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Triggers
TFW B2.w3m
Variables
Night
Set
Intro
Introduction
Bounty
Red
Blue
Teal
Purple
Yellow
Orange
Green
Pink
Grey
Light Blue
Dark Green
Brown
Deaths
Red Death
Blue Death
Teal Death
Purple Death
Yellow Death
Orange Death
Green Death
Pink Death
Grey Death
Light Blue Death
Dark Green Death
Brown Death
Flag Pickup
Red Flag
Blue Flag
Teal Flag
Purple Flag
Yellow Flag
Orange Flag
Green Flag
Pink Flag
Grey Flag
Light Blue Flag
Dark Green Flag
Brown Flag
Engineer Buildings
Healing Post
Healing Post Copy
Healing Post Copy 2
Healing Post Copy 3
Healing Post Copy 4
Healing Post Copy 5
Healing Post Copy 6
Healing Post Copy 7
Healing Post Copy 8
Healing Post Copy 9
Healing Post Copy 10
Healing Post Copy 11
Scoring
Create
Red Score
Blue Score
Red Touch
Blue Touch
Red Drop
Blue Drop
Red Win
Blue Win
Class Selection
Red Scout
Red Sniper
Red Soldier
Red Demoman
Red Medic
Red Heavy
Red Pyro
Red Spy
Red Engineer
Blue Scout
Blue Sniper
Blue Soldier
Blue Demoman
Blue Medic
Blue Heavy
Blue Pyro
Blue Spy
Blue Engineer
Teal Scout
Teal Sniper
Teal Soldier
Teal Demoman
Teal Medic
Teal Heavy
Teal Pyro
Teal Spy
Teal Engineer
Purple Scout
Purple Sniper
Purple Soldier
Purple Demoman
Purple Medic
Purple Heavy
Purple Pyro
Purple Spy
Purple Engineer
Yellow Scout
Yellow Sniper
Yellow Soldier
Yellow Demoman
Yellow Medic
Yellow Heavy
Yellow Pyro
Yellow Spy
Yellow Engineer
Orange Scout
Orange Sniper
Orange Soldier
Orange Demoman
Orange Medic
Orange Heavy
Orange Pyro
Orange Spy
Orange Engineer
Green Scout
Green Sniper
Green Soldier
Green Demoman
Green Medic
Green Heavy
Green Pyro
Green Spy
Green Engineer
Pink Scout
Pink Sniper
Pink Soldier
Pink Demoman
Pink Medic
Pink Heavy
Pink Pyro
Pink Spy
Pink Engineer
Grey Scout
Grey Sniper
Grey Soldier
Grey Demoman
Grey Medic
Grey Heavy
Grey Pyro
Grey Spy
Grey Engineer
Light Blue Scout
Light Blue Sniper
Light Blue Soldier
Light Blue Demoman
Light Blue Medic
Light Blue Heavy
Light Blue Pyro
Light Blue Spy
Light Blue Engineer
Dark Green Scout
Dark Green Sniper
Dark Green Soldier
Dark Green Demoman
Dark Green Medic
Dark Green Heavy
Dark Green Pyro
Dark Green Spy
Dark Green Engineer
Brown Scout
Brown Sniper
Brown Soldier
Brown Demoman
Brown Medic
Brown Heavy
Brown Pyro
Brown Spy
Brown Engineer
Repick
Red Repick
Blue Repick
Teal Repick
Purple Repick
Yellow Repick
Orange Repick
Green Repick
Pink Repick
Grey Repick
Light Blue Repick
Dark Green Repick
Brown Repick
Red On
Blue On
Teal On
Purple On
Yellow On
Orange On
Green On
Pink On
Grey On
Light Blue On
Dark Green On
Brown On
Spawn
Red Spawn
Blue Spawn
Teal Spawn
Purple Spawn
Yellow Spawn
Orange Spawn
Green Spawn
Pink Spawn
Grey Spawn
Light Blue Spawn
Dark Green Spawn
Brown Spawn
AMS
Red AMS
Blue AMS
Teal AMS
Purple AMS
Yellow AMS
Orange AMS
Green AMS
Pink AMS
Grey AMS
LB AMS
DG AMS
Brown AMS
Name
Type
is_array
initial_value
Unit
unit
No
UnitNull
Unit_repick
group
No
Unit_type
unitcode
No
UnitTypeNull
Set
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Introduction
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Game - Pause the game
Camera - Pan camera for Player 1 (Red) to (Center of (Playable map area)) over 3.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of (Playable map area)) over 3.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of (Playable map area)) over 3.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of (Playable map area)) over 3.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of (Playable map area)) over 3.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of (Playable map area)) over 3.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of (Playable map area)) over 3.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of (Playable map area)) over 3.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of (Playable map area)) over 3.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of (Playable map area)) over 3.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of (Playable map area)) over 3.00 seconds
Camera - Pan camera for Player 12 (Brown) to (Center of (Playable map area)) over 3.00 seconds
Wait 3.00 seconds
Game - Display to (All players) for 19.00 seconds the text: |cff995500Welcome to Team Fortress Warcraft and thanks for playing! |rVery simple CTF game made by Mr.Mojo. Choose one of nine classes and try to capture the enemy flag while still defending your flag. Flags are touch-return so if you see one lying around pick it up quick! |cffffcc00Kills|r/|cff32cd32Deaths|r are represented with your |cffffcc00Gold|r/|cff32cd32Lumber|r. Flag captures are worth |cffffcc0010 points|r for the player that made the capture!|cff995500Have fun and please, host this if you can!!!|r
Wait 19.00 seconds
Game - Display to (All players) for 5.00 seconds the text: |cffff0000You may begin!!!|r
Camera - Pan camera for Player 1 (Red) to (Center of Red_Classes <gen>) over 3.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Blue_Classes <gen>) over 3.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Blue_Classes <gen>) over 3.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Blue_Classes <gen>) over 3.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Red_Classes <gen>) over 3.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Red_Classes <gen>) over 3.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Blue_Classes <gen>) over 3.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Red_Classes <gen>) over 3.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Blue_Classes <gen>) over 3.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Blue_Classes <gen>) over 3.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of Red_Classes <gen>) over 3.00 seconds
Camera - Pan camera for Player 12 (Brown) to (Center of Red_Classes <gen>) over 3.00 seconds
Wait 3.00 seconds
Game - Unpause the game
Red
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Blue
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 2 (Blue)
Teal
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 3 (Teal)
Purple
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 4 (Purple)
Yellow
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 5 (Yellow)
Orange
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 6 (Orange)
Green
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 7 (Green)
Pink
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 8 (Pink)
Grey
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 9 (Gray)
Light Blue
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 10 (Light Blue)
Dark Green
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 11 (Dark Green)
Brown
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Red Death
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Class Selector
(Unit-type of (Triggering unit)) Not equal to Sentry Ward
(Unit-type of (Triggering unit)) Not equal to Stasis Trap
((Triggering unit) is A structure) Equal to False
Actions
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Blue Death
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Class Selector
(Unit-type of (Triggering unit)) Not equal to Sentry Ward
(Unit-type of (Triggering unit)) Not equal to Stasis Trap
((Triggering unit) is A structure) Equal to False
Actions
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Teal Death
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Class Selector
(Unit-type of (Triggering unit)) Not equal to Sentry Ward
(Unit-type of (Triggering unit)) Not equal to Stasis Trap
((Triggering unit) is A structure) Equal to False
