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Triggers
Teamline Unit Wars v6.0.w3x
Variables
Treefix
Treefix
Modes
Destructionwinteama
Destructionwinteama Copy
Destructionkill
Destructionkill Copy
Destruction
Fortress
Fight or Flight Mode FOF
Disable Modes
Greed
Wave
Last Stand
Rush
Ultra Rush
Recourses Gain
Greed recourses gain
Wave Money
NOT Rush recourses
Rush recourses
Ultra rush recourses
Begin
Goldfix
Defeat
sec 30
No air plx
No air plx Copy
sec 15
Fight
Begin
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Treefix
Events
Destructible - A destructible within Treefix <gen> dies
Conditions
Actions
Wait 5.00 seconds
Destructible - Create a YTwt (Unexpected type: 'destructablecode') at (Position of (Dying destructible)) facing (Random angle) with scale 1 and variation 0
Destructionwinteama
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Destructiontower
Actions
Game - Defeat Player 1 (Red) with the message: Defeated!
Game - Defeat Player 2 (Blue) with the message: Defeated!
Game - Defeat Player 3 (Teal) with the message: Defeated!
Game - Defeat Player 4 (Purple) with the message: Defeated!
Game - Defeat Player 5 (Yellow) with the message: Defeated!
Game - Defeat Player 6 (Orange) with the message: Defeated!
Destructionwinteama Copy
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Destructiontower
Actions
Game - Defeat Player 7 (Green) with the message: Defeated!
Game - Defeat Player 8 (Pink) with the message: Defeated!
Game - Defeat Player 9 (Gray) with the message: Defeated!
Game - Defeat Player 10 (Light Blue) with the message: Defeated!
Game - Defeat Player 11 (Dark Green) with the message: Defeated!
Game - Defeat Player 12 (Brown) with the message: Defeated!
Destructionkill
Events
Unit - A unit enters Destructionline <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . (Unit-type of (Entering unit)) for (Owner of (Entering unit)) at (Center of Destructiontower_teama <gen>) facing Default building facing degrees
Destructionkill Copy
Events
Unit - A unit enters Destructionline <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
(Owner of (Entering unit)) Equal to Player 8 (Pink)
(Owner of (Entering unit)) Equal to Player 9 (Gray)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . (Unit-type of (Entering unit)) for (Owner of (Entering unit)) at (Center of Destructiontower_teamb <gen>) facing Default building facing degrees
Destruction
Events
Player - Player 1 (Red) types a chat message containing -destruction (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Destructiontower for Player 1 (Red) at (Center of Destructiontower_teamb <gen>) facing Default building facing degrees
Unit - Create 1 . Destructiontower for Player 7 (Green) at (Center of Destructiontower_teama <gen>) facing Default building facing degrees
Game - Display to (All players) for 30 seconds the text: Destruction mode is turned on. Each team has to destroy the tower of the enemy. Everyone gains normal income.
Trigger - Turn on Destructionkill <gen>
Trigger - Turn on Destructionkill_Copy <gen>
Trigger - Turn off Fortress <gen>
Trigger - Turn off Disable_Modes <gen>
Trigger - Turn off Greed <gen>
Trigger - Turn off Greed_recourses_gain <gen>
Trigger - Turn off Last_Stand <gen>
Trigger - Turn off Rush <gen>
Trigger - Turn off Rush_recourses <gen>
Trigger - Turn off Ultra_Rush <gen>
Trigger - Turn off Ultra_rush_recourses <gen>
Trigger - Turn off Wave <gen>
Trigger - Turn off Wave_Money <gen>
Trigger - Turn off (This trigger)
Fortress
Events
Player - Player 1 (Red) types a chat message containing -fortress (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Fortress mode is turned on. The two teams gain two defending towers that cant be destroyed. Normal income.
