• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Tassadar

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Tassadar of the bundle Tassadar. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Tassadar.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Tassadar
Taasar.MDX
Tasaar.blp
BlueGlow1.blp
ProtossBuilding2.blp
ReaverSmoke2.blp
ReaverSmoke3.blp
ReaverSmoke1.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Taasar.MDX

Now Click the "Import File" Button:

Next select 'Taasar.MDX' in the folder which you extracted from the zip archive:

Tassadar
Taasar.MDX
BlueGlow1.blp
ProtossBuilding2.blp
ReaverSmoke1.blp
ReaverSmoke2.blp
ReaverSmoke3.blp
Tasaar.blp

The file has been properly added to the map archive:

Taasar.MDX
Model
60
war3mapimported/Taasar.MDX

Done, you have imported the file Taasar.MDX.

Importing BlueGlow1.blp

Now Click the "Import File" Button:

Next select 'BlueGlow1.blp' in the folder which you extracted from the zip archive:

Tassadar
Taasar.MDX
BlueGlow1.blp
ProtossBuilding2.blp
ReaverSmoke1.blp
ReaverSmoke2.blp
ReaverSmoke3.blp
Tasaar.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Taasar.MDX
Model
60
war3mapimported/Taasar.MDX
BlueGlow1.blp
Image / Texture
12
war3mapimported/BlueGlow1.blp

Double-click the file BlueGlow1.blp:

BlueGlow1.blp
Image / Texture
12
war3mapimported/BlueGlow1.blp

Tick the box "Use Custom Path" and type in the correct path:

BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp

The file has been properly added to the map archive:

Taasar.MDX
Model
60
war3mapimported/Taasar.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp

Done, you have imported the file BlueGlow1.blp.

Importing ProtossBuilding2.blp

Now Click the "Import File" Button:

Next select 'ProtossBuilding2.blp' in the folder which you extracted from the zip archive:

Tassadar
Taasar.MDX
BlueGlow1.blp
ProtossBuilding2.blp
ReaverSmoke1.blp
ReaverSmoke2.blp
ReaverSmoke3.blp
Tasaar.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Taasar.MDX
Model
60
war3mapimported/Taasar.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
ProtossBuilding2.blp
Image / Texture
44
war3mapimported/ProtossBuilding2.blp

Double-click the file ProtossBuilding2.blp:

ProtossBuilding2.blp
Image / Texture
44
war3mapimported/ProtossBuilding2.blp

Tick the box "Use Custom Path" and type in the correct path:

ProtossBuilding2.blp
Image / Texture
44
ProtossBuilding2.blp

The file has been properly added to the map archive:

Taasar.MDX
Model
60
war3mapimported/Taasar.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
ProtossBuilding2.blp
Image / Texture
44
ProtossBuilding2.blp

Done, you have imported the file ProtossBuilding2.blp.

Importing ReaverSmoke1.blp

Now Click the "Import File" Button:

Next select 'ReaverSmoke1.blp' in the folder which you extracted from the zip archive:

Tassadar
Taasar.MDX
BlueGlow1.blp
ProtossBuilding2.blp
ReaverSmoke1.blp
ReaverSmoke2.blp
ReaverSmoke3.blp
Tasaar.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Taasar.MDX
Model
60
war3mapimported/Taasar.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
ProtossBuilding2.blp
Image / Texture
44
ProtossBuilding2.blp
ReaverSmoke1.blp
Image / Texture
12
war3mapimported/ReaverSmoke1.blp

Double-click the file ReaverSmoke1.blp:

ReaverSmoke1.blp
Image / Texture
12
war3mapimported/ReaverSmoke1.blp

Tick the box "Use Custom Path" and type in the correct path:

ReaverSmoke1.blp
Image / Texture
12
ReaverSmoke1.blp

The file has been properly added to the map archive:

Taasar.MDX
Model
60
war3mapimported/Taasar.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
ProtossBuilding2.blp
Image / Texture
44
ProtossBuilding2.blp
ReaverSmoke1.blp
Image / Texture
12
ReaverSmoke1.blp

Done, you have imported the file ReaverSmoke1.blp.

