// Map deprotected by X-deprotect (version 2006-10-02) by zibada
// http://dimon.xgm.ru/xdep/
// Visit our modmaking community at http://xgm.ru/
Name | Type | is_array | initial_value |
boolean01 | boolean | No | |
boolean02 | boolean | No | |
boolean03 | boolean | No | |
booleans01 | boolean | Yes | |
buttons01 | button | Yes | |
buttons02 | button | Yes | |
dialog01 | dialog | No | |
dialog02 | dialog | No | |
force01 | force | No | |
force02 | force | No | |
group01 | group | No | |
integer01 | integer | No | |
integer02 | integer | No | |
integer03 | integer | No | |
integer04 | integer | No | |
integer05 | integer | No | |
integer06 | integer | No | |
integer07 | integer | No | |
integer08 | integer | No | |
integer09 | integer | No | |
integer10 | integer | No | |
integer11 | integer | No | |
integers01 | integer | Yes | |
integers02 | integer | Yes | |
integers03 | integer | Yes | |
integers04 | integer | Yes | |
integers05 | integer | Yes | |
integers06 | integer | Yes | |
integers07 | integer | Yes | |
integers08 | integer | Yes | |
integers09 | integer | Yes | |
integers10 | integer | Yes | |
integers11 | integer | Yes | |
integers12 | integer | Yes | |
integers13 | integer | Yes | |
integers14 | integer | Yes | |
integers15 | integer | Yes | |
integers16 | integer | Yes | |
integers17 | integer | Yes | |
integers18 | integer | Yes | |
integers19 | integer | Yes | |
integers20 | integer | Yes | |
item01 | item | No | |
LDG_ImpactGroup | group | No | |
LDH_Ability | abilcode | No | |
LDH_AirDamage | real | Yes | |
LDH_AirDamage_Chance | real | Yes | |
LDH_AirDamageChance | real | Yes | |
LDH_AirEffect | string | No | |
LDH_AirEffectPoint | string | No | |
LDH_AirEffects | string | No | |
LDH_AirUnitPosition | location | No | |
LDH_Angle | real | No | |
LDH_Angle2 | real | No | |
LDH_AttackType | attacktype | No | |
LDH_BlastArea | real | Yes | |
LDH_BlastedArea | real | Yes | |
LDH_Caster | unit | No | |
LDH_CasterPosition | location | No | |
LDH_Cos | real | No | |
LDH_CurrentDistanceRange | real | No | |
LDH_DamageType | damagetype | No | |
LDH_DestroyTreesAreaLoop | real | Yes | |
LDH_DestroyTreesAreaStart | real | Yes | |
LDH_Destructible | destructable | No | |
LDH_DistanceRange | real | No | |
LDH_Dummy | unit | No | |
LDH_Dummy2 | unit | No | |
LDH_DummyAbility | abilcode | No | |
LDH_DummyAbility2 | abilcode | No | |
LDH_DummyAbility_2 | abilcode | No | |
LDH_DummyType | unitcode | No | |
LDH_Effects | string | No | |
LDH_Effects2 | string | No | |
LDH_FinalParabola | real | No | |
LDH_GroupLoop | group | No | |
LDH_GroupStart | group | No | |
LDH_Hash | hashtable | No | |
LDH_ID | integer | No | |
LDH_ImpactArea | real | Yes | |
LDH_ImpactDamage | real | Yes | |
LDH_ImpactEffect | string | No | |
LDH_ImpactPickedUnitEffect | string | No | |
LDH_ImpactUnit | unit | No | |
LDH_Int | integer | No | |
LDH_Level | integer | No | |
LDH_MaxHeight | real | Yes | |
LDH_MX | real | No | |
LDH_MY | real | No | |
LDH_NumberOfEffects | integer | Yes | |
LDH_PickedTrees | destructable | No | |
LDH_PW | real | No | |
LDH_Sin | real | No | |
LDH_Speed | real | Yes | |
LDH_StartPointEffect | location | No | |
LDH_Target | unit | No | |
LDH_TargetLoopPosition | location | No | |
LDH_TargetPosition | location | No | |
LDH_TreePos | location | No | |
LDH_TreePosition | location | No | |
LDH_UnitHarvester | unit | No | |
LDH_X | real | No | |
LDH_Y | real | No | |
LS_Caster | unit | No | |
LS_Effect | effect | Yes | |
LS_Target | unit | No | |
rect01 | rect | No | |
rect02 | rect | No | |
rect03 | rect | No | |
rect04 | rect | No | |
rect05 | rect | No | |
rect06 | rect | No | |
rect07 | rect | No | |
rect08 | rect | No | |
rect09 | rect | No | |
rect10 | rect | No | |
rect11 | rect | No | |
rect12 | rect | No | |
rect13 | rect | No | |
rect14 | rect | No | |
rect15 | rect | No | |
rect16 | rect | No | |
rect17 | rect | No | |
rect18 | rect | No | |
rect19 | rect | No | |
rect20 | rect | No | |
rect21 | rect | No | |
rect22 | rect | No | |
rect23 | rect | No | |
rect24 | rect | No | |
rect25 | rect | No | |
rect26 | rect | No | |
rect27 | rect | No | |
rect28 | rect | No | |
rect29 | rect | No | |
rect30 | rect | No | |
rect31 | rect | No | |
rect32 | rect | No | |
rect33 | rect | No | |
rect34 | rect | No | |
rect35 | rect | No | |
rect36 | rect | No | |
rect37 | rect | No | |
rects01 | rect | Yes | |
rects02 | rect | Yes | |
rects03 | rect | Yes | |
rects04 | rect | Yes | |
SB_Caster | unit | No | |
SB_Effect | effect | Yes | |
SB_Target | unit | No | |
strings01 | string | Yes | |
strings02 | string | Yes | |
Swift_Blade_Integer | integervar | No | |
texttag01 | texttag | No | |
timer01 | timer | No | |
timer02 | timer | No | |
timer03 | timer | No | |
trigger01 | trigger | No | |
trigger02 | trigger | No | |
trigger03 | trigger | No | |
trigger04 | trigger | No | |
trigger05 | trigger | No | |
trigger06 | trigger | No | |
trigger07 | trigger | No | |
trigger08 | trigger | No | |
trigger09 | trigger | No | |
trigger10 | trigger | No | |
trigger11 | trigger | No | |
trigger12 | trigger | No | |
trigger13 | trigger | No | |
trigger14 | trigger | No | |
trigger15 | trigger | No | |
trigger16 | trigger | No | |
trigger17 | trigger | No | |
trigger18 | trigger | No | |
trigger19 | trigger | No | |
trigger20 | trigger | No | |
trigger21 | trigger | No | |
trigger22 | trigger | No | |
trigger23 | trigger | No | |
trigger24 | trigger | No | |
trigger25 | trigger | No | |
trigger26 | trigger | No | |
trigger27 | trigger | No | |
trigger28 | trigger | No | |
trigger29 | trigger | No | |
trigger30 | trigger | No | |
trigger31 | trigger | No | |
trigger32 | trigger | No | |
trigger33 | trigger | No | |
trigger34 | trigger | No | |
trigger35 | trigger | No | |
trigger36 | trigger | No | |
trigger37 | trigger | No | |
trigger38 | trigger | No | |
trigger39 | trigger | No | |
trigger40 | trigger | No | |
trigger41 | trigger | No | |
trigger42 | trigger | No | |
trigger43 | trigger | No | |
trigger44 | trigger | No | |
trigger45 | trigger | No | |
trigger46 | trigger | No | |
trigger47 | trigger | No | |
trigger48 | trigger | No | |
trigger49 | trigger | No | |
trigger50 | trigger | No | |
trigger51 | trigger | No | |
trigger52 | trigger | No | |
trigger53 | trigger | No | |
trigger54 | trigger | No | |
trigger55 | trigger | No | |
trigger56 | trigger | No | |
trigger57 | trigger | No | |
trigger58 | trigger | No | |
trigger59 | trigger | No | |
trigger60 | trigger | No | |
trigger61 | trigger | No | |
trigger62 | trigger | No | |
trigger63 | trigger | No | |
trigger64 | trigger | No | |
trigger65 | trigger | No | |
unit01 | unit | No | |
unit02 | unit | No | |
unit03 | unit | No | |
unit04 | unit | No | |
unit05 | unit | No | |
unit06 | unit | No | |
unit07 | unit | No | |
unit08 | unit | No | |
unit09 | unit | No | |
units01 | unit | Yes | |
units02 | unit | Yes | |
units03 | unit | Yes |
//TESH.scrollpos=766
//TESH.alwaysfold=0
// Map deprotected by X-deprotect (version 2006-10-02) by zibada
// http://dimon.xgm.ru/xdep/
// Visit our modmaking community at http://xgm.ru/
function InitGlobals2 takes nothing returns nothing
local integer i=0
set udg_force01=CreateForce()
set udg_integer01=0
set udg_integer02=0
set udg_integer03=0
set udg_integer04=0
set udg_integer05=0
set udg_dialog01=DialogCreate()
set udg_boolean01=false
set udg_boolean02=false
set i=0
loop
exitwhen(i>20)
set udg_strings01[i]=""
set i=i+1
endloop
set udg_boolean03=false
set udg_integer06=0
set udg_timer01=CreateTimer()
set i=0
loop
exitwhen(i>10)
set udg_strings02[i]=""
set i=i+1
endloop
set i=0
loop
exitwhen(i>10)
set udg_integers08[i]=0
set i=i+1
endloop
set udg_force02=CreateForce()
set udg_dialog02=DialogCreate()
set udg_group01=CreateGroup()
set udg_integer08=0
set i=0
loop
exitwhen(i>10)
set udg_integers14[i]=0
set i=i+1
endloop
set udg_integer09=0
set i=0
loop
exitwhen(i>10)
set udg_integers15[i]=0
set i=i+1
endloop
set i=0
loop
exitwhen(i>10)
set udg_integers16[i]=0
set i=i+1
endloop
set i=0
loop
exitwhen(i>10)
set udg_integers17[i]=0
set i=i+1
endloop
set i=0
loop
exitwhen(i>10)
set udg_booleans01[i]=false
set i=i+1
endloop
set i=0
loop
exitwhen(i>10)
set udg_integers18[i]=0
set i=i+1
endloop
set i=0
loop
exitwhen(i>10)
set udg_integers19[i]=0
set i=i+1
endloop
set i=0
loop
exitwhen(i>10)
set udg_integers20[i]=0
set i=i+1
endloop
set udg_integer10=0
set udg_integer11=0
set udg_timer02=CreateTimer()
set udg_timer03=CreateTimer()
endfunction
function CreateAllItems takes nothing returns nothing
local integer itemID
call CreateItem('I00M',-2333.4,5716.6)
endfunction
function CreateBuildingsForPlayer10 takes nothing returns nothing
local player p=Player(10)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'hgtw',5888.0,-7424.0,270.000)
set u=CreateUnit(p,'hgtw',5248.0,-7424.0,270.000)
set u=CreateUnit(p,'hgtw',3072.0,-7744.0,270.000)
set u=CreateUnit(p,'hgtw',2432.0,-7744.0,270.000)
set u=CreateUnit(p,'hcas',-320.0,-8768.0,270.000)
set u=CreateUnit(p,'hgtw',-64.0,-8448.0,270.000)
set u=CreateUnit(p,'hgtw',-2944.0,-7872.0,270.000)
set u=CreateUnit(p,'htow',5568.0,-7744.0,270.000)
set u=CreateUnit(p,'hkee',2752.0,-8064.0,270.000)
set u=CreateUnit(p,'hgtw',-704.0,-8576.0,270.000)
set u=CreateUnit(p,'hgtw',64.0,-8576.0,270.000)
set u=CreateUnit(p,'hgtw',-3584.0,-7872.0,270.000)
set u=CreateUnit(p,'hkee',-3264.0,-8192.0,270.000)
set u=CreateUnit(p,'hgtw',-5632.0,-7232.0,270.000)
set u=CreateUnit(p,'hgtw',-6272.0,-7232.0,270.000)
set u=CreateUnit(p,'htow',-5952.0,-7552.0,270.000)
set u=CreateUnit(p,'hgtw',-576.0,-8448.0,270.000)
endfunction
function CreateUnitsForPlayer10 takes nothing returns nothing
local player p=Player(10)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'n002',3514.3,-8376.0,250.979)
set u=CreateUnit(p,'hrif',-6321.0,-7102.3,90.000)
endfunction
function CreateBuildingsForPlayer11 takes nothing returns nothing
local player p=Player(11)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'u002',3360.0,7200.0,270.000)
set u=CreateUnit(p,'usep',-6208.0,6592.0,270.000)
set u=CreateUnit(p,'u001',-352.0,1376.0,270.000)
set u=CreateUnit(p,'u003',-5728.0,6368.0,270.000)
set u=CreateUnit(p,'u000',1888.0,-4448.0,270.000)
set u=CreateUnit(p,'u000',4320.0,-4320.0,270.000)
set u=CreateUnit(p,'u000',-1376.0,-4384.0,270.000)
set u=CreateUnit(p,'u000',-4384.0,-4640.0,270.000)
set u=CreateUnit(p,'u000',-7008.0,-4192.0,270.000)
set u=CreateUnit(p,'u003',-6624.0,6368.0,270.000)
set udg_unit04=CreateUnit(p,'unp2',-320.0,16384.0,270.000)
set u=CreateUnit(p,'u001',-5792.0,-672.0,270.000)
set u=CreateUnit(p,'u001',-6688.0,-672.0,270.000)
set u=CreateUnit(p,'u001',-4320.0,928.0,270.000)
set u=CreateUnit(p,'u001',-3360.0,928.0,270.000)
set u=CreateUnit(p,'usep',-3328.0,5824.0,270.000)
set u=CreateUnit(p,'usep',-704.0,6272.0,270.000)
set u=CreateUnit(p,'usep',2176.0,6272.0,270.000)
set u=CreateUnit(p,'usep',4992.0,6080.0,270.000)
set u=CreateUnit(p,'u001',5024.0,1760.0,270.000)
set u=CreateUnit(p,'u001',4128.0,1824.0,270.000)
set u=CreateUnit(p,'u001',1312.0,1248.0,270.000)
set u=CreateUnit(p,'u001',2336.0,1120.0,270.000)
set u=CreateUnit(p,'u001',-1184.0,928.0,270.000)
set u=CreateUnit(p,'u003',-3616.0,5664.0,270.000)
set u=CreateUnit(p,'usep',-5824.0,16512.0,270.000)
set u=CreateUnit(p,'u003',-352.0,6112.0,270.000)
set u=CreateUnit(p,'u003',-1120.0,6112.0,270.000)
set u=CreateUnit(p,'u003',1888.0,6048.0,270.000)
set u=CreateUnit(p,'u003',-2912.0,5728.0,270.000)
set u=CreateUnit(p,'u003',4576.0,5920.0,270.000)
set u=CreateUnit(p,'u003',5408.0,5856.0,270.000)
set u=CreateUnit(p,'u002',6880.0,7008.0,270.000)
set u=CreateUnit(p,'u002',-672.0,7264.0,270.000)
set u=CreateUnit(p,'u001',-224.0,928.0,270.000)
set u=CreateUnit(p,'u002',-7264.0,7200.0,270.000)
set u=CreateUnit(p,'u003',2528.0,5920.0,270.000)
set u=CreateUnit(p,'u002',-2848.0,7136.0,270.000)
set u=CreateUnit(p,'u00B',-5344.0,16224.0,270.000)
set u=CreateUnit(p,'u00B',-6304.0,16096.0,270.000)
set u=CreateUnit(p,'u00B',-6432.0,15712.0,270.000)
set u=CreateUnit(p,'usep',-3392.0,16064.0,270.000)
set u=CreateUnit(p,'usep',-1024.0,15040.0,270.000)
set u=CreateUnit(p,'usep',2624.0,15424.0,270.000)
set u=CreateUnit(p,'usep',5760.0,15104.0,270.000)
set u=CreateUnit(p,'u00B',-5216.0,15648.0,270.000)
set u=CreateUnit(p,'usep',-128.0,15040.0,270.000)
set u=CreateUnit(p,'u00B',-3744.0,15904.0,270.000)
set u=CreateUnit(p,'u00B',-3872.0,15392.0,270.000)
set u=CreateUnit(p,'u00B',-2912.0,15840.0,270.000)
set u=CreateUnit(p,'u00B',-2784.0,15264.0,270.000)
set u=CreateUnit(p,'u00B',-1504.0,14752.0,270.000)
set u=CreateUnit(p,'u00B',-1504.0,14112.0,270.000)
set u=CreateUnit(p,'u00B',288.0,14752.0,270.000)
set u=CreateUnit(p,'u00B',416.0,14112.0,270.000)
set u=CreateUnit(p,'u00B',3168.0,14560.0,270.000)
set u=CreateUnit(p,'u00B',2144.0,15264.0,270.000)
set u=CreateUnit(p,'u00B',2016.0,14688.0,270.000)
set u=CreateUnit(p,'u00B',3040.0,15136.0,270.000)
set u=CreateUnit(p,'u00B',4960.0,14752.0,270.000)
set u=CreateUnit(p,'u00B',5280.0,15200.0,270.000)
set u=CreateUnit(p,'u00B',5920.0,14688.0,270.000)
set u=CreateUnit(p,'u00B',5856.0,14176.0,270.000)
set u=CreateUnit(p,'u00B',-544.0,14176.0,270.000)
endfunction
function CreateUnitsForPlayer11 takes nothing returns nothing
local player p=Player(11)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'U004',-1071.2,3356.5,310.250)
call SetHeroLevel(u,33,false)
call SetUnitAcquireRange(u,200.0)
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AUan')
call UnitAddItemToSlotById(u,'ocor',0)
set u=CreateUnit(p,'uske',2799.0,-5266.3,270.000)
set u=CreateUnit(p,'uske',2612.3,-5266.0,270.000)
set u=CreateUnit(p,'U004',2701.0,-3474.3,277.580)
call SetHeroLevel(u,7,false)
call SetUnitAcquireRange(u,200.0)
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AUan')
call UnitAddItemToSlotById(u,'ocor',0)
set u=CreateUnit(p,'N006',-5545.7,15717.2,238.890)
call SetHeroLevel(u,90,false)
call SetUnitState(u,UNIT_STATE_MANA,0)
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANdo')
set u=CreateUnit(p,'u008',6350.3,8133.5,265.117)
set u=CreateUnit(p,'u008',2454.5,8658.2,255.253)
set u=CreateUnit(p,'u008',-649.0,8797.5,215.361)
set u=CreateUnit(p,'U004',4462.8,3410.1,310.253)
call SetHeroLevel(u,30,false)
call SetUnitAcquireRange(u,200.0)
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AUan')
call UnitAddItemToSlotById(u,'ocor',0)
set u=CreateUnit(p,'u008',-4288.0,8237.1,305.955)
set u=CreateUnit(p,'uske',-6268.7,-5767.7,270.000)
set u=CreateUnit(p,'uske',-6071.1,-5779.0,270.000)
set u=CreateUnit(p,'uske',-5884.4,-5779.2,270.000)
set u=CreateUnit(p,'uske',-5671.8,-5780.8,270.000)
set u=CreateUnit(p,'uskm',-6150.1,-5538.8,270.000)
set u=CreateUnit(p,'uskm',-5983.1,-5534.2,270.000)
set u=CreateUnit(p,'uskm',-5801.7,-5557.5,270.000)
set u=CreateUnit(p,'u008',-6736.4,8647.2,255.253)
set u=CreateUnit(p,'u005',-646.4,5232.6,269.500)
set u=CreateUnit(p,'U004',1919.7,3653.3,310.253)
call SetHeroLevel(u,30,false)
call SetUnitAcquireRange(u,200.0)
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AUan')
call UnitAddItemToSlotById(u,'ocor',0)
set u=CreateUnit(p,'U004',-6689.4,2441.3,310.253)
call SetHeroLevel(u,30,false)
call SetUnitAcquireRange(u,200.0)
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AUan')
call UnitAddItemToSlotById(u,'ocor',0)
set u=CreateUnit(p,'U004',-5940.7,-3906.9,277.580)
call SetHeroLevel(u,7,false)
call SetUnitAcquireRange(u,200.0)
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AUan')
call UnitAddItemToSlotById(u,'ocor',0)
set u=CreateUnit(p,'U004',-3200.7,-3484.9,277.580)
call SetHeroLevel(u,7,false)
call SetUnitAcquireRange(u,200.0)
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AUan')
call UnitAddItemToSlotById(u,'ocor',0)
set u=CreateUnit(p,'U004',-438.5,-3524.0,277.580)
call SetHeroLevel(u,12,false)
call SetUnitAcquireRange(u,200.0)
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AUan')
call UnitAddItemToSlotById(u,'ocor',0)
set u=CreateUnit(p,'U004',5216.3,-3531.2,277.580)
call SetHeroLevel(u,7,false)
call SetUnitAcquireRange(u,200.0)
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AUan')
call UnitAddItemToSlotById(u,'ocor',0)
set u=CreateUnit(p,'u005',2295.8,5312.5,273.094)
set u=CreateUnit(p,'N006',-5827.9,2333.3,238.890)
call SetHeroLevel(u,25,false)
call SetUnitAcquireRange(u,200.0)
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANdo')
set u=CreateUnit(p,'N006',-3232.0,3063.6,238.890)
call SetHeroLevel(u,25,false)
call SetUnitAcquireRange(u,200.0)
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANdo')
set u=CreateUnit(p,'u005',5019.2,5109.2,277.040)
