Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 007
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across VISIBLILITy <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across VISIBLILITy <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across VISIBLILITy <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across VISIBLILITy <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across VISIBLILITy <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across VISIBLILITy <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across VISIBLILITy <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across VISIBLILITy <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across VISIBLILITy <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across VISIBLILITy <gen>
COld
Events
Conditions
Actions
Default melee game initialization for all players
Melee Initialization 1 Copy
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Shipwreck Survivor
Actions
Cinematic - Turn cinematic mode On for (Player group((Owner of (Entering unit))))
Cinematic - Disable user control for (Player group((Owner of (Entering unit)))) .
Game - Display to (Player group((Owner of (Entering unit)))) for 3.00 seconds the text: Congradulations!! You are safe in the town!!!
Unit - Order (Entering unit) to Move To . (Center of VICTORY <gen>)
Camera - . Apply . gg_cam_Camera_005 for (Owner of (Entering unit)) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for (Owner of (Entering unit)) over 6.00 seconds
Wait 5.00 seconds
Untitled Trigger 006
Events
Conditions
Actions
Mess Them Up
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order (Random 1 units from (Units in Mess_them_up <gen> owned by Neutral Hostile)) to Attack-Move To . (Random point in Mess_them_up <gen>)
MOVE IT AROUND
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order (Random 1 units from (Units in MOVE_IT_AROUND <gen> owned by Neutral Hostile)) to Attack-Move To . (Random point in MOVE_IT_AROUND <gen>)
Mover
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order (Random 1 units from (Units in MOVER <gen> owned by Neutral Hostile)) to Attack-Move To . (Random point in MOVER <gen>)
COKKA SHOCKA
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order (Random 1 units from (Units in COCCA_SHOCKA <gen> owned by Neutral Hostile)) to Attack-Move To . (Random point in COCCA_SHOCKA <gen>)
Untitled Trigger 003
Events
Player - Player 1 (Red) types a chat message containing order of the arrow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 1 (Red) . Current lumber
Untitled Trigger 005
Events
Unit - A unit enters VICTORY <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Shipwreck Survivor
Actions
Game - Victory (Owner of (Entering unit)) ( Show dialogs, Show scores)
Untitled Trigger 004
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Find Stones
Actions
Special Effect - Create a special effect at (Position of (Casting unit)) using UI\Feedback\GoldCredit\GoldCredit.mdl
Effects
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Position of Small Carp 0162 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Position of Small Carp 0164 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Position of Small Carp 0163 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Effects Copy 3
Events
Time - Elapsed game time is 0.80 seconds
Conditions
Actions
Special Effect - Create a special effect at (Position of Small Carp 0162 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Create a special effect at (Position of Small Carp 0164 <gen>) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Special Effect - Create a special effect at (Position of Small Carp 0163 <gen>) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Effects Copy 2
Events
Time - Elapsed game time is 1.50 seconds
Conditions
Actions
Special Effect - Create a special effect at (Position of Small Carp 0162 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Position of Small Carp 0164 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Position of Small Carp 0163 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Effects Copy 2 Copy 3
Events
Time - Elapsed game time is 1.20 seconds
Conditions
Actions
Special Effect - Create a special effect at (Position of Small Carp 0162 <gen>) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Special Effect - Create a special effect at (Position of Small Carp 0164 <gen>) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Position of Small Carp 0163 <gen>) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Effects Copy 2 Copy 2
Events
Time - Elapsed game time is 1.50 seconds
Conditions
Actions
Special Effect - Create a special effect at (Position of Small Carp 0162 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Position of Small Carp 0164 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Position of Small Carp 0163 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Effects Copy 2 Copy
Events
Time - Elapsed game time is 2.50 seconds
Conditions
Actions
Special Effect - Create a special effect at (Position of Small Carp 0162 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Position of Small Carp 0164 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Position of Small Carp 0163 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Effects Copy
Events