Unit - Create 1 . Fortress Tower for Player 1 (Red) at (Center of Towerspawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Fortress Tower for Player 1 (Red) at (Center of Towerspawn_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Fortress Tower for Player 7 (Green) at (Center of Towerspawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Fortress Tower for Player 7 (Green) at (Center of Towerspawn1 <gen>) facing Default building facing degrees
Trigger - Turn off Disable_Modes <gen>
Trigger - Turn off Greed <gen>
Trigger - Turn off Greed_recourses_gain <gen>
Trigger - Turn off Last_Stand <gen>
Trigger - Turn off Rush <gen>
Trigger - Turn off Ultra_rush_recourses <gen>
Trigger - Turn off Destruction <gen>
Trigger - Turn off Ultra_Rush <gen>
Trigger - Turn off Rush_recourses <gen>
Trigger - Turn off Wave <gen>
Trigger - Turn off Wave_Money <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Fight_or_Flight_Mode_FOF <gen>
Fight or Flight Mode FOF
Events
Player - Player 1 (Red) types a chat message containing -fof (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Fight or Flight mode has turned on. In this game mode, the teams start with the Flight towers. These towers heal and attack enemy's.
Unit - Create 1 . Safe Post for Player 1 (Red) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Safe Post for Player 1 (Red) at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Create 1 . Safe Post for Player 7 (Green) at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Safe Post for Player 7 (Green) at (Center of Region_015 <gen>) facing Default building facing degrees
Trigger - Turn off Disable_Modes <gen>
Trigger - Turn off Greed <gen>
Trigger - Turn off Greed_recourses_gain <gen>
Trigger - Turn off Last_Stand <gen>
Trigger - Turn off Rush <gen>
Trigger - Turn off Ultra_rush_recourses <gen>
Trigger - Turn off Destruction <gen>
Trigger - Turn off Ultra_Rush <gen>
Trigger - Turn off Rush_recourses <gen>
Trigger - Turn off Wave <gen>
Trigger - Turn off Wave_Money <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Fortress <gen>
Disable Modes
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Trigger - Turn off Greed <gen>
Trigger - Turn off Greed_recourses_gain <gen>
Trigger - Turn off Last_Stand <gen>
Trigger - Turn off Rush <gen>
Trigger - Turn off Ultra_rush_recourses <gen>
Trigger - Turn off Wave <gen>
Trigger - Turn off Destruction <gen>
Trigger - Turn off Wave_Money <gen>
Trigger - Turn off Fortress <gen>
Trigger - Turn off Ultra_Rush <gen>
Trigger - Turn off Rush_recourses <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Fight_or_Flight_Mode_FOF <gen>
Greed
Events
Player - Player 1 (Red) types a chat message containing -greed (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Greed mode is turned on. All players gain as income there recourses doubled. Income is set to a minute. Also, the normal 100 gold and lumber per 2 sec income is not turned off.
Trigger - Turn on Greed_recourses_gain <gen>
Trigger - Turn off Wave <gen>
Trigger - Turn off Last_Stand <gen>
Trigger - Turn off Rush <gen>
Trigger - Turn off Destruction <gen>
Trigger - Turn off Ultra_rush_recourses <gen>
Trigger - Turn off Wave_Money <gen>
Trigger - Turn off Fortress <gen>
Trigger - Turn off Ultra_Rush <gen>
Trigger - Turn off Disable_Modes <gen>
Trigger - Turn off Rush_recourses <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Destruction <gen>
Trigger - Turn off Fight_or_Flight_Mode_FOF <gen>
Wave
Events
Player - Player 1 (Red) types a chat message containing -wave (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 30000
Player - Set Player 1 (Red) . Current lumber to 30000
Player - Set Player 2 (Blue) . Current gold to 30000
Player - Set Player 2 (Blue) . Current lumber to 30000
Player - Set Player 3 (Teal) . Current gold to 30000
Player - Set Player 3 (Teal) . Current lumber to 30000
Player - Set Player 4 (Purple) . Current gold to 30000
Player - Set Player 4 (Purple) . Current lumber to 30000
Player - Set Player 5 (Yellow) . Current gold to 30000
Player - Set Player 5 (Yellow) . Current lumber to 30000
Player - Set Player 6 (Orange) . Current gold to 30000
Player - Set Player 6 (Orange) . Current lumber to 30000
Player - Set Player 7 (Green) . Current gold to 30000
Player - Set Player 7 (Green) . Current lumber to 30000
Player - Set Player 8 (Pink) . Current gold to 30000
Player - Set Player 8 (Pink) . Current lumber to 30000
Player - Set Player 9 (Gray) . Current gold to 30000
Player - Set Player 9 (Gray) . Current lumber to 30000
Player - Set Player 10 (Light Blue) . Current gold to 30000
Player - Set Player 10 (Light Blue) . Current lumber to 30000
Player - Set Player 11 (Dark Green) . Current gold to 30000
Player - Set Player 11 (Dark Green) . Current lumber to 30000
Player - Set Player 12 (Brown) . Current gold to 30000
Player - Set Player 12 (Brown) . Current lumber to 30000
Game - Display to (All players) for 30 seconds the text: Wave mode has turned on. Every 5 minutes the money of the players will become 30000. Everyone does also begin with 30000. Income is canceled.