set u=CreateUnit(p,'u005',-3241.3,4793.0,252.650)
set u=CreateUnit(p,'U004',-3917.0,3070.8,310.253)
call SetHeroLevel(u,30,false)
call SetUnitAcquireRange(u,200.0)
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AUan')
call UnitAddItemToSlotById(u,'ocor',0)
set u=CreateUnit(p,'N006',-386.1,3349.3,238.890)
call SetHeroLevel(u,28,false)
call SetUnitAcquireRange(u,200.0)
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANdo')
set u=CreateUnit(p,'N006',2604.8,3646.1,238.890)
call SetHeroLevel(u,25,false)
call SetUnitAcquireRange(u,200.0)
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANdo')
set u=CreateUnit(p,'uske',-6262.3,-4907.6,270.000)
set u=CreateUnit(p,'uske',-6064.7,-4918.8,270.000)
set u=CreateUnit(p,'uske',-5878.0,-4919.1,270.000)
set u=CreateUnit(p,'uske',-5665.5,-4920.7,270.000)
set u=CreateUnit(p,'uskm',-6143.7,-4678.7,270.000)
set u=CreateUnit(p,'uskm',-5976.7,-4674.0,270.000)
set u=CreateUnit(p,'uskm',-5795.3,-4697.3,270.000)
set u=CreateUnit(p,'uske',-3562.6,-6058.2,270.000)
set u=CreateUnit(p,'uske',-3365.0,-6069.4,270.000)
set u=CreateUnit(p,'uske',-3178.3,-6069.7,270.000)
set u=CreateUnit(p,'uske',-2965.7,-6071.3,270.000)
set u=CreateUnit(p,'uskm',-3444.0,-5829.3,270.000)
set u=CreateUnit(p,'uskm',-3277.0,-5824.6,270.000)
set u=CreateUnit(p,'uskm',-3095.6,-5848.0,270.000)
set u=CreateUnit(p,'uske',-583.0,-6081.5,270.000)
set u=CreateUnit(p,'uske',-385.4,-6092.8,270.000)
set u=CreateUnit(p,'uske',-198.7,-6093.1,270.000)
set u=CreateUnit(p,'uske',13.9,-6094.7,270.000)
set u=CreateUnit(p,'uskm',-464.4,-5852.6,270.000)
set u=CreateUnit(p,'uskm',-297.4,-5848.0,270.000)
set u=CreateUnit(p,'uskm',-116.0,-5871.3,270.000)
set u=CreateUnit(p,'uske',2447.2,-5970.1,270.000)
set u=CreateUnit(p,'uske',2644.9,-5981.4,270.000)
set u=CreateUnit(p,'uske',2831.5,-5981.7,270.000)
set u=CreateUnit(p,'uske',3044.1,-5983.3,270.000)
set u=CreateUnit(p,'uskm',2565.8,-5741.3,270.000)
set u=CreateUnit(p,'uskm',2732.8,-5736.6,270.000)
set u=CreateUnit(p,'uskm',2914.2,-5759.9,270.000)
set u=CreateUnit(p,'uske',5357.1,-5871.6,270.000)
set u=CreateUnit(p,'uske',5554.7,-5882.9,270.000)
set u=CreateUnit(p,'uske',5741.4,-5883.2,270.000)
set u=CreateUnit(p,'uske',5954.0,-5884.8,270.000)
set u=CreateUnit(p,'uskm',5475.7,-5642.8,270.000)
set u=CreateUnit(p,'uskm',5642.7,-5638.1,270.000)
set u=CreateUnit(p,'uskm',5824.1,-5661.4,270.000)
set u=CreateUnit(p,'uske',-3535.4,-4690.9,270.000)
set u=CreateUnit(p,'uske',-3337.7,-4702.2,270.000)
set u=CreateUnit(p,'uske',-3151.1,-4702.5,270.000)
set u=CreateUnit(p,'uske',-2938.5,-4704.1,270.000)
set u=CreateUnit(p,'uskm',-3416.8,-4462.1,270.000)
set u=CreateUnit(p,'uskm',-3249.8,-4457.4,270.000)
set u=CreateUnit(p,'uskm',-3068.4,-4480.7,270.000)
set u=CreateUnit(p,'uske',-512.5,-5200.2,270.000)
set u=CreateUnit(p,'uske',-314.9,-5211.4,270.000)
set u=CreateUnit(p,'uske',-128.2,-5211.7,270.000)
set u=CreateUnit(p,'uske',84.4,-5213.3,270.000)
set u=CreateUnit(p,'uskm',-393.9,-4971.3,270.000)
set u=CreateUnit(p,'uskm',-226.9,-4966.6,270.000)
set u=CreateUnit(p,'uskm',-45.5,-4990.0,270.000)
set u=CreateUnit(p,'uske',2407.6,-5070.3,270.000)
set u=CreateUnit(p,'uske',2605.3,-5081.6,270.000)
set u=CreateUnit(p,'uske',2792.0,-5081.9,270.000)
set u=CreateUnit(p,'uske',3004.5,-5083.5,270.000)
set u=CreateUnit(p,'uskm',2526.3,-4841.5,270.000)
set u=CreateUnit(p,'uskm',2693.3,-4836.8,270.000)
set u=CreateUnit(p,'uskm',2874.7,-4860.1,270.000)
set u=CreateUnit(p,'uske',5199.8,-4969.1,270.000)
set u=CreateUnit(p,'uske',5397.4,-4980.4,270.000)
set u=CreateUnit(p,'uske',5584.1,-4980.7,270.000)
set u=CreateUnit(p,'uske',5796.7,-4982.3,270.000)
set u=CreateUnit(p,'uskm',5318.4,-4740.3,270.000)
set u=CreateUnit(p,'uskm',5485.4,-4735.6,270.000)
set u=CreateUnit(p,'uskm',5666.8,-4758.9,270.000)
set u=CreateUnit(p,'N009',-546.5,13773.8,260.590)
call SetHeroLevel(u,100,false)
call SetHeroStr(u,595,true)
call SetHeroAgi(u,595,true)
call SetHeroInt(u,545,true)
call SetUnitState(u,UNIT_STATE_MANA,8175)
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call SelectHeroSkill(u,'A00U')
call IssueImmediateOrder(u,"")
call SelectHeroSkill(u,'ANms')
call SelectHeroSkill(u,'ANms')
call SelectHeroSkill(u,'ANms')
call IssueImmediateOrder(u,"manashieldoff")
call SelectHeroSkill(u,'A00V')
call SelectHeroSkill(u,'A00V')
call SelectHeroSkill(u,'A00V')
call SelectHeroSkill(u,'A00V')
call SelectHeroSkill(u,'A00V')
call SelectHeroSkill(u,'A00V')
call SelectHeroSkill(u,'A00V')
call SelectHeroSkill(u,'A00V')
call SelectHeroSkill(u,'A00V')
call SelectHeroSkill(u,'A00V')
call SelectHeroSkill(u,'A00V')
call SelectHeroSkill(u,'A00V')
call SelectHeroSkill(u,'A00V')
call SelectHeroSkill(u,'A00V')
call SelectHeroSkill(u,'A00V')
call IssueImmediateOrder(u,"")
call IssueImmediateOrder(u,"")
set u=CreateUnit(p,'N006',-6306.6,-1869.4,270.000)
call SetHeroLevel(u,17,false)
call SetUnitAcquireRange(u,200.0)
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANdo')
set u=CreateUnit(p,'N006',-3825.1,-428.3,270.000)
call SetHeroLevel(u,17,false)
call SetUnitAcquireRange(u,200.0)
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANdo')
set u=CreateUnit(p,'N006',-797.6,-328.5,270.000)
call SetHeroLevel(u,20,false)
call SetUnitAcquireRange(u,200.0)
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANdo')
set u=CreateUnit(p,'N006',2077.8,-68.3,270.000)
call SetHeroLevel(u,17,false)
call SetUnitAcquireRange(u,200.0)
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANdo')
set u=CreateUnit(p,'N006',5124.4,-106.0,270.000)
call SetHeroLevel(u,17,false)
call SetUnitAcquireRange(u,200.0)
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANdo')
set u=CreateUnit(p,'N006',5147.9,3402.9,238.890)
call SetHeroLevel(u,25,false)
call SetUnitAcquireRange(u,200.0)
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANdo')
set u=CreateUnit(p,'n007',-3861.6,978.3,267.040)
set u=CreateUnit(p,'n007',-6177.5,-417.8,267.040)
set u=CreateUnit(p,'n007',-745.4,1133.7,267.040)
set u=CreateUnit(p,'n007',1893.3,1361.7,267.040)
set u=CreateUnit(p,'n007',4622.0,2071.7,267.040)
set u=CreateUnit(p,'u005',-6050.9,5082.2,271.568)
set u=CreateUnit(p,'U00G',-5794.2,16015.8,266.660)
call SetHeroLevel(u,90,false)
call SetUnitState(u,UNIT_STATE_MANA,0)
call SelectHeroSkill(u,'AUfu')
call SelectHeroSkill(u,'AUfu')
call SelectHeroSkill(u,'AUfu')
call IssueImmediateOrder(u,"frostarmoroff")
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call IssueImmediateOrder(u,"")
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call IssueImmediateOrder(u,"raisedeadoff")
set u=CreateUnit(p,'U00G',-3365.2,15614.5,266.660)
call SetHeroLevel(u,95,false)
call SetUnitState(u,UNIT_STATE_MANA,0)
call SelectHeroSkill(u,'AUfu')
call SelectHeroSkill(u,'AUfu')
call SelectHeroSkill(u,'AUfu')
call IssueImmediateOrder(u,"frostarmoroff")
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call IssueImmediateOrder(u,"")
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call IssueImmediateOrder(u,"raisedeadoff")
set u=CreateUnit(p,'U00G',-643.5,14913.5,266.660)
call SetHeroLevel(u,100,false)
call SetUnitState(u,UNIT_STATE_MANA,0)
call SelectHeroSkill(u,'AUfu')
call SelectHeroSkill(u,'AUfu')
call SelectHeroSkill(u,'AUfu')
call IssueImmediateOrder(u,"frostarmoroff")
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call IssueImmediateOrder(u,"")
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call IssueImmediateOrder(u,"raisedeadoff")
set u=CreateUnit(p,'U00G',2586.7,14982.9,266.660)
call SetHeroLevel(u,95,false)
call SetUnitState(u,UNIT_STATE_MANA,0)
call SelectHeroSkill(u,'AUfu')
call SelectHeroSkill(u,'AUfu')
call SelectHeroSkill(u,'AUfu')
call IssueImmediateOrder(u,"frostarmoroff")
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call IssueImmediateOrder(u,"")
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call IssueImmediateOrder(u,"raisedeadoff")
set u=CreateUnit(p,'U00G',5405.9,14800.5,266.660)
call SetHeroLevel(u,90,false)
call SetUnitState(u,UNIT_STATE_MANA,0)
call SelectHeroSkill(u,'AUfu')
call SelectHeroSkill(u,'AUfu')
call SelectHeroSkill(u,'AUfu')
call IssueImmediateOrder(u,"frostarmoroff")
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call SelectHeroSkill(u,'A00X')
call IssueImmediateOrder(u,"")
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call SelectHeroSkill(u,'A018')
call IssueImmediateOrder(u,"raisedeadoff")
set u=CreateUnit(p,'U004',-6023.5,15719.8,310.250)
call SetHeroLevel(u,90,false)
call SetUnitState(u,UNIT_STATE_MANA,0)
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AUan')
call UnitAddItemToSlotById(u,'ocor',0)
set u=CreateUnit(p,'N006',-3116.7,15315.8,238.890)
call SetHeroLevel(u,95,false)
call SetUnitState(u,UNIT_STATE_MANA,0)
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANdo')
set u=CreateUnit(p,'U004',-3594.5,15318.4,310.250)
call SetHeroLevel(u,95,false)
call SetUnitState(u,UNIT_STATE_MANA,0)
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AUan')
call UnitAddItemToSlotById(u,'ocor',0)
set u=CreateUnit(p,'N006',-395.0,14614.9,238.890)
call SetHeroLevel(u,100,false)
call SetUnitState(u,UNIT_STATE_MANA,0)
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANdo')
set u=CreateUnit(p,'U004',-872.8,14617.5,310.250)
call SetHeroLevel(u,100,false)
call SetUnitState(u,UNIT_STATE_MANA,0)
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AUan')
call UnitAddItemToSlotById(u,'ocor',0)
set u=CreateUnit(p,'N006',2835.3,14684.3,238.890)
call SetHeroLevel(u,95,false)
call SetUnitState(u,UNIT_STATE_MANA,0)
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANdo')
set u=CreateUnit(p,'U004',2357.4,14686.9,310.250)
call SetHeroLevel(u,95,false)
call SetUnitState(u,UNIT_STATE_MANA,0)
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AUan')
call UnitAddItemToSlotById(u,'ocor',0)
set u=CreateUnit(p,'N006',5654.4,14501.9,238.890)
call SetHeroLevel(u,90,false)
call SetUnitState(u,UNIT_STATE_MANA,0)
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'ANht')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'AOws')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANca')
call SelectHeroSkill(u,'ANdo')
set u=CreateUnit(p,'U004',5176.6,14504.5,310.250)
call SetHeroLevel(u,90,false)
call SetUnitState(u,UNIT_STATE_MANA,0)
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AOsh')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AEim')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AOcr')
call SelectHeroSkill(u,'AUan')
call UnitAddItemToSlotById(u,'ocor',0)
endfunction
function CreateNeutralPassiveBuildings2 takes nothing returns nothing
local player p=Player(PLAYER_NEUTRAL_PASSIVE)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'hvlt',-7744.0,-2304.0,270.000)
set u=CreateUnit(p,'hvlt',-5056.0,-2112.0,270.000)
set u=CreateUnit(p,'hvlt',-1792.0,-2240.0,270.000)
set u=CreateUnit(p,'hvlt',3520.0,64.0,270.000)
set u=CreateUnit(p,'ngnh',5920.0,-12448.0,270.000)
set u=CreateUnit(p,'ngt2',5408.0,-12576.0,270.000)
set u=CreateUnit(p,'ncop',-6208.0,-11776.0,270.000)
set u=CreateUnit(p,'ncop',-5824.0,-12672.0,270.000)
set u=CreateUnit(p,'ncop',-6592.0,-11776.0,270.000)
set u=CreateUnit(p,'ncop',-6592.0,-12672.0,270.000)
set u=CreateUnit(p,'hvlt',960.0,-1344.0,270.000)
set u=CreateUnit(p,'ncop',-6208.0,-12672.0,270.000)
set u=CreateUnit(p,'n000',-4864.0,-8576.0,270.000)
set u=CreateUnit(p,'n000',4608.0,-8576.0,270.000)
set u=CreateUnit(p,'n000',-512.0,-9856.0,270.000)
set u=CreateUnit(p,'ncop',-5824.0,-11776.0,270.000)
set u=CreateUnit(p,'hvlt',-6912.0,11840.0,270.000)
set u=CreateUnit(p,'hvlt',-2176.0,11904.0,270.000)
set u=CreateUnit(p,'hvlt',1856.0,11264.0,270.000)
set u=CreateUnit(p,'hvlt',6912.0,11904.0,270.000)
endfunction
function CreateNeutralPassive2 takes nothing returns nothing
local player p=Player(PLAYER_NEUTRAL_PASSIVE)
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'n002',497.4,-9792.2,273.893)
set u=CreateUnit(p,'n004',591.5,-9901.9,180.060)
set u=CreateUnit(p,'n004',3610.5,-8435.7,239.146)
set u=CreateUnit(p,'n002',-4241.7,-8256.0,266.403)
set u=CreateUnit(p,'nsha',-1045.8,-7984.7,240.762)
set u=CreateUnit(p,'n003',-4015.0,-8400.9,209.840)
set u=CreateUnit(p,'H000',-5826.1,-12799.8,270.000)
set u=CreateUnit(p,'H001',-6591.1,-11671.2,270.000)
call IssueImmediateOrder(u,"")
call SelectHeroSkill(u,'A002')
call IssueImmediateOrder(u,"")
set u=CreateUnit(p,'n004',-4141.3,-8327.4,216.447)
set u=CreateUnit(p,'E001',-6211.1,-11670.0,270.000)
set u=CreateUnit(p,'U00D',-6584.5,-12803.6,275.590)
call SetUnitState(u,UNIT_STATE_MANA,0)
set u=CreateUnit(p,'H002',-5817.3,-11659.3,266.780)
set u=CreateUnit(p,'n002',-7942.3,-1959.4,37.233)
set u=CreateUnit(p,'n003',720.9,-9995.9,209.840)
set u=CreateUnit(p,'n004',-7795.0,-2042.4,80.344)
set u=CreateUnit(p,'n002',-4971.0,-1828.3,27.563)
set u=CreateUnit(p,'n004',-4872.4,-1927.4,80.344)
set u=CreateUnit(p,'n002',-1909.9,-1898.7,27.563)
set u=CreateUnit(p,'n004',-1811.2,-1997.9,80.344)
set u=CreateUnit(p,'n002',727.7,-940.5,352.897)
set u=CreateUnit(p,'n004',767.3,-1052.9,36.214)
set u=CreateUnit(p,'n002',3727.4,53.9,311.514)
set u=CreateUnit(p,'n004',3695.6,-57.7,318.138)
set u=CreateUnit(p,'U00E',-6210.2,-12811.9,267.380)
set u=CreateUnit(p,'n003',3731.6,-8528.2,209.840)
set u=CreateUnit(p,'n003',-7665.7,-1949.5,149.806)
set u=CreateUnit(p,'n003',-4745.8,-1910.5,107.520)
set u=CreateUnit(p,'n003',-1680.6,-1900.2,114.517)
set u=CreateUnit(p,'n003',835.6,-1134.5,77.203)
set u=CreateUnit(p,'n003',3575.8,-130.9,296.923)
set u=CreateUnit(p,'n002',6670.8,11813.7,273.893)
set u=CreateUnit(p,'n004',6764.9,11703.9,180.060)
set u=CreateUnit(p,'n003',6894.3,11609.9,209.840)
set u=CreateUnit(p,'n002',1976.1,11092.6,233.668)
set u=CreateUnit(p,'n004',1885.7,11071.5,286.113)
set u=CreateUnit(p,'n003',1767.6,11037.8,344.225)
set u=CreateUnit(p,'n002',-6742.5,11679.2,233.668)
set u=CreateUnit(p,'n004',-6832.8,11658.1,286.113)
set u=CreateUnit(p,'n003',-6950.9,11624.4,344.225)
set u=CreateUnit(p,'n002',-2042.7,11727.7,233.668)
set u=CreateUnit(p,'n004',-2133.0,11706.6,286.113)
set u=CreateUnit(p,'n003',-2251.2,11672.8,344.225)
endfunction
function CreateRegions2 takes nothing returns nothing
local weathereffect we
set udg_rect02=Rect(-6688.0,14528.0,7168.0,16704.0)
set udg_rect03=Rect(-768.0,-10080.0,-224.0,-9600.0)
set udg_rect04=Rect(-6304.0,-11872.0,-6112.0,-11712.0)
set udg_rect05=Rect(-6688.0,-12736.0,-6496.0,-12576.0)
set udg_rect06=Rect(-6464.0,-12224.0,-5952.0,-12128.0)
set udg_rect07=Rect(-6304.0,-12736.0,-6112.0,-12576.0)
set udg_rect08=Rect(-6688.0,-11872.0,-6496.0,-11712.0)
set udg_rect09=Rect(-5920.0,-12736.0,-5728.0,-12576.0)
set udg_rect10=Rect(-5920.0,-11872.0,-5728.0,-11712.0)
set udg_rect11=Rect(-480.0,-10752.0,352.0,-10112.0)
set udg_rect12=Rect(-7776.0,-14336.0,9056.0,-6688.0)
set udg_rect13=Rect(-6432.0,-7840.0,-5504.0,-6912.0)
set udg_rect14=Rect(5024.0,-8128.0,6080.0,-7072.0)
set udg_rect15=Rect(-864.0,-9024.0,224.0,-7936.0)
set udg_rect16=Rect(-3744.0,-8480.0,-2752.0,-7456.0)
set udg_rect17=Rect(2272.0,-8352.0,3232.0,-7296.0)
set udg_rect18=Rect(-6112.0,16544.0,-5472.0,16928.0)
set udg_rect19=Rect(5408.0,15392.0,6048.0,15776.0)
set udg_rect20=Rect(-1088.0,15584.0,-448.0,15968.0)
set udg_rect21=Rect(-3680.0,16128.0,-3040.0,16512.0)
set udg_rect22=Rect(2272.0,15520.0,2912.0,15904.0)
set udg_rect23=Rect(320.0,-10048.0,736.0,-9696.0)
set udg_rect24=Rect(5344.0,14688.0,6176.0,15520.0)
set udg_rect25=Rect(-640.0,14816.0,192.0,15648.0)
set udg_rect26=Rect(-6240.0,15968.0,-5408.0,16800.0)
set udg_rect27=Rect(-3744.0,15520.0,-2912.0,16352.0)
set udg_rect28=Rect(-1568.0,14816.0,-736.0,15648.0)
set udg_rect29=Rect(2208.0,14816.0,3040.0,15648.0)
set udg_rect30=Rect(-6656.0,5824.0,-5728.0,6752.0)
set udg_rect31=Rect(4512.0,5440.0,5440.0,6304.0)
set udg_rect32=Rect(-1184.0,5568.0,-256.0,6432.0)
set udg_rect33=Rect(-3744.0,5152.0,-2848.0,6048.0)
set udg_rect34=Rect(1760.0,5600.0,2688.0,6464.0)
set udg_rect35=Rect(-8928.0,1728.0,8544.0,8160.0)
set we=AddWeatherEffect(udg_rect35,'SNbs')
call EnableWeatherEffect(we,true)
set udg_rect36=Rect(-416.0,-9376.0,-224.0,-9184.0)
set udg_rect37=Rect(-704.0,15744.0,192.0,16256.0)
endfunction
function Trig_Initialization_Func012002 takes nothing returns nothing
call ForceAddPlayerSimple(GetEnumPlayer(),udg_force01)
endfunction
function Trig_Initialization_Func022C takes nothing returns boolean
if(not(GetPlayerSlotState(Player(0))==PLAYER_SLOT_STATE_PLAYING))then
return false
endif
if(not(GetPlayerController(Player(0))==MAP_CONTROL_USER))then
return false
endif
return true
endfunction
function Trig_Initialization_Actions takes nothing returns nothing
