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Model validation: Tauren EnhaShaman

TaurenEnhancementShaman.mdx

0 errors 15 severe 60 warnings 151 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Flesh" (frame 147570); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Flesh" (frame 147570); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 147570); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh" (frame 147570); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Flesh" (frame 147570); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Flesh" (frame 147570); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Flesh" (frame 147570); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Flesh" (frame 147570); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Flesh" (frame 147570); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Flesh" (frame 147570); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Flesh" (frame 147570); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Flesh" (frame 147570); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Flesh" (frame 147570); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Flesh" (frame 147570); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Flesh" (frame 147570); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Sequence 0 - "Base"
    • "base" is not a standard name
  • 12 9 Bone 0 - "hero2"
    • 12 9 Scaling
      • Track 1 has the same frame 0 as track 0
      • Track 2 has the same frame 0 as track 1
      • Track 3 has the same frame 0 as track 2
      • Track 4 has the same frame 0 as track 3
      • Track 6 has the same frame 1100 as track 5
      • Track 7 has the same frame 1100 as track 6
      • Track 8 has the same frame 1100 as track 7
      • Track 9 has the same frame 1100 as track 8
      • Track 11 has the same frame 1600 as track 10
      • Track 12 has the same frame 1600 as track 11
      • Track 13 has the same frame 1600 as track 12
      • Track 14 has the same frame 1600 as track 13
      • Track 1 at frame 0 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 0 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 0 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 1100 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 1100 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 1100 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 1600 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 1600 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 1600 has exactly the same value as tracks 12 and 14
  • 20 15 Bone 1 - "hero3"
    • 20 15 Scaling
      • Track 1 has the same frame 0 as track 0
      • Track 2 has the same frame 0 as track 1
      • Track 3 has the same frame 0 as track 2
      • Track 4 has the same frame 0 as track 3
      • Track 6 has the same frame 833 as track 5
      • Track 7 has the same frame 833 as track 6
      • Track 8 has the same frame 833 as track 7
      • Track 9 has the same frame 833 as track 8
      • Track 11 has the same frame 1600 as track 10
      • Track 12 has the same frame 1600 as track 11
      • Track 13 has the same frame 1600 as track 12
      • Track 14 has the same frame 1600 as track 13
      • Track 16 has the same frame 2400 as track 15
      • Track 17 has the same frame 2400 as track 16
      • Track 18 has the same frame 2400 as track 17
      • Track 19 has the same frame 2400 as track 18
      • Track 21 has the same frame 3333 as track 20
      • Track 22 has the same frame 3333 as track 21
      • Track 23 has the same frame 3333 as track 22
      • Track 24 has the same frame 3333 as track 23
      • Track 1 at frame 0 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 0 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 0 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 833 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 833 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 833 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 1600 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 1600 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 1600 has exactly the same value as tracks 12 and 14
      • Track 16 at frame 2400 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 2400 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 2400 has exactly the same value as tracks 17 and 19
      • Track 21 at frame 3333 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 3333 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 3333 has exactly the same value as tracks 22 and 24
  • 20 15 Bone 4 - "hero06"
    • 20 15 Scaling
      • Track 1 has the same frame 0 as track 0
      • Track 2 has the same frame 0 as track 1
      • Track 3 has the same frame 0 as track 2
      • Track 4 has the same frame 0 as track 3
      • Track 6 has the same frame 833 as track 5
      • Track 7 has the same frame 833 as track 6
      • Track 8 has the same frame 833 as track 7
      • Track 9 has the same frame 833 as track 8
      • Track 11 has the same frame 1600 as track 10
      • Track 12 has the same frame 1600 as track 11
      • Track 13 has the same frame 1600 as track 12
      • Track 14 has the same frame 1600 as track 13
      • Track 16 has the same frame 2400 as track 15
      • Track 17 has the same frame 2400 as track 16
      • Track 18 has the same frame 2400 as track 17
