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Triggers
City ruins.w3x
Variables
Initialization
Melee Initialization
music
Priest animation
sorceress animation
Summoner animation
Summoner animation Copy
Summoner animation Copy 2
Summoner animation Copy 3
Continue story
kael telling
illidan channel
Destroy eye
summoner death
summoner death Copy
summoner death Copy Copy
summoner death Copy Copy 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
heal1
lightning
No
heal1_Copy
lightning
No
heal1_Copy_2
lightning
No
heal1_Copy_3
lightning
No
Default melee game initialization for all players
Melee Initialization
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Change color of Player 3 (Teal) to Red , Changing color of existing units
Environment - Set sky to Dalaran Sky
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players) over 1.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Mid_Cam for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from No unit named Kael'thas Sunstrider : Play No sound and display Our homeland is lost. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0037 <gen> named Kael'thas Sunstrider : Play No sound and display The Scourge crushed our capital sity named Silvermoon, and corrupted the source of our magic: The Sunwell. . Modify duration: Add 0 seconds and Don't wait
Wait 1.50 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Camera - . Apply . gg_cam_Ruined_Place for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Camera - . Apply . gg_cam_Priest_Northeast for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0037 <gen> named Kael'thas Sunstrider : Play No sound and display My people have found a new source of magic, but still, we hunger for more. . Modify duration: Set to 10.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Camera - . Apply . gg_cam_Priest_Northwest for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Camera - . Apply . gg_cam_Priest_Southeast for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Camera - . Apply . gg_cam_Priest_Southwest for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Camera - . Apply . gg_cam_Mid_Cam for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0037 <gen> named Kael'thas Sunstrider : Play No sound and display We serve only Illidan Stormrage, The greatest Demon Hunter of all time. And soon, we shall return to Him in Outland, . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_summoning_ruins for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0037 <gen> named Kael'thas Sunstrider : Play No sound and display The first time we saw Illidan was in Dalaran, where he tried to use the Eye of Sargeras to eliminate the Scourge, but he failed, due to Maiev and her Watchers. . Modify duration: Add 0 seconds and Don't wait
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Attack-Move To.(Random point in senetry_attack <gen>))
Wait 7.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Outland for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0037 <gen> named Kael'thas Sunstrider : Play No sound and display Later, in the hunt for the magic we so strongly need, we joined Illidan in the Outland, once kalled Draenor. . Modify duration: Set to 7.00 seconds and Don't wait
Wait 2 seconds
Cinematic - Fade out over 1.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Environment - Set sky to Outland Sky
Sound - Play FlashBack1Second <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0056 <gen> named Kael'thas Sunstrider : Play No sound and display So this is why you're here? Hiding from Kil'jaeden? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Demon Hunter 0057 <gen> named Illidan : Play No sound and display Yes, young one, but there is more. . Modify duration: Add 0 seconds and Wait
Animation - Play Demon Hunter 0057 <gen> 's spell animation
Camera - . Apply . gg_cam_outland_above for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Cinematic - Send transmission to (All players) from Demon Hunter 0057 <gen> named Illidan : Play No sound and display We're here, to gather more magic, which i sense your people so desperatly need. . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Animation - Play the death animation for all doodads of type ZZys (Unexpected type: 'doodadcode') within windy_outland <gen> .
Sound - Play FrostmourneDeath <gen> at 100 % volume, located at (Center of Illidan_channel <gen>) with Z offset 0
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Send transmission to (All players) from Blood Mage 0056 <gen> named Kael'thas Sunstrider : Play No sound and display But our Sun Well was destroyed. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Make Demon Hunter 0057 <gen> face Blood Mage 0056 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0057 <gen> named Illidan : Play No sound and display There are many more resources than your Sun Well, young one. Demons are one of them, artifacts are another. . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Environment - Set sky to Dalaran Sky
Camera - . Apply . gg_cam_Mid_Cam for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Animation - Play Blood Mage 0037 <gen> 's spell animation
Sound - Play KaelYesAttack1 <gen> at 100 % volume, attached to Blood Mage 0037 <gen>
Cinematic - Send transmission to (All players) from Blood Mage 0037 <gen> named Kael'thas Sunstrider : Play No sound and display By fire be purged. . Modify duration: Set to 1.47 seconds and Wait
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Change (Picked unit)'s animation speed to 0.00% of its original speed)
Cinematic - Fade out over 8.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 8.00 seconds
Sound - Play Heroic Victory .
Cinematic - Send transmission to (All players) from Summoner 0062 <gen> named Thanks to: : Play No sound and display Me, some friends, and knight26 for tips. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0046 <gen> named Credits goes to: : Play No sound and display Me, all those who helped and Blizzard for making this fantastic game. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sea Witch 0058 <gen> named Lady Vashj : Play No sound and display Thanks for watching. . Modify duration: Add 0 seconds and Wait
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
kael telling
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Animation - Play Blood Mage 0037 <gen> 's stand animation
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