call SetTimeOfDay(6.00)
call UseTimeOfDayBJ(false)
set udg_group01=GetUnitsInRectAll(GetPlayableMapRect())
call CreateFogModifierRectBJ(true,Player(10),FOG_OF_WAR_VISIBLE,udg_rect12)
call ConditionalTriggerExecute(udg_trigger43)
set udg_force01=GetPlayersByMapControl(MAP_CONTROL_USER)
set udg_force02=GetPlayersByMapControl(MAP_CONTROL_COMPUTER)
call ForceRemovePlayerSimple(Player(10),udg_force02)
call ForceRemovePlayerSimple(Player(11),udg_force02)
call ForForce(udg_force02,function Trig_Initialization_Func012002)
call SetPlayerFlagBJ(PLAYER_STATE_GIVES_BOUNTY,true,Player(11))
call ConditionalTriggerExecute(udg_trigger03)
call ConditionalTriggerExecute(udg_trigger13)
call ConditionalTriggerExecute(udg_trigger14)
call ConditionalTriggerExecute(udg_trigger15)
call ConditionalTriggerExecute(udg_trigger16)
if(Trig_Initialization_Func022C())then
call ConditionalTriggerExecute(udg_trigger04)
else
call DisplayTextToForce(GetPlayersAll(),"TRIGSTR_1100")
call ConditionalTriggerExecute(udg_trigger06)
endif
endfunction
function Trig_Main_Initialization_Func004A takes nothing returns nothing
call CreateNUnitsAtLoc(1,'e000',GetEnumPlayer(),GetRandomLocInRect(udg_rect06),bj_UNIT_FACING)
endfunction
function Trig_Main_Initialization_Actions takes nothing returns nothing
call QuestMessageBJ(GetPlayersAll(),bj_QUESTMESSAGE_DISCOVERED,"TRIGSTR_1560")
call ForForce(udg_force01,function Trig_Main_Initialization_Func004A)
call SetTimeOfDay(7.00)
call SetTimeOfDayScalePercentBJ(135.00)
call UseTimeOfDayBJ(true)
set udg_boolean01=true
call ConditionalTriggerExecute(udg_trigger11)
call ConditionalTriggerExecute(udg_trigger12)
call ConditionalTriggerExecute(udg_trigger47)
call ConditionalTriggerExecute(udg_trigger48)
endfunction
function Trig_Champion_Setup_Actions takes nothing returns nothing
set udg_integer04=7
set udg_integers04[0]='ACav'
set udg_integers04[1]='ACac'
set udg_integers04[2]='SCae'
set udg_integers04[3]='ACah'
set udg_integers04[4]='ACua'
set udg_integers04[5]='ACvp'
set udg_integers04[6]='ACat'
set udg_integers04[7]='ACba'
endfunction
function Trig_Create_Difficulty_Dialog_Actions takes nothing returns nothing
call TriggerSleepAction(1.00)
call DialogSetMessageBJ(udg_dialog01,"TRIGSTR_476")
call DialogAddButtonBJ(udg_dialog01,"TRIGSTR_478")
set udg_buttons01[0]=GetLastCreatedButtonBJ()
call DialogAddButtonBJ(udg_dialog01,"TRIGSTR_479")
set udg_buttons01[1]=GetLastCreatedButtonBJ()
call DialogAddButtonBJ(udg_dialog01,"TRIGSTR_480")
set udg_buttons01[2]=GetLastCreatedButtonBJ()
call DialogAddButtonBJ(udg_dialog01,"TRIGSTR_486")
set udg_buttons01[3]=GetLastCreatedButtonBJ()
call DialogAddButtonBJ(udg_dialog01,"TRIGSTR_129")
set udg_buttons01[4]=GetLastCreatedButtonBJ()
call DialogDisplayBJ(true,udg_dialog01,Player(0))
call DisplayTextToForce(GetPlayersAll(),"TRIGSTR_191")
endfunction
function Trig_Easy_Difficulty_Setup_Conditions takes nothing returns boolean
if(not(GetClickedButtonBJ()==udg_buttons01[0]))then
return false
endif
return true
endfunction
function Trig_Easy_Difficulty_Setup_Func012001002001 takes nothing returns boolean
return(GetOwningPlayer(GetFilterUnit())==Player(11))
endfunction
function Trig_Easy_Difficulty_Setup_Func012001002002 takes nothing returns boolean
return(IsUnitType(GetFilterUnit(),UNIT_TYPE_HERO)==true)
endfunction
function Trig_Easy_Difficulty_Setup_Func012001002 takes nothing returns boolean
return GetBooleanAnd(Trig_Easy_Difficulty_Setup_Func012001002001(),Trig_Easy_Difficulty_Setup_Func012001002002())
endfunction
function Trig_Easy_Difficulty_Setup_Func012A takes nothing returns nothing
call SuspendHeroXPBJ(false,GetEnumUnit())
call SetHeroLevelBJ(GetEnumUnit(),(GetHeroLevel(GetEnumUnit())-3),false)
endfunction
function Trig_Easy_Difficulty_Setup_Actions takes nothing returns nothing
set udg_integer06=1
set udg_integer11=3
call DisplayTextToForce(GetPlayersAll(),"TRIGSTR_481")
set udg_integer01=1
call SetPlayerHandicapBJ(Player(10),150.00)
call SetPlayerHandicapBJ(Player(11),50.00)
call ForGroupBJ(GetUnitsInRectMatching(GetPlayableMapRect(),Condition(function Trig_Easy_Difficulty_Setup_Func012001002)),function Trig_Easy_Difficulty_Setup_Func012A)
call TriggerExecute(udg_trigger02)
endfunction
function Trig_Normal_Difficulty_Setup_Conditions takes nothing returns boolean
if(not(GetClickedButtonBJ()==udg_buttons01[1]))then
return false
endif
return true
endfunction
function Trig_Normal_Difficulty_Setup_Func012001002001 takes nothing returns boolean
return(GetOwningPlayer(GetFilterUnit())==Player(11))
endfunction
function Trig_Normal_Difficulty_Setup_Func012001002002 takes nothing returns boolean
return(IsUnitType(GetFilterUnit(),UNIT_TYPE_HERO)==true)
endfunction
function Trig_Normal_Difficulty_Setup_Func012001002 takes nothing returns boolean
return GetBooleanAnd(Trig_Normal_Difficulty_Setup_Func012001002001(),Trig_Normal_Difficulty_Setup_Func012001002002())
endfunction
function Trig_Normal_Difficulty_Setup_Func012A takes nothing returns nothing
call SuspendHeroXPBJ(false,GetEnumUnit())
call UnitAddAbilityBJ(udg_integers04[GetRandomInt(0,udg_integer04)],GetEnumUnit())
endfunction
function Trig_Normal_Difficulty_Setup_Actions takes nothing returns nothing
set udg_integer06=2
set udg_integer11=9
call DisplayTextToForce(GetPlayersAll(),"TRIGSTR_482")
set udg_integer01=3
call SetPlayerHandicapBJ(Player(10),80.00)
call SetPlayerHandicapBJ(Player(11),100.00)
call ForGroupBJ(GetUnitsInRectMatching(GetPlayableMapRect(),Condition(function Trig_Normal_Difficulty_Setup_Func012001002)),function Trig_Normal_Difficulty_Setup_Func012A)
call TriggerExecute(udg_trigger02)
endfunction
function Trig_Hard_Difficulty_Setup_Conditions takes nothing returns boolean
if(not(GetClickedButtonBJ()==udg_buttons01[2]))then
return false
endif
return true
endfunction
function Trig_Hard_Difficulty_Setup_Func013001002001 takes nothing returns boolean
return(GetOwningPlayer(GetFilterUnit())==Player(11))
endfunction
function Trig_Hard_Difficulty_Setup_Func013001002002 takes nothing returns boolean
return(IsUnitType(GetFilterUnit(),UNIT_TYPE_HERO)==true)
endfunction
function Trig_Hard_Difficulty_Setup_Func013001002 takes nothing returns boolean
return GetBooleanAnd(Trig_Hard_Difficulty_Setup_Func013001002001(),Trig_Hard_Difficulty_Setup_Func013001002002())
endfunction
function Trig_Hard_Difficulty_Setup_Func013A takes nothing returns nothing
call UnitAddAbilityBJ(udg_integers04[GetRandomInt(0,udg_integer04)],GetEnumUnit())
call UnitAddAbilityBJ('A00P',GetEnumUnit())
call SetHeroLevelBJ(GetEnumUnit(),(GetHeroLevel(GetEnumUnit())+5),false)
call UnitAddItemByIdSwapped('srrc',GetEnumUnit())
endfunction
function Trig_Hard_Difficulty_Setup_Actions takes nothing returns nothing
set udg_integer06=3
set udg_integer11=20
call DisplayTextToForce(GetPlayersAll(),"TRIGSTR_483")
set udg_integer01=4
call SetPlayerHandicapBJ(Player(10),75.00)
call SetPlayerHandicapBJ(Player(11),120.00)
call SetPlayerHandicapXPBJ(Player(11),50.00)
call ForGroupBJ(GetUnitsInRectMatching(GetPlayableMapRect(),Condition(function Trig_Hard_Difficulty_Setup_Func013001002)),function Trig_Hard_Difficulty_Setup_Func013A)
call TriggerExecute(udg_trigger02)
endfunction
function Trig_Insane_Difficulty_Setup_Conditions takes nothing returns boolean
if(not(GetClickedButtonBJ()==udg_buttons01[3]))then
return false
endif
return true
endfunction
function Trig_Insane_Difficulty_Setup_Func013001002001 takes nothing returns boolean
return(GetOwningPlayer(GetFilterUnit())==Player(11))
endfunction
function Trig_Insane_Difficulty_Setup_Func013001002002 takes nothing returns boolean
return(IsUnitType(GetFilterUnit(),UNIT_TYPE_HERO)==true)
endfunction
function Trig_Insane_Difficulty_Setup_Func013001002 takes nothing returns boolean
return GetBooleanAnd(Trig_Insane_Difficulty_Setup_Func013001002001(),Trig_Insane_Difficulty_Setup_Func013001002002())
endfunction
function Trig_Insane_Difficulty_Setup_Func013A takes nothing returns nothing
call UnitAddAbilityBJ(udg_integers04[GetRandomInt(0,udg_integer04)],GetEnumUnit())
call UnitAddAbilityBJ('A00P',GetEnumUnit())
call SetHeroLevelBJ(GetEnumUnit(),(GetHeroLevel(GetEnumUnit())+5),false)
call UnitAddItemByIdSwapped('ankh',GetEnumUnit())
endfunction
function Trig_Insane_Difficulty_Setup_Actions takes nothing returns nothing
set udg_integer06=4
set udg_integer11=30
call DisplayTextToForce(GetPlayersAll(),"TRIGSTR_485")
set udg_integer01=4
call SetPlayerHandicapBJ(Player(10),75.00)
call SetPlayerHandicapBJ(Player(11),150.00)
call SetPlayerHandicapXPBJ(Player(11),120.00)
call ForGroupBJ(GetUnitsInRectMatching(GetPlayableMapRect(),Condition(function Trig_Insane_Difficulty_Setup_Func013001002)),function Trig_Insane_Difficulty_Setup_Func013A)
call TriggerExecute(udg_trigger02)
endfunction
function Trig_Impossible_Difficulty_Setup_Conditions takes nothing returns boolean
if(not(GetClickedButtonBJ()==udg_buttons01[4]))then
return false
endif
return true
endfunction
function Trig_Impossible_Difficulty_Setup_Func014001002001 takes nothing returns boolean
return(GetOwningPlayer(GetFilterUnit())==Player(11))
endfunction
function Trig_Impossible_Difficulty_Setup_Func014001002002 takes nothing returns boolean
return(IsUnitType(GetFilterUnit(),UNIT_TYPE_HERO)==true)
endfunction
function Trig_Impossible_Difficulty_Setup_Func014001002 takes nothing returns boolean
return GetBooleanAnd(Trig_Impossible_Difficulty_Setup_Func014001002001(),Trig_Impossible_Difficulty_Setup_Func014001002002())
endfunction
function Trig_Impossible_Difficulty_Setup_Func014A takes nothing returns nothing
call UnitAddAbilityBJ(udg_integers04[GetRandomInt(0,udg_integer04)],GetEnumUnit())
call UnitAddAbilityBJ(udg_integers04[GetRandomInt(0,udg_integer04)],GetEnumUnit())
call UnitAddAbilityBJ('A006',GetEnumUnit())
call UnitAddAbilityBJ('A00P',GetEnumUnit())
call SetHeroLevelBJ(GetEnumUnit(),(GetHeroLevel(GetEnumUnit())+15),false)
call UnitAddItemByIdSwapped('srrc',GetEnumUnit())
call UnitAddItemByIdSwapped('ankh',GetEnumUnit())
endfunction
function Trig_Impossible_Difficulty_Setup_Actions takes nothing returns nothing
set udg_integer06=5
set udg_integer11=999
call DisplayTextToForce(GetPlayersAll(),"TRIGSTR_127")
call DisplayTextToForce(GetPlayersAll(),"TRIGSTR_128")
set udg_integer01=5
call SetPlayerHandicapBJ(Player(10),50.00)
call SetPlayerHandicapBJ(Player(11),175.00)
call SetPlayerHandicapXPBJ(Player(11),120.00)
call ForGroupBJ(GetUnitsInRectMatching(GetPlayableMapRect(),Condition(function Trig_Impossible_Difficulty_Setup_Func014001002)),function Trig_Impossible_Difficulty_Setup_Func014A)
call TriggerExecute(udg_trigger02)
endfunction
function Trig_Level_Increase_Conditions takes nothing returns boolean
if(not(udg_boolean02==false))then
return false
endif
if(not(udg_boolean01==true))then
return false
endif
return true
endfunction
function Trig_Level_Increase_Func002Func004C takes nothing returns boolean
if(not(udg_integer01>udg_integer09))then
return false
endif
return true
endfunction
function Trig_Level_Increase_Func002Func006001 takes nothing returns boolean
return(udg_strings01[udg_integer01]!="")
endfunction
function Trig_Level_Increase_Func002C takes nothing returns boolean
if(not(udg_integer05>=(50+(udg_integer01*25))))then
return false
endif
return true
endfunction
function Trig_Level_Increase_Actions takes nothing returns nothing
set udg_integer05=(udg_integer05+1)
if(Trig_Level_Increase_Func002C())then
set udg_integer05=0
set udg_integer01=(udg_integer01+1)
if(Trig_Level_Increase_Func002Func004C())then
set udg_integer01=1
set udg_boolean03=true
else
endif
call DisplayTextToForce(GetPlayersAll(),("|cffff0000WARNING!|r The wave units have increased in difficulty. You are now on level |cffffcc00"+(I2S(udg_integer01)+"|r!")))
if(Trig_Level_Increase_Func002Func006001())then
call DisplayTextToForce(GetPlayersAll(),("|cffffcc00NOTICE: |r"+udg_strings01[udg_integer01]))
else
call DoNothing()
endif
else
endif
endfunction
function Trig_Human_Spawning_Func001001001002 takes nothing returns boolean
return(IsUnitInGroup(GetFilterUnit(),udg_group01)==false)
endfunction
function Trig_Human_Spawning_Conditions takes nothing returns boolean
if(not(CountUnitsInGroup(GetUnitsOfPlayerMatching(Player(10),Condition(function Trig_Human_Spawning_Func001001001002)))<120))then
return false
endif
if(not(udg_boolean02==false))then
return false
endif
if(not(udg_boolean01==true))then
return false
endif
return true
endfunction
function Trig_Human_Spawning_Func004Func001Func006001 takes nothing returns boolean
return(udg_integer03==5)
endfunction
function Trig_Human_Spawning_Func004Func001Func008001 takes nothing returns boolean
return(udg_boolean03==true)
endfunction
function Trig_Human_Spawning_Func004Func001Func010Func002002001002001 takes nothing returns boolean
return(GetOwningPlayer(GetFilterUnit())==Player(10))
endfunction
function Trig_Human_Spawning_Func004Func001Func010Func002002001002002 takes nothing returns boolean
return(IsUnitType(GetFilterUnit(),UNIT_TYPE_STRUCTURE)==false)
endfunction
function Trig_Human_Spawning_Func004Func001Func010Func002002001002 takes nothing returns boolean
return GetBooleanAnd(Trig_Human_Spawning_Func004Func001Func010Func002002001002001(),Trig_Human_Spawning_Func004Func001Func010Func002002001002002())
endfunction
function Trig_Human_Spawning_Func004Func001Func010C takes nothing returns boolean
if(not(udg_integer03==5))then
return false
endif
return true
endfunction
function Trig_Human_Spawning_Func004Func001Func012001002001 takes nothing returns boolean
return(GetOwningPlayer(GetFilterUnit())==Player(10))
endfunction
function Trig_Human_Spawning_Func004Func001Func012001002002001 takes nothing returns boolean
return(IsUnitType(GetFilterUnit(),UNIT_TYPE_STRUCTURE)==false)
endfunction
function Trig_Human_Spawning_Func004Func001Func012001002002002 takes nothing returns boolean
return(IsUnitType(GetFilterUnit(),UNIT_TYPE_HERO)==false)
endfunction
function Trig_Human_Spawning_Func004Func001Func012001002002 takes nothing returns boolean
return GetBooleanAnd(Trig_Human_Spawning_Func004Func001Func012001002002001(),Trig_Human_Spawning_Func004Func001Func012001002002002())
endfunction
function Trig_Human_Spawning_Func004Func001Func012001002 takes nothing returns boolean
return GetBooleanAnd(Trig_Human_Spawning_Func004Func001Func012001002001(),Trig_Human_Spawning_Func004Func001Func012001002002())
endfunction
function Trig_Human_Spawning_Func004Func001Func012A takes nothing returns nothing
call SetUnitManaPercentBJ(GetEnumUnit(),100)
call IssuePointOrderLocBJ(GetEnumUnit(),"attack",GetRectCenter(udg_rects02[GetForLoopIndexA()]))
endfunction
function Trig_Human_Spawning_Func004Func001C takes nothing returns boolean
return true
endfunction
function Trig_Human_Spawning_Actions takes nothing returns nothing
set bj_forLoopAIndex=0
set bj_forLoopAIndexEnd=4
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
if(Trig_Human_Spawning_Func004Func001C())then
call CreateNUnitsAtLoc(3,udg_integers05[udg_integer01],Player(10),GetRectCenter(udg_rects01[GetForLoopIndexA()]),bj_UNIT_FACING)
call CreateNUnitsAtLoc(2,udg_integers06[udg_integer01],Player(10),GetRectCenter(udg_rects01[GetForLoopIndexA()]),bj_UNIT_FACING)
set udg_integer03=GetRandomInt(1,5)
if(Trig_Human_Spawning_Func004Func001Func006001())then
call CreateNUnitsAtLoc(1,udg_integers07[udg_integer01],Player(10),GetRectCenter(udg_rects01[GetForLoopIndexA()]),bj_UNIT_FACING)
else
call DoNothing()
endif
if(Trig_Human_Spawning_Func004Func001Func008001())then
set udg_integer03=GetRandomInt(1,5)
else
set udg_integer03=0
endif
set udg_integer03=GetRandomInt(1,5)
if(Trig_Human_Spawning_Func004Func001Func010C())then
set udg_unit01=GroupPickRandomUnit(GetUnitsInRectMatching(udg_rects01[GetForLoopIndexA()],Condition(function Trig_Human_Spawning_Func004Func001Func010Func002002001002)))
call UnitAddAbilityBJ('A009',udg_unit01)
call UnitAddAbilityBJ(udg_integers04[GetRandomInt(0,udg_integer04)],udg_unit01)
call AddSpecialEffectTargetUnitBJ("weapon",udg_unit01,"Abilities\\Spells\\Items\\AIfb\\AIfbTarget.mdl")
call SetUnitScalePercent(udg_unit01,150.00,150.00,150.00)
call SetUnitExplodedBJ(udg_unit01,true)
else
endif
call ForGroupBJ(GetUnitsInRectMatching(udg_rects01[GetForLoopIndexA()],Condition(function Trig_Human_Spawning_Func004Func001Func012001002)),function Trig_Human_Spawning_Func004Func001Func012A)
else
endif
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
endfunction
function Trig_Undead_Spawning_Func001001001002 takes nothing returns boolean
return(IsUnitInGroup(GetFilterUnit(),udg_group01)==false)
endfunction
function Trig_Undead_Spawning_Conditions takes nothing returns boolean
