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Triggers
Shredder's tower.w3x
Variables
Initialization
Panda remover
Ice storm
EMP missile
Panda remover Copy 2
Panda remover Copy 2 Copy
Panda remover Copy 2 Copy 2
Tank
Kung Fu kicking action
Skyscraper remover
Skyscraper remover Copy 2
Skyscraper remover Copy 2 Copy
Skyscraper remover Copy
Skyscraper remover Copy Copy
Skyscraper remover Copy Copy 2
Panda remover Copy
Panda remover Copy Copy
Panda remover Copy Copy Copy
Panda remover Copy Copy Copy 2
Open Gate
Open Gate Copy
Open Gate Copy 2
Open Gate Copy 3
Open Gate Copy 4
Open Gate Copy 4 Copy
Open Gate Copy 4 Copy 2
Close Gate
Close Gate Copy
Close Gate Copy 2
Close Gate Copy 3
Close Gate Copy 4
Close Gate Copy 5
Close Gate Copy 5 Copy
FrostMourne
Meteor
Meteor 2
Meteor 2 Copy
Meteor 2 Copy Copy
Meteor 2 Copy Copy Copy
Meteor 2 Copy Copy Copy 2
Meteor 2 Copy Copy Copy 2 Copy
TMNT win
Shredder win
GOld
Poach
Poach 2
Incineration Ritual
Sound
help
Cops
Cops Copy
Death Knight
Dreadlord
Lich
Balnazzar
Magtheridon
Kiljaedon
Slime Pit remover
Laboratory remover
Earth quake stomp
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Panda remover
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Shredder's elite guard
Actions
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Unit - Remove (Triggering unit) from the game
Ice storm
Events
Unit - Mad Scientist 0478 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Ice Storm
Actions
Unit - Pause (Target unit of ability being cast)
Wait 2 seconds
Unit - Pause (Target unit of ability being cast)
EMP missile
Events
Unit - Brainless idiot 0179 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to EMP missile
Actions
Wait 0.50 seconds
Special Effect - Create a special effect at (Target point of ability being cast) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Panda remover Copy 2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Suicide Bomber
Actions
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Unit - Remove (Triggering unit) from the game
Panda remover Copy 2 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Suicide Bomber
Actions
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Unit - Remove (Triggering unit) from the game
Panda remover Copy 2 Copy 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Suicide Bomber
Actions
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Unit - Remove (Triggering unit) from the game
Tank
Events
Unit - A unit owned by Neutral Passive . Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Tank
Actions
Unit - Change ownership of (Triggering unit) to Player 12 (Brown) and Change color
Kung Fu kicking action
Events
Unit - Comic book guy 0084 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Kung Fu kicking action
Actions
Cinematic - Fade out and back in over 2 seconds using texture Pow! and color ( 0 %, 0 %, 0 %) with 0 % transparency
Skyscraper remover
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to City Building 14
Actions
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Unit - Remove (Triggering unit) from the game
Skyscraper remover Copy 2
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to City Building 3
Actions
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Unit - Remove (Triggering unit) from the game
Skyscraper remover Copy 2 Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to City Building 3
Actions
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Unit - Remove (Triggering unit) from the game
Skyscraper remover Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to City Building 14
Actions
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Unit - Remove (Triggering unit) from the game
Skyscraper remover Copy Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to City Building 9
Actions
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Unit - Remove (Triggering unit) from the game
Skyscraper remover Copy Copy 2
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to City Building 9
Actions
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Unit - Remove (Triggering unit) from the game
Panda remover Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Splinter Panda
Actions
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Unit - Remove (Triggering unit) from the game
Panda remover Copy Copy
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Earth Panda
Actions
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Remove (Triggering unit) from the game
Panda remover Copy Copy Copy
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Earth Panda
Actions
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Remove (Triggering unit) from the game
Panda remover Copy Copy Copy 2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Earth Panda
Actions
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Remove (Triggering unit) from the game
Open Gate
Events
Unit - Gate Switch 0313 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Close gate
Actions
Sound - Play Lever <gen>
Destructible - Open City Entrance 0000 <gen>
Open Gate Copy
Events
Unit - Gate Switch 0312 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Close gate
Actions
Sound - Play Lever <gen>
Destructible - Open City Entrance 0001 <gen>
Open Gate Copy 2
Events
Unit - Gate Switch 0558 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Close gate
Actions
Sound - Play Lever <gen>
Destructible - Open Demonic Gate 0004 <gen>
Open Gate Copy 3
Events
Unit - Gate Switch 0559 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Close gate
Actions
Sound - Play Lever <gen>
Destructible - Open Demonic Gate 0184 <gen>
Open Gate Copy 4
Events
Unit - Gate Switch 0662 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Close gate
Actions
Sound - Play Lever <gen>
Destructible - Open Massive Ruined Gate 0252 <gen>
Open Gate Copy 4 Copy
Events
Unit - Gate Switch 0663 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Close gate
Actions
Sound - Play Lever <gen>
Destructible - Open Demonic Gate 0025 <gen>
Open Gate Copy 4 Copy 2
Events