Trigger - Turn on Wave_Money <gen>
Trigger - Turn off Last_Stand <gen>
Trigger - Turn off Ultra_Rush <gen>
Trigger - Turn off Greed_recourses_gain <gen>
Trigger - Turn off Destruction <gen>
Trigger - Turn off Ultra_rush_recourses <gen>
Trigger - Turn off Greed <gen>
Trigger - Turn off Disable_Modes <gen>
Trigger - Turn off Fortress <gen>
Trigger - Turn off Rush <gen>
Trigger - Turn off Ultra_rush_recourses <gen>
Trigger - Turn off NOT_Rush_recourses <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Fight_or_Flight_Mode_FOF <gen>
Last Stand
Events
Player - Player 1 (Red) types a chat message containing -laststand (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Last Stand mode has turned on. All players begin with 30000 gold and lumber and does not gain any income.
Player - Set Player 1 (Red) . Current gold to 30000
Player - Set Player 1 (Red) . Current lumber to 30000
Player - Set Player 2 (Blue) . Current gold to 30000
Player - Set Player 2 (Blue) . Current lumber to 30000
Player - Set Player 3 (Teal) . Current gold to 30000
Player - Set Player 3 (Teal) . Current lumber to 30000
Player - Set Player 4 (Purple) . Current gold to 30000
Player - Set Player 4 (Purple) . Current lumber to 30000
Player - Set Player 5 (Yellow) . Current gold to 30000
Player - Set Player 5 (Yellow) . Current lumber to 30000
Player - Set Player 6 (Orange) . Current gold to 30000
Player - Set Player 6 (Orange) . Current lumber to 30000
Player - Set Player 7 (Green) . Current gold to 30000
Player - Set Player 7 (Green) . Current lumber to 30000
Player - Set Player 8 (Pink) . Current gold to 30000
Player - Set Player 8 (Pink) . Current lumber to 30000
Player - Set Player 9 (Gray) . Current gold to 30000
Player - Set Player 9 (Gray) . Current lumber to 30000
Player - Set Player 10 (Light Blue) . Current gold to 30000
Player - Set Player 10 (Light Blue) . Current lumber to 30000
Player - Set Player 11 (Dark Green) . Current gold to 30000
Player - Set Player 11 (Dark Green) . Current lumber to 30000
Player - Set Player 12 (Brown) . Current gold to 30000
Player - Set Player 12 (Brown) . Current lumber to 30000
Trigger - Turn off NOT_Rush_recourses <gen>
Trigger - Turn off Greed <gen>
Trigger - Turn off Ultra_rush_recourses <gen>
Trigger - Turn off Destruction <gen>
Trigger - Turn off Disable_Modes <gen>
Trigger - Turn off Greed_recourses_gain <gen>
Trigger - Turn off Fortress <gen>
Trigger - Turn off Rush_recourses <gen>
Trigger - Turn off Ultra_Rush <gen>
Trigger - Turn off Rush <gen>
Trigger - Turn off Wave <gen>
Trigger - Turn off Wave_Money <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Fight_or_Flight_Mode_FOF <gen>
Rush
Events
Player - Player 1 (Red) types a chat message containing -rush (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Rush mode is turned on. Every player gains now 250% of the normal income.
Trigger - Turn off Ultra_Rush <gen>
Trigger - Turn off Wave_Money <gen>
Trigger - Turn off Last_Stand <gen>
Trigger - Turn off Wave <gen>
Trigger - Turn off Disable_Modes <gen>
Trigger - Turn off Destruction <gen>
Trigger - Turn off Greed <gen>
Trigger - Turn off Ultra_rush_recourses <gen>
Trigger - Turn off Fortress <gen>
Trigger - Turn off Greed_recourses_gain <gen>
Trigger - Turn on Rush_recourses <gen>
Trigger - Turn off NOT_Rush_recourses <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Fight_or_Flight_Mode_FOF <gen>
Ultra Rush
Events
Player - Player 1 (Red) types a chat message containing -ultrarush (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Ultra Rush mode is turned on. Every player gains 250% of the normal income, gains every one and a half second income and everyone begins with 5000 lumber and wood.
