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Triggers
TDdesert.w3x
Variables
Initialisierung
Ini
Wahl1
Difficulty1
Wahlmensch
Wahlleicht
Wahlmittel
Wahlschwer
Wahluntoter
Wahlnachtelf
Wahlork
Waves
Spawn1
Spawn2
Spawn3
Spawn4
Spawn5
Spawn6
Spawn7
Spawn8
Spawn9
Spawn10
Spawn11
Spawn12
Spawn13
Spawn14
Spawn15
Spawn16
Spawn17
Spawn18
Spawn19
Spawn20
Laeufer
Defeat
Defeat easy
Defeat hard
Ziel
kill
Victory
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Button
button
Yes
timer
timer
Yes
Voelkerwahl
dialog
Yes
Ziel
real
No
Ini
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Player - Set Player 1 (Red) . Current gold to 20
Player - Set Player 2 (Blue) . Current gold to 10
Player - Set Player 3 (Teal) . Current gold to 10
Player - Set Player 4 (Purple) . Current gold to 10
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Quest - Create a Required quest titled Dankeschön with the description Ein Fettes Danke an meinen Betatester Andre Below und alle hier aufgeführten Modeller:GarfieldBloodslaughterIron_WarriorDoom_legionGreyArchonMc!JPedid , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Vorgegebene Nahkampf-Spielinitialisierung fĂĽr alle Spieler
Wahl1
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Dialog - Create a dialog button for Voelkerwahl[0] labelled |cff0080C0Mensch|r
Set Variable Set Button[0] = (Last created dialog Button)
Dialog - Create a dialog button for Voelkerwahl[0] labelled |cffA535CAUntoter|r
Set Variable Set Button[1] = (Last created dialog Button)
Dialog - Create a dialog button for Voelkerwahl[0] labelled |cff008000Nachtelf|r
Set Variable Set Button[2] = (Last created dialog Button)
Dialog - Create a dialog button for Voelkerwahl[0] labelled |cffFF0000Ork|r
Set Variable Set Button[3] = (Last created dialog Button)
Dialog - Show Voelkerwahl[0] for Player 1 (Red)
Dialog - Show Voelkerwahl[0] for Player 2 (Blue)
Dialog - Show Voelkerwahl[0] for Player 3 (Teal)
Dialog - Show Voelkerwahl[0] for Player 4 (Purple)
Difficulty1
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Dialog - Create a dialog button for Voelkerwahl[1] labelled |cff80FF80Leicht|r
Set Variable Set Button[4] = (Last created dialog Button)
Dialog - Create a dialog button for Voelkerwahl[1] labelled |cffFFFF00Mittel|r
Set Variable Set Button[5] = (Last created dialog Button)
Dialog - Create a dialog button for Voelkerwahl[1] labelled |cffFF0000Schwer|r
Set Variable Set Button[6] = (Last created dialog Button)
Dialog - Show Voelkerwahl[1] for Player 1 (Red)
Wahlmensch
Events
Dialog - A dialog button is clicked for Voelkerwahl[0]
Conditions
(Clicked dialog button) Equal to Button[0]
Actions
Unit - Create 1 . Mensch for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Wahlleicht
Events
Dialog - A dialog button is clicked for Voelkerwahl[1]
Conditions
(Clicked dialog button) Equal to Button[4]
Actions
Trigger - Turn on Defeat_easy <gen>
Wahlmittel
Events
Dialog - A dialog button is clicked for Voelkerwahl[1]
Conditions
(Clicked dialog button) Equal to Button[5]
Actions
Trigger - Turn on Defeat <gen>
Wahlschwer
Events
Dialog - A dialog button is clicked for Voelkerwahl[1]
Conditions
(Clicked dialog button) Equal to Button[6]
Actions
Trigger - Turn on Defeat_hard <gen>
Wahluntoter
Events
Dialog - A dialog button is clicked for Voelkerwahl[0]
Conditions
(Clicked dialog button) Equal to Button[1]
Actions
Unit - Create 1 . Untoter for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Wahlnachtelf
Events
Dialog - A dialog button is clicked for Voelkerwahl[0]
Conditions
(Clicked dialog button) Equal to Button[2]
Actions
Unit - Create 1 . Nachtelf for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Wahlork
Events
Dialog - A dialog button is clicked for Voelkerwahl[0]
Conditions
(Clicked dialog button) Equal to Button[3]
Actions
Unit - Create 1 . Ork for (Triggering player) at ((Triggering player) start location) facing Default building facing degrees
Spawn1
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Unit - Create 3 . Marathonläufer 1 for Player 5 (Yellow) at (Center of spawn1 <gen>) facing Default building facing degrees
Unit - Create 3 . Marathonläufer 1 for Player 5 (Yellow) at (Center of spawn2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Change color of (Picked unit) to Green)
Unit - Create 3 . Marathonläufer 1 for Player 5 (Yellow) at (Center of spawn3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Change color of (Picked unit) to Orange)