Time - Elapsed game time is 0.50 seconds
Conditions
Actions
Special Effect - Create a special effect at (Position of Shipwreck Survivor 0062 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Position of Shipwreck Survivor 0066 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Position of Shipwreck Survivor 0064 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Effects Copy Copy
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Position of Shipwreck Survivor 0062 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Position of Shipwreck Survivor 0066 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Position of Shipwreck Survivor 0064 <gen>) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Flare up
Events
Unit - A unit Pawns an item (to shop)
Conditions
Actions
Special Effect - Create a special effect at (Position of (Buying unit)) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Cold Warning
Events
Unit - Shipwreck Survivor 0001 <gen> 's mana becomes Greater than or equal to 50.00
Conditions
Actions
Game - Display to (All players) the text: A player is is freezing to death
Special Effect - Create a special effect at (Position of Shipwreck Survivor 0001 <gen>) using Abilities\Spells\Undead\FrostArmor\FrostArmorDamage.mdl
Cold Warning Copy
Events
Unit - Shipwreck Survivor 0058 <gen> 's mana becomes Greater than or equal to 50.00
Conditions
Actions
Game - Display to (All players) the text: A player is is freezing to death
Special Effect - Create a special effect at (Position of Shipwreck Survivor 0058 <gen>) using Abilities\Spells\Undead\FrostArmor\FrostArmorDamage.mdl
Cold Warning Copy Copy
Events
Unit - Shipwreck Survivor 0062 <gen> 's mana becomes Greater than 50.00
Conditions
Actions
Game - Display to (All players) the text: A player is is freezing to death
Special Effect - Create a special effect at (Position of Shipwreck Survivor 0062 <gen>) using Abilities\Spells\Undead\FrostArmor\FrostArmorDamage.mdl
Cold Warning Copy Copy Copy
Events
Unit - Shipwreck Survivor 0064 <gen> 's mana becomes Greater than or equal to 50.00
Conditions
Actions
Game - Display to (All players) the text: A player is is freezing to death
Special Effect - Create a special effect at (Position of Shipwreck Survivor 0064 <gen>) using Abilities\Spells\Undead\FrostArmor\FrostArmorDamage.mdl
Cold Warning Copy Copy Copy Copy
Events
Unit - Shipwreck Survivor 0066 <gen> 's mana becomes Greater than or equal to 50.00
Conditions
Actions
Game - Display to (All players) the text: A player is is freezing to death
Special Effect - Create a special effect at (Position of Shipwreck Survivor 0066 <gen>) using Abilities\Spells\Undead\FrostArmor\FrostArmorDamage.mdl
Cold Warning Copy Copy Copy Copy Copy
Events
Unit - Shipwreck Survivor 0079 <gen> 's mana becomes Greater than or equal to 50.00
Conditions
Actions
Game - Display to (All players) the text: A player is is freezing to death
Special Effect - Create a special effect at (Position of Shipwreck Survivor 0079 <gen>) using Abilities\Spells\Undead\FrostArmor\FrostArmorDamage.mdl
Cold Warning Copy Copy Copy Copy Copy Copy
Events
Unit - Shipwreck Survivor 0486 <gen> 's mana becomes Greater than or equal to 50.00
Conditions
Actions
Game - Display to (All players) the text: A player is is freezing to death
Special Effect - Create a special effect at (Position of Shipwreck Survivor 0079 <gen>) using Abilities\Spells\Undead\FrostArmor\FrostArmorDamage.mdl
Cold Warning Copy Copy Copy Copy Copy Copy Copy
Events
Unit - Shipwreck Survivor 0484 <gen> 's mana becomes Greater than or equal to 50.00
Conditions
Actions
Game - Display to (All players) the text: A player is is freezing to death
Special Effect - Create a special effect at (Position of Shipwreck Survivor 0079 <gen>) using Abilities\Spells\Undead\FrostArmor\FrostArmorDamage.mdl
Unit - Shipwreck Survivor 0486 <gen> 's mana becomes Greater than or equal to 100.00
Conditions
Actions
Unit - Kill Shipwreck Survivor 0486 <gen>
Make clump of grass
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Dismantle Grass Hut
Actions
Unit - Kill (Casting unit)
Item - Create Clump of Grass at (Position of (Casting unit))
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Make Strong Tent
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Dismantle Strong Tent
Actions
Unit - Kill (Casting unit)
Item - Create Strong Tent at (Position of (Casting unit))
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Make Wood Shelter
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Dismantle Wood Shelter
Actions
Unit - Kill (Casting unit)
Item - Create Wood Shelter at (Position of (Casting unit))
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Make Tent
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Dismantle Tent
Actions
Unit - Kill (Casting unit)
Item - Create Tent at (Position of (Casting unit))
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Make Hunting Platform
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Dismantle Hunting Platform
Actions
Unit - Kill (Casting unit)
Item - Create Hunting Platform at (Position of (Casting unit))
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Destroy trap
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Spike Trap
Actions
Unit - Set life of (Killing unit) to 0.00
Make Fishing Pole