Unit - Gate Switch 0664 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Close gate
Actions
Sound - Play Lever <gen>
Destructible - Open City Entrance 0157 <gen>
Close Gate
Events
Unit - Gate Switch 0662 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Open gate
Actions
Sound - Play Lever <gen>
Destructible - Close Massive Ruined Gate 0252 <gen>
Close Gate Copy
Events
Unit - Gate Switch 0313 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Open gate
Actions
Sound - Play Lever <gen>
Destructible - Close City Entrance 0000 <gen>
Close Gate Copy 2
Events
Unit - Gate Switch 0312 <gen> Begins casting an ability
Conditions
Actions
Sound - Play Lever <gen>
Destructible - Close City Entrance 0001 <gen>
Close Gate Copy 3
Events
Unit - Gate Switch 0558 <gen> Begins casting an ability
Conditions
Actions
Sound - Play Lever <gen>
Destructible - Close Demonic Gate 0004 <gen>
Close Gate Copy 4
Events
Unit - Gate Switch 0559 <gen> Begins casting an ability
Conditions
Actions
Sound - Play Lever <gen>
Destructible - Close Demonic Gate 0184 <gen>
Close Gate Copy 5
Events
Unit - Gate Switch 0663 <gen> Begins casting an ability
Conditions
Actions
Sound - Play Lever <gen>
Destructible - Close Demonic Gate 0025 <gen>
Close Gate Copy 5 Copy
Events
Unit - Gate Switch 0664 <gen> Begins casting an ability
Conditions
Actions
Sound - Play Lever <gen>
Destructible - Close City Entrance 0157 <gen>
FrostMourne
Events
Unit - Frostmourne Pedestal 0256 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Lich King 0627 <gen> named Lich King : Play No sound and display Arrrggghhh!!!!! FrostMourne got destroyed Now I'm ANGRY!!!!!!!!!!!! . Modify duration: Add 0.00 seconds and Wait
Sound - Play VarimathrasYesAttack1 <gen>
Special Effect - Create a special effect at (Center of Gold <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Gold <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Gold <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Gold <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Gold <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Gold <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Gold <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Gold <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Inferno_1 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Inferno_1 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Inferno_1 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit - Create 6 . Infernal for Neutral Hostile at (Center of Gold <gen>) facing Default building facing degrees
Unit - Create 3 . Secret Service for Player 12 (Brown) at (Center of Gold <gen>) facing Default building facing degrees
Unit - Create 6 . Doom Guard (Standard) for Neutral Hostile at (Center of Gold <gen>) facing Default building facing degrees
Unit - Create 5 . Doom Guard (Standard) for Neutral Hostile at (Center of Inferno_1 <gen>) facing Default building facing degrees
Unit - Create 4 . Infernal for Neutral Hostile at (Center of Inferno_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Neutral Passive.) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Wait 0.50 seconds
Unit Group - Pick every unit in (Units owned by Neutral Passive.) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Wait 0.50 seconds
Unit Group - Pick every unit in (Units owned by Neutral Passive.) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Wait 0.50 seconds
Unit Group - Pick every unit in (Units owned by Neutral Passive.) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Cinematic - Send transmission to (All players) from Mayor 0391 <gen> named Mayor : Play No sound and display OH NO!! infernos and doom guards in the city We're all dead... . Modify duration: Add 0 seconds and Wait
Meteor
Events
Unit - Wraith 0173 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect at (Random point in Meteor_1 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Meteor_1 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Kill City Building 0460 <gen>
Unit - Kill City Building 0459 <gen>
Unit - Create 2 . Infernal for Neutral Hostile at (Center of Meteor_1 <gen>) facing Default building facing degrees
Meteor 2
Events
Unit - A unit enters Meteor_2 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Meteor_2 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Kill City Building 0470 <gen>
Unit - Create 1 . Infernal for Neutral Hostile at (Center of Meteor_2 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Meteor 2 Copy
Events
Unit - A unit enters Meteor_3 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Meteor_3 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 . Infernal for Neutral Hostile at (Center of Meteor_3 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Meteor 2 Copy Copy
Events
Unit - A unit enters Meteor_4 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Meteor_4 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 . Infernal for Neutral Hostile at (Center of Meteor_4 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Meteor 2 Copy Copy Copy
Events
Unit - A unit enters Meteor_5 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Meteor_5 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 . Infernal for Neutral Hostile at (Center of Meteor_5 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Meteor 2 Copy Copy Copy 2
Events
Unit - A unit enters Meteor_6 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Meteor_6 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 . Infernal for Neutral Hostile at (Center of Meteor_6 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Meteor 2 Copy Copy Copy 2 Copy
Events
Unit - A unit enters Meteor_7 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Meteor_7 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Create 1 . Infernal for Neutral Hostile at (Center of Meteor_7 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
TMNT win
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Triggering unit) Equal to Shredder 0000 <gen>
Actions
Sound - Play PeasantPissed1 <gen>
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: We Shredded Shredder!!!