Unit - Create 3 . Marathonläufer 1 for Player 5 (Yellow) at (Center of spawn4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Change color of (Picked unit) to Pink)
Unit Group - Pick every unit in (Units in spawn1 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Game - Display to (All players) the text: Wave 1: Soldaten
Countdown Timer - Start timer[0] as a One-shot timer that will expire in 30 seconds
Countdown Timer - Create a timer window for timer[0] with title Näxte Wave:
Spawn2
Events
Time - timer[0] expires
Conditions
Actions
Unit - Create 4 . Marathonläufer 2 for Player 5 (Yellow) at (Center of spawn1 <gen>) facing Default building facing degrees
Unit - Create 4 . Marathonläufer 2 for Player 5 (Yellow) at (Center of spawn2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Change color of (Picked unit) to Green)
Unit - Create 4 . Marathonläufer 2 for Player 5 (Yellow) at (Center of spawn3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Change color of (Picked unit) to Orange)
Unit - Create 4 . Marathonläufer 2 for Player 5 (Yellow) at (Center of spawn4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Change color of (Picked unit) to Pink)
Unit Group - Pick every unit in (Units in spawn1 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Game - Display to (All players) the text: Wave 2: Nagas
Trigger - Turn off (This trigger)
Countdown Timer - Start timer[1] as a One-shot timer that will expire in 30 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for timer[1] with title Näxte Wave:
Spawn3
Events
Time - timer[1] expires
Conditions
Actions
Unit - Create 5 . Marathonläufer 3 for Player 5 (Yellow) at (Center of spawn1 <gen>) facing Default building facing degrees
Unit - Create 5 . Marathonläufer 3 for Player 5 (Yellow) at (Center of spawn2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Change color of (Picked unit) to Green)
Unit - Create 5 . Marathonläufer 3 for Player 5 (Yellow) at (Center of spawn3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Change color of (Picked unit) to Orange)
Unit - Create 5 . Marathonläufer 3 for Player 5 (Yellow) at (Center of spawn4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Change color of (Picked unit) to Pink)
Unit Group - Pick every unit in (Units in spawn1 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Game - Display to (All players) the text: Wave 3:Dorfbewohner
Countdown Timer - Start timer[2] as a One-shot timer that will expire in 30 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for timer[2] with title Näxte Wave:
Spawn4
Events
Time - timer[2] expires
Conditions
Actions
Unit - Create 4 . Marathonläufer 4 for Player 5 (Yellow) at (Center of spawn1 <gen>) facing Default building facing degrees
Unit - Create 4 . Marathonläufer 4 for Player 5 (Yellow) at (Center of spawn2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Change color of (Picked unit) to Green)
Unit - Create 4 . Marathonläufer 4 for Player 5 (Yellow) at (Center of spawn3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Change color of (Picked unit) to Orange)
Unit - Create 4 . Marathonläufer 4 for Player 5 (Yellow) at (Center of spawn4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Change color of (Picked unit) to Pink)
Unit Group - Pick every unit in (Units in spawn1 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Game - Display to (All players) the text: Wave 4: Eisbär
Countdown Timer - Start timer[3] as a One-shot timer that will expire in 30 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for timer[3] with title Näxte Wave:
Spawn5
Events
Time - timer[3] expires
Conditions
Actions
Unit - Create 1 . Marathonläufer 5 for Player 5 (Yellow) at (Center of spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Marathonläufer 5 for Player 5 (Yellow) at (Center of spawn2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Change color of (Picked unit) to Green)
Unit - Create 1 . Marathonläufer 5 for Player 5 (Yellow) at (Center of spawn3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Change color of (Picked unit) to Orange)
Unit - Create 1 . Marathonläufer 5 for Player 5 (Yellow) at (Center of spawn4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Change color of (Picked unit) to Pink)
Unit Group - Pick every unit in (Units in spawn1 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Game - Display to (All players) the text: Wave 5 erster Boss: Kriegsgolem
