
war3mapimported/Temple Healing Altar.mdx
wrdoor01.blp
Image / Texture
2,188
war3mapimported/wrdoor01.blp

Double-click the file wrdoor01.blp:

wrdoor01.blp
Image / Texture
2,188
war3mapimported/wrdoor01.blp

Tick the box "Use Custom Path" and type in the correct path:

wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp

The file has been properly added to the map archive:

Temple Healing Altar.mdx
Model
21
war3mapimported/Temple Healing Altar.mdx
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp

Done, you have imported the file wrdoor01.blp.

Importing wrslate02.blp

Now Click the "Import File" Button:

Next select 'wrslate02.blp' in the folder which you extracted from the zip archive:

Temple Healing Altar
Temple Healing Altar.mdx
wrdoor01.blp
wrslate02.blp
wrtemplefloor01.blp
wrtempletiles01.blp
wrtrellisvines01.blp
wrwoodfloorint01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Temple Healing Altar.mdx
Model
21
war3mapimported/Temple Healing Altar.mdx
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrslate02.blp
Image / Texture
2,671
war3mapimported/wrslate02.blp

Double-click the file wrslate02.blp:

wrslate02.blp
Image / Texture
2,671
war3mapimported/wrslate02.blp

Tick the box "Use Custom Path" and type in the correct path:

wrslate02.blp
Image / Texture
2,671
WRSlate02.blp

The file has been properly added to the map archive:

Temple Healing Altar.mdx
Model
21
war3mapimported/Temple Healing Altar.mdx
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp

Done, you have imported the file wrslate02.blp.

Importing wrtemplefloor01.blp

Now Click the "Import File" Button:

Next select 'wrtemplefloor01.blp' in the folder which you extracted from the zip archive:

Temple Healing Altar
Temple Healing Altar.mdx
wrdoor01.blp
wrslate02.blp
wrtemplefloor01.blp
wrtempletiles01.blp
wrtrellisvines01.blp
wrwoodfloorint01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Temple Healing Altar.mdx
Model
21
war3mapimported/Temple Healing Altar.mdx
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrtemplefloor01.blp
Image / Texture
2,095
war3mapimported/wrtemplefloor01.blp

Double-click the file wrtemplefloor01.blp:

wrtemplefloor01.blp
Image / Texture
2,095
war3mapimported/wrtemplefloor01.blp

Tick the box "Use Custom Path" and type in the correct path:

wrtemplefloor01.blp
Image / Texture
2,095
WRTempleFloor01.blp

The file has been properly added to the map archive:

Temple Healing Altar.mdx
Model
21
war3mapimported/Temple Healing Altar.mdx
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrtemplefloor01.blp
Image / Texture
2,095
WRTempleFloor01.blp

Done, you have imported the file wrtemplefloor01.blp.

Importing wrtempletiles01.blp

Now Click the "Import File" Button:

Next select 'wrtempletiles01.blp' in the folder which you extracted from the zip archive:

Temple Healing Altar
Temple Healing Altar.mdx
wrdoor01.blp
wrslate02.blp
wrtemplefloor01.blp
wrtempletiles01.blp
wrtrellisvines01.blp
wrwoodfloorint01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Temple Healing Altar.mdx
Model
21
war3mapimported/Temple Healing Altar.mdx
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrtemplefloor01.blp
Image / Texture
2,095
WRTempleFloor01.blp
wrtempletiles01.blp
Image / Texture
1,840
war3mapimported/wrtempletiles01.blp

Double-click the file wrtempletiles01.blp:

wrtempletiles01.blp
Image / Texture
1,840
war3mapimported/wrtempletiles01.blp

Tick the box "Use Custom Path" and type in the correct path:

wrtempletiles01.blp
Image / Texture
1,840
WRTempleTiles01.blp

The file has been properly added to the map archive:

Temple Healing Altar.mdx
Model
21
war3mapimported/Temple Healing Altar.mdx
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrtemplefloor01.blp
Image / Texture
2,095
WRTempleFloor01.blp
wrtempletiles01.blp
Image / Texture
1,840
WRTempleTiles01.blp

Done, you have imported the file wrtempletiles01.blp.

Importing wrtrellisvines01.blp

Now Click the "Import File" Button:

Next select 'wrtrellisvines01.blp' in the folder which you extracted from the zip archive:

Temple Healing Altar
Temple Healing Altar.mdx
wrdoor01.blp
wrslate02.blp
wrtemplefloor01.blp
wrtempletiles01.blp
wrtrellisvines01.blp
wrwoodfloorint01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Temple Healing Altar.mdx
Model
21
war3mapimported/Temple Healing Altar.mdx
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrtemplefloor01.blp
Image / Texture
2,095
WRTempleFloor01.blp
wrtempletiles01.blp
Image / Texture
1,840
WRTempleTiles01.blp
wrtrellisvines01.blp
Image / Texture
2,860
war3mapimported/wrtrellisvines01.blp

Double-click the file wrtrellisvines01.blp:

wrtrellisvines01.blp
Image / Texture
2,860
war3mapimported/wrtrellisvines01.blp

Tick the box "Use Custom Path" and type in the correct path:

wrtrellisvines01.blp
Image / Texture
2,860
WRTrellisVines01.blp

The file has been properly added to the map archive:

Temple Healing Altar.mdx
Model
21
war3mapimported/Temple Healing Altar.mdx
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrtemplefloor01.blp
Image / Texture
2,095
WRTempleFloor01.blp
wrtempletiles01.blp
Image / Texture
1,840
WRTempleTiles01.blp
wrtrellisvines01.blp
Image / Texture
2,860
WRTrellisVines01.blp

Done, you have imported the file wrtrellisvines01.blp.

Importing wrwoodfloorint01.blp

Now Click the "Import File" Button:

Next select 'wrwoodfloorint01.blp' in the folder which you extracted from the zip archive:

Temple Healing Altar
Temple Healing Altar.mdx
wrdoor01.blp
wrslate02.blp
wrtemplefloor01.blp
wrtempletiles01.blp
wrtrellisvines01.blp
wrwoodfloorint01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Temple Healing Altar.mdx
Model
21
war3mapimported/Temple Healing Altar.mdx
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrtemplefloor01.blp
Image / Texture
2,095
WRTempleFloor01.blp
wrtempletiles01.blp
Image / Texture
1,840
WRTempleTiles01.blp
wrtrellisvines01.blp
Image / Texture
2,860
WRTrellisVines01.blp
wrwoodfloorint01.blp
Image / Texture
2,368
war3mapimported/wrwoodfloorint01.blp

Double-click the file wrwoodfloorint01.blp:

wrwoodfloorint01.blp
Image / Texture
2,368
war3mapimported/wrwoodfloorint01.blp

Tick the box "Use Custom Path" and type in the correct path:

wrwoodfloorint01.blp
Image / Texture
2,368
WRWoodFloorINT01.blp

The file has been properly added to the map archive:

Temple Healing Altar.mdx
Model
21
war3mapimported/Temple Healing Altar.mdx
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrtemplefloor01.blp
Image / Texture
2,095
WRTempleFloor01.blp
wrtempletiles01.blp
Image / Texture
1,840
WRTempleTiles01.blp
wrtrellisvines01.blp
Image / Texture
2,860
WRTrellisVines01.blp
wrwoodfloorint01.blp
Image / Texture
2,368
WRWoodFloorINT01.blp

Done, you have imported the file wrwoodfloorint01.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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