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Model validation: Tauren Plainsrunner

Tauren_Plainsrunner.mdx

0 errors 17 severe 19 warnings 56 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 136302); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 136302); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 136302); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 136302); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 136302); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 136302); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 136302); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 136302); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 136302); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 136302); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 136302); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 136302); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 136302); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 136302); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 136302); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 136302); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 136302); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 10 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 48 - "L_trinket_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 69 - "nose_ring_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 86 - "L_braid_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 87 - "L_braid_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 88 - "R_braid_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 89 - "R_braid_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 4 Bone 90 - "L_arm_feather_bind_jnt"
    • There are no vertices attached to this bone
    • 4 Rotation
      • Track 5 at frame 1433 has roughly the same value as tracks 4 and 6
      • Track 29 at frame 3734 has roughly the same value as tracks 28 and 30
      • Track 82 at frame 7068 has roughly the same value as tracks 81 and 83
      • Track 89 at frame 7501 has roughly the same value as tracks 88 and 90
  • 1 Bone 91 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 93 - "root_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 3 - "neck_bind_jnt"
    • 1 Rotation
      • Track 93 at frame 7635 has roughly the same value as tracks 92 and 94
  • 1 Bone 6 - "L_shoulder_bind_jnt"
    • 1 Translation
      • Track 5 at frame 3100 has roughly the same value as tracks 4 and 6
  • 4 Bone 8 - "L_lwr_arm_bind_jnt"
    • 4 Rotation
      • Track 5 at frame 1433 has roughly the same value as tracks 4 and 6
      • Track 29 at frame 3734 has roughly the same value as tracks 28 and 30
      • Track 82 at frame 7068 has roughly the same value as tracks 81 and 83
      • Track 89 at frame 7501 has roughly the same value as tracks 88 and 90
  • 2 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 2 at frame 1133 has roughly the same value as tracks 1 and 3
      • Track 98 at frame 13368 has roughly the same value as tracks 97 and 99
  • 2 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 2 at frame 1133 has roughly the same value as tracks 1 and 3
      • Track 98 at frame 13368 has roughly the same value as tracks 97 and 99
  • 1 Bone 23 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 143 at frame 12968 has roughly the same value as tracks 142 and 144
  • 1 Bone 25 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 7 at frame 2300 has roughly the same value as tracks 6 and 8
  • 1 Bone 38 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 10 at frame 2133 has roughly the same value as tracks 9 and 11
  • 1 Bone 43 - "R_leg_03_bind_jnt"
    • 1 Rotation
      • Track 106 at frame 7399 has roughly the same value as tracks 105 and 107
  • 11 CollisionShape 8 - "B_KGS_Weapon"
    • 11 Rotation
      • Track 207 at frame 15302 has roughly the same value as tracks 206 and 208
      • Track 208 at frame 15336 has roughly the same value as tracks 207 and 209
      • Track 209 at frame 15369 has roughly the same value as tracks 208 and 210
      • Track 210 at frame 15402 has roughly the same value as tracks 209 and 211
      • Track 211 at frame 15436 has roughly the same value as tracks 210 and 212
      • Track 212 at frame 15469 has roughly the same value as tracks 211 and 213
      • Track 213 at frame 15502 has roughly the same value as tracks 212 and 214
      • Track 214 at frame 15536 has roughly the same value as tracks 213 and 215
      • Track 215 at frame 15569 has roughly the same value as tracks 214 and 216
      • Track 216 at frame 15602 has roughly the same value as tracks 215 and 217
      • Track 217 at frame 15636 has roughly the same value as tracks 216 and 218
  • unused Texture 0 - "Tauren_Plainsrunner_Main_Diffuse.dds"
  • unused Texture 1 - "Orc_Tauren_Main_Normal.tif"
  • unused Texture 2 - "Orc_Tauren_Main_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Orc_Tauren_Fur_Diffuse.tif"
  • unused Texture 7 - "Orc_Tauren_Fur_Normal.tif"
  • unused Texture 8 - "Orc_Tauren_Fur_ORM.tif"
  • unused Texture 9 - "Tauren_Corpse_Diffuse.tif"
  • unused Texture 10 - "Tauren_Corpse_Normal.tif"
  • unused Texture 11 - "Tauren_Corpse_ORM.tif"
  • unused Texture 12 - "Orc_TrollBerserker_Weapon_Diffuse.tif"
  • unused Texture 13 - "Orc_TrollBerserker_Weapon_Normal.tif"
  • unused Texture 14 - "Orc_TrollBerserker_Weapon_ORM.tif"
  • unused Texture 15 - "PolarFurbolgUrsaWarrior_main_Diffuse.tif"
  • unused Texture 16 - "PolarFurbolgUrsaWarrior_main_Normal.tif"
  • unused Texture 17 - "PolarFurbolgUrsaWarrior_main_ORM.tif"
  • unused Texture 18 - "Unit_EnragedOwlbear_main_Diffuse.tif"
  • unused Texture 19 - "Unit_EnragedOwlbear_main_Normal.tif"
  • unused Texture 20 - "Unit_EnragedOwlbear_main_ORM.tif"
  • unused Texture 21 - "Unit_BerserkOwlbear_main_Diffuse.tif"
  • unused Texture 22 - "Unit_BerserkOwlbear_main_Normal.tif"
  • unused Texture 23 - "Unit_BerserkOwlbear_main_ORM.tif"
  • unused Texture 24 - "Unit_FurbolgElderShaman_main_Diffuse.tif"
  • unused Texture 25 - "Unit_FurbolgElderShaman_main_Normal.tif"
  • unused Texture 26 - "Unit_FurbolgElderShaman_main_ORM.tif"
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