Countdown Timer - Start timer[4] as a One-shot timer that will expire in 30 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for timer[4] with title Näxte Wave:
Spawn6
Events
Time - timer[4] expires
Conditions
Actions
Unit - Create 10 . Marathonläufer 6 for Player 5 (Yellow) at (Center of spawn1 <gen>) facing Default building facing degrees
Unit - Create 10 . Marathonläufer 6 for Player 5 (Yellow) at (Center of spawn2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Change color of (Picked unit) to Green)
Unit - Create 10 . Marathonläufer 6 for Player 5 (Yellow) at (Center of spawn3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Change color of (Picked unit) to Orange)
Unit - Create 10 . Marathonläufer 6 for Player 5 (Yellow) at (Center of spawn4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Change color of (Picked unit) to Pink)
Unit Group - Pick every unit in (Units in spawn1 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Game - Display to (All players) the text: Wave 6: Köter
Countdown Timer - Start timer[5] as a One-shot timer that will expire in 30 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for timer[5] with title Näxte Wave:
Spawn7
Events
Time - timer[5] expires
Conditions
Actions
Unit - Create 4 . Marathonläufer 7 for Player 5 (Yellow) at (Center of spawn1 <gen>) facing Default building facing degrees
Unit - Create 4 . Marathonläufer 7 for Player 5 (Yellow) at (Center of spawn2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Change color of (Picked unit) to Green)
Unit - Create 4 . Marathonläufer 7 for Player 5 (Yellow) at (Center of spawn3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Change color of (Picked unit) to Orange)
Unit - Create 4 . Marathonläufer 7 for Player 5 (Yellow) at (Center of spawn4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Change color of (Picked unit) to Pink)
Unit Group - Pick every unit in (Units in spawn1 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Game - Display to (All players) the text: Wave 7: Irrwische
Countdown Timer - Start timer[6] as a One-shot timer that will expire in 30 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for timer[6] with title Näxte Wave:
Spawn8
Events
Time - timer[6] expires
Conditions
Actions
Unit - Create 4 . Marathonläufer 8 for Player 5 (Yellow) at (Center of spawn1 <gen>) facing Default building facing degrees
Unit - Create 4 . Marathonläufer 8 for Player 5 (Yellow) at (Center of spawn2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Change color of (Picked unit) to Green)
Unit - Create 4 . Marathonläufer 8 for Player 5 (Yellow) at (Center of spawn3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Change color of (Picked unit) to Orange)
Unit - Create 4 . Marathonläufer 8 for Player 5 (Yellow) at (Center of spawn4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Change color of (Picked unit) to Pink)
Unit Group - Pick every unit in (Units in spawn1 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Game - Display to (All players) the text: Wave 8. Son Goku
Countdown Timer - Start timer[7] as a One-shot timer that will expire in 30 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for timer[7] with title Näxte Wave:
Spawn9
Events
Time - timer[7] expires
Conditions
Actions
Unit - Create 5 . Marathonläufer 9 for Player 5 (Yellow) at (Center of spawn1 <gen>) facing Default building facing degrees
Unit - Create 5 . Marathonläufer 9 for Player 5 (Yellow) at (Center of spawn2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Change color of (Picked unit) to Green)
Unit - Create 5 . Marathonläufer 9 for Player 5 (Yellow) at (Center of spawn3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Change color of (Picked unit) to Orange)
Unit - Create 5 . Marathonläufer 9 for Player 5 (Yellow) at (Center of spawn4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Change color of (Picked unit) to Pink)
Unit Group - Pick every unit in (Units in spawn1 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Game - Display to (All players) the text: Wave 9: Earthworm Jim
Countdown Timer - Start timer[8] as a One-shot timer that will expire in 30 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for timer[8] with title Näxte Wave:
Spawn10
Events
Time - timer[8] expires
Conditions
Actions
