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Model validation: Tauren Brave

TaurenBrave.mdx

0 errors 3 severe 45 warnings 45 unused
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Bone" (frame 128200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Bone" (frame 128200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Bone" (frame 128200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 11 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 92 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 93 - "weapon_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 94 - "weapon_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 95 - "L_mid_finger_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 96 - "L_mid_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 97 - "L_mid_finger_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 98 - "L_rng_finger_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 99 - "L_rng_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 100 - "L_rng_finger_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 101 - "R_mid_finger_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 102 - "R_mid_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 103 - "R_mid_finger_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 104 - "R_rng_finger_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 50 at frame 76334 has roughly the same value as tracks 49 and 51
  • 1 Bone 105 - "R_rng_finger_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 106 - "R_rng_finger_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 107 - "L_leg_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 108 - "R_leg_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "B_loincloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 110 - "B_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 82 at frame 130833 has roughly the same value as tracks 81 and 83
  • 1 Bone 111 - "L_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 112 - "R_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 113 - "L_kneecap_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 114 - "R_kneecap_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 115 - "L_lwr_lip_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 47 at frame 130367 has roughly the same value as tracks 46 and 48
  • 1 2 Bone 116 - "R_lwr_lip_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Translation
      • Track 5 at frame 78600 has roughly the same value as tracks 4 and 6
      • Track 51 at frame 130367 has roughly the same value as tracks 50 and 52
  • 1 Bone 117 - "helmet_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 118 - "helmet_tail_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 119 - "helmet_tail_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 120 - "helmet_tail_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 121 - "L_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 122 - "R_pauldron_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Scaling
      • Track 4 at frame 4734 has roughly the same value as tracks 3 and 5
  • 1 Bone 123 - "R_pauldron_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 124 - "shield_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 125 - "shield_strap_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 4 - "neck_bind_jnt"
    • 1 Rotation
      • Track 108 at frame 130200 has roughly the same value as tracks 107 and 109
  • 2 Bone 5 - "hd_anim_bind_jnt"
    • 1 Translation
      • Track 9 at frame 76100 has roughly the same value as tracks 8 and 10
    • 1 Rotation
      • Track 90 at frame 76100 has roughly the same value as tracks 89 and 91
  • 2 Bone 9 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 82 at frame 76900 has roughly the same value as tracks 81 and 83
      • Track 117 at frame 130033 has roughly the same value as tracks 116 and 118
  • 2 Bone 10 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 30 at frame 2433 has roughly the same value as tracks 29 and 31
      • Track 109 at frame 130967 has roughly the same value as tracks 108 and 110
  • 2 Bone 11 - "L_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 30 at frame 2433 has roughly the same value as tracks 29 and 31
      • Track 109 at frame 130967 has roughly the same value as tracks 108 and 110
  • 2 Bone 13 - "L_tmb_01_bind_jnt"
    • 2 Rotation
      • Track 7 at frame 534 has exactly the same value as tracks 6 and 8
      • Track 22 at frame 2367 has roughly the same value as tracks 21 and 23
  • 1 Bone 15 - "L_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 14 at frame 2367 has roughly the same value as tracks 13 and 15
  • 1 Bone 16 - "L_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 4 at frame 500 has exactly the same value as tracks 3 and 5
  • 1 Bone 34 - "R_pnk_finger_01_bind_jnt"
    • 1 Translation
      • Track 15 at frame 55666 has roughly the same value as tracks 14 and 16
  • 1 Bone 39 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 79 at frame 6034 has roughly the same value as tracks 78 and 80
  • 1 Bone 41 - "bone_leg_left"
    • 1 Rotation
      • Track 102 at frame 55300 has roughly the same value as tracks 101 and 103
  • 1 Bone 66 - "L_ear_bind_jnt"
    • 1 Rotation
      • Track 12 at frame 3600 has roughly the same value as tracks 11 and 13
  • 1 Bone 67 - "R_ear_bind_jnt"
    • 1 Rotation
      • Track 12 at frame 3600 has roughly the same value as tracks 11 and 13
  • 1 Bone 80 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 58 at frame 78600 has roughly the same value as tracks 57 and 59
  • 1 Bone 86 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 58 at frame 78600 has roughly the same value as tracks 57 and 59
  • unused Texture 0 - "TaurenBrave_diffuse.dds"
  • unused Texture 1 - "Orc_Tauren_Main_Normal.tif"
  • unused Texture 2 - "TaurenBrave_ORM.dds"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "TaurenBrave_fur_diffuse.dds"
  • unused Texture 7 - "Orc_Tauren_Fur_Normal.tif"
  • unused Texture 8 - "Orc_Tauren_Fur_ORM.tif"
  • unused Texture 9 - "Tauren_Corpse_Diffuse.tif"
  • unused Texture 10 - "Tauren_Corpse_Normal.tif"
  • unused Texture 11 - "Tauren_Corpse_ORM.tif"
  • unused Texture 12 - "TaurenBrave_Cuffs_Diffuse.dds"
  • unused Texture 13 - "Orc_SpiritWalker_Main_Normal.tif"
  • unused Texture 14 - "TaurenBrave_Cuffs_ORM.dds"
  • unused Texture 15 - "Orc_SpiritWalker_Main_Emissive.tif"
  • unused Texture 16 - "CentaurOutrunner_Weapon_Diffuse.tif"
  • unused Texture 17 - "CentaurOutrunner_Weapon_Normal.tif"
  • unused Texture 18 - "CentaurOutrunner_Weapon_ORM.tif"
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