Player - Set Player 1 (Red) . Current gold to 5000
Player - Set Player 1 (Red) . Current lumber to 5000
Player - Set Player 2 (Blue) . Current gold to 5000
Player - Set Player 2 (Blue) . Current lumber to 5000
Player - Set Player 3 (Teal) . Current gold to 5000
Player - Set Player 3 (Teal) . Current lumber to 5000
Player - Set Player 4 (Purple) . Current gold to 5000
Player - Set Player 4 (Purple) . Current lumber to 5000
Player - Set Player 5 (Yellow) . Current lumber to 5000
Player - Set Player 5 (Yellow) . Current gold to 5000
Player - Set Player 6 (Orange) . Current lumber to 5000
Player - Set Player 6 (Orange) . Current gold to 5000
Player - Set Player 7 (Green) . Current lumber to 5000
Player - Set Player 7 (Green) . Current gold to 5000
Player - Set Player 8 (Pink) . Current lumber to 5000
Player - Set Player 8 (Pink) . Current gold to 5000
Player - Set Player 9 (Gray) . Current gold to 5000
Player - Set Player 9 (Gray) . Current lumber to 5000
Player - Set Player 10 (Light Blue) . Current gold to 5000
Player - Set Player 10 (Light Blue) . Current lumber to 5000
Player - Set Player 11 (Dark Green) . Current lumber to 5000
Player - Set Player 11 (Dark Green) . Current gold to 5000
Player - Set Player 12 (Brown) . Current gold to 5000
Player - Set Player 12 (Brown) . Current lumber to 5000
Trigger - Turn off Rush <gen>
Trigger - Turn off Rush_recourses <gen>
Trigger - Turn on Ultra_rush_recourses <gen>
Trigger - Turn off Disable_Modes <gen>
Trigger - Turn off Destruction <gen>
Trigger - Turn off NOT_Rush_recourses <gen>
Trigger - Turn off Greed <gen>
Trigger - Turn off Greed_recourses_gain <gen>
Trigger - Turn off Fortress <gen>
Trigger - Turn off Wave_Money <gen>
Trigger - Turn off Last_Stand <gen>
Trigger - Turn off Wave <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Fight_or_Flight_Mode_FOF <gen>
Greed recourses gain
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add (Player 1 (Red) Current gold) to Player 1 (Red) . Current gold
Player - Add (Player 1 (Red) Current lumber) to Player 1 (Red) . Current lumber
Player - Add (Player 2 (Blue) Current gold) to Player 2 (Blue) . Current gold
Player - Add (Player 2 (Blue) Current lumber) to Player 2 (Blue) . Current lumber
Player - Add (Player 3 (Teal) Current gold) to Player 3 (Teal) . Current gold
Player - Add (Player 3 (Teal) Current lumber) to Player 3 (Teal) . Current lumber
Player - Add (Player 4 (Purple) Current gold) to Player 4 (Purple) . Current gold
Player - Add (Player 4 (Purple) Current lumber) to Player 4 (Purple) . Current lumber
Player - Add (Player 5 (Yellow) Current gold) to Player 5 (Yellow) . Current gold
Player - Add (Player 5 (Yellow) Current lumber) to Player 5 (Yellow) . Current lumber
Player - Add (Player 6 (Orange) Current gold) to Player 6 (Orange) . Current gold
Player - Add (Player 6 (Orange) Current lumber) to Player 6 (Orange) . Current lumber
Player - Add (Player 7 (Green) Current gold) to Player 7 (Green) . Current gold
Player - Add (Player 7 (Green) Current lumber) to Player 7 (Green) . Current lumber
Player - Add (Player 8 (Pink) Current gold) to Player 8 (Pink) . Current gold
Player - Add (Player 8 (Pink) Current lumber) to Player 8 (Pink) . Current lumber
Player - Add (Player 9 (Gray) Current gold) to Player 9 (Gray) . Current gold
Player - Add (Player 9 (Gray) Current lumber) to Player 9 (Gray) . Current lumber
Player - Add (Player 10 (Light Blue) Current gold) to Player 10 (Light Blue) . Current gold
Player - Add (Player 10 (Light Blue) Current lumber) to Player 10 (Light Blue) . Current lumber
Player - Add (Player 11 (Dark Green) Current gold) to Player 11 (Dark Green) . Current gold
Player - Add (Player 11 (Dark Green) Current lumber) to Player 11 (Dark Green) . Current lumber