Unit - Create 1 . Marathonläufer 10 for Player 5 (Yellow) at (Center of spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Marathonläufer 10 for Player 5 (Yellow) at (Center of spawn2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Change color of (Picked unit) to Green)
Unit - Create 1 . Marathonläufer 10 for Player 5 (Yellow) at (Center of spawn3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Change color of (Picked unit) to Orange)
Unit - Create 1 . Marathonläufer 10 for Player 5 (Yellow) at (Center of spawn4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Change color of (Picked unit) to Pink)
Unit Group - Pick every unit in (Units in spawn1 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Game - Display to (All players) the text: Wave 10 zweiter Boss: Darth Vader
Countdown Timer - Start timer[9] as a One-shot timer that will expire in 30 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for timer[9] with title Näxte Wave:
Spawn11
Events
Time - timer[9] expires
Conditions
Actions
Unit - Create 4 . Marathonläufer 11 for Player 5 (Yellow) at (Center of spawn1 <gen>) facing Default building facing degrees
Unit - Create 4 . Marathonläufer 11 for Player 5 (Yellow) at (Center of spawn2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Change color of (Picked unit) to Green)
Unit - Create 4 . Marathonläufer 11 for Player 5 (Yellow) at (Center of spawn3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Change color of (Picked unit) to Orange)
Unit - Create 4 . Marathonläufer 11 for Player 5 (Yellow) at (Center of spawn4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Change color of (Picked unit) to Pink)
Unit Group - Pick every unit in (Units in spawn1 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Game - Display to (All players) the text: Wave 11: Bullet Bill
Countdown Timer - Start timer[10] as a One-shot timer that will expire in 30 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for timer[10] with title Näxte Wave:
Spawn12
Events
Time - timer[10] expires
Conditions
Actions
Unit - Create 5 . Marathonläufer 12 for Player 5 (Yellow) at (Center of spawn1 <gen>) facing Default building facing degrees
Unit - Create 5 . Marathonläufer 12 for Player 5 (Yellow) at (Center of spawn2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Change color of (Picked unit) to Green)
Unit - Create 5 . Marathonläufer 12 for Player 5 (Yellow) at (Center of spawn3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Change color of (Picked unit) to Orange)
Unit - Create 5 . Marathonläufer 12 for Player 5 (Yellow) at (Center of spawn4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Change color of (Picked unit) to Pink)
Unit Group - Pick every unit in (Units in spawn1 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Game - Display to (All players) the text: Wave 12: Auto
Countdown Timer - Start timer[11] as a One-shot timer that will expire in 30 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for timer[11] with title Näxte Wave:
Spawn13
Events
Time - timer[11] expires
Conditions
Actions
Unit - Create 5 . Marathonläufer 13 for Player 5 (Yellow) at (Center of spawn1 <gen>) facing Default building facing degrees
Unit - Create 5 . Marathonläufer 13 for Player 5 (Yellow) at (Center of spawn2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Change color of (Picked unit) to Green)
Unit - Create 5 . Marathonläufer 13 for Player 5 (Yellow) at (Center of spawn3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Change color of (Picked unit) to Orange)
Unit - Create 5 . Marathonläufer 13 for Player 5 (Yellow) at (Center of spawn4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Change color of (Picked unit) to Pink)
Unit Group - Pick every unit in (Units in spawn1 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Game - Display to (All players) the text: Wave 13: Albatros
Countdown Timer - Start timer[12] as a One-shot timer that will expire in 30 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for timer[12] with title Näxte Wave:
Spawn14
Events
Time - timer[12] expires
Conditions
Actions
Unit - Create 2 . Marathonläufer 14 for Player 5 (Yellow) at (Center of spawn1 <gen>) facing Default building facing degrees
Unit - Create 2 . Marathonläufer 14 for Player 5 (Yellow) at (Center of spawn2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Change color of (Picked unit) to Green)