if(not(CountUnitsInGroup(GetUnitsOfPlayerMatching(Player(11),Condition(function Trig_Undead_Spawning_Func001001001002)))<140))then
return false
endif
if(not(udg_boolean02==false))then
return false
endif
if(not(udg_boolean01==true))then
return false
endif
return true
endfunction
function Trig_Undead_Spawning_Func004Func001Func006001 takes nothing returns boolean
return(udg_integer03==5)
endfunction
function Trig_Undead_Spawning_Func004Func001Func008Func001001002001 takes nothing returns boolean
return(GetOwningPlayer(GetFilterUnit())==Player(11))
endfunction
function Trig_Undead_Spawning_Func004Func001Func008Func001001002002001 takes nothing returns boolean
return(IsUnitType(GetFilterUnit(),UNIT_TYPE_STRUCTURE)==false)
endfunction
function Trig_Undead_Spawning_Func004Func001Func008Func001001002002002 takes nothing returns boolean
return(IsUnitType(GetFilterUnit(),UNIT_TYPE_HERO)==false)
endfunction
function Trig_Undead_Spawning_Func004Func001Func008Func001001002002 takes nothing returns boolean
return GetBooleanAnd(Trig_Undead_Spawning_Func004Func001Func008Func001001002002001(),Trig_Undead_Spawning_Func004Func001Func008Func001001002002002())
endfunction
function Trig_Undead_Spawning_Func004Func001Func008Func001001002 takes nothing returns boolean
return GetBooleanAnd(Trig_Undead_Spawning_Func004Func001Func008Func001001002001(),Trig_Undead_Spawning_Func004Func001Func008Func001001002002())
endfunction
function Trig_Undead_Spawning_Func004Func001Func008Func001A takes nothing returns nothing
call UnitAddAbilityBJ('A00P',GetEnumUnit())
call UnitAddAbilityBJ('A00Q',GetEnumUnit())
endfunction
function Trig_Undead_Spawning_Func004Func001Func008C takes nothing returns boolean
if(not(udg_boolean03==true))then
return false
endif
return true
endfunction
function Trig_Undead_Spawning_Func004Func001Func010001 takes nothing returns boolean
return(udg_boolean03==false)
endfunction
function Trig_Undead_Spawning_Func004Func001Func011Func002002001002001001 takes nothing returns boolean
return(GetOwningPlayer(GetFilterUnit())==Player(11))
endfunction
function Trig_Undead_Spawning_Func004Func001Func011Func002002001002001002 takes nothing returns boolean
return(IsUnitInGroup(GetFilterUnit(),udg_group01)==false)
endfunction
function Trig_Undead_Spawning_Func004Func001Func011Func002002001002001 takes nothing returns boolean
return GetBooleanAnd(Trig_Undead_Spawning_Func004Func001Func011Func002002001002001001(),Trig_Undead_Spawning_Func004Func001Func011Func002002001002001002())
endfunction
function Trig_Undead_Spawning_Func004Func001Func011Func002002001002002001 takes nothing returns boolean
return(IsUnitType(GetFilterUnit(),UNIT_TYPE_STRUCTURE)==false)
endfunction
function Trig_Undead_Spawning_Func004Func001Func011Func002002001002002002 takes nothing returns boolean
return(IsUnitType(GetFilterUnit(),UNIT_TYPE_HERO)==false)
endfunction
function Trig_Undead_Spawning_Func004Func001Func011Func002002001002002 takes nothing returns boolean
return GetBooleanAnd(Trig_Undead_Spawning_Func004Func001Func011Func002002001002002001(),Trig_Undead_Spawning_Func004Func001Func011Func002002001002002002())
endfunction
function Trig_Undead_Spawning_Func004Func001Func011Func002002001002 takes nothing returns boolean
return GetBooleanAnd(Trig_Undead_Spawning_Func004Func001Func011Func002002001002001(),Trig_Undead_Spawning_Func004Func001Func011Func002002001002002())
endfunction
function Trig_Undead_Spawning_Func004Func001Func011C takes nothing returns boolean
if(not(udg_integer03==5))then
return false
endif
return true
endfunction
function Trig_Undead_Spawning_Func004Func001Func013001002001001 takes nothing returns boolean
return(GetOwningPlayer(GetFilterUnit())==Player(11))
endfunction
function Trig_Undead_Spawning_Func004Func001Func013001002001002 takes nothing returns boolean
return(IsUnitInGroup(GetFilterUnit(),udg_group01)==false)
endfunction
function Trig_Undead_Spawning_Func004Func001Func013001002001 takes nothing returns boolean
return GetBooleanAnd(Trig_Undead_Spawning_Func004Func001Func013001002001001(),Trig_Undead_Spawning_Func004Func001Func013001002001002())
endfunction
function Trig_Undead_Spawning_Func004Func001Func013001002002001 takes nothing returns boolean
return(IsUnitType(GetFilterUnit(),UNIT_TYPE_STRUCTURE)==false)
endfunction
function Trig_Undead_Spawning_Func004Func001Func013001002002002 takes nothing returns boolean
return(IsUnitType(GetFilterUnit(),UNIT_TYPE_HERO)==false)
endfunction
function Trig_Undead_Spawning_Func004Func001Func013001002002 takes nothing returns boolean
return GetBooleanAnd(Trig_Undead_Spawning_Func004Func001Func013001002002001(),Trig_Undead_Spawning_Func004Func001Func013001002002002())
endfunction
function Trig_Undead_Spawning_Func004Func001Func013001002 takes nothing returns boolean
return GetBooleanAnd(Trig_Undead_Spawning_Func004Func001Func013001002001(),Trig_Undead_Spawning_Func004Func001Func013001002002())
endfunction
function Trig_Undead_Spawning_Func004Func001Func013A takes nothing returns nothing
call SetUnitManaPercentBJ(GetEnumUnit(),100)
call IssuePointOrderLocBJ(GetEnumUnit(),"attack",GetRectCenter(udg_rects04[GetForLoopIndexA()]))
endfunction
function Trig_Undead_Spawning_Func004Func001Func014001001002 takes nothing returns boolean
return(GetUnitTypeId(GetFilterUnit())=='usep')
endfunction
function Trig_Undead_Spawning_Func004Func001C takes nothing returns boolean
if(not(CountUnitsInGroup(GetUnitsInRectMatching(udg_rects03[GetForLoopIndexA()],Condition(function Trig_Undead_Spawning_Func004Func001Func014001001002)))>=1))then
return false
endif
return true
endfunction
function Trig_Undead_Spawning_Actions takes nothing returns nothing
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=11
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
if(Trig_Undead_Spawning_Func004Func001C())then
call CreateNUnitsAtLoc(3,udg_integers01[udg_integer01],Player(11),GetRectCenter(udg_rects03[GetForLoopIndexA()]),bj_UNIT_FACING)
call CreateNUnitsAtLoc(2,udg_integers03[udg_integer01],Player(11),GetRectCenter(udg_rects03[GetForLoopIndexA()]),bj_UNIT_FACING)
set udg_integer03=GetRandomInt(1,5)
if(Trig_Undead_Spawning_Func004Func001Func006001())then
call CreateNUnitsAtLoc(1,udg_integers02[udg_integer01],Player(11),GetRectCenter(udg_rects03[GetForLoopIndexA()]),bj_UNIT_FACING)
else
call DoNothing()
endif
if(Trig_Undead_Spawning_Func004Func001Func008C())then
call ForGroupBJ(GetUnitsInRectMatching(udg_rects03[GetForLoopIndexA()],Condition(function Trig_Undead_Spawning_Func004Func001Func008Func001001002)),function Trig_Undead_Spawning_Func004Func001Func008Func001A)
else
endif
if(Trig_Undead_Spawning_Func004Func001Func010001())then
set udg_integer03=GetRandomInt(1,5)
else
set udg_integer03=GetRandomInt(3,5)
endif
if(Trig_Undead_Spawning_Func004Func001Func011C())then
set udg_unit01=GroupPickRandomUnit(GetUnitsInRectMatching(udg_rects03[GetForLoopIndexA()],Condition(function Trig_Undead_Spawning_Func004Func001Func011Func002002001002)))
call UnitAddAbilityBJ('A004',udg_unit01)
call UnitAddAbilityBJ('A006',udg_unit01)
call UnitAddAbilityBJ('A005',udg_unit01)
call UnitAddAbilityBJ(udg_integers04[GetRandomInt(0,udg_integer04)],udg_unit01)
call AddSpecialEffectTargetUnitBJ("weapon",udg_unit01,"Abilities\\Spells\\Items\\AIob\\AIobTarget.mdl")
call SetUnitVertexColorBJ(udg_unit01,GetRandomReal(20.00,100.00),GetRandomReal(20.00,100.00),GetRandomReal(20.00,100.00),0)
call SetUnitScalePercent(udg_unit01,150.00,150.00,150.00)
call SetUnitExplodedBJ(udg_unit01,true)
call SetUnitUserData(udg_unit01,1)
else
endif
call ForGroupBJ(GetUnitsInRectMatching(udg_rects03[GetForLoopIndexA()],Condition(function Trig_Undead_Spawning_Func004Func001Func013001002)),function Trig_Undead_Spawning_Func004Func001Func013A)
else
endif
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
endfunction
function Trig_Human_Spawn_Setup_Actions takes nothing returns nothing
set udg_rects01[0]=udg_rect13
set udg_rects02[0]=udg_rect18
set udg_rects01[1]=udg_rect16
set udg_rects02[1]=udg_rect21
set udg_rects01[2]=udg_rect15
set udg_rects02[2]=udg_rect20
set udg_rects01[3]=udg_rect17
set udg_rects02[3]=udg_rect22
set udg_rects01[4]=udg_rect14
set udg_rects02[4]=udg_rect19
endfunction
function Trig_Undead_Spawn_Setup_Actions takes nothing returns nothing
set udg_rects03[1]=udg_rect30
set udg_rects04[1]=udg_rect13
set udg_rects03[2]=udg_rect33
set udg_rects04[2]=udg_rect16
set udg_rects03[3]=udg_rect32
set udg_rects04[3]=udg_rect15
set udg_rects03[4]=udg_rect34
set udg_rects04[4]=udg_rect17
set udg_rects03[5]=udg_rect31
set udg_rects04[5]=udg_rect14
set udg_rects03[6]=udg_rect26
set udg_rects04[6]=udg_rect13
set udg_rects03[7]=udg_rect27
set udg_rects04[7]=udg_rect16
set udg_rects03[8]=udg_rect28
set udg_rects04[8]=udg_rect15
set udg_rects03[9]=udg_rect29
set udg_rects04[9]=udg_rect17
set udg_rects03[10]=udg_rect24
set udg_rects04[10]=udg_rect14
set udg_rects03[11]=udg_rect25
set udg_rects04[11]=udg_rect15
endfunction
function Trig_Human_Wave_Setup_Actions takes nothing returns nothing
set udg_integer02=1
set udg_integers05[udg_integer02]='hfoo'
set udg_integers06[udg_integer02]='hrif'
set udg_integers07[udg_integer02]='hcth'
set udg_integer02=(udg_integer02+1)
set udg_integers05[udg_integer02]='hfoo'
set udg_integers06[udg_integer02]='hmtm'
set udg_integers07[udg_integer02]='hkni'
set udg_integer02=(udg_integer02+1)
set udg_integers05[udg_integer02]='hcth'
set udg_integers06[udg_integer02]='hmpr'
set udg_integers07[udg_integer02]='hsor'
set udg_integer02=(udg_integer02+1)
set udg_integers05[udg_integer02]='nbel'
set udg_integers06[udg_integer02]='hsor'
set udg_integers07[udg_integer02]='hspt'
set udg_integer02=(udg_integer02+1)
set udg_integers05[udg_integer02]='hspt'
set udg_integers06[udg_integer02]='hrif'
set udg_integers07[udg_integer02]='nbel'
set udg_integer02=(udg_integer02+1)
set udg_integers05[udg_integer02]='esen'
set udg_integers06[udg_integer02]='nhea'
set udg_integers07[udg_integer02]='hsor'
set udg_integer02=(udg_integer02+1)
set udg_integers05[udg_integer02]='hspt'
set udg_integers06[udg_integer02]='hrif'
set udg_integers07[udg_integer02]='nbel'
set udg_integer02=(udg_integer02+1)
set udg_integers05[udg_integer02]='hfoo'
set udg_integers06[udg_integer02]='earc'
set udg_integers07[udg_integer02]='edry'
set udg_integer02=(udg_integer02+1)
set udg_integers05[udg_integer02]='hkni'
set udg_integers06[udg_integer02]='hgry'
set udg_integers07[udg_integer02]='hmpr'
set udg_integer02=(udg_integer02+1)
set udg_integers05[udg_integer02]='earc'
set udg_integers06[udg_integer02]='hrif'
set udg_integers07[udg_integer02]='nhea'
set udg_integer02=(udg_integer02+1)
set udg_integers05[udg_integer02]='hfoo'
set udg_integers06[udg_integer02]='hmtm'
set udg_integers07[udg_integer02]='hkni'
set udg_integer02=(udg_integer02+1)
set udg_integers05[udg_integer02]='hfoo'
set udg_integers06[udg_integer02]='hmtm'
set udg_integers07[udg_integer02]='hkni'
set udg_integer02=(udg_integer02+1)
set udg_integers05[udg_integer02]='hfoo'
set udg_integers06[udg_integer02]='hmtm'
set udg_integers07[udg_integer02]='hkni'
set udg_integer02=(udg_integer02+1)
set udg_integers05[udg_integer02]='hfoo'
set udg_integers06[udg_integer02]='hmtm'
set udg_integers07[udg_integer02]='hkni'
set udg_integer02=(udg_integer02+1)
set udg_integers05[udg_integer02]='hfoo'
set udg_integers06[udg_integer02]='hmtm'
set udg_integers07[udg_integer02]='hkni'
set udg_integer02=(udg_integer02+1)
set udg_integers05[udg_integer02]='hfoo'
set udg_integers06[udg_integer02]='hmtm'
set udg_integers07[udg_integer02]='hkni'
set udg_integer02=(udg_integer02+1)
set udg_integers05[udg_integer02]='hfoo'
set udg_integers06[udg_integer02]='hmtm'
set udg_integers07[udg_integer02]='hkni'
set udg_integer02=(udg_integer02+1)
set udg_integers05[udg_integer02]='hfoo'
set udg_integers06[udg_integer02]='hmtm'
set udg_integers07[udg_integer02]='hkni'
set udg_integer02=(udg_integer02+1)
set udg_integers05[udg_integer02]='hfoo'
set udg_integers06[udg_integer02]='hmtm'
set udg_integers07[udg_integer02]='hkni'
set udg_integer02=(udg_integer02+1)
set udg_integers05[udg_integer02]='hfoo'
set udg_integers06[udg_integer02]='hmtm'
set udg_integers07[udg_integer02]='hkni'
endfunction
function Trig_Undead_Wave_Setup_Actions takes nothing returns nothing
set udg_integer02=1
set udg_integers01[udg_integer02]='uske'
set udg_integers03[udg_integer02]='ugho'
set udg_integers02[udg_integer02]='uskm'
set udg_strings01[udg_integer02]="|cff00ccffWaves are now repeating, but be careful as the units are a lot more resistant to your attacks."
set udg_integer02=(udg_integer02+1)
set udg_integers01[udg_integer02]='ugho'
set udg_integers03[udg_integer02]='uskm'
set udg_integers02[udg_integer02]='nskf'
set udg_strings01[udg_integer02]=""
set udg_integer02=(udg_integer02+1)
set udg_integers01[udg_integer02]='nrvf'
set udg_integers03[udg_integer02]='nsgt'
set udg_integers02[udg_integer02]='uabo'
set udg_strings01[udg_integer02]=""
set udg_integer02=(udg_integer02+1)
set udg_integers01[udg_integer02]='nrvs'
set udg_integers03[udg_integer02]='ncen'
set udg_integers02[udg_integer02]='ucry'
set udg_strings01[udg_integer02]="Buy Keep Defence upgrades at the Useful Item Merchant to increase your Keeps defensive and attack power!"
set udg_integer02=(udg_integer02+1)
set udg_integers01[udg_integer02]='nsog'
set udg_integers03[udg_integer02]='uabo'
set udg_integers02[udg_integer02]='ugar'
set udg_strings01[udg_integer02]=""
set udg_integer02=(udg_integer02+1)
set udg_integers01[udg_integer02]='ndqv'
set udg_integers03[udg_integer02]='ndqt'
set udg_integers02[udg_integer02]='ndqp'
set udg_strings01[udg_integer02]=""
set udg_integer02=(udg_integer02+1)
set udg_integers01[udg_integer02]='ntrh'
set udg_integers03[udg_integer02]='ntrs'
set udg_integers02[udg_integer02]='n005'
set udg_strings01[udg_integer02]="|cffccffccTurtle power!"
set udg_integer02=(udg_integer02+1)
set udg_integers01[udg_integer02]='u006'
set udg_integers03[udg_integer02]='ugho'
set udg_integers02[udg_integer02]='u007'
set udg_strings01[udg_integer02]=""
set udg_integer02=(udg_integer02+1)
set udg_integers01[udg_integer02]='nwwd'
set udg_integers03[udg_integer02]='nplg'
set udg_integers02[udg_integer02]='nfpu'
set udg_strings01[udg_integer02]=""
set udg_integer02=(udg_integer02+1)
set udg_integers01[udg_integer02]='nfel'
set udg_integers03[udg_integer02]='nvdg'
set udg_integers02[udg_integer02]='ufro'
set udg_strings01[udg_integer02]="Orbs that allow melee to attack air are available at the Useful Item Merchant."
set udg_integer02=(udg_integer02+1)
set udg_integers01[udg_integer02]='nmgw'
set udg_integers03[udg_integer02]='n005'
set udg_integers02[udg_integer02]='nndr'
set udg_strings01[udg_integer02]=""
set udg_integer02=(udg_integer02+1)
set udg_integers01[udg_integer02]='ugho'
set udg_integers03[udg_integer02]='ndtb'
set udg_integers02[udg_integer02]='uabo'
set udg_strings01[udg_integer02]=""
set udg_integer02=(udg_integer02+1)
set udg_integers01[udg_integer02]='u007'
set udg_integers03[udg_integer02]='nstl'
set udg_integers02[udg_integer02]='n007'
set udg_strings01[udg_integer02]=""
set udg_integer02=(udg_integer02+1)
set udg_integers01[udg_integer02]='ugho'
set udg_integers03[udg_integer02]='uban'
set udg_integers02[udg_integer02]='uabo'
set udg_strings01[udg_integer02]=""
set udg_integer02=(udg_integer02+1)
set udg_integers01[udg_integer02]='ugho'
set udg_integers03[udg_integer02]='ninc'
set udg_integers02[udg_integer02]='uabo'
set udg_strings01[udg_integer02]=""
set udg_integer02=(udg_integer02+1)
set udg_integers01[udg_integer02]='nssp'
set udg_integers03[udg_integer02]='nkol'
set udg_integers02[udg_integer02]='nwrg'
set udg_strings01[udg_integer02]=""
set udg_integer02=(udg_integer02+1)
set udg_integers01[udg_integer02]='ugho'
set udg_integers03[udg_integer02]='uban'
set udg_integers02[udg_integer02]='uabo'
set udg_strings01[udg_integer02]=""
set udg_integer02=(udg_integer02+1)
set udg_integers01[udg_integer02]='ugho'
set udg_integers03[udg_integer02]='uban'
set udg_integers02[udg_integer02]='uabo'
set udg_strings01[udg_integer02]=""
set udg_integer02=(udg_integer02+1)
set udg_integers01[udg_integer02]='ugho'
set udg_integers03[udg_integer02]='uban'
set udg_integers02[udg_integer02]='uabo'
set udg_strings01[udg_integer02]=""
set udg_integer02=(udg_integer02+1)
set udg_integers01[udg_integer02]='u00A'
set udg_integers03[udg_integer02]='ufro'
set udg_integers02[udg_integer02]='u005'
set udg_strings01[udg_integer02]="|cff00ccffThis is the final wave type! After this waves will repeat (only harder)."
