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Model validation: Tauren Villager

Tauren_Villager.mdx

0 errors 16 severe 23 warnings 61 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 158522); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 158522); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 158522); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 158522); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 158522); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 158522); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 158522); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 158522); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 158522); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 158522); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 158522); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 158522); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 158522); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 158522); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 158522); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 158522); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 9 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 45 - "M_loincloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 46 - "M_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "M_loincloth_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 49 - "R_trinket_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 69 - "nose_ring_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 86 - "L_braid_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 87 - "L_braid_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 88 - "R_braid_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 89 - "R_braid_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 90 - "L_arm_feather_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 77 at frame 7600 has roughly the same value as tracks 76 and 78
      • Track 161 at frame 10967 has roughly the same value as tracks 160 and 162
  • 1 Bone 92 - "weapon_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 93 - "root_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 94 - "wood_bundle_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 95 - "bag_base_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 9 - "Cinematic Walk 1"
    • Sequence "Cinematic Walk 1" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 5 - "jaw_bind_jnt"
    • 1 Rotation
      • Track 83 at frame 121189 has roughly the same value as tracks 82 and 84
  • 2 Bone 8 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 77 at frame 7600 has roughly the same value as tracks 76 and 78
      • Track 161 at frame 10967 has roughly the same value as tracks 160 and 162
  • 1 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 23 at frame 35656 has roughly the same value as tracks 22 and 24
  • 1 Bone 18 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 2 at frame 600 has roughly the same value as tracks 1 and 3
  • 1 Bone 20 - "L_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 96 at frame 10700 has roughly the same value as tracks 95 and 97
  • 1 Bone 23 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 2 at frame 600 has roughly the same value as tracks 1 and 3
  • 1 Bone 24 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 71 at frame 37789 has roughly the same value as tracks 70 and 72
  • 2 Bone 27 - "R_tmb_01_bind_jnt"
    • 2 Rotation
      • Track 3 at frame 733 has roughly the same value as tracks 2 and 4
      • Track 8 at frame 1467 has roughly the same value as tracks 7 and 9
  • 2 Bone 28 - "R_tmb_02_bind_jnt"
    • 2 Rotation
      • Track 28 at frame 8467 has roughly the same value as tracks 27 and 29
      • Track 55 at frame 10600 has roughly the same value as tracks 54 and 56
  • 1 Bone 33 - "R_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 2 at frame 733 has roughly the same value as tracks 1 and 3
  • 1 Bone 34 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 45 at frame 8467 has roughly the same value as tracks 44 and 46
  • 1 Bone 40 - "bone_leg_left"
    • 1 Rotation
      • Track 352 at frame 121222 has roughly the same value as tracks 351 and 353
  • 1 Bone 42 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 17 at frame 3200 has roughly the same value as tracks 16 and 18
  • 3 Bone 43 - "R_leg_03_bind_jnt"
    • 3 Rotation
      • Track 17 at frame 3200 has roughly the same value as tracks 16 and 18
      • Track 24 at frame 3967 has roughly the same value as tracks 23 and 25
      • Track 312 at frame 107422 has roughly the same value as tracks 311 and 313
  • 1 Bone 63 - "L_eye_bind_jnt"
    • 1 Rotation
      • Track 238 at frame 12234 has roughly the same value as tracks 237 and 239
  • 2 Bone 64 - "R_eye_bind_jnt"
    • 2 Rotation
      • Track 66 at frame 4267 has roughly the same value as tracks 65 and 67
      • Track 240 at frame 12234 has roughly the same value as tracks 239 and 241
  • 1 Bone 79 - "L_lip_corner_bind_jnt"
    • 1 Rotation
      • Track 83 at frame 121189 has roughly the same value as tracks 82 and 84
  • 1 Bone 82 - "M_lwr_lip_bind_jnt"
    • 1 Rotation
      • Track 83 at frame 121189 has roughly the same value as tracks 82 and 84
  • 1 Bone 85 - "R_lip_corner_bind_jnt"
    • 1 Rotation
      • Track 83 at frame 121189 has roughly the same value as tracks 82 and 84
  • 1 CollisionShape 0 - "B_KGS_Torso"
    • 1 Rotation
      • Track 370 at frame 120955 has roughly the same value as tracks 369 and 371
  • 4 CollisionShape 3 - "B_KGS_Arm_R"
    • 4 Rotation
      • Track 361 at frame 37756 has roughly the same value as tracks 360 and 362
      • Track 362 at frame 37789 has roughly the same value as tracks 361 and 363
      • Track 365 at frame 37889 has roughly the same value as tracks 364 and 366
      • Track 380 at frame 121122 has roughly the same value as tracks 379 and 381
  • unused Texture 0 - "Orc_Tauren_Main_Diffuse.tif"
  • unused Texture 1 - "Orc_Tauren_Main_Normal.tif"
  • unused Texture 2 - "Orc_Tauren_Main_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Tauren_Corpse_Diffuse.tif"
  • unused Texture 7 - "Tauren_Corpse_Normal.tif"
  • unused Texture 8 - "Tauren_Corpse_ORM.tif"
  • unused Texture 9 - "Unit_Furbolg_Shaman_main_Diffuse.tif"
  • unused Texture 10 - "Unit_Furbolg_Shaman_main_Normal.tif"
  • unused Texture 11 - "Unit_Furbolg_Shaman_main_ORM.tif"
  • unused Texture 12 - "Tuskar_TuskarRanged_Fur_Diffuse.tif"
  • unused Texture 13 - "Tuskar_TuskarRanged_Fur_Normal.tif"
  • unused Texture 14 - "Tuskar_TuskarRanged_Fur_ORM.tif"
  • unused Texture 15 - "Orc_TaurenChieftain_Totem_Diffuse.tif"
  • unused Texture 16 - "Orc_TaurenChieftain_Totem_Normal.tif"
  • unused Texture 17 - "Orc_TaurenChieftain_Totem_ORM.tif"
  • unused Texture 18 - "TaurenVillager_Hair_Diffuse.dds"
  • unused Texture 19 - "MagnataurBlue_Main_Normal.tif"
  • unused Texture 20 - "MagnataurBlue_Main_ORM.tif"
  • unused Texture 21 - "MagnataurBlue_Main_Emissive.tif"
  • unused Texture 22 - "Unit_Polar_Furbolg_Champion_Main_Diffuse.tif"
  • unused Texture 23 - "Unit_Polar_Furbolg_Champion_Main_Normal.tif"
  • unused Texture 24 - "Unit_Polar_Furbolg_Champion_Main_ORM.tif"
  • unused Texture 25 - "TaurenVillager_Main_Diffuse.dds"
  • unused Texture 26 - "Tuskar_TuskarRanged_Main_Normal.tif"
  • unused Texture 27 - "TaurenVillager_Main_ORM.dds"
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