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Model validation: Tauren Wildheart

TaurenWildheart.mdx

0 errors 0 severe 23 warnings 82 unused
  • 11 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 45 - "M_loincloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 46 - "M_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "M_loincloth_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 48 - "L_trinket_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 49 - "R_trinket_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 86 - "L_braid_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 87 - "L_braid_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 88 - "R_braid_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 89 - "R_braid_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 5 Bone 90 - "L_arm_feather_bind_jnt"
    • There are no vertices attached to this bone
    • 5 Rotation
      • Track 66 at frame 5800 has roughly the same value as tracks 65 and 67
      • Track 91 at frame 7366 has roughly the same value as tracks 90 and 92
      • Track 122 at frame 9299 has roughly the same value as tracks 121 and 123
      • Track 420 at frame 27799 has roughly the same value as tracks 419 and 421
      • Track 450 at frame 32033 has roughly the same value as tracks 449 and 451
  • 1 Bone 93 - "root_jnt"
    • There are no vertices attached to this bone
  • 1 ParticleEmitterPopcorn 1 - "Hero_Glow"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 Sequence 13 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 14 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 0 - "bone_turret"
    • 1 Rotation
      • Track 413 at frame 29399 has roughly the same value as tracks 412 and 414
  • 1 Bone 1 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 414 at frame 29399 has roughly the same value as tracks 413 and 415
  • 1 Bone 2 - "bone_chest"
    • 1 Rotation
      • Track 429 at frame 29433 has roughly the same value as tracks 428 and 430
  • 1 Bone 7 - "L_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 445 at frame 24032 has roughly the same value as tracks 444 and 446
  • 5 Bone 8 - "L_lwr_arm_bind_jnt"
    • 5 Rotation
      • Track 66 at frame 5800 has roughly the same value as tracks 65 and 67
      • Track 91 at frame 7366 has roughly the same value as tracks 90 and 92
      • Track 122 at frame 9299 has roughly the same value as tracks 121 and 123
      • Track 415 at frame 27799 has roughly the same value as tracks 414 and 416
      • Track 445 at frame 32033 has roughly the same value as tracks 444 and 446
  • 2 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 393 at frame 31833 has roughly the same value as tracks 392 and 394
      • Track 407 at frame 33366 has roughly the same value as tracks 406 and 408
  • 2 Bone 22 - "R_upr_arm_bind_jnt"
    • 2 Rotation
      • Track 7 at frame 1467 has roughly the same value as tracks 6 and 8
      • Track 83 at frame 7399 has roughly the same value as tracks 82 and 84
  • 2 Bone 24 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 5 at frame 1667 has roughly the same value as tracks 4 and 6
      • Track 23 at frame 3866 has roughly the same value as tracks 22 and 24
  • 2 Bone 38 - "L_leg_02_bind_jnt"
    • 2 Rotation
      • Track 91 at frame 8299 has roughly the same value as tracks 90 and 92
      • Track 282 at frame 19098 has roughly the same value as tracks 281 and 283
  • 1 Bone 39 - "L_leg_03_bind_jnt"
    • 1 Rotation
      • Track 383 at frame 25466 has roughly the same value as tracks 382 and 384
  • 1 Bone 40 - "bone_leg_left"
    • 1 Rotation
      • Track 481 at frame 32266 has roughly the same value as tracks 480 and 482
  • 1 Bone 42 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 469 at frame 33966 has roughly the same value as tracks 468 and 470
  • 3 Bone 43 - "R_leg_03_bind_jnt"
    • 3 Rotation
      • Track 49 at frame 5200 has roughly the same value as tracks 48 and 50
      • Track 458 at frame 33966 has roughly the same value as tracks 457 and 459
      • Track 459 at frame 34466 has roughly the same value as tracks 458 and 460
  • 1 Bone 44 - "bone_leg_right"
    • 1 Rotation