      • Track 19 has the same frame 2400 as track 18
      • Track 21 has the same frame 3333 as track 20
      • Track 22 has the same frame 3333 as track 21
      • Track 23 has the same frame 3333 as track 22
      • Track 24 has the same frame 3333 as track 23
      • Track 1 at frame 0 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 0 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 0 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 833 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 833 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 833 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 1600 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 1600 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 1600 has exactly the same value as tracks 12 and 14
      • Track 16 at frame 2400 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 2400 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 2400 has exactly the same value as tracks 17 and 19
      • Track 21 at frame 3333 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 3333 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 3333 has exactly the same value as tracks 22 and 24
  • 1 7 Bone 7 - "Jaw"
    • There are no vertices attached to this bone
    • 7 Rotation
      • Track 9 at frame 23935 has exactly the same value as tracks 8 and 10
      • Track 15 at frame 148069 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 148579 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 148813 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 148898 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 149032 has exactly the same value as tracks 18 and 20
      • Track 28 at frame 156072 has exactly the same value as tracks 27 and 29
  • 1 Bone 11 - "hero10"
    • There are no vertices attached to this bone
  • 1 Bone 12 - "hero15"
    • There are no vertices attached to this bone
  • 1 Bone 13 - "hero16"
    • There are no vertices attached to this bone
  • 1 Bone 17 - "hero08"
    • There are no vertices attached to this bone
  • 1 Bone 18 - "hero13"
    • There are no vertices attached to this bone
  • 1 Bone 19 - "hero14"
    • There are no vertices attached to this bone
  • 1 Model
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
  • 7 GeosetAnimation 0
    • 7 Alpha
      • Track 15 at frame 23935 has exactly the same value as tracks 14 and 16
      • Track 21 at frame 148069 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 148579 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 148813 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 148898 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 149032 has exactly the same value as tracks 24 and 26
      • Track 34 at frame 156072 has exactly the same value as tracks 33 and 35
  • 7 GeosetAnimation 1
    • 7 Alpha
      • Track 16 at frame 23935 has exactly the same value as tracks 15 and 17
      • Track 22 at frame 148069 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 148579 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 148813 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 148898 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 149032 has exactly the same value as tracks 25 and 27
      • Track 35 at frame 156072 has exactly the same value as tracks 34 and 36
  • 6 Bone 3 - "Bone_Chest"
    • 6 Translation
      • Track 25 at frame 148069 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 148579 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 148813 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 148898 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 149032 has exactly the same value as tracks 28 and 30
      • Track 38 at frame 156072 has exactly the same value as tracks 37 and 39
  • 5 Bone 6 - "Bone_Head"
    • 5 Rotation
      • Track 51 at frame 148069 has exactly the same value as tracks 50 and 52
      • Track 52 at frame 148579 has exactly the same value as tracks 51 and 53
      • Track 53 at frame 148813 has exactly the same value as tracks 52 and 54
      • Track 54 at frame 148898 has exactly the same value as tracks 53 and 55
      • Track 55 at frame 149032 has exactly the same value as tracks 54 and 56
  • 6 Bone 8 - "Bone_UpperArmL"
    • 6 Translation
      • Track 25 at frame 148069 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 148579 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 148813 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 148898 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 149032 has exactly the same value as tracks 28 and 30
      • Track 38 at frame 156072 has exactly the same value as tracks 37 and 39
  • 6 Bone 14 - "Bone_UpperArmR"
    • 6 Translation
      • Track 25 at frame 148069 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 148579 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 148813 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 148898 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 149032 has exactly the same value as tracks 28 and 30
      • Track 38 at frame 156072 has exactly the same value as tracks 37 and 39
  • 6 Bone 16 - "Bone_HandR"
    • 6 Translation
      • Track 11 at frame 148069 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 148579 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 148813 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 148898 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 149032 has exactly the same value as tracks 14 and 16