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R001 (Unexpected type: 'techcode')
Actions
Item - Create Fishing Pole at (Position of (Researching unit))
Special Effect - Create a special effect at (Position of (Last created item)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
No Stone to throw
Events
Conditions
Actions
Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
Floating Text - Create floating text that reads No Stones to Throw! above (Casting unit) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2.00 game-time seconds
Floating Text - Destroy (Last created floating text)
Create Worms
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Item - Create Meal Worm at (Random point in STAG_SPAWN <gen>)
Smolder1
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Food Fire
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge0.mdl
Smolder1 Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Fire
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Doodads\LordaeronSummer\Props\SmokeSmudge\SmokeSmudge0.mdl
Random Stags
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Random 1 units from (Units owned by Neutral Hostile of type Stag)) to Move To . (Random point in STAG_SPAWN <gen>)
Random Bears
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit Group - Order (Random 1 units from (Units owned by Neutral Hostile of type Small Brown Bear)) to Move To . (Random point in Bear_Spawn <gen>)
Random Wolves
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit Group - Order (Random 1 units from (Units owned by Neutral Hostile of type Timber Wolfe)) to Attack-Move To . (Random point in Wolf_Spawn <gen>)
Random rats
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Random 1 units from (Units owned by Neutral Hostile of type Rat)) to Move To . (Random point in STAG_SPAWN <gen>)
Random Spiders
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Random 1 units from (Units owned by Neutral Hostile of type Spider)) to Attack-Move To . (Random point in Spider_Spawn <gen>)
Turn off stags
Events
Time - Elapsed game time is 12.00 seconds
Conditions
Actions
Trigger - Turn off Create_Stags <gen>
Turn on Spiders
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Trigger - Turn on Create_Spiders <gen>
Turn off spiders
Events
Time - Elapsed game time is 55.00 seconds
Conditions
Actions
Trigger - Turn off Create_Spiders <gen>
Turn off rats
Events
Time - Elapsed game time is 18.00 seconds
Conditions
Actions
Trigger - Turn off Create_Rats <gen>
Turn off Wolves
Events
Time - Elapsed game time is 18.00 seconds
Conditions
Actions
Trigger - Turn off Create_Wolves <gen>
Turn of Bears 1
Events
Time - Elapsed game time is 18.00 seconds
Conditions
Actions
Trigger - Turn off Creat_Bears_1 <gen>
turn of worms
Events
Time - Elapsed game time is 17.00 seconds
Conditions
Actions
Trigger - Turn off Create_Worms <gen>
Create Stags
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Stag for Neutral Hostile at (Random point in STAG_SPAWN <gen>) facing (Random angle) degrees
Create Wolves
Events
Time - Every 1.40 seconds of game time
Conditions
Actions
Unit - Create 1 . Timber Wolfe for Neutral Hostile at (Random point in Wolf_Spawn <gen>) facing (Random angle) degrees
Creat Bears 1
Events
Time - Every 1.20 seconds of game time
Conditions
Actions
Unit - Create 1 . Small Brown Bear for Neutral Hostile at (Random point in Bear_Spawn <gen>) facing (Random angle) degrees
Create Spiders
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Spider for Neutral Hostile at (Random point in Spider_Spawn <gen>) facing (Random angle) degrees
Create Rats
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Rat for Neutral Hostile at (Random point in STAG_SPAWN <gen>) facing (Random angle) degrees
Hide in house
Events
Unit - A unit Is loaded into a transport
Conditions
Actions
Wait 5.00 seconds
Unit - Set mana of (Loading unit) to ((Mana of (Loading unit)) - 10.00)
Throne stone
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Throw Stone
Actions
If (((Owner of (Casting unit)) Current gold) Greater than or equal to 1) then do (Set (Owner of (Casting unit)).Current gold to ((Player 1 (Red) Current gold) - 1)) else do (Run No_Stone_to_throw <gen> (ignoring conditions))
Find Stones
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Find Stones
Actions
Player - Add (Random integer number between 9 and 16) to (Owner of (Casting unit)) . Current gold
Replace Stag
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Stag
Actions
Item - Create Raw Meat (medium) at (Position of (Dying unit))
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
Replace Dog
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Wild Dog
Actions
Item - Create Raw Meat (medium) at (Position of (Dying unit))
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
Replace Pig
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Wild Boar
Actions
Item - Create Raw Meat (medium) at (Position of (Dying unit))
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
Replae Bear
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Small Brown Bear
Actions
Item - Create Raw Meat (large) at (Position of (Dying unit))
Item - Create Bear Skin at (Position of (Dying unit))
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
Replae Big Bear
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Large Brown Bear
Actions