Shredder win
Events
Unit - Mutated Rat 0396 <gen> Dies
Conditions
(Triggering unit) Equal to Mutated Rat 0396 <gen>
Actions
Sound - Play MuradinTaunt2 <gen>
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Eat that retard!!!
GOld
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Player - Add 1500 to Player 1 (Red) . Current gold
Player - Add 1500 to Player 2 (Blue) . Current gold
Quest - Display to (All players) the Quest Discovered message: A new batch of gold has arrived
Poach
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Shredder's elite guard
Actions
Player - Add 200 to Player 2 (Blue) . Current gold
Game - Display to (All players) the text: Awww man, a Shredder's Elite Guard panda has been poached by player 2 aka the TMNT. +200 gold to player 2 =(
Poach 2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Splinter Panda
Actions
Player - Add 200 to Player 1 (Red) . Current gold
Game - Display to (All players) the text: Good Grief! A "Splinter Panda" panda has been poached by player 1 aka Shredder. +200 gold to player 1 >_<
Incineration Ritual
Events
Unit - Brainless idiot 0179 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Incineration Ritual
Actions
Wait 1.00 game-time seconds
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Create 1 Infernal for Player 1 (Red) at (Target point of ability being cast) facing (Position of (Triggering unit))
Sound
Events
Map initialization
Conditions
Actions
Sound - Play PursuitTheme <gen>
help
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled neutral buildings with the description Library: Buy tomes that increase stats and other useless books that don't help youBar: Buy cheese and beer to replenish hp and mpGun store: Buy guns to help fight the enemy (when gun runs out of ammo(charges) a new gun must be bought)Xiaolin temple: Buy powerful itemsPet store: Buy animalsPolice station: Hire police units , using icon path ReplaceableTextures\CommandButtons\BTNMerchant.blp
Quest - Create a Optional quest titled upgrading with the description There are three tiers of units. You want to upgrade as fast as possible. Because if you have tier one units and the enemy has tier 3, you'll get slaughtered. If you're shredder, remember to upgrade the ninja huts and the laboratories , using icon path ReplaceableTextures\CommandButtons\BTNArcaniteArmor.blp
Quest - Create a Optional quest titled Gate switch with the description Use the gate switch to open and close gates ( this is only the beta version so the gate switch still needs a bit tweaking , using icon path ReplaceableTextures\CommandButtons\BTNOrcBattleStandard.blp
Quest - Create a Optional quest titled Undead creeps with the description The undead are gathering outside of the city (yes, I know this has nothing to do with ninja turtles) and the mayor is scared. The mayor is offerring large amounts of money to anyone who can kill their leaders (Death knnight, Lich, Dreadlord, Balnazzar, Magtheridon, and Kiljaedon) , using icon path ReplaceableTextures\CommandButtons\BTNBlackCitadel.blp
Quest - Create a Optional quest titled Gold with the description Don't worry about collecting resources, every 1 and a half minutes, you will receive a batch of gold , using icon path ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Cops
Events
Unit - A unit owned by Neutral Passive . Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Suicide Bomber
Actions
Unit - Change ownership of (Triggering unit) to Player 12 (Brown) and Change color
Cops Copy
Events
Unit - A unit owned by Neutral Passive . Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Police car
Actions
Unit - Change ownership of (Triggering unit) to Player 12 (Brown) and Change color
Death Knight
Events
Unit - Death Knight 0203 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Death Knight 0203 <gen> named Death Knight : Play No sound and display I've been Killed Yay!! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mayor 0391 <gen> named Mayor : Play No sound and display Yay the death knight is gone!! I left some gold in the middle of the city for anyone to just pick up . Modify duration: Add 2.00 seconds and Wait