      • Track 24 at frame 156072 has exactly the same value as tracks 23 and 25
  • 5 Bone 20 - "Bone_Pelvis"
    • 5 Rotation
      • Track 60 at frame 148069 has exactly the same value as tracks 59 and 61
      • Track 61 at frame 148579 has exactly the same value as tracks 60 and 62
      • Track 62 at frame 148813 has exactly the same value as tracks 61 and 63
      • Track 63 at frame 148898 has exactly the same value as tracks 62 and 64
      • Track 64 at frame 149032 has exactly the same value as tracks 63 and 65
  • 6 Bone 21 - "Bone_Tail1"
    • 6 Translation
      • Track 11 at frame 148069 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 148579 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 148813 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 148898 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 149032 has exactly the same value as tracks 14 and 16
      • Track 24 at frame 156072 has exactly the same value as tracks 23 and 25
  • 1 Bone 22 - "Bone_Tail2"
    • 1 Rotation
      • Track 94 at frame 156072 has roughly the same value as tracks 93 and 95
  • 1 Bone 23 - "Bone_Tail3"
    • 1 Rotation
      • Track 92 at frame 156072 has roughly the same value as tracks 91 and 93
  • 1 Bone 24 - "Bone_Tail4"
    • 1 Rotation
      • Track 64 at frame 156072 has roughly the same value as tracks 63 and 65
  • 6 Bone 25 - "Bone_UpperlegL"
    • 6 Translation
      • Track 11 at frame 148069 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 148579 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 148813 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 148898 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 149032 has exactly the same value as tracks 14 and 16
      • Track 24 at frame 156072 has exactly the same value as tracks 23 and 25
  • 6 Bone 28 - "Bone_FootL"
    • 6 Translation
      • Track 11 at frame 148069 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 148579 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 148813 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 148898 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 149032 has exactly the same value as tracks 14 and 16
      • Track 33 at frame 156072 has exactly the same value as tracks 32 and 34
  • 6 Bone 29 - "Bone_UpperlegR"
    • 6 Translation
      • Track 11 at frame 148069 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 148579 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 148813 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 148898 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 149032 has exactly the same value as tracks 14 and 16
      • Track 24 at frame 156072 has exactly the same value as tracks 23 and 25
  • 6 Bone 30 - "Bone_Leg2R"
    • 6 Translation
      • Track 11 at frame 148069 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 148579 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 148813 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 148898 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 149032 has exactly the same value as tracks 14 and 16
      • Track 24 at frame 156072 has exactly the same value as tracks 23 and 25
  • 6 Bone 32 - "Bone_FootR"
    • 6 Translation
      • Track 11 at frame 148069 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 148579 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 148813 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 148898 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 149032 has exactly the same value as tracks 14 and 16
      • Track 34 at frame 156072 has exactly the same value as tracks 33 and 35
  • 6 Helper 0
    • 6 Translation
      • Track 11 at frame 148069 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 148579 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 148813 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 148898 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 149032 has exactly the same value as tracks 14 and 16
      • Track 24 at frame 156072 has exactly the same value as tracks 23 and 25
  • 2 Helper 1
    • 2 Rotation
      • Track 119 at frame 155667 has roughly the same value as tracks 118 and 120
      • Track 120 at frame 156072 has roughly the same value as tracks 119 and 121
  • 5 Helper 2
    • 5 Rotation
      • Track 25 at frame 148069 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 148579 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 148813 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 148898 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 149032 has exactly the same value as tracks 28 and 30
  • 1 ParticleEmitter2 0 - "MyBlizParticle"
    • 1 Visibility
      • Track 13 at frame 156072 has exactly the same value as tracks 12 and 14
  • 1 ParticleEmitter2 1 - "MyBlizParticle"
    • 1 Visibility
      • Track 13 at frame 156072 has exactly the same value as tracks 12 and 14
  • 1 ParticleEmitter2 2 - "MyBlizParticle"
    • 1 Visibility
      • Track 13 at frame 156072 has exactly the same value as tracks 12 and 14
  • 1 ParticleEmitter2 3 - "MyBlizParticle"
    • 1 Visibility
      • Track 13 at frame 156072 has exactly the same value as tracks 12 and 14
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