Actions
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Purple Death
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Class Selector
(Unit-type of (Triggering unit)) Not equal to Sentry Ward
(Unit-type of (Triggering unit)) Not equal to Stasis Trap
((Triggering unit) is A structure) Equal to False
Actions
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Yellow Death
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Class Selector
(Unit-type of (Triggering unit)) Not equal to Sentry Ward
(Unit-type of (Triggering unit)) Not equal to Stasis Trap
((Triggering unit) is A structure) Equal to False
Actions
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Orange Death
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Class Selector
(Unit-type of (Triggering unit)) Not equal to Sentry Ward
(Unit-type of (Triggering unit)) Not equal to Stasis Trap
((Triggering unit) is A structure) Equal to False
Actions
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Green Death
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Class Selector
(Unit-type of (Triggering unit)) Not equal to Sentry Ward
(Unit-type of (Triggering unit)) Not equal to Stasis Trap
((Triggering unit) is A structure) Equal to False
Actions
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Pink Death
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Class Selector
(Unit-type of (Triggering unit)) Not equal to Sentry Ward
(Unit-type of (Triggering unit)) Not equal to Stasis Trap
((Triggering unit) is A structure) Equal to False
Actions
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Grey Death
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Class Selector
(Unit-type of (Triggering unit)) Not equal to Sentry Ward
(Unit-type of (Triggering unit)) Not equal to Stasis Trap
((Triggering unit) is A structure) Equal to False
Actions
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Light Blue Death
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Class Selector
(Unit-type of (Triggering unit)) Not equal to Sentry Ward
(Unit-type of (Triggering unit)) Not equal to Stasis Trap
((Triggering unit) is A structure) Equal to False
Actions
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Dark Green Death
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Class Selector
(Unit-type of (Triggering unit)) Not equal to Sentry Ward
(Unit-type of (Triggering unit)) Not equal to Stasis Trap
((Triggering unit) is A structure) Equal to False
Actions
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Brown Death
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Class Selector
(Unit-type of (Triggering unit)) Not equal to Sentry Ward
(Unit-type of (Triggering unit)) Not equal to Stasis Trap
((Triggering unit) is A structure) Equal to False
Actions
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Red Flag
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I000_0026
Actions
Item - Move gg_item_I000_0026 to (Center of Red_Flag <gen>)
Game - Display to (All players) for 3.00 seconds the text: |cffff0000RED FLAG HAS BEEN RETURNED!|r
Blue Flag
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I001_0027
Actions
Item - Move gg_item_I001_0027 to (Center of Blue_Flag <gen>)
Game - Display to (All players) for 3.00 seconds the text: |cff7777aaBLUE FLAG HAS BEEN RETURNED!|r
Teal Flag
Events
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I001_0027
Actions
Item - Move gg_item_I001_0027 to (Center of Blue_Flag <gen>)
Game - Display to (All players) for 3.00 seconds the text: |cff7777aaBLUE FLAG HAS BEEN RETURNED!|r
Purple Flag
Events
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I001_0027
Actions
Item - Move gg_item_I001_0027 to (Center of Blue_Flag <gen>)
Game - Display to (All players) for 3.00 seconds the text: |cff7777aaBLUE FLAG HAS BEEN RETURNED!|r
Yellow Flag
Events
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I000_0026
Actions
Item - Move gg_item_I000_0026 to (Center of Red_Flag <gen>)
Game - Display to (All players) for 3.00 seconds the text: |cffff0000RED FLAG HAS BEEN RETURNED!|r
Orange Flag
Events
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I000_0026
Actions
Item - Move gg_item_I000_0026 to (Center of Red_Flag <gen>)
Game - Display to (All players) for 3.00 seconds the text: |cffff0000RED FLAG HAS BEEN RETURNED!|r
Green Flag
Events
Unit - A unit owned by Player 7 (Green) . Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I001_0027
Actions
Item - Move gg_item_I001_0027 to (Center of Blue_Flag <gen>)
Game - Display to (All players) for 3.00 seconds the text: |cff7777aaBLUE FLAG HAS BEEN RETURNED!|r
Pink Flag
Events
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I000_0026
Actions
Item - Move gg_item_I000_0026 to (Center of Red_Flag <gen>)
Game - Display to (All players) for 3.00 seconds the text: |cffff0000RED FLAG HAS BEEN RETURNED!|r
Grey Flag
Events
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I001_0027
Actions
Item - Move gg_item_I001_0027 to (Center of Blue_Flag <gen>)
Game - Display to (All players) for 3.00 seconds the text: |cff7777aaBLUE FLAG HAS BEEN RETURNED!|r
Light Blue Flag
Events
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I001_0027
Actions
Item - Move gg_item_I001_0027 to (Center of Blue_Flag <gen>)
Game - Display to (All players) for 3.00 seconds the text: |cff7777aaBLUE FLAG HAS BEEN RETURNED!|r
Dark Green Flag
Events
Unit - A unit owned by Player 11 (Dark Green) . Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I000_0026
Actions
Item - Move gg_item_I000_0026 to (Center of Red_Flag <gen>)
Game - Display to (All players) for 3.00 seconds the text: |cffff0000RED FLAG HAS BEEN RETURNED!|r
Brown Flag
Events
Unit - A unit owned by Player 12 (Brown) . Acquires an item
Conditions
(Item being manipulated) Equal to gg_item_I000_0026
Actions
Item - Move gg_item_I000_0026 to (Center of Red_Flag <gen>)
Game - Display to (All players) for 3.00 seconds the text: |cffff0000RED FLAG HAS BEEN RETURNED!|r
Healing Post
Events
Unit - A unit owned by Player 1 (Red) . Begins construction
Conditions
((Unit-type of (Constructing structure)) Equal to Healing Post) and ((Number of units in (Units owned by Player 1 (Red) of type Healing Post)) Equal to 2)
Actions
Unit - Create 1 . Engineer for Player 1 (Red) at (Position of (Constructing structure)) facing Default building facing degrees
Unit - Kill (Constructing structure)
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: You may only have 1 Healing Post.
Healing Post Copy
Events
Unit - A unit owned by Player 2 (Blue) . Begins construction
Conditions
((Unit-type of (Constructing structure)) Equal to Healing Post) and ((Number of units in (Units owned by Player 2 (Blue) of type Healing Post)) Equal to 2)
Actions
Unit - Create 1 . Engineer for Player 2 (Blue) at (Position of (Constructing structure)) facing Default building facing degrees
Unit - Kill (Constructing structure)
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: You may only have 1 Healing Post.
Healing Post Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Begins construction
Conditions
((Unit-type of (Constructing structure)) Equal to Healing Post) and ((Number of units in (Units owned by Player 3 (Teal) of type Healing Post)) Equal to 2)
Actions
Unit - Create 1 . Engineer for Player 3 (Teal) at (Position of (Constructing structure)) facing Default building facing degrees
Unit - Kill (Constructing structure)
Game - Display to Player Group - Player 3 (Teal) for 10.00 seconds the text: You may only have 1 Healing Post.