Item - Create Raw Meat (large) at (Position of (Dying unit))
Item - Create Bear Claws at (Position of (Dying unit))
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
Replace Polar Bear
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Polar Bear
Actions
Item - Create Raw Meat (Massive) at (Position of (Dying unit))
Item - Create Bear Claws at (Position of (Dying unit))
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
Replace Mammoth
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Mammoth
Actions
Item - Create Raw Meat (Massive) at (Position of (Dying unit))
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
Replace Wolf
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Timber Wolfe
Actions
Item - Create Raw Meat (medium) at (Position of (Dying unit))
Item - Create Timber Wolfe Hide at (Position of (Dying unit))
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
Replace Human
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Shipwreck Survivor
Actions
Item - Create Raw Meat (medium) at (Position of (Dying unit))
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
Replace Spider
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Spider
Actions
Item - Create Spider Mush at (Position of (Dying unit))
Replace Dire Wolf
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dire Wolfe
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
Item - Create Raw Meat (large) at (Position of (Dying unit))
Item - Create Wolf Claws at (Position of (Dying unit))
Item - Create Dire Wolfe Hide at (Position of (Dying unit))
Replace Rat
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Rat
Actions
Item - Create Raw Meat (small) at (Position of (Dying unit))
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
Kill Fish
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Small Carp
Actions
Item - Create Raw Fish (small) at (Position of (Killing unit))
Special Effect - Create a special effect at (Position of (Last created item)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Kill Fish big
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Bass
Actions
Item - Create Raw Fish (medium) at (Position of (Killing unit))
Special Effect - Create a special effect at (Position of (Last created item)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Make Food
Events
Unit - A unit Pawns an item (to shop)
Conditions
(Item-type of (Sold Item)) Equal to Raw Meat (medium)
Actions
Wait 5.00 game-time seconds
Item - Create Food (Medium) at (Position of (Buying unit))
Special Effect - Create a special effect at (Position of (Last created item)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Make Food Large
Events
Unit - A unit Pawns an item (to shop)
Conditions
(Item-type of (Sold Item)) Equal to Raw Meat (large)
Actions
Wait 5.00 game-time seconds
Item - Create Food (Large) at (Position of (Buying unit))
Special Effect - Create a special effect at (Position of (Last created item)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Make Food Massive
Events
Unit - A unit Pawns an item (to shop)
Conditions
(Item-type of (Sold Item)) Equal to Raw Meat (Massive)
Actions
Wait 5.00 game-time seconds
Item - Create Food (Massive) at (Position of (Buying unit))
Special Effect - Create a special effect at (Position of (Last created item)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Make Food Copy
Events
Unit - A unit Pawns an item (to shop)
Conditions
(Item-type of (Sold Item)) Equal to Raw Meat (small)
Actions
Wait 5.00 game-time seconds
Item - Create Food (Small) at (Position of (Buying unit))
Special Effect - Create a special effect at (Position of (Last created item)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Make fish food
Events
Unit - A unit Pawns an item (to shop)
Conditions
(Item-type of (Sold Item)) Equal to Raw Fish (small)
Actions
Wait 5.00 game-time seconds
Item - Create Cooked Fish (Small) at (Position of (Buying unit))
Special Effect - Create a special effect at (Position of (Last created item)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Make fish food big
Events
Unit - A unit Pawns an item (to shop)
Conditions
(Item-type of (Sold Item)) Equal to Raw Fish (medium)
Actions
Wait 5.00 game-time seconds
Item - Create Cooked Fish (medium) at (Position of (Buying unit))
Special Effect - Create a special effect at (Position of (Last created item)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Reach town alive. with the description -Your goal is to reach the outlying town of Cathedra alive. This town is located at the North East most corner of the map. -This land is full of wild animals. Hunting and killing an animal will provide you food but will reduce the amount of animals on the map.-You must travel around the map to find more food. If you have not seen an animal for a long time and your health is running out, Start moving North East.-You may store items inside if your base camp. All items will drop when you dismantle your base camp. -Look for bait around the map. Bait will attract all animals in a broad area too it. Try setting traps around the bait.-- , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Default melee game initialization for all players
Melee Initialization 1
Events
Map initialization
Conditions
Actions
Environment - Set sky to Lordaeron Fall Sky
Game - Hide creep camps on the minimap .