Unit - Create 2 . Marathonläufer 14 for Player 5 (Yellow) at (Center of spawn3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Change color of (Picked unit) to Orange)
Unit - Create 2 . Marathonläufer 14 for Player 5 (Yellow) at (Center of spawn4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Change color of (Picked unit) to Pink)
Unit Group - Pick every unit in (Units in spawn1 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Game - Display to (All players) the text: Wave 14: Bob Omb
Countdown Timer - Start timer[13] as a One-shot timer that will expire in 30 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for timer[13] with title Näxte Wave:
Spawn15
Events
Time - timer[13] expires
Conditions
Actions
Unit - Create 1 . Marathonläufer 15 for Player 5 (Yellow) at (Center of spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Marathonläufer 15 for Player 5 (Yellow) at (Center of spawn2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Change color of (Picked unit) to Green)
Unit - Create 1 . Marathonläufer 15 for Player 5 (Yellow) at (Center of spawn3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Change color of (Picked unit) to Orange)
Unit - Create 1 . Marathonläufer 15 for Player 5 (Yellow) at (Center of spawn4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Change color of (Picked unit) to Pink)
Unit Group - Pick every unit in (Units in spawn1 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Game - Display to (All players) the text: Wave 15 dritter Boss: Boo
Countdown Timer - Start timer[14] as a One-shot timer that will expire in 30 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for timer[14] with title Näxte Wave:
Spawn16
Events
Time - timer[14] expires
Conditions
Actions
Unit - Create 5 . Marathonläufer 16 for Player 5 (Yellow) at (Center of spawn1 <gen>) facing Default building facing degrees
Unit - Create 5 . Marathonläufer 16 for Player 5 (Yellow) at (Center of spawn2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Change color of (Picked unit) to Green)
Unit - Create 4 . Marathonläufer 16 for Player 5 (Yellow) at (Center of spawn3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Change color of (Picked unit) to Orange)
Unit - Create 4 . Marathonläufer 16 for Player 5 (Yellow) at (Center of spawn4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Change color of (Picked unit) to Pink)
Unit Group - Pick every unit in (Units in spawn1 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Game - Display to (All players) the text: Wave 16: Yoshi
Countdown Timer - Start timer[15] as a One-shot timer that will expire in 30 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for timer[15] with title Näxte Wave:
Spawn17
Events
Time - timer[15] expires
Conditions
Actions
Unit - Create 5 . Marathonläufer 17 for Player 5 (Yellow) at (Center of spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Marathonläufer 17 for Player 5 (Yellow) at (Center of spawn2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Change color of (Picked unit) to Green)
Unit - Create 5 . Marathonläufer 17 for Player 5 (Yellow) at (Center of spawn3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Change color of (Picked unit) to Orange)
Unit - Create 1 . Marathonläufer 17 for Player 5 (Yellow) at (Center of spawn4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Change color of (Picked unit) to Pink)
Unit Group - Pick every unit in (Units in spawn1 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Game - Display to (All players) the text: Wave 17: Zero
Countdown Timer - Start timer[16] as a One-shot timer that will expire in 30 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for timer[16] with title Näxte Wave:
Spawn18
Events
Time - timer[16] expires
Conditions
Actions
Unit - Create 6 . Marathonläufer 18 for Player 5 (Yellow) at (Center of spawn1 <gen>) facing Default building facing degrees
Unit - Create 6 . Marathonläufer 18 for Player 5 (Yellow) at (Center of spawn2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Change color of (Picked unit) to Green)
Unit - Create 6 . Marathonläufer 18 for Player 5 (Yellow) at (Center of spawn3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Change color of (Picked unit) to Orange)
Unit - Create 6 . Marathonläufer 18 for Player 5 (Yellow) at (Center of spawn4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Change color of (Picked unit) to Pink)