Healing Post Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Begins construction
Conditions
((Unit-type of (Constructing structure)) Equal to Healing Post) and ((Number of units in (Units owned by Player 4 (Purple) of type Healing Post)) Equal to 2)
Actions
Unit - Create 1 . Engineer for Player 4 (Purple) at (Position of (Constructing structure)) facing Default building facing degrees
Unit - Kill (Constructing structure)
Game - Display to Player Group - Player 4 (Purple) for 10.00 seconds the text: You may only have 1 Healing Post.
Healing Post Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Begins construction
Conditions
((Unit-type of (Constructing structure)) Equal to Healing Post) and ((Number of units in (Units owned by Player 5 (Yellow) of type Healing Post)) Equal to 2)
Actions
Unit - Create 1 . Engineer for Player 5 (Yellow) at (Position of (Constructing structure)) facing Default building facing degrees
Unit - Kill (Constructing structure)
Game - Display to Player Group - Player 5 (Yellow) for 10.00 seconds the text: You may only have 1 Healing Post.
Healing Post Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Begins construction
Conditions
((Unit-type of (Constructing structure)) Equal to Healing Post) and ((Number of units in (Units owned by Player 6 (Orange) of type Healing Post)) Equal to 2)
Actions
Unit - Create 1 . Engineer for Player 6 (Orange) at (Position of (Constructing structure)) facing Default building facing degrees
Unit - Kill (Constructing structure)
Game - Display to Player Group - Player 6 (Orange) for 10.00 seconds the text: You may only have 1 Healing Post.
Healing Post Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Begins construction
Conditions
((Unit-type of (Constructing structure)) Equal to Healing Post) and ((Number of units in (Units owned by Player 7 (Green) of type Healing Post)) Equal to 2)
Actions
Unit - Create 1 . Engineer for Player 7 (Green) at (Position of (Constructing structure)) facing Default building facing degrees
Unit - Kill (Constructing structure)
Game - Display to Player Group - Player 7 (Green) for 10.00 seconds the text: You may only have 1 Healing Post.
Healing Post Copy 7
Events
Unit - A unit owned by Player 8 (Pink) . Begins construction
Conditions
((Unit-type of (Constructing structure)) Equal to Healing Post) and ((Number of units in (Units owned by Player 8 (Pink) of type Healing Post)) Equal to 2)
Actions
Unit - Create 1 . Engineer for Player 8 (Pink) at (Position of (Constructing structure)) facing Default building facing degrees
Unit - Kill (Constructing structure)
Game - Display to Player Group - Player 8 (Pink) for 10.00 seconds the text: You may only have 1 Healing Post.
Healing Post Copy 8
Events
Unit - A unit owned by Player 9 (Gray) . Begins construction
Conditions
((Unit-type of (Constructing structure)) Equal to Healing Post) and ((Number of units in (Units owned by Player 9 (Gray) of type Healing Post)) Equal to 2)
Actions
Unit - Create 1 . Engineer for Player 9 (Gray) at (Position of (Constructing structure)) facing Default building facing degrees
Unit - Kill (Constructing structure)
Game - Display to Player Group - Player 9 (Gray) for 10.00 seconds the text: You may only have 1 Healing Post.
Healing Post Copy 9
Events
Unit - A unit owned by Player 10 (Light Blue) . Begins construction
Conditions
((Unit-type of (Constructing structure)) Equal to Healing Post) and ((Number of units in (Units owned by Player 10 (Light Blue) of type Healing Post)) Equal to 2)
Actions
Unit - Create 1 . Engineer for Player 10 (Light Blue) at (Position of (Constructing structure)) facing Default building facing degrees
Unit - Kill (Constructing structure)
Game - Display to Player Group - Player 10 (Light Blue) for 10.00 seconds the text: You may only have 1 Healing Post.
Healing Post Copy 10
Events
Unit - A unit owned by Player 11 (Dark Green) . Begins construction
Conditions
((Unit-type of (Constructing structure)) Equal to Healing Post) and ((Number of units in (Units owned by Player 11 (Dark Green) of type Healing Post)) Equal to 2)
Actions
Unit - Create 1 . Engineer for Player 11 (Dark Green) at (Position of (Constructing structure)) facing Default building facing degrees
Unit - Kill (Constructing structure)
Game - Display to Player Group - Player 11 (Dark Green) for 10.00 seconds the text: You may only have 1 Healing Post.
Healing Post Copy 11
Events
Unit - A unit owned by Player 12 (Brown) . Begins construction
Conditions
((Unit-type of (Constructing structure)) Equal to Healing Post) and ((Number of units in (Units owned by Player 12 (Brown) of type Healing Post)) Equal to 2)
Actions
Unit - Create 1 . Engineer for Player 12 (Brown) at (Position of (Constructing structure)) facing Default building facing degrees
Unit - Kill (Constructing structure)
Game - Display to Player Group - Player 12 (Brown) for 10.00 seconds the text: You may only have 1 Healing Post.
Create
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Flag Captures
Leaderboard - Add Neutral Hostile to (Last created leaderboard) with label Red Team and value 0
Leaderboard - Add Neutral Victim to (Last created leaderboard) with label Blue Team and value 0
Leaderboard - Add Neutral Extra to (Last created leaderboard) with label Goal and value 5
Leaderboard - Change the color of the label for Neutral Hostile in (Last created leaderboard) to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Leaderboard - Change the color of the label for Neutral Victim in (Last created leaderboard) to ( 0.00 %, 0.00 %, 100.00 %) with 0 % transparency
Leaderboard - Change the color of the label for Neutral Extra in (Last created leaderboard) to ( 100 %, 100.00 %, 100.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Neutral Hostile in (Last created leaderboard) to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Neutral Victim in (Last created leaderboard) to ( 0.00 %, 0.00 %, 100.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Neutral Extra in (Last created leaderboard) to ( 100 %, 100.00 %, 100.00 %) with 0 % transparency
Red Score
Events
Unit - A unit enters Red_Capture <gen>
Conditions
((Triggering unit) has an item of type Blue Flag) Equal to True
Actions
Trigger - Turn off Red_Drop <gen>
Player - Add 1 to Neutral Hostile . Current lumber
Player - Add 10 to (Owner of (Triggering unit)) . Current gold
Leaderboard - Change the value for Neutral Hostile in (Last created leaderboard) to (Neutral Hostile Current lumber)
Item - Move (Item carried by (Triggering unit) of type Blue Flag) to (Center of Blue_Capture <gen>)
Game - Display to (All players) for 4.00 seconds the text: |cffff0000RED TEAM HAS CAPTURED THE FLAG!|r
Trigger - Turn on Red_Drop <gen>
Blue Score
Events
Unit - A unit enters Blue_Capture <gen>
Conditions
((Triggering unit) has an item of type Red Flag) Equal to True
Actions
Trigger - Turn off Blue_Drop <gen>
Player - Add 1 to Neutral Victim . Current lumber
Player - Add 10 to (Owner of (Triggering unit)) . Current gold
Leaderboard - Change the value for Neutral Victim in (Last created leaderboard) to (Neutral Victim Current lumber)
Item - Move (Item carried by (Triggering unit) of type Red Flag) to (Center of Red_Capture <gen>)
Game - Display to (All players) for 4.00 seconds the text: |cff7777aaBLUE TEAM HAS CAPTURED THE FLAG!|r
Trigger - Turn on Blue_Drop <gen>
Red Touch
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 11 (Dark Green) . Acquires an item
Unit - A unit owned by Player 12 (Brown) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Blue Flag
Actions
Game - Display to (All players) for 3.00 seconds the text: |cffff0000RED TEAM HAS STOLEN BLUE FLAG!|r
Blue Touch
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 7 (Green) . Acquires an item
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Red Flag
Actions
Game - Display to (All players) for 3.00 seconds the text: |cff7777aaBLUE TEAM HAS STOLEN RED FLAG!|r
Red Drop
Events
Unit - A unit owned by Player 1 (Red) . Loses an item
Unit - A unit owned by Player 5 (Yellow) . Loses an item
Unit - A unit owned by Player 6 (Orange) . Loses an item
Unit - A unit owned by Player 8 (Pink) . Loses an item
Unit - A unit owned by Player 11 (Dark Green) . Loses an item
Unit - A unit owned by Player 12 (Brown) . Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Blue Flag
Actions
Game - Display to (All players) for 3.00 seconds the text: |cffff0000RED TEAM DROPPED BLUE FLAG!|r
Blue Drop
Events
Unit - A unit owned by Player 2 (Blue) . Loses an item
Unit - A unit owned by Player 3 (Teal) . Loses an item
Unit - A unit owned by Player 4 (Purple) . Loses an item
Unit - A unit owned by Player 7 (Green) . Loses an item
Unit - A unit owned by Player 9 (Gray) . Loses an item
Unit - A unit owned by Player 10 (Light Blue) . Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Red Flag
Actions
Game - Display to (All players) for 3.00 seconds the text: |cff7777aaBLUE TEAM DROPPED RED FLAG!|r
Red Win
Events
Player - Neutral Hostile 's Current lumber becomes Greater than or equal to 5.00
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Blue Win
Events
Player - Neutral Victim 's Current lumber becomes Greater than or equal to 5.00
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Red Scout
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Scout|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Scout for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Red Sniper
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Sniper|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Sniper for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Red Soldier
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Soldier|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Soldier for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Red Demoman
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Demoman|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Demoman for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Red Medic
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Medic|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Medic for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Red Heavy
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Heavy|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Heavy for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Red Pyro
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Pyro|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Pyro for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Red Spy
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Spy|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Spy for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Red Engineer
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Engineer|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Engineer for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Blue Scout
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Scout|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Scout for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Blue Sniper
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Sniper|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Sniper for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Blue Soldier
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Soldier|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Soldier for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Blue Demoman
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Demoman|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Demoman for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Blue Medic
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Medic|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Medic for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Blue Heavy
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Heavy|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Heavy for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Blue Pyro
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Pyro|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Pyro for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Blue Spy
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Spy|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Spy for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Blue Engineer
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Engineer|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Engineer for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Teal Scout
Events
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Scout|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Scout for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Teal Sniper
Events
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Sniper|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Sniper for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Teal Soldier
Events
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Soldier|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Soldier for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Teal Demoman
Events
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Demoman|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Demoman for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Teal Medic
Events
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Medic|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Medic for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Teal Heavy
Events
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Heavy|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Heavy for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Teal Pyro
Events
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Pyro|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Pyro for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Teal Spy
Events
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Spy|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Spy for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Teal Engineer
Events
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Engineer|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Engineer for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Purple Scout
Events
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Scout|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Scout for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Purple Sniper
Events
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Sniper|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Sniper for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Purple Soldier
Events
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Soldier|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Soldier for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Purple Demoman
Events
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Demoman|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Demoman for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Purple Medic
Events
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Medic|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Medic for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Purple Heavy
Events
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Heavy|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Heavy for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Purple Pyro
Events
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Pyro|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Pyro for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Purple Spy
Events
