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Triggers
Tactical War - Jozr'har Assault V2.5.w3x
Variables
Note Importante
hit-Tactical War
Victoire
Deathoftheking
Allennemikilled
Initialisation
Visibilitee
Explication
Gate
Gate
Open
Close
Gate2
Gate2
Open2
Close2
Joueur
Givecontrole
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
Gate
texttag
No
Gate_Copier
texttag
No
Lifeofthedoor
real
No
Lifeofthedoor_Copier
real
No
Openclsoe
boolean
No
Openclsoe_Copier
boolean
No
If you want to edit this map, or creat your own you must :
-Creat your own terrain, don't edit this map !
-Don't protect the new map !
-Do a map equitable fo player !
You can :
-Creat your own unit
-Copi/past all the unit of this map
-Take trigger, etc
-Don't give me some credit just copi/past this note with my name
After name your map :
"Tactical War - (Name of the game)"
And please, copi/past this note and sign it
Thank you,
hit
Deathoftheking
Events
Unit - Roi Trasse II 0618 <gen> Dies
Conditions
Actions
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Position of Roi Trasse II 0618 <gen>) over 1.00 seconds)
Game - Display to (All players) for 30 seconds the text: Assault Team Win !
Wait 10.00 game-time seconds
Player Group - Pick every player in (All allies of Player 4 (Purple).) and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Defeat (Picked player) with the message: Vous avez échoué)
Allennemikilled
Events
Time - Every 2.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 4 (Purple) matching (((Matching unit) is alive) Equal to True).)) Less than or equal to 0
(Number of units in (Units owned by Player 5 (Yellow) matching (((Matching unit) is alive) Equal to True).)) Less than or equal to 0
(Number of units in (Units owned by Player 6 (Orange) matching (((Matching unit) is alive) Equal to True).)) Less than or equal to 0
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 30 seconds the text: Defense Team Win !
Wait 10.00 game-time seconds
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in (All allies of Player 4 (Purple).) and do (Defeat (Picked player) with the message: Vous avez échoué)
Visibilitee
Events
Time - Elapsed game time is 0.05 seconds
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Unit - Order Roi Trasse II 0618 <gen> to Hold Position .
Unit Group - Pick every unit in (Units within 400.00 of (Position of Footman 0514 <gen>).) and do (Play (Picked unit)'s stand work animation)
Unit Group - Pick every unit in (Units within 400.00 of (Position of Footman 0514 <gen>).) and do (Change (Picked unit)'s animation speed to (Random real number between 20.00 and 60.00)% of its original speed)
Animation - Play Footman 0514 <gen> 's stand victory animation
Animation - Change Footman 0514 <gen> 's animation speed to 100.00 % of its original speed
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Play (Picked unit)'s stand victory animation)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Play (Picked unit)'s stand victory animation)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Play (Picked unit)'s stand victory animation)
Explication
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 60.00 seconds the text: -|CFF0054A6Kill all the ennemi units|r-The |CFFFF0000king must survive|r-If you have already play this game you have an advantage-To open the principale gate type |CFFFF0000"-open"|r that take |CFFFF00004 sec|r, to close type |CFFFF0000"-close"|r that take |CFFFF00008 sec|r-To open the second gate type |CFFFF0000"-open2"|r that take |CFFFF00002 sec|r, to close type |CFFFF0000"-close2"|r that take |CFFFF00005 sec|r
Game - Display to Player Group - Player 2 (Blue) for 60.00 seconds the text: -|CFF0054A6Kill all the ennemi units|r-The |CFFFF0000king must survive|r-If you have already play this game you have an advantage-To open the principale gate type |CFFFF0000"-open"|r that take |CFFFF00004 sec|r, to close type |CFFFF0000"-close"|r that take |CFFFF00008 sec|r-To open the second gate type |CFFFF0000"-open2"|r that take |CFFFF00002 sec|r, to close type |CFFFF0000"-close2"|r that take |CFFFF00005 sec|r
Game - Display to Player Group - Player 3 (Teal) for 60.00 seconds the text: -|CFF0054A6Kill all the ennemi units|r-The |CFFFF0000king must survive|r-If you have already play this game you have an advantage-To open the principale gate type |CFFFF0000"-open"|r that take |CFFFF00004 sec|r, to close type |CFFFF0000"-close"|r that take |CFFFF00008 sec|r-To open the second gate type |CFFFF0000"-open2"|r that take |CFFFF00002 sec|r, to close type |CFFFF0000"-close2"|r that take |CFFFF00005 sec|r
Game - Display to Player Group - Player 4 (Purple) for 60.00 seconds the text: -|CFFFF0000Kill the king|r-|CFF0054A6If all your unit are dead the ennemi win|r-If you have already play this game you have an advantage
Game - Display to Player Group - Player 5 (Yellow) for 60.00 seconds the text: -|CFFFF0000Kill the king|r-|CFF0054A6If all your unit are dead the ennemi win|r-If you have already play this game you have an advantage-|CFFFF0000Be proud of your Rifleman, very important !
Game - Display to Player Group - Player 6 (Orange) for 60.00 seconds the text: -|CFFFF0000Kill the king|r-|CFF0054A6If all your unit are dead the ennemi win|r-If you have already play this game you have an advantage-|CFFFF0000USE YOUR CATAPULT TO DESTROY THE DOOR (and kill rifleman) !