Cinematic - Turn cinematic mode On for (All players)
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Game - Display to (All players) for 3.00 seconds the text: Ship Wreck! All your supplies have been destroyed!
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Can you survive the forest and make it into town?
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - Pan camera for Player 1 (Red) to (Position of Shipwreck Survivor 0001 <gen>) over 0 seconds
Wait 0.50 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 2.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Villager 0135 <gen>) for 1 seconds
Game - Display to (All players) for 3.00 seconds the text: GOAL: Get to the town on the opposite side of the map.
Default melee game initialization for all players
Melee Initialization 2
Events
Map initialization
Conditions
Actions
Camera - Shake the camera for Player 2 (Blue) with magnitude 3
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 5.00 seconds
Wait 5.00 seconds
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 5.00 seconds
Wait 5.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of Shipwreck Survivor 0001 <gen>) over 0 seconds
Wait 0.50 seconds
Game - Set the time of day to 1.00
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Wait 2.00 seconds
Default melee game initialization for all players
Melee Initialization 2 Copy
Events
Map initialization
Conditions
Actions
Camera - Shake the camera for Player 3 (Teal) with magnitude 3
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 5.00 seconds
Wait 5.00 seconds
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 5.00 seconds
Wait 5.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of Shipwreck Survivor 0001 <gen>) over 0 seconds
Wait 0.50 seconds
Game - Set the time of day to 1.00
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Wait 2.00 seconds
Default melee game initialization for all players
Melee Initialization 2 Copy Copy
Events
Map initialization
Conditions
Actions
Camera - Shake the camera for Player 4 (Purple) with magnitude 3
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 4 (Purple) over 5.00 seconds
Wait 5.00 seconds
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 5.00 seconds
Wait 5.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Shipwreck Survivor 0001 <gen>) over 0 seconds
Wait 0.50 seconds
Game - Set the time of day to 1.00
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Wait 2.00 seconds
Default melee game initialization for all players
Melee Initialization 2 Copy Copy Copy
Events
Map initialization
Conditions
Actions
Camera - Shake the camera for Player 5 (Yellow) with magnitude 3
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 5 (Yellow) over 5.00 seconds
Wait 5.00 seconds
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 5.00 seconds
Wait 5.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Shipwreck Survivor 0001 <gen>) over 0 seconds
Wait 0.50 seconds
Game - Set the time of day to 1.00
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Wait 2.00 seconds
Default melee game initialization for all players
Melee Initialization 2 Copy Copy Copy Copy
Events
Map initialization
Conditions
Actions
Camera - Shake the camera for Player 6 (Orange) with magnitude 3
Camera - . Apply . gg_cam_Camera_003 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 6 (Orange) over 5.00 seconds
Wait 5.00 seconds
Camera - Stop swaying/shaking the camera for Player 6 (Orange) .
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 5.00 seconds
Wait 5.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Shipwreck Survivor 0001 <gen>) over 0 seconds
Wait 0.50 seconds
Game - Set the time of day to 1.00
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Wait 2.00 seconds
Default melee game initialization for all players
Melee Initialization 2 Copy Copy Copy Copy Copy
Events
Map initialization
Conditions
Actions
Camera - Shake the camera for Player 7 (Green) with magnitude 3
Camera - . Apply . gg_cam_Camera_003 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 7 (Green) over 5.00 seconds
Wait 5.00 seconds
Camera - Stop swaying/shaking the camera for Player 7 (Green) .
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 7 (Green) over 5.00 seconds
Wait 5.00 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Shipwreck Survivor 0001 <gen>) over 0 seconds
Wait 0.50 seconds
Game - Set the time of day to 1.00
Camera - Reset camera for Player 7 (Green) to standard game-view over 0 seconds
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.