Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
RESBATTLESHODvF.w3x
Variables
Initialization
Untitled Trigger 012
Untitled Trigger 011
Untitled Trigger 010
Untitled Trigger 009
Untitled Trigger 008
Untitled Trigger 007
Untitled Trigger 006
Untitled Trigger 005
Untitled Trigger 004
Untitled Trigger 003
Untitled Trigger 002
Untitled Trigger 001
Points2
Points
Test
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 012
Events
Unit - Crystal of Power 0431 <gen> 's life becomes Less than 5.00
Conditions
Actions
Game - Display to (All players) the text: You have almost broken the curse. Thank you for playing this game.. I have a lot of people to thank, so I'l start first. Thank you members of Restalvia. You have given me inspiration to complete this map.
Environment - Create at Rect_001 <gen> the weather effect Rays Of Light
Untitled Trigger 011
Events
Unit - Lightning Lord 0276 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Kaminari : Very well... I shall leave the future of humanity to you guys... Restalvia.. I shall remember the name well. Go on. Destroy the machinary behind me to stop the curse..
Special Effect - Create a special effect at (Center of Rect_001 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Untitled Trigger 010
Events
Unit - Lightning Lord 0276 <gen> 's life becomes Less than 50
Conditions
Actions
Game - Display to (All players) the text: Kaminari : I shall destroy you with my supreme lightning powers!
Lightning - Destroy (Last created lightning effect)
Environment - Create at (Playable map area) the weather effect Northrend Snow (Heavy)
Untitled Trigger 009
Events
Unit - Lightning Lord 0276 <gen> 's life becomes Less than 80.00
Conditions
Actions
Game - Display to (All players) the text: Kaminari : You humans have lived and destroyed the world too long. I shall bring forth Judgement and PURIFY the world!!
Lightning - Create a Chain Lightning - Primary lightning effect from source (Center of (Entire map)) to target (Position of (Triggering unit))
Untitled Trigger 008
Events
Unit - Bronze Knight 0470 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Tsk tsk tsk... I guess us dark heroes will never coexist with Restalvians now... will they!? Congratulations on beating me... you won't have any problems handling the rest!
Environment - Create a 4 second Normal ripple deformation at (Position of (Triggering unit)) with starting radius 1024 , ending radius 1024 , and depth 64 , using 1 second ripples spaced 512 apart
Untitled Trigger 007
Events
Unit - Bronze Knight 0470 <gen> 's life becomes Less than 50
Conditions
Actions
Game - Display to (All players) the text: Hgielar Sirevlis : Dont get cocky now!
Untitled Trigger 006
Events
Unit - Earth General 0226 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Moriya : What strong people... I shall entrust you with this earth...
Untitled Trigger 005
Events
Unit - Water General 0225 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Mizuyokai : You PITIFUL WRETCHES.. I shall get back at you one day!!! Gwahhhhhh!~~~
Untitled Trigger 004
Events
Unit - Flame General 0213 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Honoyokai : You are a strong group.. Restalvia... I shall remember that name...
Untitled Trigger 003
Events
Unit - Sea God 0475 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Sea God : I'm no sea god... I just want to go back.. and meet my wife... heavens.. why have you transformed me into a monster with this rain.....
Unit - Create a permanent Fleshy Villager corpse for Neutral Passive at (Position of (Triggering unit)) facing (Random angle) degrees
Untitled Trigger 002
Events
Unit - Spider Demon 0212 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Nijiyokai : Tsk tsk tsk.. damn you Restalvians!!! I shall return one day... and bring havoc upon you!!!
Untitled Trigger 001
Events
Unit - Turtle General 0184 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Kameyokai : Gg... I am the turtle general... no... I can't die like this... curse you... mortals..
Points2
Events
Destructible - Massive Ruined Gate 0473 <gen> dies
Conditions
Actions
Game - Display to (All players) the text: A gate was built here to keep the danger out. You can now explore the bottom half of the isle. The Monster island is just below, and further down is the Dragon Turtle isle.
Points
Events
Destructible - Rolling Stone Door 0172 <gen> dies
Conditions
Actions
Game - Display to (All players) the text: This village is abundant. Villagers are happy, but the curse has befall the entire isle. We must help them!
Test
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: The lightning demon is causing a curse upon us.. you must defeat it! The rain has caused the shadows of the heroes to borne the heroes of darkness. We must swiftly destroy the evil!
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Floating Text - Create floating text that reads Throne of the Fallen above Bronze Knight 0470 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads This is the town of paradise, Izule. The sky is black, and so is the sea, Set out in any order you like to defeat the one doing the curse. Be sure to train at the training island. above Hint 0395 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads The Sealed Hermit Island. Search its inventory to read what is on its mind. It might be trying to help you. above Hint 0396 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Pirates are near. Be sure to train more if you are not confident in your abilities. above Hint 0397 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Isle of the Dragon Turtle above Hint 0398 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Tree of Life. These trees bear fruits that contain special powers. Be sure to keep an eye out for these trees! above Hint 0399 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Flower Forest above Hint 0400 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Training Island above Training Target 0405 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads This whole line of invisible monsters are called the Ring of Earth. They were created when Paradise Isles emerged. above Hint 0429 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Sora Haven above Merchant 0403 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Jesalh Ruins: Remains of an old civilization above King Killer Turtle 0189 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Mariyo Haven: A relaxing place for therapies. above Merchant 0426 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Klustine Ruins: Remains of an old civilization that serves the sea god. above Deeplord Revenant 0383 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads This is the place where the demon Beelzebub was sealed. Maybe something like an earth spike can destroy the seal? above Hint 0477 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Rumi Haven : A lonely island in the middle of the ring of monsters above Merchant 0478 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Island of Monsters, Izakar. Used to be a lovely island of farmers and fishermen. above Strange Item Merchant 0307 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Thank you for helping us! I heard that there is a hermit living north of the village. You should pay him a visit! above Villager 0565 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 10.00 % transparency
Floating Text - Create floating text that reads He headed out that way... he said he would return... above Villager 0567 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 10.00 % transparency
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.