Game - Display to (All players) for 60.00 seconds the text: Map by |CFFFF0000h|CFF80007Fi|CFF0000FFt
Cinematic - Ping minimap for (All players) at (Position of Roi Trasse II 0618 <gen>) for 10.00 seconds
Quest - Create a Required quest titled Help Team 1 with the description -|CFF0054A6Kill all the ennemi units|r-The |CFFFF0000king must survive|r-If you have already play this game you have an advantage-To open the principale gate type |CFFFF0000"-open"|r that take |CFFFF00004 sec|r, to close type |CFFFF0000"-close"|r that take |CFFFF00008 sec|r-To open the second gate type |CFFFF0000"-open2"|r that take |CFFFF00002 sec|r, to close type |CFFFF0000"-close2"|r that take |CFFFF00005 sec|r , using icon path ReplaceableTextures\CommandButtons\BTNHumanCaptureFlag.blp
Quest - Create a Required quest titled Help Team 2 with the description -|CFFFF0000Kill the king|r-|CFF0054A6If all your unit are dead the ennemi win|r-If you have already play this game you have an advantage-|CFFFF0000Be proud of your Rifleman, very important ! , using icon path ReplaceableTextures\CommandButtons\BTNOrcCaptureFlag.blp
Quest - Create a Required quest titled Thanks to : with the description -the_saruman (test)-lulol (Some idea and test)-200monkeys (for translate)-and other-Clan Lrdn (test) , using icon path ReplaceableTextures\CommandButtons\BTNDarkSummoning.blp
Gate
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads at (Position of Iron Gate 0050 <gen>) with Z offset 50.00 , using font size 10.00 , color ( 50.00 %, 100 %, 50.00 %), and 0 % transparency
Set Variable Set Gate = (Last created floating text)
Open
Events
Player - Player 1 (Red) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Openclsoe Equal to False
(Iron Gate 0050 <gen> is alive) Equal to True
Actions
Trigger - Turn off (This trigger)
Floating Text - Change text of Gate to 4 using font size 10.00
Wait 1.00 game-time seconds
Floating Text - Change text of Gate to 3 using font size 10.00
Wait 1.00 game-time seconds
Floating Text - Change text of Gate to 2 using font size 10.00
Wait 1.00 game-time seconds
Floating Text - Change text of Gate to 1 using font size 10.00
Wait 1.00 game-time seconds
Floating Text - Change text of Gate to Open using font size 10.00
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Iron Gate 0050 <gen> is alive) Equal to True
Then - Actions
Set Variable Set Openclsoe = "true"
Set Variable Set Lifeofthedoor = (Current life of Iron Gate 0050 <gen>)
Else - Actions
Do nothing
Destructible - Open Iron Gate 0050 <gen>
Wait 1.00 game-time seconds
Floating Text - Change text of Gate to using font size 10
Trigger - Turn on Close <gen>
Close
Events
Player - Player 1 (Red) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Openclsoe Equal to True
Actions
Trigger - Turn off (This trigger)
For each (Integer A) from 1 to 8 , do (Actions)
Loop - Actions
Floating Text - Change text of Gate to (String((9 - (Integer A)))) using font size 10.00
Wait 1.00 game-time seconds
Floating Text - Change text of Gate to Close using font size 10.00
Destructible - Close Iron Gate 0050 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Iron Gate 0050 <gen> is alive) Equal to True
Then - Actions
Set Variable Set Openclsoe = "false"
Destructible - Set life of Iron Gate 0050 <gen> to Lifeofthedoor
Else - Actions
Do nothing
Wait 1.00 game-time seconds
Floating Text - Change text of Gate to using font size 10
Trigger - Turn on Open <gen>
Gate2
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads at (Position of Gate 2143 <gen>) with Z offset 50.00 , using font size 10.00 , color ( 50.00 %, 100 %, 50.00 %), and 0 % transparency
Set Variable Set Gate_Copier = (Last created floating text)
Open2
Events
Player - Player 1 (Red) types a chat message containing -open2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Openclsoe_Copier Equal to False
(Gate 2143 <gen> is alive) Equal to True
Actions
Trigger - Turn off (This trigger)
Floating Text - Change text of Gate_Copier to 2 using font size 10.00
Wait 1.00 game-time seconds
Floating Text - Change text of Gate_Copier to 1 using font size 10.00
Wait 1.00 game-time seconds
Floating Text - Change text of Gate_Copier to Open using font size 10.00
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Gate 2143 <gen> is alive) Equal to True
Then - Actions
Set Variable Set Openclsoe_Copier = "true"
Set Variable Set Lifeofthedoor_Copier = (Current life of Gate 2143 <gen>)
Else - Actions
Do nothing
Destructible - Open Gate 2143 <gen>
Wait 1.00 game-time seconds
Floating Text - Change text of Gate_Copier to using font size 10
Trigger - Turn on Close2 <gen>
Close2
Events
Player - Player 1 (Red) types a chat message containing -close2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Openclsoe_Copier Equal to True
Actions
Trigger - Turn off (This trigger)
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
Floating Text - Change text of Gate_Copier to (String((7 - (Integer A)))) using font size 10.00
Wait 1.00 game-time seconds
Floating Text - Change text of Gate_Copier to Close using font size 10.00
Destructible - Close Gate 2143 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Gate 2143 <gen> is alive) Equal to True
Then - Actions
Set Variable Set Openclsoe_Copier = "false"
Destructible - Set life of Gate 2143 <gen> to Lifeofthedoor_Copier
Else - Actions
Do nothing
Wait 1.00 game-time seconds
Floating Text - Change text of Gate_Copier to using font size 10
Trigger - Turn on Open2 <gen>
Givecontrole
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Not equal to Is playing
Then - Actions
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Not equal to Is playing
Then - Actions
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Not equal to Is playing
Then - Actions
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Not equal to Is playing
Then - Actions
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Not equal to Is playing
Then - Actions
Game - Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Not equal to Is playing
Then - Actions
Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
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