set udg_integer09=udg_integer02
endfunction
function Trig_Human_Redirect_Conditions takes nothing returns boolean
if(not(GetOwningPlayer(GetEnteringUnit())==Player(10)))then
return false
endif
return true
endfunction
function Trig_Human_Redirect_Actions takes nothing returns nothing
call IssuePointOrderLocBJ(GetEnteringUnit(),"attack",GetUnitLoc(udg_unit04))
endfunction
function Trig_Hero_Death_Conditions takes nothing returns boolean
if(not(IsUnitType(GetDyingUnit(),UNIT_TYPE_HERO)==true))then
return false
endif
if(not(GetOwningPlayer(GetDyingUnit())!=Player(11)))then
return false
endif
if(not(GetOwningPlayer(GetDyingUnit())!=Player(10)))then
return false
endif
return true
endfunction
function Trig_Hero_Death_Func002C takes nothing returns boolean
if(not(IsPlayerInForce(GetOwningPlayer(GetDyingUnit()),udg_force02)==true))then
return false
endif
return true
endfunction
function Trig_Hero_Death_Actions takes nothing returns nothing
if(Trig_Hero_Death_Func002C())then
set udg_strings02[GetConvertedPlayerId(GetOwningPlayer(GetDyingUnit()))]="Healing"
else
endif
call DisplayTextToForce(GetForceOfPlayer(GetOwningPlayer(GetDyingUnit())),"TRIGSTR_492")
call DisplayTextToForce(GetForceOfPlayer(GetOwningPlayer(GetDyingUnit())),"TRIGSTR_1099")
call PolledWait(20.00)
call ReviveHeroLoc(GetDyingUnit(),GetRectCenter(udg_rect15),true)
endfunction
function Trig_Select_I_Assassin_Conditions takes nothing returns boolean
if(not(udg_boolean02==false))then
return false
endif
if(not(udg_boolean01==true))then
return false
endif
return true
endfunction
function Trig_Select_I_Assassin_Func019C takes nothing returns boolean
if(not(udg_integer06==1))then
return false
endif
return true
endfunction
function Trig_Select_I_Assassin_Func020C takes nothing returns boolean
if(not(udg_integer06==5))then
return false
endif
return true
endfunction
function Trig_Select_I_Assassin_Actions takes nothing returns nothing
call RemoveUnit(GetEnteringUnit())
call CreateNUnitsAtLoc(1,'E001',GetOwningPlayer(GetEnteringUnit()),GetRectCenter(udg_rect11),bj_UNIT_FACING)
set udg_units01[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]=GetLastCreatedUnit()
set udg_integers09[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='A00H'
set udg_integers10[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='A00U'
set udg_integers11[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='A00F'
set udg_integers12[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='A00C'
set udg_integers13[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='I000'
call UnitAddItemByIdSwapped('ankh',GetLastCreatedUnit())
call UnitAddItemByIdSwapped('pghe',GetLastCreatedUnit())
call UnitAddItemByIdSwapped('pgma',GetLastCreatedUnit())
if(Trig_Select_I_Assassin_Func019C())then
call UnitAddItemByIdSwapped('I00N',GetLastCreatedUnit())
else
endif
if(Trig_Select_I_Assassin_Func020C())then
call UnitAddItemByIdSwapped('I00O',GetLastCreatedUnit())
else
endif
call SetPlayerName(GetOwningPlayer(GetEnteringUnit()),(GetPlayerName(GetOwningPlayer(GetEnteringUnit()))+" (Assassin)"))
call AddSpecialEffectTargetUnitBJ("origin",GetLastCreatedUnit(),"Abilities\\Spells\\Human\\ReviveHuman\\ReviveHuman.mdl")
call PanCameraToTimedLocForPlayer(GetOwningPlayer(GetEnteringUnit()),GetRectCenter(udg_rect11),0.00)
call SelectUnitAddForPlayer(GetLastCreatedUnit(),GetOwningPlayer(GetEnteringUnit()))
endfunction
function Trig_Select_I_Attack_Goblin_Conditions takes nothing returns boolean
if(not(udg_boolean02==false))then
return false
endif
if(not(udg_boolean01==true))then
return false
endif
return true
endfunction
function Trig_Select_I_Attack_Goblin_Func019C takes nothing returns boolean
if(not(udg_integer06==1))then
return false
endif
return true
endfunction
function Trig_Select_I_Attack_Goblin_Func020C takes nothing returns boolean
if(not(udg_integer06==5))then
return false
endif
return true
endfunction
function Trig_Select_I_Attack_Goblin_Actions takes nothing returns nothing
call RemoveUnit(GetEnteringUnit())
call CreateNUnitsAtLoc(1,'H001',GetOwningPlayer(GetEnteringUnit()),GetRectCenter(udg_rect11),bj_UNIT_FACING)
set udg_units01[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]=GetLastCreatedUnit()
set udg_integers09[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='A008'
set udg_integers10[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='A00R'
set udg_integers11[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='A00D'
set udg_integers12[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='A00L'
set udg_integers13[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='I007'
call UnitAddItemByIdSwapped('ankh',GetLastCreatedUnit())
call UnitAddItemByIdSwapped('pghe',GetLastCreatedUnit())
call UnitAddItemByIdSwapped('pgma',GetLastCreatedUnit())
if(Trig_Select_I_Attack_Goblin_Func019C())then
call UnitAddItemByIdSwapped('I00N',GetLastCreatedUnit())
else
endif
if(Trig_Select_I_Attack_Goblin_Func020C())then
call UnitAddItemByIdSwapped('I00O',GetLastCreatedUnit())
else
endif
call SetPlayerName(GetOwningPlayer(GetEnteringUnit()),(GetPlayerName(GetOwningPlayer(GetEnteringUnit()))+" (Attack Goblin)"))
call AddSpecialEffectTargetUnitBJ("origin",GetLastCreatedUnit(),"Abilities\\Spells\\Human\\ReviveHuman\\ReviveHuman.mdl")
call PanCameraToTimedLocForPlayer(GetOwningPlayer(GetEnteringUnit()),GetRectCenter(udg_rect11),0.00)
call SelectUnitAddForPlayer(GetLastCreatedUnit(),GetOwningPlayer(GetEnteringUnit()))
endfunction
function Trig_Select_I_Sorceress_Conditions takes nothing returns boolean
if(not(udg_boolean02==false))then
return false
endif
if(not(udg_boolean01==true))then
return false
endif
if(not(GetUnitTypeId(GetEnteringUnit())=='e000'))then
return false
endif
return true
endfunction
function Trig_Select_I_Sorceress_Func020C takes nothing returns boolean
if(not(udg_integer06==1))then
return false
endif
return true
endfunction
function Trig_Select_I_Sorceress_Func021C takes nothing returns boolean
if(not(udg_integer06==5))then
return false
endif
return true
endfunction
function Trig_Select_I_Sorceress_Actions takes nothing returns nothing
call RemoveUnit(GetEnteringUnit())
call CreateNUnitsAtLoc(1,'H000',GetOwningPlayer(GetEnteringUnit()),GetRectCenter(udg_rect11),bj_UNIT_FACING)
set udg_units01[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]=GetLastCreatedUnit()
set udg_integers09[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='A00X'
set udg_integers10[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='A00T'
set udg_integers11[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='A00V'
set udg_integers12[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='A00Y'
set udg_integers13[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='I007'
call UnitAddItemByIdSwapped('ankh',GetLastCreatedUnit())
call UnitAddItemByIdSwapped('pghe',GetLastCreatedUnit())
call UnitAddItemByIdSwapped('pgma',GetLastCreatedUnit())
if(Trig_Select_I_Sorceress_Func020C())then
call UnitAddItemByIdSwapped('I00N',GetLastCreatedUnit())
else
endif
if(Trig_Select_I_Sorceress_Func021C())then
call UnitAddItemByIdSwapped('I00O',GetLastCreatedUnit())
else
endif
call SetPlayerName(GetOwningPlayer(GetEnteringUnit()),(GetPlayerName(GetOwningPlayer(GetEnteringUnit()))+" (Sorceress)"))
call AddSpecialEffectTargetUnitBJ("origin",GetLastCreatedUnit(),"Abilities\\Spells\\Human\\ReviveHuman\\ReviveHuman.mdl")
call PanCameraToTimedLocForPlayer(GetOwningPlayer(GetEnteringUnit()),GetRectCenter(udg_rect11),0.00)
call SelectUnitAddForPlayer(GetLastCreatedUnit(),GetOwningPlayer(GetEnteringUnit()))
endfunction
function Trig_Select_I_Savage_Conditions takes nothing returns boolean
if(not(udg_boolean02==false))then
return false
endif
if(not(udg_boolean01==true))then
return false
endif
if(not(GetUnitTypeId(GetEnteringUnit())=='e000'))then
return false
endif
return true
endfunction
function Trig_Select_I_Savage_Func020C takes nothing returns boolean
if(not(udg_integer06==1))then
return false
endif
return true
endfunction
function Trig_Select_I_Savage_Func021C takes nothing returns boolean
if(not(udg_integer06==5))then
return false
endif
return true
endfunction
function Trig_Select_I_Savage_Actions takes nothing returns nothing
call RemoveUnit(GetEnteringUnit())
call CreateNUnitsAtLoc(1,'H002',GetOwningPlayer(GetEnteringUnit()),GetRectCenter(udg_rect11),bj_UNIT_FACING)
set udg_units01[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]=GetLastCreatedUnit()
set udg_integers09[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='A016'
set udg_integers10[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='A017'
set udg_integers11[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='A00Z'
set udg_integers12[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='A018'
set udg_integers13[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='I00B'
call UnitAddItemByIdSwapped('ankh',GetLastCreatedUnit())
call UnitAddItemByIdSwapped('pghe',GetLastCreatedUnit())
call UnitAddItemByIdSwapped('pgma',GetLastCreatedUnit())
if(Trig_Select_I_Savage_Func020C())then
call UnitAddItemByIdSwapped('I00N',GetLastCreatedUnit())
else
endif
if(Trig_Select_I_Savage_Func021C())then
call UnitAddItemByIdSwapped('I00O',GetLastCreatedUnit())
else
endif
call SetPlayerName(GetOwningPlayer(GetEnteringUnit()),(GetPlayerName(GetOwningPlayer(GetEnteringUnit()))+" (Savage)"))
call AddSpecialEffectTargetUnitBJ("origin",GetLastCreatedUnit(),"Abilities\\Spells\\Human\\ReviveHuman\\ReviveHuman.mdl")
call PanCameraToTimedLocForPlayer(GetOwningPlayer(GetEnteringUnit()),GetRectCenter(udg_rect11),0.00)
call SelectUnitAddForPlayer(GetLastCreatedUnit(),GetOwningPlayer(GetEnteringUnit()))
endfunction
function Trig_Select_I_Inferno_Gnoll_Conditions takes nothing returns boolean
if(not(udg_boolean02==false))then
return false
endif
if(not(udg_boolean01==true))then
return false
endif
return true
endfunction
function Trig_Select_I_Inferno_Gnoll_Func019C takes nothing returns boolean
if(not(udg_integer06==1))then
return false
endif
return true
endfunction
function Trig_Select_I_Inferno_Gnoll_Func020C takes nothing returns boolean
if(not(udg_integer06==5))then
return false
endif
return true
endfunction
function Trig_Select_I_Inferno_Gnoll_Actions takes nothing returns nothing
call RemoveUnit(GetEnteringUnit())
call CreateNUnitsAtLoc(1,'U00D',GetOwningPlayer(GetEnteringUnit()),GetRectCenter(udg_rect11),bj_UNIT_FACING)
set udg_units01[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]=GetLastCreatedUnit()
set udg_integers09[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='A00M'
set udg_integers10[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='A00I'
set udg_integers11[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='A002'
set udg_integers12[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='A00J'
set udg_integers13[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='I00B'
call UnitAddItemByIdSwapped('ankh',GetLastCreatedUnit())
call UnitAddItemByIdSwapped('pghe',GetLastCreatedUnit())
call UnitAddItemByIdSwapped('pgma',GetLastCreatedUnit())
if(Trig_Select_I_Inferno_Gnoll_Func019C())then
call UnitAddItemByIdSwapped('I00N',GetLastCreatedUnit())
else
endif
if(Trig_Select_I_Inferno_Gnoll_Func020C())then
call UnitAddItemByIdSwapped('I00O',GetLastCreatedUnit())
else
endif
call SetPlayerName(GetOwningPlayer(GetEnteringUnit()),(GetPlayerName(GetOwningPlayer(GetEnteringUnit()))+" (Inferno Gnoll)"))
call AddSpecialEffectTargetUnitBJ("origin",GetLastCreatedUnit(),"Abilities\\Spells\\Human\\ReviveHuman\\ReviveHuman.mdl")
call PanCameraToTimedLocForPlayer(GetOwningPlayer(GetEnteringUnit()),GetRectCenter(udg_rect11),0.00)
call SelectUnitAddForPlayer(GetLastCreatedUnit(),GetOwningPlayer(GetEnteringUnit()))
endfunction
function Trig_Select_I_Necromancer_Conditions takes nothing returns boolean
if(not(udg_boolean02==false))then
return false
endif
if(not(udg_boolean01==true))then
return false
endif
if(not(GetUnitTypeId(GetEnteringUnit())=='e000'))then
return false
endif
return true
endfunction
function Trig_Select_I_Necromancer_Func020C takes nothing returns boolean
if(not(udg_integer06==1))then
return false
endif
return true
endfunction
function Trig_Select_I_Necromancer_Func021C takes nothing returns boolean
if(not(udg_integer06==5))then
return false
endif
return true
endfunction
function Trig_Select_I_Necromancer_Actions takes nothing returns nothing
call RemoveUnit(GetEnteringUnit())
call CreateNUnitsAtLoc(1,'U00E',GetOwningPlayer(GetEnteringUnit()),GetRectCenter(udg_rect11),bj_UNIT_FACING)
set udg_units01[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]=GetLastCreatedUnit()
set udg_integers09[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='A00N'
set udg_integers10[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='A00S'
set udg_integers11[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='A001'
set udg_integers12[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='A003'
set udg_integers13[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]='I007'
call UnitAddItemByIdSwapped('ankh',GetLastCreatedUnit())
call UnitAddItemByIdSwapped('pghe',GetLastCreatedUnit())
call UnitAddItemByIdSwapped('pgma',GetLastCreatedUnit())
if(Trig_Select_I_Necromancer_Func020C())then
call UnitAddItemByIdSwapped('I00N',GetLastCreatedUnit())
else
endif
if(Trig_Select_I_Necromancer_Func021C())then
call UnitAddItemByIdSwapped('I00O',GetLastCreatedUnit())
else
endif
call SetPlayerName(GetOwningPlayer(GetEnteringUnit()),(GetPlayerName(GetOwningPlayer(GetEnteringUnit()))+" (Necromancer)"))
call AddSpecialEffectTargetUnitBJ("origin",GetLastCreatedUnit(),"Abilities\\Spells\\Human\\ReviveHuman\\ReviveHuman.mdl")
call PanCameraToTimedLocForPlayer(GetOwningPlayer(GetEnteringUnit()),GetRectCenter(udg_rect11),0.00)
call SelectUnitAddForPlayer(GetLastCreatedUnit(),GetOwningPlayer(GetEnteringUnit()))
endfunction
function Trig_Gold_Valuts_Conditions takes nothing returns boolean
if(not(udg_boolean02==false))then
return false
endif
if(not(udg_boolean01==true))then
return false
endif
return true
endfunction
function Trig_Gold_Valuts_Func004A takes nothing returns nothing
call AdjustPlayerStateBJ((CountUnitsInGroup(GetUnitsOfPlayerAndTypeId(GetEnumPlayer(),'n00A'))*45),GetEnumPlayer(),PLAYER_STATE_RESOURCE_GOLD)
endfunction
function Trig_Gold_Valuts_Func005A takes nothing returns nothing
call AddSpecialEffectTargetUnitBJ("overhead",GetEnumUnit(),"UI\\Feedback\\GoldCredit\\GoldCredit.mdl")
endfunction
function Trig_Gold_Valuts_Func007A takes nothing returns nothing
call AdjustPlayerStateBJ((GetPlayerState(Player(10),PLAYER_STATE_RESOURCE_GOLD)/CountPlayersInForceBJ(udg_force01)),GetEnumPlayer(),PLAYER_STATE_RESOURCE_GOLD)
endfunction
function Trig_Gold_Valuts_Actions takes nothing returns nothing
call ForForce(GetPlayersAll(),function Trig_Gold_Valuts_Func004A)
call ForGroupBJ(GetUnitsOfTypeIdAll('n00A'),function Trig_Gold_Valuts_Func005A)
call ForForce(GetPlayersAll(),function Trig_Gold_Valuts_Func007A)
call SetPlayerStateBJ(Player(10),PLAYER_STATE_RESOURCE_GOLD,1000)
endfunction
function Trig_Undead_Champions_Conditions takes nothing returns boolean
if(not(GetUnitUserData(GetDyingUnit())==1))then
return false
endif
if(not(udg_boolean01==true))then
return false
endif
if(not(udg_boolean02==false))then
return false
endif
return true
endfunction
function Trig_Undead_Champions_Actions takes nothing returns nothing
call CreateItemLoc(ChooseRandomItemExBJ(8,ITEM_TYPE_POWERUP),GetUnitLoc(GetDyingUnit()))
call AddSpecialEffectLocBJ(GetUnitLoc(GetDyingUnit()),"Abilities\\Spells\\Items\\TomeOfRetraining\\TomeOfRetrainingCaster.mdl")
call ConditionalTriggerExecute(udg_trigger53)
endfunction
function Trig_Undead_Heroes_Conditions takes nothing returns boolean
if(not(IsUnitType(GetDyingUnit(),UNIT_TYPE_HERO)==true))then
return false
endif
if(not(udg_boolean01==true))then
return false
endif
if(not(udg_boolean02==false))then
return false
endif
return true
endfunction
function Trig_Undead_Heroes_Actions takes nothing returns nothing
call CreateItemLoc(ChooseRandomItemExBJ(8,ITEM_TYPE_POWERUP),GetUnitLoc(GetDyingUnit()))
call CreateItemLoc('rhe3',GetUnitLoc(GetDyingUnit()))
call AddSpecialEffectLocBJ(GetUnitLoc(GetDyingUnit()),"Abilities\\Spells\\Items\\TomeOfRetraining\\TomeOfRetrainingCaster.mdl")
call ConditionalTriggerExecute(udg_trigger53)
endfunction
function Trig_Black_Citadel_Tyrant_Dies_Conditions takes nothing returns boolean
if(not(GetUnitTypeId(GetDyingUnit())=='u00H'))then
return false
endif
return true
endfunction
function Trig_Black_Citadel_Tyrant_Dies_Actions takes nothing returns nothing
call StartTimerBJ(udg_timer02,false,120.00)
endfunction
function Trig_Black_Citadel_Tyrants_Conditions takes nothing returns boolean
if(not(GetUnitLifePercent(udg_unit04)<=75.00))then
return false
endif
if(not(TimerGetRemaining(udg_timer02)==0.00))then
return false
endif
if(not(CountUnitsInGroup(GetUnitsOfPlayerAndTypeId(Player(11),'u00H'))==0))then
return false
endif
if(not(udg_integer11>0))then
return false
endif
return true
endfunction
function Trig_Black_Citadel_Tyrants_Actions takes nothing returns nothing
set udg_integer11=(udg_integer11-1)
call CreateNUnitsAtLoc(1,'u00H',Player(11),GetRandomLocInRect(udg_rect37),270.00)
call AddSpecialEffectTargetUnitBJ("origin",GetLastCreatedUnit(),"Abilities\\Spells\\Undead\\RaiseSkeletonWarrior\\RaiseSkeleton.mdl")
endfunction
function Trig_Black_Citadel_Zealots_Conditions takes nothing returns boolean
if(not(TimerGetRemaining(udg_timer03)==0.00))then
return false
endif
return true
endfunction
function Trig_Black_Citadel_Zealots_Actions takes nothing returns nothing
call CreateNUnitsAtLoc(1,'u00I',Player(11),GetRandomLocInRect(udg_rect37),270.00)
call AddSpecialEffectTargetUnitBJ("origin",GetLastCreatedUnit(),"Abilities\\Spells\\Undead\\RaiseSkeletonWarrior\\RaiseSkeleton.mdl")
call UnitApplyTimedLifeBJ(120.00,'Brai',GetLastCreatedUnit())
call StartTimerBJ(udg_timer03,false,10.00)
endfunction
function Trig_Black_Citadel_dies_Conditions takes nothing returns boolean
if(not(GetUnitTypeId(GetDyingUnit())=='unp2'))then
return false
endif
return true
endfunction
function Trig_Black_Citadel_dies_Func004002 takes nothing returns nothing
call CustomVictoryBJ(GetEnumPlayer(),false,true)
endfunction
function Trig_Black_Citadel_dies_Actions takes nothing returns nothing
set udg_boolean02=true
call DisplayTimedTextToForce(GetPlayersAll(),60.00,"TRIGSTR_133")
call TriggerSleepAction(8.00)
call ForForce(udg_force01,function Trig_Black_Citadel_dies_Func004002)
endfunction
function Trig_Keep_under_attack_Conditions takes nothing returns boolean
if(not(IsUnitType(GetAttackedUnitBJ(),UNIT_TYPE_TOWNHALL)==true))then
return false
endif
if(not(RectContainsLoc(udg_rect12,GetUnitLoc(GetAttackedUnitBJ()))==true))then
return false
endif
if(not(udg_boolean02==false))then
return false
endif
return true
endfunction
function Trig_Keep_under_attack_Actions takes nothing returns nothing
call DisableTrigger(GetTriggeringTrigger())
call StartTimerBJ(udg_timer01,false,10.00)
call DisplayTimedTextToForce(GetPlayersAll(),8.00,"TRIGSTR_943")
call PingMinimapLocForForceEx(GetPlayersAll(),GetUnitLoc(GetAttackedUnitBJ()),5.00,bj_MINIMAPPINGSTYLE_ATTACK,100,100.00,100.00)
endfunction
function Trig_Keep_Timer_Actions takes nothing returns nothing
call EnableTrigger(udg_trigger32)
endfunction
function Trig_Keep_dies_Conditions takes nothing returns boolean
if(not(IsUnitType(GetDyingUnit(),UNIT_TYPE_TOWNHALL)==true))then
return false
endif
if(not(RectContainsLoc(udg_rect12,GetUnitLoc(GetDyingUnit()))==true))then
return false
endif
if(not(udg_boolean02==false))then
return false
endif
return true
endfunction
function Trig_Keep_dies_Func004002 takes nothing returns nothing
call CustomDefeatBJ(GetEnumPlayer(),"TRIGSTR_938")
endfunction
function Trig_Keep_dies_Actions takes nothing returns nothing
set udg_boolean02=true
call DisplayTimedTextToForce(GetPlayersAll(),60.00,"TRIGSTR_933")
call TriggerSleepAction(8.00)
call ForForce(udg_force01,function Trig_Keep_dies_Func004002)
endfunction
function Trig_Wake_of_Fire_Trap_Conditions takes nothing returns boolean
if(not(GetLearnedSkillBJ()=='A00H'))then
return false
endif
return true
endfunction
function Trig_Wake_of_Fire_Trap_Actions takes nothing returns nothing
set udg_integers17[GetConvertedPlayerId(GetOwningPlayer(GetLearningUnit()))]=(udg_integers17[GetConvertedPlayerId(GetOwningPlayer(GetLearningUnit()))]+1)
call SetPlayerTechResearchedSwap('R004',udg_integers17[GetConvertedPlayerId(GetOwningPlayer(GetLearningUnit()))],GetOwningPlayer(GetLearningUnit()))
endfunction
function Trig_Hydra_Conditions takes nothing returns boolean
if(not(GetLearnedSkillBJ()=='A00V'))then
return false
endif
return true
endfunction
function Trig_Hydra_Actions takes nothing returns nothing
set udg_integers20[GetConvertedPlayerId(GetOwningPlayer(GetLearningUnit()))]=(udg_integers20[GetConvertedPlayerId(GetOwningPlayer(GetLearningUnit()))]+1)
call SetPlayerTechResearchedSwap('R005',udg_integers20[GetConvertedPlayerId(GetOwningPlayer(GetLearningUnit()))],GetOwningPlayer(GetLearningUnit()))
endfunction
function Trig_Crippling_Slash_Conditions takes nothing returns boolean
if(not(GetUnitTypeId(GetAttacker())=='H001'))then
return false
endif
return true
endfunction
function Trig_Crippling_Slash_Func001C takes nothing returns boolean
if(not(GetRandomInt(1,10)==1))then
return false
endif
return true
endfunction
function Trig_Crippling_Slash_Actions takes nothing returns nothing