Importing ReaverSmoke2.blp

Now Click the "Import File" Button:

Next select 'ReaverSmoke2.blp' in the folder which you extracted from the zip archive:

Tassadar
Taasar.MDX
BlueGlow1.blp
ProtossBuilding2.blp
ReaverSmoke1.blp
ReaverSmoke2.blp
ReaverSmoke3.blp
Tasaar.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Taasar.MDX
Model
60
war3mapimported/Taasar.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
ProtossBuilding2.blp
Image / Texture
44
ProtossBuilding2.blp
ReaverSmoke1.blp
Image / Texture
12
ReaverSmoke1.blp
ReaverSmoke2.blp
Image / Texture
12
war3mapimported/ReaverSmoke2.blp

Double-click the file ReaverSmoke2.blp:

ReaverSmoke2.blp
Image / Texture
12
war3mapimported/ReaverSmoke2.blp

Tick the box "Use Custom Path" and type in the correct path:

ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp

The file has been properly added to the map archive:

Taasar.MDX
Model
60
war3mapimported/Taasar.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
ProtossBuilding2.blp
Image / Texture
44
ProtossBuilding2.blp
ReaverSmoke1.blp
Image / Texture
12
ReaverSmoke1.blp
ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp

Done, you have imported the file ReaverSmoke2.blp.

Importing ReaverSmoke3.blp

Now Click the "Import File" Button:

Next select 'ReaverSmoke3.blp' in the folder which you extracted from the zip archive:

Tassadar
Taasar.MDX
BlueGlow1.blp
ProtossBuilding2.blp
ReaverSmoke1.blp
ReaverSmoke2.blp
ReaverSmoke3.blp
Tasaar.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Taasar.MDX
Model
60
war3mapimported/Taasar.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
ProtossBuilding2.blp
Image / Texture
44
ProtossBuilding2.blp
ReaverSmoke1.blp
Image / Texture
12
ReaverSmoke1.blp
ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp
ReaverSmoke3.blp
Image / Texture
12
war3mapimported/ReaverSmoke3.blp

Double-click the file ReaverSmoke3.blp:

ReaverSmoke3.blp
Image / Texture
12
war3mapimported/ReaverSmoke3.blp

Tick the box "Use Custom Path" and type in the correct path:

ReaverSmoke3.blp
Image / Texture
12
ReaverSmoke3.blp

The file has been properly added to the map archive:

Taasar.MDX
Model
60
war3mapimported/Taasar.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
ProtossBuilding2.blp
Image / Texture
44
ProtossBuilding2.blp
ReaverSmoke1.blp
Image / Texture
12
ReaverSmoke1.blp
ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp
ReaverSmoke3.blp
Image / Texture
12
ReaverSmoke3.blp

Done, you have imported the file ReaverSmoke3.blp.

Importing Tasaar.blp

Now Click the "Import File" Button:

Next select 'Tasaar.blp' in the folder which you extracted from the zip archive:

Tassadar
Taasar.MDX
BlueGlow1.blp
ProtossBuilding2.blp
ReaverSmoke1.blp
ReaverSmoke2.blp
ReaverSmoke3.blp
Tasaar.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Taasar.MDX
Model
60
war3mapimported/Taasar.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
ProtossBuilding2.blp
Image / Texture
44
ProtossBuilding2.blp
ReaverSmoke1.blp
Image / Texture
12
ReaverSmoke1.blp
ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp
ReaverSmoke3.blp
Image / Texture
12
ReaverSmoke3.blp
Tasaar.blp
Image / Texture
684
war3mapimported/Tasaar.blp

Double-click the file Tasaar.blp:

Tasaar.blp
Image / Texture
684
war3mapimported/Tasaar.blp

Tick the box "Use Custom Path" and type in the correct path:

Tasaar.blp
Image / Texture
684
Tasaar.blp

The file has been properly added to the map archive:

Taasar.MDX
Model
60
war3mapimported/Taasar.MDX
BlueGlow1.blp
Image / Texture
12
BlueGlow1.blp
ProtossBuilding2.blp
Image / Texture
44
ProtossBuilding2.blp
ReaverSmoke1.blp
Image / Texture
12
ReaverSmoke1.blp
ReaverSmoke2.blp
Image / Texture
12
ReaverSmoke2.blp
ReaverSmoke3.blp
Image / Texture
12
ReaverSmoke3.blp
Tasaar.blp
Image / Texture
684
Tasaar.blp

Done, you have imported the file Tasaar.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top