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Spy|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Spy for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Purple Engineer
Events
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Engineer|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Engineer for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Yellow Scout
Events
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Scout|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Scout for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Yellow Sniper
Events
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Sniper|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Sniper for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Yellow Soldier
Events
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Soldier|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Soldier for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Yellow Demoman
Events
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Demoman|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Demoman for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Yellow Medic
Events
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Medic|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Medic for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Yellow Heavy
Events
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Heavy|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Heavy for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Yellow Pyro
Events
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Pyro|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Pyro for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Yellow Spy
Events
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Spy|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Spy for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Yellow Engineer
Events
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Engineer|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Engineer for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Orange Scout
Events
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Scout|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Scout for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Orange Sniper
Events
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Sniper|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Sniper for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Orange Soldier
Events
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Soldier|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Soldier for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Orange Demoman
Events
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Demoman|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Demoman for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Orange Medic
Events
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Medic|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Medic for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Orange Heavy
Events
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Heavy|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Heavy for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Orange Pyro
Events
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Pyro|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Pyro for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Orange Spy
Events
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Spy|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Spy for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Orange Engineer
Events
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Engineer|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Engineer for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Green Scout
Events
Unit - A unit owned by Player 7 (Green) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Scout|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Scout for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Green Sniper
Events
Unit - A unit owned by Player 7 (Green) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Sniper|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Sniper for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Green Soldier
Events
Unit - A unit owned by Player 7 (Green) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Soldier|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Soldier for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Green Demoman
Events
Unit - A unit owned by Player 7 (Green) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Demoman|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Demoman for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Green Medic
Events
Unit - A unit owned by Player 7 (Green) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Medic|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Medic for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Green Heavy
Events
Unit - A unit owned by Player 7 (Green) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Heavy|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Heavy for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Green Pyro
Events
Unit - A unit owned by Player 7 (Green) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Pyro|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Pyro for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Green Spy
Events
Unit - A unit owned by Player 7 (Green) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Spy|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Spy for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Green Engineer
Events
Unit - A unit owned by Player 7 (Green) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Engineer|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Engineer for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Pink Scout
Events
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Scout|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Scout for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Pink Sniper
Events
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Sniper|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Sniper for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Pink Soldier
Events
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Soldier|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Soldier for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Pink Demoman
Events
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Demoman|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Demoman for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Pink Medic
Events
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Medic|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Medic for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Pink Heavy
Events
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Heavy|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Heavy for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Pink Pyro
Events
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Pyro|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Pyro for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Pink Spy
Events
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Spy|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Spy for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Pink Engineer
Events
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Engineer|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Engineer for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Grey Scout
Events
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Scout|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Scout for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Grey Sniper
Events
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Sniper|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Sniper for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Grey Soldier
Events
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Soldier|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Soldier for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Grey Demoman
Events
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Demoman|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Demoman for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Grey Medic
Events
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Medic|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Medic for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Grey Heavy
Events
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Heavy|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Heavy for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Grey Pyro
Events
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Pyro|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Pyro for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Grey Spy
Events
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Spy|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Spy for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Grey Engineer
Events
Unit - A unit owned by Player 9 (Gray) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Engineer|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Engineer for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Light Blue Scout
Events
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Scout|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Scout for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Light Blue Sniper
Events
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Sniper|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Sniper for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Light Blue Soldier
Events
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Soldier|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Soldier for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Light Blue Demoman
Events
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Demoman|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Demoman for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Light Blue Medic
Events
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Medic|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Medic for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Light Blue Heavy
Events
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Heavy|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Heavy for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Light Blue Pyro
Events
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Pyro|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Pyro for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Light Blue Spy
Events
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Spy|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Spy for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Light Blue Engineer
Events
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Engineer|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Engineer for (Owner of (Triggering unit)) at (Center of Blue_Spawn <gen>) facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Blue_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Blue_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Dark Green Scout
Events
Unit - A unit owned by Player 11 (Dark Green) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Scout|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Scout for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Dark Green Sniper
Events
Unit - A unit owned by Player 11 (Dark Green) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Sniper|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Sniper for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Dark Green Soldier
Events
Unit - A unit owned by Player 11 (Dark Green) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Soldier|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Soldier for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Dark Green Demoman
Events
Unit - A unit owned by Player 11 (Dark Green) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Demoman|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Demoman for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Dark Green Medic
Events
Unit - A unit owned by Player 11 (Dark Green) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Medic|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Medic for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Dark Green Heavy
Events
Unit - A unit owned by Player 11 (Dark Green) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Heavy|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Heavy for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Dark Green Pyro
Events
Unit - A unit owned by Player 11 (Dark Green) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Pyro|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Pyro for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Dark Green Spy
Events
Unit - A unit owned by Player 11 (Dark Green) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Spy|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Spy for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Dark Green Engineer
Events
Unit - A unit owned by Player 11 (Dark Green) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Engineer|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Engineer for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Brown Scout
Events
Unit - A unit owned by Player 12 (Brown) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Scout|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Scout for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Brown Sniper
Events
Unit - A unit owned by Player 12 (Brown) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Sniper|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Sniper for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Brown Soldier
Events
Unit - A unit owned by Player 12 (Brown) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Soldier|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Soldier for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Brown Demoman
Events
Unit - A unit owned by Player 12 (Brown) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Demoman|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Demoman for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Brown Medic
Events
Unit - A unit owned by Player 12 (Brown) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Medic|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Medic for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Brown Heavy
Events
Unit - A unit owned by Player 12 (Brown) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Heavy|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Heavy for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Brown Pyro
Events
Unit - A unit owned by Player 12 (Brown) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Pyro|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Pyro for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Brown Spy
Events
Unit - A unit owned by Player 12 (Brown) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Spy|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Spy for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Brown Engineer
Events
Unit - A unit owned by Player 12 (Brown) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffffcc00Engineer|r
Actions
Item - Remove (Item being manipulated)
Unit - Explode (Triggering unit) .