      • Track 35 at frame 3533 has roughly the same value as tracks 34 and 36
  • 1 Bone 66 - "R_ear_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 1533 has roughly the same value as tracks 12 and 14
  • 3 Bone 79 - "L_lip_corner_bind_jnt"
    • 3 Translation
      • Track 2 at frame 18848 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 19729 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 19837 has exactly the same value as tracks 3 and 5
  • 3 Bone 85 - "R_lip_corner_bind_jnt"
    • 3 Translation
      • Track 2 at frame 18848 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 19729 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 19837 has exactly the same value as tracks 3 and 5
  • 1 Attachment 0 - "SPNxOBT0"
    • 1 Visibility
      • Track 13 at frame 20133 has exactly the same value as tracks 12 and 14
  • 1 Attachment 1 - "Head Ref"
    • 1 Visibility
      • Track 13 at frame 20133 has exactly the same value as tracks 12 and 14
  • 1 Attachment 2 - "Hand Left Ref"
    • 1 Visibility
      • Track 13 at frame 20133 has exactly the same value as tracks 12 and 14
  • 1 Attachment 3 - "Hand Right Ref"
    • 1 Visibility
      • Track 13 at frame 20133 has exactly the same value as tracks 12 and 14
  • 1 Attachment 5 - "Foot Left Ref"
    • 1 Visibility
      • Track 13 at frame 20133 has exactly the same value as tracks 12 and 14
  • 1 Attachment 6 - "Foot Right Ref"
    • 1 Visibility
      • Track 13 at frame 20133 has exactly the same value as tracks 12 and 14
  • 1 Attachment 7 - "Weapon Ref"
    • 1 Visibility
      • Track 13 at frame 20133 has exactly the same value as tracks 12 and 14
  • 1 ParticleEmitterPopcorn 0 - "Tauren_Blood"
    • 1 Visibility
      • Track 13 at frame 20133 has exactly the same value as tracks 12 and 14
  • 1 CollisionShape 0 - "B_KGS_Torso"
    • 1 Rotation
      • Track 560 at frame 24032 has roughly the same value as tracks 559 and 561
  • 1 CollisionShape 3 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 593 at frame 26766 has roughly the same value as tracks 592 and 594
  • 1 CollisionShape 4 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 562 at frame 32266 has roughly the same value as tracks 561 and 563
  • 2 CollisionShape 5 - "B_KGS_Leg_R"
    • 2 Rotation
      • Track 36 at frame 3533 has roughly the same value as tracks 35 and 37
      • Track 442 at frame 24032 has exactly the same value as tracks 441 and 443
  • unused Texture 0 - "Tauren_Wildheart_Diffuse.dds"
  • unused Texture 1 - "Orc_Tauren_Main_Normal.tif"
  • unused Texture 2 - "Tauren_Wildheart_ORM.dds"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Bristleback_Main_Diffuse.tif"
  • unused Texture 7 - "Bristleback_Main_Normal.tif"
  • unused Texture 8 - "Bristleback_Main_ORM.tif"
  • unused Texture 9 - "Neutral_ForestTrollWarlord_Lvl_6_Weapon_Diffuse.tif"
  • unused Texture 10 - "Neutral_ForestTrollWarlord_Lvl_6_Weapon_Normal.tif"
  • unused Texture 11 - "Neutral_ForestTrollWarlord_Lvl_6_Weapon_ORM.tif"
  • unused Texture 12 - "Tuskar_TuskarLord_Main_Diffuse.tif"
  • unused Texture 13 - "Tuskar_TuskarLord_Main_Normal.tif"
  • unused Texture 14 - "Tuskar_TuskarLord_Main_ORM.tif"
  • unused Texture 15 - "Unit_Polar_Furbolg_Champion_Main_Diffuse.tif"
  • unused Texture 16 - "Unit_Polar_Furbolg_Champion_Main_Normal.tif"
  • unused Texture 17 - "Unit_Polar_Furbolg_Champion_Main_ORM.tif"
  • unused Texture 18 - "DraeneiWatcher_Main_Diffuse.tif"
  • unused Texture 19 - "DraeneiWatcher_Main_Normal.tif"
  • unused Texture 20 - "DraeneiWatcher_Main_ORM.tif"
  • unused Texture 21 - "DraeneiWatcher_Main_Emissive.tif"
  • unused Texture 22 - "DranaiHarbinger_Main_Diffuse.tif"
  • unused Texture 23 - "DranaiHarbinger_Main_Normal.tif"
  • unused Texture 24 - "DranaiHarbinger_Main_ORM.tif"
  • unused Texture 25 - "Neutral_Ogre_Magi_main_diffuse.tif"
  • unused Texture 26 - "Neutral_Ogre_Magi_main_Normal.tif"
  • unused Texture 27 - "Neutral_Ogre_Magi_main_Orm.tif"
  • unused Texture 28 - "Neutral_Ogre_main_diffuse.tif"
  • unused Texture 29 - "Neutral_Ogre_main_Normal.tif"
  • unused Texture 30 - "Neutral_Ogre_main_ORM.tif"
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