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Triggers
City ruins.w3x
Variables
Initialization
Melee Initialization
music
Priest animation
sorceress animation
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Environment - Set sky to Dalaran Sky
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players) over 1.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Mid_Cam for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from No unit named Kael'thas Sunstrider : Play No sound and display Our homeland is lost. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0037 <gen> named Kael'thas Sunstrider : Play No sound and display The Scourge crushed our capital sity named Silvermoon, and corrupted the source of our magic: The Sunwell. . Modify duration: Add 0 seconds and Don't wait
Wait 1.50 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Camera - . Apply . gg_cam_Ruined_Place for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Camera - . Apply . gg_cam_Priest_Northeast for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0037 <gen> named Kael'thas Sunstrider : Play No sound and display My people have found a new source of magic, but still, we hunger for more. . Modify duration: Set to 10.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Camera - . Apply . gg_cam_Priest_Northwest for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Camera - . Apply . gg_cam_Priest_Southeast for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Camera - . Apply . gg_cam_Priest_Southwest for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Camera - . Apply . gg_cam_Mid_Cam for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0037 <gen> named Kael'thas Sunstrider : Play No sound and display We serve only Illidan Stormrage, The greatest Demon Hunter of all time! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
music
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Play Blood Elf Theme .
Priest animation
Events
Time - Every 1.17 seconds of game time
Conditions
Actions
Animation - Play Priest 0044 <gen> 's spell attack animation, using only Common animations
Animation - Play Priest 0045 <gen> 's spell attack animation, using only Common animations
Animation - Play Priest 0046 <gen> 's spell attack animation, using only Common animations
Animation - Play Priest 0047 <gen> 's spell attack animation, using only Common animations
sorceress animation
Events
Time - Every 1.53 seconds of game time
Conditions
Actions
Animation - Play Sorceress 0040 <gen> 's spell attack animation, using only Common animations
Animation - Play Sorceress 0041 <gen> 's spell attack animation, using only Common animations
Animation - Play Sorceress 0042 <gen> 's spell attack animation, using only Common animations
Animation - Play Sorceress 0043 <gen> 's spell attack animation, using only Common animations
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