Unit - Create 1 . Engineer for (Owner of (Triggering unit)) at (Center of Red_Spawn <gen>) facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Red_Spawn <gen>) over 2.00 seconds
Special Effect - Create a special effect at (Center of Red_Spawn <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Red Repick
Events
Player - Player 1 (Red) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Red_Spawn <gen> is on) Equal to True
Actions
Trigger - Turn off Red_Spawn <gen>
Set Variable Set Unit_repick = (Units owned by Player 1 (Red).)
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)
Unit Group - Remove all units of (Units owned by Player 1 (Red).) from Unit_repick .
Unit - Create 1 . Class Selector for Player 1 (Red) at (Random point in Red_Classes <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of Red_Classes <gen>) over 2.00 seconds
Trigger - Turn on Red_Spawn <gen>
Blue Repick
Events
Player - Player 2 (Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Blue_Spawn <gen> is on) Equal to True
Actions
Trigger - Turn off Blue_Spawn <gen>
Set Variable Set Unit_repick = (Units owned by Player 2 (Blue).)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit))
Unit Group - Remove all units of (Units owned by Player 2 (Blue).) from Unit_repick .
Unit - Create 1 . Class Selector for Player 2 (Blue) at (Random point in Blue_Classes <gen>) facing Default building facing degrees
Camera - Pan camera for Player 2 (Blue) to (Center of Blue_Classes <gen>) over 2.00 seconds
Trigger - Turn on Blue_Spawn <gen>
Teal Repick
Events
Player - Player 3 (Teal) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Teal_Spawn <gen> is on) Equal to True
Actions
Trigger - Turn off Teal_Spawn <gen>
Set Variable Set Unit_repick = (Units owned by Player 3 (Teal).)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit))
Unit Group - Remove all units of (Units owned by Player 3 (Teal).) from Unit_repick .
Unit - Create 1 . Class Selector for Player 3 (Teal) at (Random point in Blue_Classes <gen>) facing Default building facing degrees
Camera - Pan camera for Player 3 (Teal) to (Center of Blue_Classes <gen>) over 2.00 seconds
Trigger - Turn on Teal_Spawn <gen>
Purple Repick
Events
Player - Player 4 (Purple) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Purple_Spawn <gen> is on) Equal to True
Actions
Trigger - Turn off Purple_Spawn <gen>
Set Variable Set Unit_repick = (Units owned by Player 4 (Purple).)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit))
Unit Group - Remove all units of (Units owned by Player 4 (Purple).) from Unit_repick .
Unit - Create 1 . Class Selector for Player 4 (Purple) at (Random point in Blue_Classes <gen>) facing Default building facing degrees
Camera - Pan camera for Player 4 (Purple) to (Center of Blue_Classes <gen>) over 2.00 seconds
Trigger - Turn on Purple_Spawn <gen>
Yellow Repick
Events
Player - Player 5 (Yellow) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Yellow_Spawn <gen> is on) Equal to True
Actions
Trigger - Turn off Yellow_Spawn <gen>
Set Variable Set Unit_repick = (Units owned by Player 5 (Yellow).)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Kill (Picked unit))
Unit Group - Remove all units of (Units owned by Player 5 (Yellow).) from Unit_repick .
Unit - Create 1 . Class Selector for Player 5 (Yellow) at (Random point in Red_Classes <gen>) facing Default building facing degrees
Camera - Pan camera for Player 5 (Yellow) to (Center of Red_Classes <gen>) over 2.00 seconds
Trigger - Turn on Yellow_Spawn <gen>
Orange Repick
Events
Player - Player 6 (Orange) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Orange_Spawn <gen> is on) Equal to True
Actions
Trigger - Turn off Orange_Spawn <gen>
Set Variable Set Unit_repick = (Units owned by Player 6 (Orange).)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Kill (Picked unit))
Unit Group - Remove all units of (Units owned by Player 6 (Orange).) from Unit_repick .
Unit - Create 1 . Class Selector for Player 6 (Orange) at (Random point in Red_Classes <gen>) facing Default building facing degrees
Camera - Pan camera for Player 6 (Orange) to (Center of Red_Classes <gen>) over 2.00 seconds
Trigger - Turn on Orange_Spawn <gen>
Green Repick
Events
Player - Player 7 (Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Green_Spawn <gen> is on) Equal to True
Actions
Trigger - Turn off Green_Spawn <gen>
Set Variable Set Unit_repick = (Units owned by Player 7 (Green).)
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Kill (Picked unit))
Unit Group - Remove all units of (Units owned by Player 7 (Green).) from Unit_repick .
Unit - Create 1 . Class Selector for Player 7 (Green) at (Random point in Blue_Classes <gen>) facing Default building facing degrees
Camera - Pan camera for Player 7 (Green) to (Center of Blue_Classes <gen>) over 2.00 seconds
Trigger - Turn on Green_Spawn <gen>
Pink Repick
Events
Player - Player 8 (Pink) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Pink_Spawn <gen> is on) Equal to True
Actions
Trigger - Turn off Pink_Spawn <gen>
Set Variable Set Unit_repick = (Units owned by Player 8 (Pink).)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Kill (Picked unit))
Unit Group - Remove all units of (Units owned by Player 8 (Pink).) from Unit_repick .