Player - Add (Player 12 (Brown) Current lumber) to Player 12 (Brown) . Current lumber
Wave Money
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 30000
Player - Set Player 1 (Red) . Current lumber to 30000
Player - Set Player 2 (Blue) . Current gold to 30000
Player - Set Player 2 (Blue) . Current lumber to 30000
Player - Set Player 3 (Teal) . Current gold to 30000
Player - Set Player 3 (Teal) . Current lumber to 30000
Player - Set Player 4 (Purple) . Current gold to 30000
Player - Set Player 4 (Purple) . Current lumber to 30000
Player - Set Player 5 (Yellow) . Current gold to 30000
Player - Set Player 5 (Yellow) . Current lumber to 30000
Player - Set Player 6 (Orange) . Current gold to 30000
Player - Set Player 6 (Orange) . Current lumber to 30000
Player - Set Player 7 (Green) . Current gold to 30000
Player - Set Player 7 (Green) . Current lumber to 30000
Player - Set Player 8 (Pink) . Current gold to 30000
Player - Set Player 8 (Pink) . Current lumber to 30000
Player - Set Player 9 (Gray) . Current gold to 30000
Player - Set Player 9 (Gray) . Current lumber to 30000
Player - Set Player 10 (Light Blue) . Current gold to 30000
Player - Set Player 10 (Light Blue) . Current lumber to 30000
Player - Set Player 11 (Dark Green) . Current gold to 30000
Player - Set Player 11 (Dark Green) . Current lumber to 30000
Player - Set Player 12 (Brown) . Current gold to 30000
Player - Set Player 12 (Brown) . Current lumber to 30000
NOT Rush recourses
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current lumber
Player - Add 100 to Player 2 (Blue) . Current lumber
Player - Add 100 to Player 3 (Teal) . Current lumber
Player - Add 100 to Player 4 (Purple) . Current lumber
Player - Add 100 to Player 5 (Yellow) . Current lumber
Player - Add 100 to Player 6 (Orange) . Current lumber
Player - Add 100 to Player 7 (Green) . Current lumber
Player - Add 100 to Player 8 (Pink) . Current lumber
Player - Add 100 to Player 9 (Gray) . Current lumber
Player - Add 100 to Player 10 (Light Blue) . Current lumber
Player - Add 100 to Player 11 (Dark Green) . Current lumber
Player - Add 100 to Player 12 (Brown) . Current lumber
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 5 (Yellow) . Current gold
Player - Add 100 to Player 6 (Orange) . Current gold
Player - Add 100 to Player 7 (Green) . Current gold
Player - Add 100 to Player 8 (Pink) . Current gold
Player - Add 100 to Player 9 (Gray) . Current gold
Player - Add 100 to Player 10 (Light Blue) . Current gold
Player - Add 100 to Player 11 (Dark Green) . Current gold
Player - Add 100 to Player 12 (Brown) . Current gold
Rush recourses
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player - Add 250 to Player 1 (Red) . Current lumber
Player - Add 250 to Player 2 (Blue) . Current lumber
Player - Add 250 to Player 3 (Teal) . Current lumber
Player - Add 250 to Player 4 (Purple) . Current lumber
Player - Add 250 to Player 5 (Yellow) . Current lumber
Player - Add 250 to Player 6 (Orange) . Current lumber
Player - Add 250 to Player 7 (Green) . Current lumber
Player - Add 250 to Player 8 (Pink) . Current lumber
Player - Add 250 to Player 9 (Gray) . Current lumber
Player - Add 250 to Player 10 (Light Blue) . Current lumber
Player - Add 250 to Player 11 (Dark Green) . Current lumber
Player - Add 250 to Player 12 (Brown) . Current lumber
Player - Add 250 to Player 1 (Red) . Current gold
Player - Add 250 to Player 2 (Blue) . Current gold
Player - Add 250 to Player 3 (Teal) . Current gold
Player - Add 250 to Player 4 (Purple) . Current gold
Player - Add 250 to Player 5 (Yellow) . Current gold
Player - Add 250 to Player 6 (Orange) . Current gold
Player - Add 250 to Player 7 (Green) . Current gold
Player - Add 250 to Player 8 (Pink) . Current gold
Player - Add 250 to Player 9 (Gray) . Current gold