if(Trig_Crippling_Slash_Func001C())then
call DestroyTextTagBJ(udg_texttag01)
call CreateTextTagUnitBJ("TRIGSTR_352",GetAttackedUnitBJ(),0,10,100,0.00,0.00,0)
set udg_texttag01=GetLastCreatedTextTag()
call SetTextTagVelocityBJ(udg_texttag01,64,90)
call CreateNUnitsAtLoc(1,'unec',Player(10),GetUnitLoc(GetAttackedUnitBJ()),bj_UNIT_FACING)
call SetUnitInvulnerable(GetLastCreatedUnit(),true)
call ShowUnitHide(GetLastCreatedUnit())
call SetUnitManaPercentBJ(GetLastCreatedUnit(),100)
call IssueTargetOrderBJ(GetLastCreatedUnit(),"cripple",GetAttackedUnitBJ())
call PolledWait(0.50)
call RemoveUnit(GetLastCreatedUnit())
call PolledWait(1.75)
call DestroyTextTagBJ(udg_texttag01)
else
endif
endfunction
function Trig_Summon_Gnoll_Warden_Conditions takes nothing returns boolean
if(not(GetLearnedSkillBJ()=='A00M'))then
return false
endif
return true
endfunction
function Trig_Summon_Gnoll_Warden_Actions takes nothing returns nothing
set udg_integers14[GetConvertedPlayerId(GetOwningPlayer(GetLearningUnit()))]=(udg_integers14[GetConvertedPlayerId(GetOwningPlayer(GetLearningUnit()))]+1)
call SetPlayerTechResearchedSwap('R001',udg_integers14[GetConvertedPlayerId(GetOwningPlayer(GetLearningUnit()))],GetOwningPlayer(GetLearningUnit()))
endfunction
function Trig_Skeletal_Mastery_Conditions takes nothing returns boolean
if(not(GetLearnedSkillBJ()=='A00S'))then
return false
endif
return true
endfunction
function Trig_Skeletal_Mastery_Actions takes nothing returns nothing
set udg_integers15[GetConvertedPlayerId(GetOwningPlayer(GetLearningUnit()))]=(udg_integers15[GetConvertedPlayerId(GetOwningPlayer(GetLearningUnit()))]+1)
call SetPlayerTechResearchedSwap('R003',udg_integers15[GetConvertedPlayerId(GetOwningPlayer(GetLearningUnit()))],GetOwningPlayer(GetLearningUnit()))
endfunction
function Trig_Summon_Iron_Golem_Conditions takes nothing returns boolean
if(not(GetLearnedSkillBJ()=='A003'))then
return false
endif
return true
endfunction
function Trig_Summon_Iron_Golem_Actions takes nothing returns nothing
set udg_integers16[GetConvertedPlayerId(GetOwningPlayer(GetLearningUnit()))]=(udg_integers16[GetConvertedPlayerId(GetOwningPlayer(GetLearningUnit()))]+1)
call SetPlayerTechResearchedSwap('R002',udg_integers16[GetConvertedPlayerId(GetOwningPlayer(GetLearningUnit()))],GetOwningPlayer(GetLearningUnit()))
endfunction
function Trig_Create_Corpse_Conditions takes nothing returns boolean
if(not(GetUnitTypeId(GetSummonedUnit())=='hfoo'))then
return false
endif
return true
endfunction
function Trig_Create_Corpse_Actions takes nothing returns nothing
call RemoveUnit(GetSummonedUnit())
call CreateCorpseLocBJ('hfoo',Player(0),GetUnitLoc(GetSummonedUnit()))
call AddSpecialEffectLocBJ(GetUnitLoc(GetSummonedUnit()),"Objects\\Spawnmodels\\Human\\HumanLargeDeathExplode\\HumanLargeDeathExplode.mdl")
endfunction
function Trig_Keep_Defence_Conditions takes nothing returns boolean
if(not(GetItemTypeId(GetManipulatedItem())=='I00F'))then
return false
endif
return true
endfunction
function Trig_Keep_Defence_Func001C takes nothing returns boolean
if(not(udg_integer08<20))then
return false
endif
return true
endfunction
function Trig_Keep_Defence_Actions takes nothing returns nothing
if(Trig_Keep_Defence_Func001C())then
set udg_integer08=(udg_integer08+1)
call SetPlayerTechResearchedSwap('R000',udg_integer08,Player(10))
call DisplayTextToForce(GetPlayersAll(),(("|cffffcc00NOTICE:|r "+GetPlayerName(GetOwningPlayer(GetManipulatingUnit())))+(" has brought a Keep defence upgrade. Current level is: "+I2S(udg_integer08))))
else
call AdjustPlayerStateBJ(500,GetOwningPlayer(GetManipulatingUnit()),PLAYER_STATE_RESOURCE_GOLD)
call DisplayTextToForce(GetForceOfPlayer(GetOwningPlayer(GetManipulatingUnit())),"TRIGSTR_1317")
endif
call RemoveItem(GetManipulatedItem())
endfunction
function Trig_Q_Main_Objective_Actions takes nothing returns nothing
call CreateQuestBJ(bj_QUESTTYPE_REQ_DISCOVERED,"TRIGSTR_234","TRIGSTR_235","ReplaceableTextures\\CommandButtons\\BTNKiljaedin.tga")
call CreateQuestBJ(bj_QUESTTYPE_REQ_DISCOVERED,"TRIGSTR_348","TRIGSTR_349","ReplaceableTextures\\CommandButtons\\BTNKeep.tga")
call CreateQuestBJ(bj_QUESTTYPE_REQ_DISCOVERED,"TRIGSTR_314","TRIGSTR_347","ReplaceableTextures\\CommandButtons\\BTNAltarOfKings.tga")
call CreateQuestBJ(bj_QUESTTYPE_REQ_DISCOVERED,"TRIGSTR_141","TRIGSTR_142","ReplaceableTextures\\CommandButtons\\BTNStatUp.blp")
call CreateQuestBJ(bj_QUESTTYPE_OPT_DISCOVERED,"TRIGSTR_149","TRIGSTR_150","ReplaceableTextures\\CommandButtons\\BTNChestOfGold.tga")
call CreateQuestBJ(bj_QUESTTYPE_OPT_DISCOVERED,"TRIGSTR_151","TRIGSTR_152","ReplaceableTextures\\CommandButtons\\BTNMagicalSentry.tga")
call CreateQuestBJ(bj_QUESTTYPE_OPT_DISCOVERED,"TRIGSTR_153","TRIGSTR_154","ReplaceableTextures\\CommandButtons\\BTNHeroDreadLord.tga")
call CreateQuestBJ(bj_QUESTTYPE_OPT_DISCOVERED,"TRIGSTR_155","TRIGSTR_156","ReplaceableTextures\\CommandButtons\\BTNTayl0rAnimateDeadThumbsUp.tga")
call CreateQuestItemBJ(GetLastCreatedQuestBJ(),"TRIGSTR_157")
call CreateQuestItemBJ(GetLastCreatedQuestBJ(),"TRIGSTR_158")
call CreateQuestItemBJ(GetLastCreatedQuestBJ(),"TRIGSTR_159")
call CreateQuestItemBJ(GetLastCreatedQuestBJ(),"TRIGSTR_160")
call CreateQuestItemBJ(GetLastCreatedQuestBJ(),"TRIGSTR_161")
call CreateQuestItemBJ(GetLastCreatedQuestBJ(),"TRIGSTR_162")
call CreateQuestItemBJ(GetLastCreatedQuestBJ(),"TRIGSTR_421")
call CreateQuestBJ(bj_QUESTTYPE_OPT_DISCOVERED,"TRIGSTR_451","TRIGSTR_719","ReplaceableTextures\\CommandButtons\\BTNTheCaptain.tga")
call CreateQuestItemBJ(GetLastCreatedQuestBJ(),"TRIGSTR_720")
call CreateQuestItemBJ(GetLastCreatedQuestBJ(),"TRIGSTR_723")
endfunction
function Trig_Undead_Building_Deaths_Conditions takes nothing returns boolean
if(not(IsUnitType(GetDyingUnit(),UNIT_TYPE_STRUCTURE)==true))then
return false
endif
return true
endfunction
function Trig_Undead_Building_Deaths_Actions takes nothing returns nothing
call SetBlightRadiusLocBJ(false,Player(11),GetUnitLoc(GetDyingUnit()),192.00)
endfunction
function Trig_AI_Request_Information_Func001Func002A takes nothing returns nothing
call DisplayTextToForce(GetPlayersAll(),("|cff00ccffAI:|r "+((GetPlayerName(GetEnumPlayer())+" is currently |cffffcc00")+(udg_strings02[GetConvertedPlayerId(GetEnumPlayer())]+(("|r, and has |cffffcc00"+I2S(GetPlayerState(GetEnumPlayer(),PLAYER_STATE_RESOURCE_GOLD)))+"|r gold.")))))
endfunction
function Trig_AI_Request_Information_Func001C takes nothing returns boolean
if(not(CountPlayersInForceBJ(udg_force02)==0))then
return false
endif
return true
endfunction
function Trig_AI_Request_Information_Actions takes nothing returns nothing
if(Trig_AI_Request_Information_Func001C())then
call DisplayTextToForce(GetPlayersAll(),"TRIGSTR_1282")
else
call DisplayTextToForce(GetPlayersAll(),"TRIGSTR_1283")
call ForForce(udg_force02,function Trig_AI_Request_Information_Func001Func002A)
endif
endfunction
function Trig_AI_Get_Corridor_Actions takes nothing returns nothing
set udg_integers08[1]=0
set udg_integers08[2]=0
set udg_integers08[3]=1
set udg_integers08[4]=1
set udg_integers08[5]=2
set udg_integers08[6]=2
set udg_integers08[7]=3
set udg_integers08[8]=3
set udg_integers08[9]=4
set udg_integers08[10]=4
endfunction
function Trig_AI_Select_Hero_Func001001001 takes nothing returns boolean
return(GetPlayerController(GetFilterPlayer())!=MAP_CONTROL_USER)
endfunction
function Trig_AI_Select_Hero_Func001A takes nothing returns nothing
set udg_strings02[GetConvertedPlayerId(GetEnumPlayer())]="SelectingHero"
endfunction
function Trig_AI_Select_Hero_Func002001001 takes nothing returns boolean
return(GetPlayerController(GetFilterPlayer())!=MAP_CONTROL_USER)
endfunction
function Trig_AI_Select_Hero_Func002Func001002001002 takes nothing returns boolean
return(GetUnitTypeId(GetFilterUnit())=='ncop')
endfunction
function Trig_AI_Select_Hero_Func002A takes nothing returns nothing
set udg_unit03=GroupPickRandomUnit(GetUnitsInRectMatching(udg_rect12,Condition(function Trig_AI_Select_Hero_Func002Func001002001002)))
call IssuePointOrderLocBJ(GroupPickRandomUnit(GetUnitsOfPlayerAndTypeId(GetEnumPlayer(),'e000')),"move",GetUnitLoc(udg_unit03))
endfunction
function Trig_AI_Select_Hero_Actions takes nothing returns nothing
call ForForce(GetPlayersMatching(Condition(function Trig_AI_Select_Hero_Func001001001)),function Trig_AI_Select_Hero_Func001A)
call ForForce(GetPlayersMatching(Condition(function Trig_AI_Select_Hero_Func002001001)),function Trig_AI_Select_Hero_Func002A)
endfunction
function Trig_AI_Got_Hero_Conditions takes nothing returns boolean
if(not(GetPlayerController(GetOwningPlayer(GetEnteringUnit()))==MAP_CONTROL_COMPUTER))then
return false
endif
if(not(GetOwningPlayer(GetEnteringUnit())!=Player(10)))then
return false
endif
if(not(GetOwningPlayer(GetEnteringUnit())!=Player(11)))then
return false
endif
return true
endfunction
function Trig_AI_Got_Hero_Actions takes nothing returns nothing
set udg_strings02[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]="Preparing"
call IssuePointOrderLocBJ(GetEnteringUnit(),"move",GetRectCenter(udg_rects01[udg_integers08[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))]]))
call SelectHeroSkill(GetEnteringUnit(),udg_integers09[GetConvertedPlayerId(GetOwningPlayer(GetEnteringUnit()))])
endfunction
function Trig_AI_Level_Up_Conditions takes nothing returns boolean
if(not(IsPlayerInForce(GetOwningPlayer(GetLevelingUnit()),udg_force02)==true))then
return false
endif
return true
endfunction
function Trig_AI_Level_Up_Actions takes nothing returns nothing
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=GetHeroSkillPoints(GetLevelingUnit())
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
call SelectHeroSkill(GetLevelingUnit(),udg_integers12[GetConvertedPlayerId(GetOwningPlayer(GetLevelingUnit()))])
call SelectHeroSkill(GetLevelingUnit(),udg_integers09[GetConvertedPlayerId(GetOwningPlayer(GetLevelingUnit()))])
call SelectHeroSkill(GetLevelingUnit(),udg_integers10[GetConvertedPlayerId(GetOwningPlayer(GetLevelingUnit()))])
call SelectHeroSkill(GetLevelingUnit(),udg_integers11[GetConvertedPlayerId(GetOwningPlayer(GetLevelingUnit()))])
call SelectHeroSkill(GetLevelingUnit(),'A00O')
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
endfunction
function Trig_AI_Main_Conditions takes nothing returns boolean
if(not(CountPlayersInForceBJ(udg_force02)>0))then
return false
endif
if(not(udg_boolean02==false))then
return false
endif
if(not(udg_boolean01==true))then
return false
endif
return true
endfunction
function Trig_AI_Main_Func004Func007Func001C takes nothing returns boolean
if(not(GetItemType(UnitItemInSlotBJ(udg_units01[GetConvertedPlayerId(GetEnumPlayer())],GetForLoopIndexA()))==ITEM_TYPE_POWERUP))then
return false
endif
return true
endfunction
function Trig_AI_Main_Func004Func014Func002C takes nothing returns boolean
if(not(RectContainsUnit(udg_rects01[udg_integers08[GetConvertedPlayerId(GetEnumPlayer())]],udg_units01[GetConvertedPlayerId(GetEnumPlayer())])==true))then
return false
endif
return true
endfunction
function Trig_AI_Main_Func004Func014C takes nothing returns boolean
if(not(udg_strings02[GetConvertedPlayerId(GetEnumPlayer())]=="Preparing"))then
return false
endif
return true
endfunction
function Trig_AI_Main_Func004Func018C takes nothing returns boolean
if(not(udg_strings02[GetConvertedPlayerId(GetEnumPlayer())]=="Attacking"))then
return false
endif
return true
endfunction
function Trig_AI_Main_Func004Func022C takes nothing returns boolean
if(not(udg_strings02[GetConvertedPlayerId(GetEnumPlayer())]=="Assaulting"))then
return false
endif
return true
endfunction
function Trig_AI_Main_Func004Func026C takes nothing returns boolean
if(not(udg_strings02[GetConvertedPlayerId(GetEnumPlayer())]=="Healing"))then
return false
endif
if(not(RectContainsUnit(udg_rect03,udg_units01[GetConvertedPlayerId(GetEnumPlayer())])==false))then
return false
endif
return true
endfunction
function Trig_AI_Main_Func004Func030C takes nothing returns boolean
if(not(udg_strings02[GetConvertedPlayerId(GetEnumPlayer())]=="OffToTheShops"))then
return false
endif
return true
endfunction
function Trig_AI_Main_Func004Func038Func001C takes nothing returns boolean
if((udg_strings02[GetConvertedPlayerId(GetEnumPlayer())]=="Healing"))then
return true
endif
if((udg_strings02[GetConvertedPlayerId(GetEnumPlayer())]=="Attacking"))then
return true
endif
if((udg_strings02[GetConvertedPlayerId(GetEnumPlayer())]=="Assualting"))then
return true
endif
return false
endfunction
function Trig_AI_Main_Func004Func038C takes nothing returns boolean
if(not Trig_AI_Main_Func004Func038Func001C())then
return false
endif
if(not(GetUnitLifePercent(udg_units01[GetConvertedPlayerId(GetEnumPlayer())])<25.00))then
return false
endif
return true
endfunction
function Trig_AI_Main_Func004Func042C takes nothing returns boolean
if(not(udg_strings02[GetConvertedPlayerId(GetEnumPlayer())]=="Attacking"))then
return false
endif
if(not(RectContainsUnit(udg_rect02,udg_units01[GetConvertedPlayerId(GetEnumPlayer())])==true))then
return false
endif
return true
endfunction
function Trig_AI_Main_Func004Func047C takes nothing returns boolean
if(not(RectContainsUnit(udg_rect03,udg_units01[GetConvertedPlayerId(GetEnumPlayer())])==true))then
return false
endif
if(not(udg_strings02[GetConvertedPlayerId(GetEnumPlayer())]=="Healing"))then
return false
endif
if(not(GetUnitLifePercent(udg_units01[GetConvertedPlayerId(GetEnumPlayer())])>=75.00))then
return false
endif
if(not(GetPlayerState(GetEnumPlayer(),PLAYER_STATE_RESOURCE_GOLD)<500))then
return false
endif
return true
endfunction
function Trig_AI_Main_Func004Func051C takes nothing returns boolean
if(not(udg_strings02[GetConvertedPlayerId(GetEnumPlayer())]=="Healing"))then
return false
endif
if(not(GetUnitLifePercent(udg_units01[GetConvertedPlayerId(GetEnumPlayer())])>=75.00))then
return false
endif
if(not(GetPlayerState(GetEnumPlayer(),PLAYER_STATE_RESOURCE_GOLD)>=500))then
return false
endif
return true
endfunction
function Trig_AI_Main_Func004A takes nothing returns nothing
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=6
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
if(Trig_AI_Main_Func004Func007Func001C())then
set bj_forLoopBIndex=1
set bj_forLoopBIndexEnd=15
loop
exitwhen bj_forLoopBIndex>bj_forLoopBIndexEnd
call UnitUseItem(udg_units01[GetConvertedPlayerId(GetEnumPlayer())],UnitItemInSlotBJ(udg_units01[GetConvertedPlayerId(GetEnumPlayer())],GetForLoopIndexA()))
set bj_forLoopBIndex=bj_forLoopBIndex+1
endloop
else
endif
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
if(Trig_AI_Main_Func004Func014C())then
call IssuePointOrderLocBJ(udg_units01[GetConvertedPlayerId(GetEnumPlayer())],"move",GetRectCenter(udg_rects01[udg_integers08[GetConvertedPlayerId(GetEnumPlayer())]]))
if(Trig_AI_Main_Func004Func014Func002C())then
set udg_strings02[GetConvertedPlayerId(GetEnumPlayer())]="Attacking"
else
endif
else
endif
if(Trig_AI_Main_Func004Func018C())then
call IssuePointOrderLocBJ(udg_units01[GetConvertedPlayerId(GetEnumPlayer())],"attack",GetRectCenter(udg_rects02[udg_integers08[GetConvertedPlayerId(GetEnumPlayer())]]))
else
endif
if(Trig_AI_Main_Func004Func022C())then
call IssuePointOrderLocBJ(udg_units01[GetConvertedPlayerId(GetEnumPlayer())],"attack",GetUnitLoc(udg_unit04))
else
endif
if(Trig_AI_Main_Func004Func026C())then
call IssuePointOrderLocBJ(udg_units01[GetConvertedPlayerId(GetEnumPlayer())],"move",GetRectCenter(udg_rect03))
else
endif
if(Trig_AI_Main_Func004Func030C())then
call IssuePointOrderLocBJ(udg_units01[GetConvertedPlayerId(GetEnumPlayer())],"move",GetRectCenter(udg_rect23))
else
endif
if(Trig_AI_Main_Func004Func038C())then
set udg_strings02[GetConvertedPlayerId(GetEnumPlayer())]="Healing"
call IssuePointOrderLocBJ(udg_units01[GetConvertedPlayerId(GetEnumPlayer())],"move",GetRectCenter(udg_rect03))
else
endif
if(Trig_AI_Main_Func004Func042C())then
set udg_strings02[GetConvertedPlayerId(GetEnumPlayer())]="Assaulting"
else
endif
if(Trig_AI_Main_Func004Func047C())then
set udg_strings02[GetConvertedPlayerId(GetEnumPlayer())]="Preparing"
else
endif
if(Trig_AI_Main_Func004Func051C())then
set udg_strings02[GetConvertedPlayerId(GetEnumPlayer())]="OffToTheShops"
else
endif
endfunction
function Trig_AI_Main_Actions takes nothing returns nothing
call ForForce(udg_force02,function Trig_AI_Main_Func004A)
call ConditionalTriggerExecute(udg_trigger52)
call ConditionalTriggerExecute(udg_trigger53)
endfunction
function Trig_AI_Shopping_Func001Func004Func001001 takes nothing returns boolean
return(udg_strings02[GetConvertedPlayerId(GetEnumPlayer())]=="OffToTheShops")
endfunction
function Trig_AI_Shopping_Func001Func004Func001002 takes nothing returns boolean
return(udg_strings02[GetConvertedPlayerId(GetEnumPlayer())]=="Shopping")
endfunction
function Trig_AI_Shopping_Func001Func004Func004C takes nothing returns boolean
if(not(UnitHasItemOfTypeBJ(udg_units01[GetConvertedPlayerId(GetEnumPlayer())],'ankh')==false))then
return false
endif
if(not(GetPlayerState(GetEnumPlayer(),PLAYER_STATE_RESOURCE_GOLD)>=500))then
return false
endif
return true
endfunction
function Trig_AI_Shopping_Func001Func004Func006C takes nothing returns boolean
if(not(UnitHasItemOfTypeBJ(udg_units01[GetConvertedPlayerId(GetEnumPlayer())],'ocor')==false))then
return false
endif
if(not(IsUnitType(udg_units01[GetConvertedPlayerId(GetEnumPlayer())],UNIT_TYPE_RANGED_ATTACKER)==false))then
return false
endif
if(not(GetPlayerState(GetEnumPlayer(),PLAYER_STATE_RESOURCE_GOLD)>=400))then
return false
endif
return true
endfunction
function Trig_AI_Shopping_Func001Func004Func014C takes nothing returns boolean
if(not(udg_integer03==3))then
return false
endif
return true
endfunction
function Trig_AI_Shopping_Func001Func004C takes nothing returns boolean
if(not GetBooleanOr(Trig_AI_Shopping_Func001Func004Func001001(),Trig_AI_Shopping_Func001Func004Func001002()))then
return false
endif
if(not(RectContainsUnit(udg_rect23,udg_units01[GetConvertedPlayerId(GetEnumPlayer())])==true))then
return false
endif
return true
endfunction
function Trig_AI_Shopping_Func001A takes nothing returns nothing
if(Trig_AI_Shopping_Func001Func004C())then
set udg_strings02[GetConvertedPlayerId(GetEnumPlayer())]="Shopping"
if(Trig_AI_Shopping_Func001Func004Func004C())then
call UnitAddItemByIdSwapped('ankh',udg_units01[GetConvertedPlayerId(GetEnumPlayer())])
call AdjustPlayerStateBJ(-500,GetEnumPlayer(),PLAYER_STATE_RESOURCE_GOLD)
else
endif
if(Trig_AI_Shopping_Func001Func004Func006C())then
call UnitAddItemByIdSwapped('ocor',udg_units01[GetConvertedPlayerId(GetEnumPlayer())])
call AdjustPlayerStateBJ(-400,GetEnumPlayer(),PLAYER_STATE_RESOURCE_GOLD)
else
endif
loop
exitwhen(GetPlayerState(GetEnumPlayer(),PLAYER_STATE_RESOURCE_GOLD)<1200)
set udg_integer03=GetRandomInt(1,3)
if(Trig_AI_Shopping_Func001Func004Func014C())then
call UnitAddItemByIdSwapped('I001',udg_units01[GetConvertedPlayerId(GetEnumPlayer())])
else
call UnitAddItemByIdSwapped(udg_integers13[GetConvertedPlayerId(GetEnumPlayer())],udg_units01[GetConvertedPlayerId(GetEnumPlayer())])
endif
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=15
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
call UnitUseItem(udg_units01[GetConvertedPlayerId(GetEnumPlayer())],GetLastCreatedItem())
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
call AdjustPlayerStateBJ(-1200,GetEnumPlayer(),PLAYER_STATE_RESOURCE_GOLD)
call TriggerSleepAction(0.01)
endloop
set udg_strings02[GetConvertedPlayerId(GetEnumPlayer())]="Preparing"
else
endif
endfunction
function Trig_AI_Shopping_Actions takes nothing returns nothing
call ForForce(udg_force02,function Trig_AI_Shopping_Func001A)
endfunction
function Trig_AI_Go_And_Grab_Tomes_Func001Func001002001003001 takes nothing returns boolean
return(IsUnitType(GetFilterUnit(),UNIT_TYPE_HERO)==true)
endfunction
function Trig_AI_Go_And_Grab_Tomes_Func001Func001002001003002 takes nothing returns boolean
return(IsPlayerInForce(GetOwningPlayer(GetFilterUnit()),udg_force02)==true)
endfunction
function Trig_AI_Go_And_Grab_Tomes_Func001Func001002001003 takes nothing returns boolean
return GetBooleanAnd(Trig_AI_Go_And_Grab_Tomes_Func001Func001002001003001(),Trig_AI_Go_And_Grab_Tomes_Func001Func001002001003002())
endfunction
function Trig_AI_Go_And_Grab_Tomes_Func001Func003C takes nothing returns boolean
if(not(GetItemType(udg_item01)==ITEM_TYPE_POWERUP))then
return false
endif
return true
endfunction
function Trig_AI_Go_And_Grab_Tomes_Func001A takes nothing returns nothing
set udg_unit03=GroupPickRandomUnit(GetUnitsInRangeOfLocMatching(250.00,GetItemLoc(GetEnumItem()),Condition(function Trig_AI_Go_And_Grab_Tomes_Func001Func001002001003)))
set udg_item01=RandomItemInRectSimpleBJ(RectFromCenterSizeBJ(GetUnitLoc(udg_units01[GetConvertedPlayerId(GetEnumPlayer())]),200.00,200.00))
if(Trig_AI_Go_And_Grab_Tomes_Func001Func003C())then
call UnitAddItemSwapped(udg_item01,udg_units01[GetConvertedPlayerId(GetEnumPlayer())])
else
endif
endfunction
function Trig_AI_Go_And_Grab_Tomes_Actions takes nothing returns nothing
call ForForce(udg_force02,function Trig_AI_Go_And_Grab_Tomes_Func001A)
endfunction
function Trig_Player_1_Quits_Conditions takes nothing returns boolean
if(not(GetPlayerSlotState(Player(0))==PLAYER_SLOT_STATE_LEFT))then
return false
endif
return true
endfunction
function Trig_Player_1_Quits_Actions takes nothing returns nothing
call DisableTrigger(GetTriggeringTrigger())
call DisplayTextToForce(GetPlayersAll(),(GetPlayerName(Player(0))+" has left the game. His hero is now controlled by AI."))
