Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Environment - Set fog to style Linear , z-start 1.00 , z-end 20000.00 , density 0 and color ( 100 %, 100 %, 100 %)
Environment - Create at (Playable map area) the weather effect Northrend Snow (Heavy)
Trigger - Run Scene1 <gen> (ignoring conditions)
Scene1
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 5.00 seconds
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Talon 0001 <gen> named Talon of the Silver Hawk : Play No sound and display It... It's so cold... . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Talon 0001 <gen> named Talon of the Silver Hawk : Play No sound and display I wonder when I will have my vision... I may not have it at all! Grandfather said that some people don't get them! . Modify duration: Add 3.00 seconds and Wait
Game - Display to (All players) the text: Talon of the Silver Hawk: Part 1
Wait 2 seconds
Unit - Make Talon 0001 <gen> face 323.00 over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Talon 0001 <gen> named Talon of the Silver Hawk : Play No sound and display Wait... What are those birds doing there? They must be scavenging... over my village! . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 3.00 seconds
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Enemy
Unit - Order Talon 0001 <gen> to Move To . (Center of run_to_1 <gen>)
Camera - Lock camera target for Player 1 (Red) to Talon 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 3.00 seconds
Wait 0.00 seconds
Unit - Order Talon 0001 <gen> to Move To . (Center of run_to_2 <gen>)
Wait 0.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 4.00 seconds
Wait 5.00 seconds
Unit - Order Talon 0001 <gen> to Move To . (Center of walk_to_3 <gen>)
Wait 4.00 seconds
Unit - Order Talon 0001 <gen> to Right-Click . gg_item_I000_0015
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Talon 0001 <gen> named Talon of the Silver Hawk : Play No sound and display The men of my people have surrounded the round hall with the women and children inside! Those men are going to kill everyone! . Modify duration: Add 0 seconds and Wait
Unit - Make Raider Leader 0044 <gen> face 181.90 over 2.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Raider Leader 0044 <gen> named Unknown Man : Play No sound and display There is a boy behind us Raven. . Modify duration: Add 0 seconds and Wait
Unit - Make Raider Leader 0045 <gen> face 160.96 over 2.00 seconds
Cinematic - Send transmission to (All players) from Raider Leader 0045 <gen> named Raven : Play No sound and display I will get him. . Modify duration: Add 0 seconds and Wait
Unit - Make Talon 0001 <gen> Vulnerable
Unit - Order Raider Leader 0045 <gen> to Attack . Talon 0001 <gen>
Wait 6.00 seconds
Unit - Kill Talon 0001 <gen>
Wait 4.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Floating Text - Create floating text that reads CreditsCinematic by SunaravHouse models by OlofmolemanThanks for watching! at (Center of Credits <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 6.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Escape
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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