Player - Add 250 to Player 10 (Light Blue) . Current gold
Player - Add 250 to Player 11 (Dark Green) . Current gold
Player - Add 250 to Player 12 (Brown) . Current gold
Ultra rush recourses
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Player - Add 250 to Player 1 (Red) . Current lumber
Player - Add 250 to Player 2 (Blue) . Current lumber
Player - Add 250 to Player 3 (Teal) . Current lumber
Player - Add 250 to Player 4 (Purple) . Current lumber
Player - Add 250 to Player 5 (Yellow) . Current lumber
Player - Add 250 to Player 6 (Orange) . Current lumber
Player - Add 250 to Player 7 (Green) . Current lumber
Player - Add 250 to Player 8 (Pink) . Current lumber
Player - Add 250 to Player 9 (Gray) . Current lumber
Player - Add 250 to Player 10 (Light Blue) . Current lumber
Player - Add 250 to Player 11 (Dark Green) . Current lumber
Player - Add 250 to Player 12 (Brown) . Current lumber
Player - Add 250 to Player 1 (Red) . Current gold
Player - Add 250 to Player 2 (Blue) . Current gold
Player - Add 250 to Player 3 (Teal) . Current gold
Player - Add 250 to Player 4 (Purple) . Current gold
Player - Add 250 to Player 5 (Yellow) . Current gold
Player - Add 250 to Player 6 (Orange) . Current gold
Player - Add 250 to Player 7 (Green) . Current gold
Player - Add 250 to Player 8 (Pink) . Current gold
Player - Add 250 to Player 9 (Gray) . Current gold
Player - Add 250 to Player 10 (Light Blue) . Current gold
Player - Add 250 to Player 11 (Dark Green) . Current gold
Player - Add 250 to Player 12 (Brown) . Current gold
Goldfix
Events
Unit - A unit Dies
Conditions
Actions
Player - Add ((Random integer number between 1 and 100) + (Random integer number between 1 and 100)) to (Owner of (Killing unit)) . Current gold
Player - Add ((Random integer number between 1 and 100) + (Random integer number between 1 and 100)) to (Owner of (Killing unit)) . Current lumber
Defeat
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A structure) Equal to True
Actions
Game - Defeat (Owner of (Dying unit)) with the message: U are Defeated!
sec 30
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: You got only 30 seconds now to prepare you!
No air plx
Events
Unit - A unit enters Begin_Air <gen>
Conditions
Actions
Unit - Create 1 . (Unit-type of (Entering unit)) for (Owner of (Entering unit)) at (Center of Begin_Teleport <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
No air plx Copy
Events
Unit - A unit enters Begin_Air_right <gen>
Conditions
Actions
Unit - Create 1 . (Unit-type of (Entering unit)) for (Owner of (Entering unit)) at (Center of Begin_Teleport_right <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
sec 15
Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: 15 seconds before the battle begins!
Fight
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Trigger - Turn off No_air_plx_Copy <gen>
Trigger - Turn off No_air_plx <gen>
Destructible - Make City Entrance 0000 <gen> Vulnerable
Destructible - Make City Entrance 0001 <gen> Vulnerable
Destructible - Kill City Entrance 0000 <gen>
Destructible - Kill City Entrance 0001 <gen>
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00FIGHT!|r
Begin
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: You got now a minute to prepare yourself! |cffffcc00Red can now choose the game mode. Modes: -rush -ultrarush -wave -laststand -greed -fortress -destruction -fof. Type nothing for normal mode.|r
Destructible - Make City Entrance 0000 <gen> Invulnerable
Destructible - Make City Entrance 0001 <gen> Invulnerable
Melee Game - Enforce victory/defeat conditions (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Use melee time of day (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Create starting units (for all players)
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