call ForceAddPlayerSimple(Player(0),udg_force02)
endfunction
function Trig_Player_2_Quits_Conditions takes nothing returns boolean
if(not(GetPlayerSlotState(Player(1))==PLAYER_SLOT_STATE_LEFT))then
return false
endif
return true
endfunction
function Trig_Player_2_Quits_Actions takes nothing returns nothing
call DisableTrigger(GetTriggeringTrigger())
call DisplayTextToForce(GetPlayersAll(),(GetPlayerName(Player(1))+" has left the game. His hero is now controlled by AI."))
call ForceAddPlayerSimple(Player(1),udg_force02)
endfunction
function Trig_Player_3_Quits_Conditions takes nothing returns boolean
if(not(GetPlayerSlotState(Player(2))==PLAYER_SLOT_STATE_LEFT))then
return false
endif
return true
endfunction
function Trig_Player_3_Quits_Actions takes nothing returns nothing
call DisableTrigger(GetTriggeringTrigger())
call DisplayTextToForce(GetPlayersAll(),(GetPlayerName(Player(2))+" has left the game. His hero is now controlled by AI."))
call ForceAddPlayerSimple(Player(2),udg_force02)
endfunction
function Trig_Player_4_Quits_Conditions takes nothing returns boolean
if(not(GetPlayerSlotState(Player(3))==PLAYER_SLOT_STATE_LEFT))then
return false
endif
return true
endfunction
function Trig_Player_4_Quits_Actions takes nothing returns nothing
call DisableTrigger(GetTriggeringTrigger())
call DisplayTextToForce(GetPlayersAll(),(GetPlayerName(Player(3))+" has left the game. His hero is now controlled by AI."))
call ForceAddPlayerSimple(Player(3),udg_force02)
endfunction
function Trig_Player_5_Quits_Conditions takes nothing returns boolean
if(not(GetPlayerSlotState(Player(4))==PLAYER_SLOT_STATE_LEFT))then
return false
endif
return true
endfunction
function Trig_Player_5_Quits_Actions takes nothing returns nothing
call DisableTrigger(GetTriggeringTrigger())
call DisplayTextToForce(GetPlayersAll(),(GetPlayerName(Player(4))+" has left the game. His hero is now controlled by AI."))
call ForceAddPlayerSimple(Player(4),udg_force02)
endfunction
function Trig_Player_6_Quits_Conditions takes nothing returns boolean
if(not(GetPlayerSlotState(Player(5))==PLAYER_SLOT_STATE_LEFT))then
return false
endif
return true
endfunction
function Trig_Player_6_Quits_Actions takes nothing returns nothing
call DisableTrigger(GetTriggeringTrigger())
call DisplayTextToForce(GetPlayersAll(),(GetPlayerName(Player(5))+" has left the game. His hero is now controlled by AI."))
call ForceAddPlayerSimple(Player(5),udg_force02)
endfunction
function Trig_Player_7_Quits_Conditions takes nothing returns boolean
if(not(GetPlayerSlotState(Player(6))==PLAYER_SLOT_STATE_LEFT))then
return false
endif
return true
endfunction
function Trig_Player_7_Quits_Actions takes nothing returns nothing
call DisableTrigger(GetTriggeringTrigger())
call DisplayTextToForce(GetPlayersAll(),(GetPlayerName(Player(6))+" has left the game. His hero is now controlled by AI."))
call ForceAddPlayerSimple(Player(6),udg_force02)
endfunction
function Trig_Player_8_Quits_Conditions takes nothing returns boolean
if(not(GetPlayerSlotState(Player(7))==PLAYER_SLOT_STATE_LEFT))then
return false
endif
return true
endfunction
function Trig_Player_8_Quits_Actions takes nothing returns nothing
call DisableTrigger(GetTriggeringTrigger())
call DisplayTextToForce(GetPlayersAll(),(GetPlayerName(Player(7))+" has left the game. His hero is now controlled by AI."))
call ForceAddPlayerSimple(Player(7),udg_force02)
endfunction
function Trig_Player_9_Quits_Conditions takes nothing returns boolean
if(not(GetPlayerSlotState(Player(8))==PLAYER_SLOT_STATE_LEFT))then
return false
endif
return true
endfunction
function Trig_Player_9_Quits_Actions takes nothing returns nothing
call DisableTrigger(GetTriggeringTrigger())
call DisplayTextToForce(GetPlayersAll(),(GetPlayerName(Player(8))+" has left the game. His hero is now controlled by AI."))
call ForceAddPlayerSimple(Player(8),udg_force02)
endfunction
function Trig_Player_10_Quits_Conditions takes nothing returns boolean
if(not(GetPlayerSlotState(Player(9))==PLAYER_SLOT_STATE_LEFT))then
return false
endif
return true
endfunction
function Trig_Player_10_Quits_Actions takes nothing returns nothing
call DisableTrigger(GetTriggeringTrigger())
call DisplayTextToForce(GetPlayersAll(),(GetPlayerName(Player(9))+" has left the game. His hero is now controlled by AI."))
call ForceAddPlayerSimple(Player(9),udg_force02)
endfunction
function main2 takes nothing returns nothing
call SetCameraBounds(-8576.0+GetCameraMargin(CAMERA_MARGIN_LEFT),-13696.0+GetCameraMargin(CAMERA_MARGIN_BOTTOM),8192.0-GetCameraMargin(CAMERA_MARGIN_RIGHT),17792.0-GetCameraMargin(CAMERA_MARGIN_TOP),-8576.0+GetCameraMargin(CAMERA_MARGIN_LEFT),17792.0-GetCameraMargin(CAMERA_MARGIN_TOP),8192.0-GetCameraMargin(CAMERA_MARGIN_RIGHT),-13696.0+GetCameraMargin(CAMERA_MARGIN_BOTTOM))
call SetDayNightModels("Environment\\DNC\\DNCLordaeron\\DNCLordaeronTerrain\\DNCLordaeronTerrain.mdl","Environment\\DNC\\DNCLordaeron\\DNCLordaeronUnit\\DNCLordaeronUnit.mdl")
call SetTerrainFogEx(0,1000.0,5000.0,0.000,0.757,0.902,1.000)
call NewSoundEnvironment("Default")
call SetAmbientDaySound("LordaeronWinterDay")
call SetAmbientNightSound("LordaeronWinterNight")
call SetMapMusic("Music",true,0)
call CreateRegions2()
call SetPlayerTechResearched(Player(10),'Rhme',3)
call SetPlayerTechResearched(Player(10),'Rhra',3)
call SetPlayerTechResearched(Player(10),'Rhhb',1)
call SetPlayerTechResearched(Player(10),'Rhar',3)
call SetPlayerTechResearched(Player(10),'Rhac',3)
call SetPlayerTechResearched(Player(10),'Rhpt',2)
call SetPlayerTechResearched(Player(10),'Rhde',1)
call SetPlayerTechResearched(Player(10),'Rhan',1)
call SetPlayerTechResearched(Player(10),'Rhst',2)
call SetPlayerTechResearched(Player(10),'Rhla',3)
call SetPlayerTechResearched(Player(10),'Rhlh',2)
call SetPlayerTechResearched(Player(10),'Rhse',1)
call SetPlayerTechResearched(Player(10),'Rhfl',1)
call SetPlayerTechResearched(Player(10),'Rhss',1)
call SetPlayerTechResearched(Player(10),'Rhrt',1)
call SetPlayerTechResearched(Player(10),'Rhpm',1)
call SetPlayerTechResearched(Player(10),'Rhcd',1)
call SetPlayerTechResearched(Player(10),'Rhfs',1)
call SetPlayerTechResearched(Player(10),'Rhfc',1)
call SetPlayerTechResearched(Player(10),'Rome',3)
call SetPlayerTechResearched(Player(10),'Rora',3)
call SetPlayerTechResearched(Player(10),'Roar',3)
call SetPlayerTechResearched(Player(10),'Rwdm',1)
call SetPlayerTechResearched(Player(10),'Ropg',1)
call SetPlayerTechResearched(Player(10),'Robs',1)
call SetPlayerTechResearched(Player(10),'Rows',1)
call SetPlayerTechResearched(Player(10),'Roen',1)
call SetPlayerTechResearched(Player(10),'Rovs',1)
call SetPlayerTechResearched(Player(10),'Rowd',2)
call SetPlayerTechResearched(Player(10),'Rost',2)
call SetPlayerTechResearched(Player(10),'Rosp',3)
call SetPlayerTechResearched(Player(10),'Rotr',1)
call SetPlayerTechResearched(Player(10),'Rowt',2)
call SetPlayerTechResearched(Player(10),'Rolf',1)
call SetPlayerTechResearched(Player(10),'Rorb',1)
call SetPlayerTechResearched(Player(10),'Robk',1)
call SetPlayerTechResearched(Player(10),'Ropm',1)
call SetPlayerTechResearched(Player(10),'Robf',1)
call SetPlayerTechResearched(Player(10),'Rume',3)
call SetPlayerTechResearched(Player(10),'Rura',3)
call SetPlayerTechResearched(Player(10),'Ruar',3)
call SetPlayerTechResearched(Player(10),'Ruac',1)
call SetPlayerTechResearched(Player(10),'Rugf',1)
call SetPlayerTechResearched(Player(10),'Ruwb',1)
call SetPlayerTechResearched(Player(10),'Rusf',1)
call SetPlayerTechResearched(Player(10),'Rune',2)
call SetPlayerTechResearched(Player(10),'Ruba',2)
call SetPlayerTechResearched(Player(10),'Rufb',1)
call SetPlayerTechResearched(Player(10),'Rusl',1)
call SetPlayerTechResearched(Player(10),'Rucr',3)
call SetPlayerTechResearched(Player(10),'Rupc',1)
call SetPlayerTechResearched(Player(10),'Rusm',1)
call SetPlayerTechResearched(Player(10),'Rubu',1)
call SetPlayerTechResearched(Player(10),'Rusp',1)
call SetPlayerTechResearched(Player(10),'Ruex',1)
call SetPlayerTechResearched(Player(10),'Rupm',1)
call SetPlayerTechResearched(Player(10),'Resm',3)
call SetPlayerTechResearched(Player(10),'Resw',3)
call SetPlayerTechResearched(Player(10),'Rema',3)
call SetPlayerTechResearched(Player(10),'Rerh',3)
call SetPlayerTechResearched(Player(10),'Reuv',1)
call SetPlayerTechResearched(Player(10),'Renb',1)
call SetPlayerTechResearched(Player(10),'Resc',1)
call SetPlayerTechResearched(Player(10),'Remg',1)
call SetPlayerTechResearched(Player(10),'Reib',1)
call SetPlayerTechResearched(Player(10),'Remk',1)
call SetPlayerTechResearched(Player(10),'Redt',2)
call SetPlayerTechResearched(Player(10),'Redc',2)
call SetPlayerTechResearched(Player(10),'Resi',1)
call SetPlayerTechResearched(Player(10),'Recb',1)
call SetPlayerTechResearched(Player(10),'Reht',1)
call SetPlayerTechResearched(Player(10),'Repb',1)
call SetPlayerTechResearched(Player(10),'Rers',1)
call SetPlayerTechResearched(Player(10),'Rehs',1)
call SetPlayerTechResearched(Player(10),'Reeb',1)
call SetPlayerTechResearched(Player(10),'Reec',1)
call SetPlayerTechResearched(Player(10),'Rews',1)
call SetPlayerTechResearched(Player(10),'Repm',1)
call SetPlayerTechResearched(Player(10),'Rnsw',2)
call SetPlayerTechResearched(Player(10),'Rnen',1)
call SetPlayerTechResearched(Player(10),'Rnat',3)
call SetPlayerTechResearched(Player(10),'Rnsi',1)
call SetPlayerTechResearched(Player(10),'Rnam',3)
call SetPlayerTechResearched(Player(10),'Rnsb',1)
call SetPlayerTechResearched(Player(10),'Rhgb',1)
call SetPlayerTechResearched(Player(10),'Rhri',1)
call SetPlayerTechResearched(Player(11),'Rhme',3)
call SetPlayerTechResearched(Player(11),'Rhra',3)
call SetPlayerTechResearched(Player(11),'Rhhb',1)
call SetPlayerTechResearched(Player(11),'Rhar',3)
call SetPlayerTechResearched(Player(11),'Rhac',3)
call SetPlayerTechResearched(Player(11),'Rhpt',2)
call SetPlayerTechResearched(Player(11),'Rhde',1)
call SetPlayerTechResearched(Player(11),'Rhan',1)
call SetPlayerTechResearched(Player(11),'Rhst',2)
call SetPlayerTechResearched(Player(11),'Rhla',3)
call SetPlayerTechResearched(Player(11),'Rhlh',2)
call SetPlayerTechResearched(Player(11),'Rhse',1)
call SetPlayerTechResearched(Player(11),'Rhfl',1)
call SetPlayerTechResearched(Player(11),'Rhss',1)
call SetPlayerTechResearched(Player(11),'Rhrt',1)
call SetPlayerTechResearched(Player(11),'Rhpm',1)
call SetPlayerTechResearched(Player(11),'Rhcd',1)
call SetPlayerTechResearched(Player(11),'Rhfs',1)
call SetPlayerTechResearched(Player(11),'Rhfc',1)
call SetPlayerTechResearched(Player(11),'Rome',3)
call SetPlayerTechResearched(Player(11),'Rora',3)
call SetPlayerTechResearched(Player(11),'Roar',3)
call SetPlayerTechResearched(Player(11),'Rwdm',1)
call SetPlayerTechResearched(Player(11),'Ropg',1)
call SetPlayerTechResearched(Player(11),'Robs',1)
call SetPlayerTechResearched(Player(11),'Rows',1)
call SetPlayerTechResearched(Player(11),'Roen',1)
call SetPlayerTechResearched(Player(11),'Rovs',1)
call SetPlayerTechResearched(Player(11),'Rowd',2)
call SetPlayerTechResearched(Player(11),'Rost',2)
call SetPlayerTechResearched(Player(11),'Rosp',3)
call SetPlayerTechResearched(Player(11),'Rotr',1)
call SetPlayerTechResearched(Player(11),'Rowt',2)
call SetPlayerTechResearched(Player(11),'Rolf',1)
call SetPlayerTechResearched(Player(11),'Rorb',1)
call SetPlayerTechResearched(Player(11),'Robk',1)
call SetPlayerTechResearched(Player(11),'Ropm',1)
call SetPlayerTechResearched(Player(11),'Robf',1)
call SetPlayerTechResearched(Player(11),'Rume',3)
call SetPlayerTechResearched(Player(11),'Rura',3)
call SetPlayerTechResearched(Player(11),'Ruar',3)
call SetPlayerTechResearched(Player(11),'Ruac',1)
call SetPlayerTechResearched(Player(11),'Rugf',1)
call SetPlayerTechResearched(Player(11),'Ruwb',1)
call SetPlayerTechResearched(Player(11),'Rusf',1)
call SetPlayerTechResearched(Player(11),'Rune',2)
call SetPlayerTechResearched(Player(11),'Ruba',2)
call SetPlayerTechResearched(Player(11),'Rufb',1)
call SetPlayerTechResearched(Player(11),'Rusl',1)
call SetPlayerTechResearched(Player(11),'Rucr',3)
call SetPlayerTechResearched(Player(11),'Rupc',1)
call SetPlayerTechResearched(Player(11),'Rusm',1)
call SetPlayerTechResearched(Player(11),'Rubu',1)
call SetPlayerTechResearched(Player(11),'Rusp',1)
call SetPlayerTechResearched(Player(11),'Ruex',1)
call SetPlayerTechResearched(Player(11),'Rupm',1)
call SetPlayerTechResearched(Player(11),'Resm',3)
call SetPlayerTechResearched(Player(11),'Resw',3)
call SetPlayerTechResearched(Player(11),'Rema',3)
call SetPlayerTechResearched(Player(11),'Rerh',3)
call SetPlayerTechResearched(Player(11),'Reuv',1)
call SetPlayerTechResearched(Player(11),'Renb',1)
call SetPlayerTechResearched(Player(11),'Resc',1)
call SetPlayerTechResearched(Player(11),'Remg',1)
call SetPlayerTechResearched(Player(11),'Reib',1)
call SetPlayerTechResearched(Player(11),'Remk',1)
call SetPlayerTechResearched(Player(11),'Redt',2)
call SetPlayerTechResearched(Player(11),'Redc',2)
call SetPlayerTechResearched(Player(11),'Resi',1)
call SetPlayerTechResearched(Player(11),'Recb',1)
call SetPlayerTechResearched(Player(11),'Reht',1)
call SetPlayerTechResearched(Player(11),'Repb',1)
call SetPlayerTechResearched(Player(11),'Rers',1)
call SetPlayerTechResearched(Player(11),'Rehs',1)
call SetPlayerTechResearched(Player(11),'Reeb',1)
call SetPlayerTechResearched(Player(11),'Reec',1)
call SetPlayerTechResearched(Player(11),'Rews',1)
call SetPlayerTechResearched(Player(11),'Repm',1)
call SetPlayerTechResearched(Player(11),'Rnsw',2)
call SetPlayerTechResearched(Player(11),'Rnen',1)
call SetPlayerTechResearched(Player(11),'Rnat',3)
call SetPlayerTechResearched(Player(11),'Rnsi',1)
call SetPlayerTechResearched(Player(11),'Rnam',3)
call SetPlayerTechResearched(Player(11),'Rnsb',1)
call SetPlayerTechResearched(Player(11),'Rhgb',1)
call SetPlayerTechResearched(Player(11),'Rhri',1)
call SetPlayerAbilityAvailable(Player(10),'Abur',false)
call SetPlayerAbilityAvailable(Player(10),'Abu2',false)
call SetPlayerAbilityAvailable(Player(10),'Abu3',false)
call SetPlayerAbilityAvailable(Player(10),'Apos',false)
call SetPlayerAbilityAvailable(Player(10),'Aply',false)
call SetPlayerAbilityAvailable(Player(10),'Aens',false)
call SetPlayerAbilityAvailable(Player(10),'Aweb',false)
call SetPlayerAbilityAvailable(Player(10),'Acmg',false)
call SetPlayerAbilityAvailable(Player(10),'Adis',false)
call SetPlayerAbilityAvailable(Player(10),'Asps',false)
call SetPlayerAbilityAvailable(Player(11),'Abur',false)
call SetPlayerAbilityAvailable(Player(11),'Abu2',false)
call SetPlayerAbilityAvailable(Player(11),'Abu3',false)
call SetPlayerAbilityAvailable(Player(11),'Apos',false)
call SetPlayerAbilityAvailable(Player(11),'Aply',false)
call SetPlayerAbilityAvailable(Player(11),'Aens',false)
call SetPlayerAbilityAvailable(Player(11),'Aweb',false)
call SetPlayerAbilityAvailable(Player(11),'Afrz',false)
call CreateAllItems()
call CreateNeutralPassiveBuildings2()
call CreateBuildingsForPlayer10()
call CreateBuildingsForPlayer11()
call CreateNeutralPassive2()
call CreateUnitsForPlayer10()
call CreateUnitsForPlayer11()
call InitGlobals2()
set udg_trigger01=CreateTrigger()
call TriggerAddAction(udg_trigger01,function Trig_Initialization_Actions)
set udg_trigger02=CreateTrigger()
call TriggerAddAction(udg_trigger02,function Trig_Main_Initialization_Actions)
set udg_trigger03=CreateTrigger()
call TriggerAddAction(udg_trigger03,function Trig_Champion_Setup_Actions)
set udg_trigger04=CreateTrigger()