Unit Group - Pick every unit in (Units in spawn1 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Game - Display to (All players) the text: Wave 18: Santa Clause
Countdown Timer - Start timer[17] as a One-shot timer that will expire in 30 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for timer[17] with title Näxte Wave:
Spawn19
Events
Time - timer[17] expires
Conditions
Actions
Unit - Create 5 . Marathonläufer 17 for Player 5 (Yellow) at (Center of spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Marathonläufer 17 for Player 5 (Yellow) at (Center of spawn2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Change color of (Picked unit) to Green)
Unit - Create 5 . Marathonläufer 17 for Player 5 (Yellow) at (Center of spawn3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Change color of (Picked unit) to Orange)
Unit - Create 1 . Marathonläufer 17 for Player 5 (Yellow) at (Center of spawn4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Change color of (Picked unit) to Pink)
Unit Group - Pick every unit in (Units in spawn1 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Game - Display to (All players) the text: Wave 19: Grievous
Countdown Timer - Start timer[18] as a One-shot timer that will expire in 30 seconds
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Create a timer window for timer[18] with title Näxte Wave:
Spawn20
Events
Time - timer[18] expires
Conditions
Actions
Unit - Create 1 . Marathonläufer 20 for Player 5 (Yellow) at (Center of spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Marathonläufer 20 for Player 5 (Yellow) at (Center of spawn2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Change color of (Picked unit) to Green)
Unit - Create 1 . Marathonläufer 20 for Player 5 (Yellow) at (Center of spawn3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Change color of (Picked unit) to Orange)
Unit - Create 1 . Marathonläufer 20 for Player 5 (Yellow) at (Center of spawn4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Change color of (Picked unit) to Pink)
Unit Group - Pick every unit in (Units in spawn1 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn3 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Unit Group - Pick every unit in (Units in spawn4 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Gebiet_000 <gen>)
Game - Display to (All players) the text: Wave 20, 4. Boss: Head Huntress Samus Aran
Countdown Timer - Destroy (Last created timer window)
Trigger - Turn on Victory <gen>
Defeat
Events
Game - Ziel becomes Equal to 20.00
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Und sowas wie du schimpft sich Saboteur!!
Game - Defeat Player 2 (Blue) with the message: Und sowas wie du schimpft sich Saboteur!!
Game - Defeat Player 3 (Teal) with the message: Und sowas wie du schimpft sich Saboteur!!
Game - Defeat Player 4 (Purple) with the message: Und sowas wie du schimpft sich Saboteur!!
Defeat easy
Events
Game - Ziel becomes Equal to 30.00
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Und sowas wie du schimpft sich Saboteur!!
Game - Defeat Player 2 (Blue) with the message: Und sowas wie du schimpft sich Saboteur!!
Game - Defeat Player 3 (Teal) with the message: Und sowas wie du schimpft sich Saboteur!!
Game - Defeat Player 4 (Purple) with the message: Und sowas wie du schimpft sich Saboteur!!
Defeat hard
Events
Game - Ziel becomes Equal to 10.00
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Und sowas wie du schimpft sich Saboteur!!
Game - Defeat Player 2 (Blue) with the message: Und sowas wie du schimpft sich Saboteur!!
Game - Defeat Player 3 (Teal) with the message: Und sowas wie du schimpft sich Saboteur!!
Game - Defeat Player 4 (Purple) with the message: Und sowas wie du schimpft sich Saboteur!!
Ziel
Events
Unit - A unit enters Gebiet_000 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Explode (Entering unit) .
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Human\Avatar\AvatarCaster.mdl
Set Variable Set Ziel = (Ziel + 1)
Game - Display to (All players) the text: ((String((Integer(Ziel)))) + Läufer sind im Ziel)
kill
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Owner of (Killing unit)) is an enemy of Player 5 (Yellow).) Equal to True
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Victory
Events
Player - Player 5 (Yellow) 's Food used becomes Equal to 0.00
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
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