• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

How to import Talic

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Talic of the bundle Talic. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Talic.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Talic
Talic.mdx
TalicBase.blp
Helm.blp
TalicShield.blp
Head.blp
TalicSword.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Talic.mdx

Now Click the "Import File" Button:

Next select 'Talic.mdx' in the folder which you extracted from the zip archive:

Talic
Talic.mdx
Head.blp
Helm.blp
TalicBase.blp
TalicShield.blp
TalicSword.blp

The file has been properly added to the map archive:

Talic.mdx
Model
118
war3mapimported/Talic.mdx

Done, you have imported the file Talic.mdx.

Importing Head.blp

Now Click the "Import File" Button:

Next select 'Head.blp' in the folder which you extracted from the zip archive:

Talic
Talic.mdx
Head.blp
Helm.blp
TalicBase.blp
TalicShield.blp
TalicSword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Talic.mdx
Model
118
war3mapimported/Talic.mdx
Head.blp
Image / Texture
15
war3mapimported/Head.blp

Double-click the file Head.blp:

Head.blp
Image / Texture
15
war3mapimported/Head.blp

Tick the box "Use Custom Path" and type in the correct path:

Head.blp
Image / Texture
15
Textures/Head.blp

The file has been properly added to the map archive:

Talic.mdx
Model
118
war3mapimported/Talic.mdx
Head.blp
Image / Texture
15
Textures/Head.blp

Done, you have imported the file Head.blp.

Importing Helm.blp

Now Click the "Import File" Button:

Next select 'Helm.blp' in the folder which you extracted from the zip archive:

Talic
Talic.mdx
Head.blp
Helm.blp
TalicBase.blp
TalicShield.blp
TalicSword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Talic.mdx
Model
118
war3mapimported/Talic.mdx
Head.blp
Image / Texture
15
Textures/Head.blp
Helm.blp
Image / Texture
28
war3mapimported/Helm.blp

Double-click the file Helm.blp:

Helm.blp
Image / Texture
28
war3mapimported/Helm.blp

Tick the box "Use Custom Path" and type in the correct path:

Helm.blp
Image / Texture
28
Textures/Helm.blp

The file has been properly added to the map archive:

Talic.mdx
Model
118
war3mapimported/Talic.mdx
Head.blp
Image / Texture
15
Textures/Head.blp
Helm.blp
Image / Texture
28
Textures/Helm.blp

Done, you have imported the file Helm.blp.

Importing TalicBase.blp

Now Click the "Import File" Button:

Next select 'TalicBase.blp' in the folder which you extracted from the zip archive:

Talic
Talic.mdx
Head.blp
Helm.blp
TalicBase.blp
TalicShield.blp
TalicSword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Talic.mdx
Model
118
war3mapimported/Talic.mdx
Head.blp
Image / Texture
15
Textures/Head.blp
Helm.blp
Image / Texture
28
Textures/Helm.blp
TalicBase.blp
Image / Texture
60
war3mapimported/TalicBase.blp

Double-click the file TalicBase.blp:

TalicBase.blp
Image / Texture
60
war3mapimported/TalicBase.blp

Tick the box "Use Custom Path" and type in the correct path:

TalicBase.blp
Image / Texture
60
Textures/TalicBase.blp

The file has been properly added to the map archive:

Talic.mdx
Model
118
war3mapimported/Talic.mdx
Head.blp
Image / Texture
15
Textures/Head.blp
Helm.blp
Image / Texture
28
Textures/Helm.blp
TalicBase.blp
Image / Texture
60
Textures/TalicBase.blp

Done, you have imported the file TalicBase.blp.

Importing TalicShield.blp

Now Click the "Import File" Button:

Next select 'TalicShield.blp' in the folder which you extracted from the zip archive:

Talic
Talic.mdx
Head.blp
Helm.blp
TalicBase.blp
TalicShield.blp
TalicSword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Talic.mdx
Model
118
war3mapimported/Talic.mdx
Head.blp
Image / Texture
15
Textures/Head.blp
Helm.blp
Image / Texture
28
Textures/Helm.blp
TalicBase.blp
Image / Texture
60
Textures/TalicBase.blp
TalicShield.blp
Image / Texture
11
war3mapimported/TalicShield.blp

Double-click the file TalicShield.blp:

TalicShield.blp
Image / Texture
11
war3mapimported/TalicShield.blp

Tick the box "Use Custom Path" and type in the correct path:

TalicShield.blp
Image / Texture
11
Textures/TalicShield.blp

The file has been properly added to the map archive:

Talic.mdx
Model
118
war3mapimported/Talic.mdx
Head.blp
Image / Texture
15
Textures/Head.blp
Helm.blp
Image / Texture
28
Textures/Helm.blp
TalicBase.blp
Image / Texture
60
Textures/TalicBase.blp
TalicShield.blp
Image / Texture
11
Textures/TalicShield.blp

Done, you have imported the file TalicShield.blp.

Importing TalicSword.blp

Now Click the "Import File" Button:

Next select 'TalicSword.blp' in the folder which you extracted from the zip archive:

Talic
Talic.mdx
Head.blp
Helm.blp
TalicBase.blp
TalicShield.blp
TalicSword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Talic.mdx
Model
118
war3mapimported/Talic.mdx
Head.blp
Image / Texture
15
Textures/Head.blp
Helm.blp
Image / Texture
28
Textures/Helm.blp
TalicBase.blp
Image / Texture
60
Textures/TalicBase.blp
TalicShield.blp
Image / Texture
11
Textures/TalicShield.blp
TalicSword.blp
Image / Texture
22
war3mapimported/TalicSword.blp

Double-click the file TalicSword.blp:

TalicSword.blp
Image / Texture
22
war3mapimported/TalicSword.blp

Tick the box "Use Custom Path" and type in the correct path:

TalicSword.blp
Image / Texture
22
Textures/TalicSword.blp

The file has been properly added to the map archive:

Talic.mdx
Model
118
war3mapimported/Talic.mdx
Head.blp
Image / Texture
15
Textures/Head.blp
Helm.blp
Image / Texture
28
Textures/Helm.blp
TalicBase.blp
Image / Texture
60
Textures/TalicBase.blp
TalicShield.blp
Image / Texture
11
Textures/TalicShield.blp
TalicSword.blp
Image / Texture
22
Textures/TalicSword.blp

Done, you have imported the file TalicSword.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top