Unit - Create 1 . Class Selector for Player 8 (Pink) at (Random point in Red_Classes <gen>) facing Default building facing degrees
Camera - Pan camera for Player 8 (Pink) to (Center of Red_Classes <gen>) over 2.00 seconds
Trigger - Turn on Pink_Spawn <gen>
Grey Repick
Events
Player - Player 9 (Gray) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Grey_Spawn <gen> is on) Equal to True
Actions
Trigger - Turn off Grey_Spawn <gen>
Set Variable Set Unit_repick = (Units owned by Player 9 (Gray).)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Kill (Picked unit))
Unit Group - Remove all units of (Units owned by Player 9 (Gray).) from Unit_repick .
Unit - Create 1 . Class Selector for Player 9 (Gray) at (Random point in Blue_Classes <gen>) facing Default building facing degrees
Camera - Pan camera for Player 9 (Gray) to (Center of Blue_Classes <gen>) over 2.00 seconds
Trigger - Turn on Grey_Spawn <gen>
Light Blue Repick
Events
Player - Player 10 (Light Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Light_Blue_Spawn <gen> is on) Equal to True
Actions
Trigger - Turn off Light_Blue_Spawn <gen>
Set Variable Set Unit_repick = (Units owned by Player 10 (Light Blue).)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Kill (Picked unit))
Unit Group - Remove all units of (Units owned by Player 10 (Light Blue).) from Unit_repick .
Unit - Create 1 . Class Selector for Player 10 (Light Blue) at (Random point in Blue_Classes <gen>) facing Default building facing degrees
Camera - Pan camera for Player 10 (Light Blue) to (Center of Blue_Classes <gen>) over 2.00 seconds
Trigger - Turn on Light_Blue_Spawn <gen>
Dark Green Repick
Events
Player - Player 11 (Dark Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Dark_Green_Spawn <gen> is on) Equal to True
Actions
Trigger - Turn off Dark_Green_Spawn <gen>
Set Variable Set Unit_repick = (Units owned by Player 11 (Dark Green).)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Kill (Picked unit))
Unit Group - Remove all units of (Units owned by Player 11 (Dark Green).) from Unit_repick .
Unit - Create 1 . Class Selector for Player 11 (Dark Green) at (Random point in Red_Classes <gen>) facing Default building facing degrees
Camera - Pan camera for Player 11 (Dark Green) to (Center of Red_Classes <gen>) over 2.00 seconds
Trigger - Turn on Dark_Green_Spawn <gen>
Brown Repick
Events
Player - Player 12 (Brown) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Brown_Spawn <gen> is on) Equal to True
Actions
Trigger - Turn off Brown_Spawn <gen>
Set Variable Set Unit_repick = (Units owned by Player 12 (Brown).)
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Kill (Picked unit))
Unit Group - Remove all units of (Units owned by Player 12 (Brown).) from Unit_repick .
Unit - Create 1 . Class Selector for Player 12 (Brown) at (Random point in Red_Classes <gen>) facing Default building facing degrees
Camera - Pan camera for Player 12 (Brown) to (Center of Red_Classes <gen>) over 2.00 seconds
Trigger - Turn on Brown_Spawn <gen>
Red On
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Trigger - Turn on Red_Repick <gen>
Blue On
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Trigger - Turn on Blue_Repick <gen>
Teal On
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Trigger - Turn on Teal_Repick <gen>
Purple On
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Trigger - Turn on Purple_Repick <gen>
Yellow On
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Trigger - Turn on Yellow_Repick <gen>
Orange On
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Trigger - Turn on Orange_Repick <gen>
Green On
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Trigger - Turn on Green_Repick <gen>
Pink On
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Trigger - Turn on Pink_Repick <gen>
Grey On
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Trigger - Turn on Grey_Repick <gen>
Light Blue On
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Trigger - Turn on Light_Blue_Repick <gen>
Dark Green On
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Trigger - Turn on Dark_Green_Repick <gen>
Brown On
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Trigger - Turn on Brown_Repick <gen>
Red Spawn
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Class Selector
(Unit-type of (Triggering unit)) Not equal to Sentry Ward
(Unit-type of (Triggering unit)) Not equal to Stasis Trap
((Triggering unit) is A structure) Equal to False
Actions
Trigger - Turn off Red_Repick <gen>
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: |cff32cd32You are dead! Please pick a class to respawn...|r
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Kill (Picked unit))
Unit Group - Remove all units of (Units owned by Player 1 (Red).) from Unit_repick .
Wait 6.00 seconds
Unit - Create 1 . Class Selector for Player 1 (Red) at (Random point in Red_Classes <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of Red_Classes <gen>) over 2.00 seconds
Trigger - Turn on Red_Repick <gen>
Blue Spawn
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Class Selector
(Unit-type of (Triggering unit)) Not equal to Sentry Ward
(Unit-type of (Triggering unit)) Not equal to Stasis Trap
((Triggering unit) is A structure) Equal to False
Actions
Trigger - Turn off Blue_Repick <gen>
Game - Display to Player Group - Player 2 (Blue) for 4.00 seconds the text: |cff32cd32You are dead! Please pick a class to respawn...|r
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit))
Unit Group - Remove all units of (Units owned by Player 2 (Blue).) from Unit_repick .
Wait 6.00 seconds
Unit - Create 1 . Class Selector for Player 2 (Blue) at (Random point in Blue_Classes <gen>) facing Default building facing degrees
Camera - Pan camera for Player 2 (Blue) to (Center of Blue_Classes <gen>) over 2.00 seconds
Trigger - Turn on Blue_Repick <gen>
Teal Spawn
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Class Selector
(Unit-type of (Triggering unit)) Not equal to Sentry Ward
(Unit-type of (Triggering unit)) Not equal to Stasis Trap
((Triggering unit) is A structure) Equal to False
Actions
Trigger - Turn off Teal_Repick <gen>
Game - Display to Player Group - Player 3 (Teal) for 4.00 seconds the text: |cff32cd32You are dead! Please pick a class to respawn...|r
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit))
Unit Group - Remove all units of (Units owned by Player 3 (Teal).) from Unit_repick .
Wait 6.00 seconds
Unit - Create 1 . Class Selector for Player 3 (Teal) at (Random point in Blue_Classes <gen>) facing Default building facing degrees
Camera - Pan camera for Player 3 (Teal) to (Center of Blue_Classes <gen>) over 2.00 seconds
Trigger - Turn on Teal_Repick <gen>
Purple Spawn
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Class Selector
(Unit-type of (Triggering unit)) Not equal to Sentry Ward
(Unit-type of (Triggering unit)) Not equal to Stasis Trap
((Triggering unit) is A structure) Equal to False
Actions
Trigger - Turn off Purple_Repick <gen>
Game - Display to Player Group - Player 4 (Purple) for 4.00 seconds the text: |cff32cd32You are dead! Please pick a class to respawn...|r
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit))
Unit Group - Remove all units of (Units owned by Player 4 (Purple).) from Unit_repick .