call TriggerAddAction(udg_trigger04,function Trig_Create_Difficulty_Dialog_Actions)
set udg_trigger05=CreateTrigger()
call TriggerRegisterDialogEventBJ(udg_trigger05,udg_dialog01)
call TriggerAddCondition(udg_trigger05,Condition(function Trig_Easy_Difficulty_Setup_Conditions))
call TriggerAddAction(udg_trigger05,function Trig_Easy_Difficulty_Setup_Actions)
set udg_trigger06=CreateTrigger()
call TriggerRegisterDialogEventBJ(udg_trigger06,udg_dialog01)
call TriggerAddCondition(udg_trigger06,Condition(function Trig_Normal_Difficulty_Setup_Conditions))
call TriggerAddAction(udg_trigger06,function Trig_Normal_Difficulty_Setup_Actions)
set udg_trigger07=CreateTrigger()
call TriggerRegisterDialogEventBJ(udg_trigger07,udg_dialog01)
call TriggerAddCondition(udg_trigger07,Condition(function Trig_Hard_Difficulty_Setup_Conditions))
call TriggerAddAction(udg_trigger07,function Trig_Hard_Difficulty_Setup_Actions)
set udg_trigger08=CreateTrigger()
call TriggerRegisterDialogEventBJ(udg_trigger08,udg_dialog01)
call TriggerAddCondition(udg_trigger08,Condition(function Trig_Insane_Difficulty_Setup_Conditions))
call TriggerAddAction(udg_trigger08,function Trig_Insane_Difficulty_Setup_Actions)
set udg_trigger09=CreateTrigger()
call TriggerRegisterDialogEventBJ(udg_trigger09,udg_dialog01)
call TriggerAddCondition(udg_trigger09,Condition(function Trig_Impossible_Difficulty_Setup_Conditions))
call TriggerAddAction(udg_trigger09,function Trig_Impossible_Difficulty_Setup_Actions)
set udg_trigger10=CreateTrigger()
call TriggerRegisterPlayerUnitEventSimple(udg_trigger10,Player(11),EVENT_PLAYER_UNIT_DEATH)
call TriggerAddCondition(udg_trigger10,Condition(function Trig_Level_Increase_Conditions))
call TriggerAddAction(udg_trigger10,function Trig_Level_Increase_Actions)
set udg_trigger11=CreateTrigger()
call TriggerRegisterTimerEventPeriodic(udg_trigger11,20.00)
call TriggerAddCondition(udg_trigger11,Condition(function Trig_Human_Spawning_Conditions))
call TriggerAddAction(udg_trigger11,function Trig_Human_Spawning_Actions)
set udg_trigger12=CreateTrigger()
call TriggerRegisterTimerEventPeriodic(udg_trigger12,20.00)
call TriggerAddCondition(udg_trigger12,Condition(function Trig_Undead_Spawning_Conditions))
call TriggerAddAction(udg_trigger12,function Trig_Undead_Spawning_Actions)
set udg_trigger13=CreateTrigger()
call TriggerAddAction(udg_trigger13,function Trig_Human_Spawn_Setup_Actions)
set udg_trigger14=CreateTrigger()
call TriggerAddAction(udg_trigger14,function Trig_Undead_Spawn_Setup_Actions)
set udg_trigger15=CreateTrigger()
call TriggerAddAction(udg_trigger15,function Trig_Human_Wave_Setup_Actions)
set udg_trigger16=CreateTrigger()
call TriggerAddAction(udg_trigger16,function Trig_Undead_Wave_Setup_Actions)
set udg_trigger17=CreateTrigger()
call TriggerRegisterEnterRectSimple(udg_trigger17,udg_rect18)
call TriggerRegisterEnterRectSimple(udg_trigger17,udg_rect21)
call TriggerRegisterEnterRectSimple(udg_trigger17,udg_rect20)
call TriggerRegisterEnterRectSimple(udg_trigger17,udg_rect22)
call TriggerRegisterEnterRectSimple(udg_trigger17,udg_rect19)
call TriggerAddCondition(udg_trigger17,Condition(function Trig_Human_Redirect_Conditions))
call TriggerAddAction(udg_trigger17,function Trig_Human_Redirect_Actions)
set udg_trigger18=CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(udg_trigger18,EVENT_PLAYER_UNIT_DEATH)
call TriggerAddCondition(udg_trigger18,Condition(function Trig_Hero_Death_Conditions))
call TriggerAddAction(udg_trigger18,function Trig_Hero_Death_Actions)
set udg_trigger19=CreateTrigger()
call TriggerRegisterEnterRectSimple(udg_trigger19,udg_rect04)
call TriggerAddCondition(udg_trigger19,Condition(function Trig_Select_I_Assassin_Conditions))
call TriggerAddAction(udg_trigger19,function Trig_Select_I_Assassin_Actions)
set udg_trigger20=CreateTrigger()
call TriggerRegisterEnterRectSimple(udg_trigger20,udg_rect08)
call TriggerAddCondition(udg_trigger20,Condition(function Trig_Select_I_Attack_Goblin_Conditions))
call TriggerAddAction(udg_trigger20,function Trig_Select_I_Attack_Goblin_Actions)
set udg_trigger21=CreateTrigger()
call TriggerRegisterEnterRectSimple(udg_trigger21,udg_rect09)
call TriggerAddCondition(udg_trigger21,Condition(function Trig_Select_I_Sorceress_Conditions))
call TriggerAddAction(udg_trigger21,function Trig_Select_I_Sorceress_Actions)
set udg_trigger22=CreateTrigger()
call TriggerRegisterEnterRectSimple(udg_trigger22,udg_rect10)
call TriggerAddCondition(udg_trigger22,Condition(function Trig_Select_I_Savage_Conditions))
call TriggerAddAction(udg_trigger22,function Trig_Select_I_Savage_Actions)
set udg_trigger23=CreateTrigger()
call TriggerRegisterEnterRectSimple(udg_trigger23,udg_rect05)
call TriggerAddCondition(udg_trigger23,Condition(function Trig_Select_I_Inferno_Gnoll_Conditions))
call TriggerAddAction(udg_trigger23,function Trig_Select_I_Inferno_Gnoll_Actions)
set udg_trigger24=CreateTrigger()
call TriggerRegisterEnterRectSimple(udg_trigger24,udg_rect07)
call TriggerAddCondition(udg_trigger24,Condition(function Trig_Select_I_Necromancer_Conditions))
call TriggerAddAction(udg_trigger24,function Trig_Select_I_Necromancer_Actions)
set udg_trigger25=CreateTrigger()
call TriggerRegisterTimerEventPeriodic(udg_trigger25,60.00)
call TriggerAddCondition(udg_trigger25,Condition(function Trig_Gold_Valuts_Conditions))
call TriggerAddAction(udg_trigger25,function Trig_Gold_Valuts_Actions)
set udg_trigger26=CreateTrigger()
call TriggerRegisterPlayerUnitEventSimple(udg_trigger26,Player(11),EVENT_PLAYER_UNIT_DEATH)
call TriggerAddCondition(udg_trigger26,Condition(function Trig_Undead_Champions_Conditions))
call TriggerAddAction(udg_trigger26,function Trig_Undead_Champions_Actions)
set udg_trigger27=CreateTrigger()
call TriggerRegisterPlayerUnitEventSimple(udg_trigger27,Player(11),EVENT_PLAYER_UNIT_DEATH)
call TriggerAddCondition(udg_trigger27,Condition(function Trig_Undead_Heroes_Conditions))
call TriggerAddAction(udg_trigger27,function Trig_Undead_Heroes_Actions)
set udg_trigger28=CreateTrigger()
call TriggerRegisterPlayerUnitEventSimple(udg_trigger28,Player(11),EVENT_PLAYER_UNIT_DEATH)
call TriggerAddCondition(udg_trigger28,Condition(function Trig_Black_Citadel_Tyrant_Dies_Conditions))
call TriggerAddAction(udg_trigger28,function Trig_Black_Citadel_Tyrant_Dies_Actions)
set udg_trigger29=CreateTrigger()
call TriggerRegisterUnitEvent(udg_trigger29,udg_unit04,EVENT_UNIT_DAMAGED)
call TriggerAddCondition(udg_trigger29,Condition(function Trig_Black_Citadel_Tyrants_Conditions))
call TriggerAddAction(udg_trigger29,function Trig_Black_Citadel_Tyrants_Actions)
set udg_trigger30=CreateTrigger()
call TriggerRegisterUnitEvent(udg_trigger30,udg_unit04,EVENT_UNIT_DAMAGED)
call TriggerAddCondition(udg_trigger30,Condition(function Trig_Black_Citadel_Zealots_Conditions))
call TriggerAddAction(udg_trigger30,function Trig_Black_Citadel_Zealots_Actions)
set udg_trigger31=CreateTrigger()
call TriggerRegisterPlayerUnitEventSimple(udg_trigger31,Player(11),EVENT_PLAYER_UNIT_DEATH)
call TriggerAddCondition(udg_trigger31,Condition(function Trig_Black_Citadel_dies_Conditions))
call TriggerAddAction(udg_trigger31,function Trig_Black_Citadel_dies_Actions)
set udg_trigger32=CreateTrigger()
call TriggerRegisterPlayerUnitEventSimple(udg_trigger32,Player(10),EVENT_PLAYER_UNIT_ATTACKED)
call TriggerAddCondition(udg_trigger32,Condition(function Trig_Keep_under_attack_Conditions))
call TriggerAddAction(udg_trigger32,function Trig_Keep_under_attack_Actions)
set udg_trigger33=CreateTrigger()
call TriggerRegisterTimerExpireEventBJ(udg_trigger33,udg_timer01)
call TriggerAddAction(udg_trigger33,function Trig_Keep_Timer_Actions)
set udg_trigger34=CreateTrigger()
call TriggerRegisterPlayerUnitEventSimple(udg_trigger34,Player(10),EVENT_PLAYER_UNIT_DEATH)
call TriggerAddCondition(udg_trigger34,Condition(function Trig_Keep_dies_Conditions))
call TriggerAddAction(udg_trigger34,function Trig_Keep_dies_Actions)
set udg_trigger35=CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(udg_trigger35,EVENT_PLAYER_HERO_SKILL)
call TriggerAddCondition(udg_trigger35,Condition(function Trig_Wake_of_Fire_Trap_Conditions))
call TriggerAddAction(udg_trigger35,function Trig_Wake_of_Fire_Trap_Actions)
set udg_trigger36=CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(udg_trigger36,EVENT_PLAYER_HERO_SKILL)
call TriggerAddCondition(udg_trigger36,Condition(function Trig_Hydra_Conditions))
call TriggerAddAction(udg_trigger36,function Trig_Hydra_Actions)
set udg_trigger37=CreateTrigger()
call TriggerRegisterPlayerUnitEventSimple(udg_trigger37,Player(11),EVENT_PLAYER_UNIT_ATTACKED)
call TriggerAddCondition(udg_trigger37,Condition(function Trig_Crippling_Slash_Conditions))
call TriggerAddAction(udg_trigger37,function Trig_Crippling_Slash_Actions)
set udg_trigger38=CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(udg_trigger38,EVENT_PLAYER_HERO_SKILL)
call TriggerAddCondition(udg_trigger38,Condition(function Trig_Summon_Gnoll_Warden_Conditions))
call TriggerAddAction(udg_trigger38,function Trig_Summon_Gnoll_Warden_Actions)
set udg_trigger39=CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(udg_trigger39,EVENT_PLAYER_HERO_SKILL)
call TriggerAddCondition(udg_trigger39,Condition(function Trig_Skeletal_Mastery_Conditions))
call TriggerAddAction(udg_trigger39,function Trig_Skeletal_Mastery_Actions)
set udg_trigger40=CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(udg_trigger40,EVENT_PLAYER_HERO_SKILL)
call TriggerAddCondition(udg_trigger40,Condition(function Trig_Summon_Iron_Golem_Conditions))
call TriggerAddAction(udg_trigger40,function Trig_Summon_Iron_Golem_Actions)
set udg_trigger41=CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(udg_trigger41,EVENT_PLAYER_UNIT_SUMMON)
call TriggerAddCondition(udg_trigger41,Condition(function Trig_Create_Corpse_Conditions))
call TriggerAddAction(udg_trigger41,function Trig_Create_Corpse_Actions)
set udg_trigger42=CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(udg_trigger42,EVENT_PLAYER_UNIT_PICKUP_ITEM)
call TriggerAddCondition(udg_trigger42,Condition(function Trig_Keep_Defence_Conditions))
call TriggerAddAction(udg_trigger42,function Trig_Keep_Defence_Actions)
set udg_trigger43=CreateTrigger()
call TriggerAddAction(udg_trigger43,function Trig_Q_Main_Objective_Actions)
set udg_trigger44=CreateTrigger()
call TriggerRegisterPlayerUnitEventSimple(udg_trigger44,Player(11),EVENT_PLAYER_UNIT_DEATH)
call TriggerAddCondition(udg_trigger44,Condition(function Trig_Undead_Building_Deaths_Conditions))
call TriggerAddAction(udg_trigger44,function Trig_Undead_Building_Deaths_Actions)
set udg_trigger46=CreateTrigger()
call TriggerRegisterPlayerChatEvent(udg_trigger46,Player(0),"-aistatus",true)
call TriggerRegisterPlayerChatEvent(udg_trigger46,Player(1),"-aistatus",true)
call TriggerRegisterPlayerChatEvent(udg_trigger46,Player(2),"-aistatus",true)
call TriggerRegisterPlayerChatEvent(udg_trigger46,Player(3),"-aistatus",true)
call TriggerRegisterPlayerChatEvent(udg_trigger46,Player(4),"-aistatus",true)
call TriggerRegisterPlayerChatEvent(udg_trigger46,Player(5),"-aistatus",true)
call TriggerRegisterPlayerChatEvent(udg_trigger46,Player(6),"-aistatus",true)
call TriggerRegisterPlayerChatEvent(udg_trigger46,Player(7),"-aistatus",true)
call TriggerRegisterPlayerChatEvent(udg_trigger46,Player(8),"-aistatus",true)
call TriggerRegisterPlayerChatEvent(udg_trigger46,Player(9),"-aistatus",true)
call TriggerAddAction(udg_trigger46,function Trig_AI_Request_Information_Actions)
set udg_trigger47=CreateTrigger()
call TriggerAddAction(udg_trigger47,function Trig_AI_Get_Corridor_Actions)
set udg_trigger48=CreateTrigger()
call TriggerAddAction(udg_trigger48,function Trig_AI_Select_Hero_Actions)
set udg_trigger49=CreateTrigger()
call TriggerRegisterEnterRectSimple(udg_trigger49,udg_rect11)
call TriggerAddCondition(udg_trigger49,Condition(function Trig_AI_Got_Hero_Conditions))
call TriggerAddAction(udg_trigger49,function Trig_AI_Got_Hero_Actions)
set udg_trigger50=CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(udg_trigger50,EVENT_PLAYER_HERO_LEVEL)
call TriggerAddCondition(udg_trigger50,Condition(function Trig_AI_Level_Up_Conditions))
call TriggerAddAction(udg_trigger50,function Trig_AI_Level_Up_Actions)
set udg_trigger51=CreateTrigger()
call TriggerRegisterTimerEventPeriodic(udg_trigger51,10.00)
call TriggerAddCondition(udg_trigger51,Condition(function Trig_AI_Main_Conditions))
call TriggerAddAction(udg_trigger51,function Trig_AI_Main_Actions)
set udg_trigger52=CreateTrigger()
call TriggerAddAction(udg_trigger52,function Trig_AI_Shopping_Actions)
set udg_trigger53=CreateTrigger()
call TriggerAddAction(udg_trigger53,function Trig_AI_Go_And_Grab_Tomes_Actions)
set udg_trigger54=CreateTrigger()
call TriggerRegisterTimerEventPeriodic(udg_trigger54,2)
call TriggerAddCondition(udg_trigger54,Condition(function Trig_Player_1_Quits_Conditions))
call TriggerAddAction(udg_trigger54,function Trig_Player_1_Quits_Actions)
set udg_trigger55=CreateTrigger()
call TriggerRegisterTimerEventPeriodic(udg_trigger55,2)
call TriggerAddCondition(udg_trigger55,Condition(function Trig_Player_2_Quits_Conditions))
call TriggerAddAction(udg_trigger55,function Trig_Player_2_Quits_Actions)
set udg_trigger56=CreateTrigger()
call TriggerRegisterTimerEventPeriodic(udg_trigger56,2)
call TriggerAddCondition(udg_trigger56,Condition(function Trig_Player_3_Quits_Conditions))
call TriggerAddAction(udg_trigger56,function Trig_Player_3_Quits_Actions)
set udg_trigger57=CreateTrigger()
call TriggerRegisterTimerEventPeriodic(udg_trigger57,2)
call TriggerAddCondition(udg_trigger57,Condition(function Trig_Player_4_Quits_Conditions))
call TriggerAddAction(udg_trigger57,function Trig_Player_4_Quits_Actions)
set udg_trigger58=CreateTrigger()
call TriggerRegisterTimerEventPeriodic(udg_trigger58,2)
call TriggerAddCondition(udg_trigger58,Condition(function Trig_Player_5_Quits_Conditions))
call TriggerAddAction(udg_trigger58,function Trig_Player_5_Quits_Actions)
set udg_trigger59=CreateTrigger()
call TriggerRegisterTimerEventPeriodic(udg_trigger59,2)
call TriggerAddCondition(udg_trigger59,Condition(function Trig_Player_6_Quits_Conditions))
call TriggerAddAction(udg_trigger59,function Trig_Player_6_Quits_Actions)
set udg_trigger60=CreateTrigger()
call TriggerRegisterTimerEventPeriodic(udg_trigger60,2)
call TriggerAddCondition(udg_trigger60,Condition(function Trig_Player_7_Quits_Conditions))
call TriggerAddAction(udg_trigger60,function Trig_Player_7_Quits_Actions)
set udg_trigger61=CreateTrigger()
call TriggerRegisterTimerEventPeriodic(udg_trigger61,2)
call TriggerAddCondition(udg_trigger61,Condition(function Trig_Player_8_Quits_Conditions))
call TriggerAddAction(udg_trigger61,function Trig_Player_8_Quits_Actions)
set udg_trigger62=CreateTrigger()
call TriggerRegisterTimerEventPeriodic(udg_trigger62,2)
call TriggerAddCondition(udg_trigger62,Condition(function Trig_Player_9_Quits_Conditions))
call TriggerAddAction(udg_trigger62,function Trig_Player_9_Quits_Actions)
set udg_trigger63=CreateTrigger()
call TriggerRegisterTimerEventPeriodic(udg_trigger63,2)
call TriggerAddCondition(udg_trigger63,Condition(function Trig_Player_10_Quits_Conditions))
call TriggerAddAction(udg_trigger63,function Trig_Player_10_Quits_Actions)
call ConditionalTriggerExecute(udg_trigger01)
endfunction
function InitTrig_Main_Initialization takes nothing returns nothing
call ExecuteFunc("main2")
endfunction