Name | Type | is_array | initial_value |
Aura_Ability | abilcode | Yes | |
Aura_Aura | abilcode | Yes | |
Aura_Buff | buffcode | Yes | |
Aura_EnemyOrAlly | boolean | Yes | |
Aura_Group | group | Yes | |
Aura_Loop | integer | No | |
Aura_Max | integer | No | |
Aura_Order | string | Yes | |
Aura_Point | location | No | |
Aura_Range | real | Yes | |
Aura_Unit | unit | No | |
Creep_Face_Ang | real | Yes | |
Creep_Loc | location | Yes | |
Integer | integer | No | |
TempPoint | location | No |
//TESH.scrollpos=0
//TESH.alwaysfold=0
SYSTEM AURA
by LeoNguyen112
//---------Installation-----------------------------------------------//
// Go to File -> Preferences -> Make sure you had checked //
//"Automatically create unknown variables while pasting trigger data" //
// Copy the category named System into your map. //
//--------------------------------------------------------------------//
//---------Usage------------------------------------------------------//
// When you want to make a custom aura, you have to set these //
//variables below: //
// -Aura_Max : the maximum of aura your map have. //
// -Aura_Aura : the aura ability. This ability should be a passive //
// ability and have only effect below hero/unit //
// -Aura_Ability : the ability effects on units under the aura. //
// -Aura_Buff : the buff effects on units under the aura. //
// -Aura_EnemyOrAlly : True; aura effect on enemies //
// -Aura_EnemyOrAlly : False; aura effect on allies //
// -Aura_Range : area of effect. //
// -Aura_Order : the string order of Aura_Ability. It can be found in //
// Oject Editor, Text - Order String - Use/Turn On //
//--------------------------------------------------------------------//
//--------------------------------------------------------------------//