Wait 6.00 seconds
Unit - Create 1 . Class Selector for Player 4 (Purple) at (Random point in Blue_Classes <gen>) facing Default building facing degrees
Camera - Pan camera for Player 4 (Purple) to (Center of Blue_Classes <gen>) over 2.00 seconds
Trigger - Turn on Purple_Repick <gen>
Yellow Spawn
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Class Selector
(Unit-type of (Triggering unit)) Not equal to Sentry Ward
(Unit-type of (Triggering unit)) Not equal to Stasis Trap
((Triggering unit) is A structure) Equal to False
Actions
Trigger - Turn off Yellow_Repick <gen>
Game - Display to Player Group - Player 5 (Yellow) for 4.00 seconds the text: |cff32cd32You are dead! Please pick a class to respawn...|r
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Kill (Picked unit))
Unit Group - Remove all units of (Units owned by Player 5 (Yellow).) from Unit_repick .
Wait 6.00 seconds
Unit - Create 1 . Class Selector for Player 5 (Yellow) at (Random point in Red_Classes <gen>) facing Default building facing degrees
Camera - Pan camera for Player 5 (Yellow) to (Center of Red_Classes <gen>) over 2.00 seconds
Trigger - Turn on Yellow_Repick <gen>
Orange Spawn
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Class Selector
(Unit-type of (Triggering unit)) Not equal to Sentry Ward
(Unit-type of (Triggering unit)) Not equal to Stasis Trap
((Triggering unit) is A structure) Equal to False
Actions
Trigger - Turn off Orange_Repick <gen>
Game - Display to Player Group - Player 6 (Orange) for 4.00 seconds the text: |cff32cd32You are dead! Please pick a class to respawn...|r
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Kill (Picked unit))
Unit Group - Remove all units of (Units owned by Player 6 (Orange).) from Unit_repick .
Wait 6.00 seconds
Unit - Create 1 . Class Selector for Player 6 (Orange) at (Random point in Red_Classes <gen>) facing Default building facing degrees
Camera - Pan camera for Player 6 (Orange) to (Center of Red_Classes <gen>) over 2.00 seconds
Trigger - Turn on Orange_Repick <gen>
Green Spawn
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Class Selector
(Unit-type of (Triggering unit)) Not equal to Sentry Ward
(Unit-type of (Triggering unit)) Not equal to Stasis Trap
((Triggering unit) is A structure) Equal to False
Actions
Trigger - Turn off Green_Repick <gen>
Game - Display to Player Group - Player 7 (Green) for 4.00 seconds the text: |cff32cd32You are dead! Please pick a class to respawn...|r
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Kill (Picked unit))
Unit Group - Remove all units of (Units owned by Player 7 (Green).) from Unit_repick .
Wait 6.00 seconds
Unit - Create 1 . Class Selector for Player 7 (Green) at (Random point in Blue_Classes <gen>) facing Default building facing degrees
Camera - Pan camera for Player 7 (Green) to (Center of Blue_Classes <gen>) over 2.00 seconds
Trigger - Turn on Green_Repick <gen>
Pink Spawn
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Class Selector
(Unit-type of (Triggering unit)) Not equal to Sentry Ward
(Unit-type of (Triggering unit)) Not equal to Stasis Trap
((Triggering unit) is A structure) Equal to False
Actions
Trigger - Turn off Pink_Repick <gen>
Game - Display to Player Group - Player 8 (Pink) for 4.00 seconds the text: |cff32cd32You are dead! Please pick a class to respawn...|r
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Kill (Picked unit))
Unit Group - Remove all units of (Units owned by Player 8 (Pink).) from Unit_repick .
Wait 6.00 seconds
Unit - Create 1 . Class Selector for Player 8 (Pink) at (Random point in Red_Classes <gen>) facing Default building facing degrees
Camera - Pan camera for Player 8 (Pink) to (Center of Red_Classes <gen>) over 2.00 seconds
Trigger - Turn on Pink_Repick <gen>
Grey Spawn
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Class Selector
(Unit-type of (Triggering unit)) Not equal to Sentry Ward
(Unit-type of (Triggering unit)) Not equal to Stasis Trap
((Triggering unit) is A structure) Equal to False
Actions
Trigger - Turn off Grey_Repick <gen>
Game - Display to Player Group - Player 9 (Gray) for 4.00 seconds the text: |cff32cd32You are dead! Please pick a class to respawn...|r
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Kill (Picked unit))
Unit Group - Remove all units of (Units owned by Player 9 (Gray).) from Unit_repick .
Wait 6.00 seconds
Unit - Create 1 . Class Selector for Player 9 (Gray) at (Random point in Blue_Classes <gen>) facing Default building facing degrees
Camera - Pan camera for Player 9 (Gray) to (Center of Blue_Classes <gen>) over 2.00 seconds
Trigger - Turn on Grey_Repick <gen>
Light Blue Spawn
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Class Selector
(Unit-type of (Triggering unit)) Not equal to Sentry Ward
(Unit-type of (Triggering unit)) Not equal to Stasis Trap
((Triggering unit) is A structure) Equal to False
Actions
Trigger - Turn off Light_Blue_Repick <gen>
Game - Display to Player Group - Player 10 (Light Blue) for 4.00 seconds the text: |cff32cd32You are dead! Please pick a class to respawn...|r
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Kill (Picked unit))
Unit Group - Remove all units of (Units owned by Player 10 (Light Blue).) from Unit_repick .
Wait 6.00 seconds
Unit - Create 1 . Class Selector for Player 10 (Light Blue) at (Random point in Blue_Classes <gen>) facing Default building facing degrees
Camera - Pan camera for Player 10 (Light Blue) to (Center of Blue_Classes <gen>) over 2.00 seconds
Trigger - Turn on Light_Blue_Repick <gen>
Dark Green Spawn
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Class Selector
(Unit-type of (Triggering unit)) Not equal to Sentry Ward
(Unit-type of (Triggering unit)) Not equal to Stasis Trap
((Triggering unit) is A structure) Equal to False
Actions
Trigger - Turn off Dark_Green_Repick <gen>
Game - Display to Player Group - Player 11 (Dark Green) for 4.00 seconds the text: |cff32cd32You are dead! Please pick a class to respawn...|r
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Kill (Picked unit))
Unit Group - Remove all units of (Units owned by Player 11 (Dark Green).) from Unit_repick .
Wait 6.00 seconds
Unit - Create 1 . Class Selector for Player 11 (Dark Green) at (Random point in Red_Classes <gen>) facing Default building facing degrees
Camera - Pan camera for Player 11 (Dark Green) to (Center of Red_Classes <gen>) over 2.00 seconds
Trigger - Turn on Dark_Green_Repick <gen>
Brown Spawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Class Selector
(Unit-type of (Triggering unit)) Not equal to Sentry Ward
(Unit-type of (Triggering unit)) Not equal to Stasis Trap
((Triggering unit) is A structure) Equal to False
Actions
Trigger - Turn off Brown_Repick <gen>
Game - Display to Player Group - Player 12 (Brown) for 4.00 seconds the text: |cff32cd32You are dead! Please pick a class to respawn...|r
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Kill (Picked unit))
Unit Group - Remove all units of (Units owned by Player 12 (Brown).) from Unit_repick .