Item - Create Gold Coins at (Center of (Playable map area))
Dreadlord
Events
Unit - Dreadlord 0143 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Dreadlord 0143 <gen> named Dreadlord : Play No sound and display Owch!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Mayor 0391 <gen> named Mayor : Play No sound and display Hooray!! The druglord... I mean dreadlord is dead, I left some gold in the middle of the city . Modify duration: Add 2.00 seconds and Wait
Item - Create Gold Coins at (Center of Gold <gen>)
Item - Create Gold Coins at (Center of Gold <gen>)
Item - Create Gold Coins at (Center of Gold <gen>)
Item - Create Gold Coins at (Center of Gold <gen>)
Lich
Events
Unit - Lich 0220 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Lich 0220 <gen> named Lich : Play No sound and display Arrghh!!! I got killed... PARTY!!!!!!!! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mayor 0391 <gen> named Mayor : Play No sound and display Yeehaw!! Texan cowboy The Lich is dead. I left some gold in the middle of the city . Modify duration: Add 1.00 seconds and Wait
Item - Create Gold Coins at (Center of Gold <gen>)
Item - Create Gold Coins at (Center of Gold <gen>)
Item - Create Gold Coins at (Center of Gold <gen>)
Item - Create Gold Coins at (Center of Gold <gen>)
Balnazzar
Events
Unit - Dreadlord 0254 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Dreadlord 0254 <gen> named Balnazzar : Play No sound and display Yay I'm dead YAHOO!!!!!!!!! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mayor 0391 <gen> named Mayor : Play No sound and display Yay Balnazzar's gone I left some gold in the city . Modify duration: Add 0 seconds and Wait
Item - Create Gold Coins at (Center of Gold <gen>)
Item - Create Gold Coins at (Center of Gold <gen>)
Item - Create Gold Coins at (Center of Gold <gen>)
Item - Create Gold Coins at (Center of Gold <gen>)
Item - Create Gold Coins at (Center of Gold <gen>)
Item - Create Gold Coins at (Center of Gold <gen>)
Item - Create Gold Coins at (Center of Gold <gen>)
Item - Create Gold Coins at (Center of Gold <gen>)
Magtheridon
Events
Unit - Pit Lord 0253 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Pit Lord 0253 <gen> named Magtheridon : Play No sound and display Wahoo!!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Mayor 0391 <gen> named Mayor : Play No sound and display Yay, Magtheridon is dead, I left some gold in the city . Modify duration: Add 0 seconds and Wait
Item - Create Gold Coins at (Center of Gold <gen>)
Item - Create Gold Coins at (Center of Gold <gen>)
Item - Create Gold Coins at (Center of Gold <gen>)
Item - Create Gold Coins at (Center of Gold <gen>)
Item - Create Gold Coins at (Center of Gold <gen>)
Item - Create Gold Coins at (Center of Gold <gen>)
Item - Create Gold Coins at (Center of Gold <gen>)
Kiljaedon
Events
Unit - Warlock 0255 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Warlock 0255 <gen> named Kiljaedon : Play No sound and display I'm dead...Dead dead dead dead... YAHOOOO . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Mayor 0391 <gen> named Mayor : Play No sound and display Yahhooo!!! Gold Sweet Sweet Gold California gold rush . Modify duration: Add 1.00 seconds and Wait
Item - Create Gold Coins at (Center of Gold <gen>)
Item - Create Gold Coins at (Center of Gold <gen>)
Item - Create Gold Coins at (Center of Gold <gen>)
Item - Create Gold Coins at (Center of Gold <gen>)
Item - Create Gold Coins at (Center of Gold <gen>)
Item - Create Gold Coins at (Center of Gold <gen>)
Item - Create Gold Coins at (Center of Gold <gen>)
Slime Pit remover
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Slimier Slime pit
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Unit - Remove (Triggering unit) from the game
Laboratory remover
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Advanced Laboratory
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Unit - Remove (Triggering unit) from the game
Earth quake stomp
Events
Unit - Turtle that needs anger management 0082 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Earthquake Stomp
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
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