Wait 6.00 seconds
Unit - Create 1 . Class Selector for Player 12 (Brown) at (Random point in Red_Classes <gen>) facing Default building facing degrees
Camera - Pan camera for Player 12 (Brown) to (Center of Red_Classes <gen>) over 2.00 seconds
Trigger - Turn on Brown_Repick <gen>
Red AMS
Events
Unit - A unit owned by Player 1 (Red) . Is issued an order targeting an object
Conditions
(Issued order) Equal to (Order(antimagicshell))
(Unit-type of (Triggering unit)) Equal to Medic
Actions
Unit - Create 1 . Dummy Caster for Player 1 (Red) at (Position of (Ordered unit)) facing Default building facing degrees
Set Variable Set Unit = (Last created unit)
Unit - Order Unit to Undead Banshee - Anti-magic Shell . (Triggering unit)
Wait 1.00 seconds
Unit - Remove Unit from the game
Set Variable Set Unit = No unit
Blue AMS
Events
Unit - A unit owned by Player 2 (Blue) . Is issued an order targeting an object
Conditions
(Issued order) Equal to (Order(antimagicshell))
(Unit-type of (Triggering unit)) Equal to Medic
Actions
Unit - Create 1 . Dummy Caster for Player 2 (Blue) at (Position of (Ordered unit)) facing Default building facing degrees
Set Variable Set Unit = (Last created unit)
Unit - Order Unit to Undead Banshee - Anti-magic Shell . (Triggering unit)
Wait 1.00 seconds
Unit - Remove Unit from the game
Set Variable Set Unit = No unit
Teal AMS
Events
Unit - A unit owned by Player 3 (Teal) . Is issued an order targeting an object
Conditions
(Issued order) Equal to (Order(antimagicshell))
(Unit-type of (Triggering unit)) Equal to Medic
Actions
Unit - Create 1 . Dummy Caster for Player 3 (Teal) at (Position of (Ordered unit)) facing Default building facing degrees
Set Variable Set Unit = (Last created unit)
Unit - Order Unit to Undead Banshee - Anti-magic Shell . (Triggering unit)
Wait 1.00 seconds
Unit - Remove Unit from the game
Set Variable Set Unit = No unit
Purple AMS
Events
Unit - A unit owned by Player 4 (Purple) . Is issued an order targeting an object
Conditions
(Issued order) Equal to (Order(antimagicshell))
(Unit-type of (Triggering unit)) Equal to Medic
Actions
Unit - Create 1 . Dummy Caster for Player 4 (Purple) at (Position of (Ordered unit)) facing Default building facing degrees
Set Variable Set Unit = (Last created unit)
Unit - Order Unit to Undead Banshee - Anti-magic Shell . (Triggering unit)
Wait 1.00 seconds
Unit - Remove Unit from the game
Set Variable Set Unit = No unit
Yellow AMS
Events
Unit - A unit owned by Player 5 (Yellow) . Is issued an order targeting an object
Conditions
(Issued order) Equal to (Order(antimagicshell))
(Unit-type of (Triggering unit)) Equal to Medic
Actions
Unit - Create 1 . Dummy Caster for Player 5 (Yellow) at (Position of (Ordered unit)) facing Default building facing degrees
Set Variable Set Unit = (Last created unit)
Unit - Order Unit to Undead Banshee - Anti-magic Shell . (Triggering unit)
Wait 1.00 seconds
Unit - Remove Unit from the game
Set Variable Set Unit = No unit
Orange AMS
Events
Unit - A unit owned by Player 6 (Orange) . Is issued an order targeting an object
Conditions
(Issued order) Equal to (Order(antimagicshell))
(Unit-type of (Triggering unit)) Equal to Medic
Actions
Unit - Create 1 . Dummy Caster for Player 6 (Orange) at (Position of (Ordered unit)) facing Default building facing degrees
Set Variable Set Unit = (Last created unit)
Unit - Order Unit to Undead Banshee - Anti-magic Shell . (Triggering unit)
Wait 1.00 seconds
Unit - Remove Unit from the game
Set Variable Set Unit = No unit
Green AMS
Events
Unit - A unit owned by Player 7 (Green) . Is issued an order targeting an object
Conditions
(Issued order) Equal to (Order(antimagicshell))
(Unit-type of (Triggering unit)) Equal to Medic
Actions
Unit - Create 1 . Dummy Caster for Player 7 (Green) at (Position of (Ordered unit)) facing Default building facing degrees
Set Variable Set Unit = (Last created unit)
Unit - Order Unit to Undead Banshee - Anti-magic Shell . (Triggering unit)
Wait 1.00 seconds
Unit - Remove Unit from the game
Set Variable Set Unit = No unit
Pink AMS
Events
Unit - A unit owned by Player 8 (Pink) . Is issued an order targeting an object
Conditions
(Issued order) Equal to (Order(antimagicshell))
(Unit-type of (Triggering unit)) Equal to Medic
Actions
Unit - Create 1 . Dummy Caster for Player 8 (Pink) at (Position of (Ordered unit)) facing Default building facing degrees
Set Variable Set Unit = (Last created unit)
Unit - Order Unit to Undead Banshee - Anti-magic Shell . (Triggering unit)
Wait 1.00 seconds
Unit - Remove Unit from the game
Set Variable Set Unit = No unit
Grey AMS
Events
Unit - A unit owned by Player 9 (Gray) . Is issued an order targeting an object
Conditions
(Issued order) Equal to (Order(antimagicshell))
(Unit-type of (Triggering unit)) Equal to Medic
Actions
Unit - Create 1 . Dummy Caster for Player 9 (Gray) at (Position of (Ordered unit)) facing Default building facing degrees
Set Variable Set Unit = (Last created unit)
Unit - Order Unit to Undead Banshee - Anti-magic Shell . (Triggering unit)
Wait 1.00 seconds
Unit - Remove Unit from the game
Set Variable Set Unit = No unit
LB AMS
Events
Unit - A unit owned by Player 10 (Light Blue) . Is issued an order targeting an object
Conditions
(Issued order) Equal to (Order(antimagicshell))
(Unit-type of (Triggering unit)) Equal to Medic
Actions
Unit - Create 1 . Dummy Caster for Player 10 (Light Blue) at (Position of (Ordered unit)) facing Default building facing degrees
Set Variable Set Unit = (Last created unit)
Unit - Order Unit to Undead Banshee - Anti-magic Shell . (Triggering unit)
Wait 1.00 seconds
Unit - Remove Unit from the game
Set Variable Set Unit = No unit
DG AMS
Events
Unit - A unit owned by Player 11 (Dark Green) . Is issued an order targeting an object
Conditions
(Issued order) Equal to (Order(antimagicshell))
(Unit-type of (Triggering unit)) Equal to Medic
Actions
Unit - Create 1 . Dummy Caster for Player 11 (Dark Green) at (Position of (Ordered unit)) facing Default building facing degrees
Set Variable Set Unit = (Last created unit)
Unit - Order Unit to Undead Banshee - Anti-magic Shell . (Triggering unit)
Wait 1.00 seconds
Unit - Remove Unit from the game
Set Variable Set Unit = No unit
Brown AMS
Events
Unit - A unit owned by Player 12 (Brown) . Is issued an order targeting an object
Conditions
(Issued order) Equal to (Order(antimagicshell))
(Unit-type of (Triggering unit)) Equal to Medic
Actions
Unit - Create 1 . Dummy Caster for Player 12 (Brown) at (Position of (Ordered unit)) facing Default building facing degrees
Set Variable Set Unit = (Last created unit)
Unit - Order Unit to Undead Banshee - Anti-magic Shell . (Triggering unit)
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