• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Syndicate - Rogue Refuge T2 - Model

Details

Has team glow
No
Has team color
Yes
Number of polygons
65330
Size
12.06 MB

Textures

  • Buildings/Human/Blacksmith/Human_Blacksmith_Diffuse.tif
  • Buildings/Human/Blacksmith/Human_Blacksmith_Emissive.tif
  • Buildings/Human/Blacksmith/Human_Blacksmith_Normal.tif
  • Buildings/Human/Blacksmith/Human_Blacksmith_ORM.tif
  • Buildings/Human/TownHall/Human_Castle_Diffuse.tif
  • Buildings/Human/TownHall/Human_Castle_Emissive.tif
  • Buildings/Human/TownHall/Human_Castle_Normal.tif
  • Buildings/Human/TownHall/Human_Castle_ORM.tif
  • Buildings/Human/TownHall/Human_Townhall_Diffuse.tif
  • Buildings/Human/TownHall/Human_Townhall_Emissive.tif
  • Buildings/Human/TownHall/Human_Townhall_Normal.tif
  • Buildings/Human/TownHall/Human_Townhall_ORM.tif
  • Buildings/NightElf/HuntersHall/NightElf_HuntersHall_Diffuse.tif
  • Buildings/NightElf/HuntersHall/NightElf_HuntersHall_Emissive.tif
  • Buildings/NightElf/HuntersHall/NightElf_HuntersHall_Normal.tif
  • Buildings/NightElf/HuntersHall/NightElf_HuntersHall_ORM.tif
  • Buildings/Orc/SpiritLodge/Orc_SpiritLodge_Diffuse.tif
  • Buildings/Orc/SpiritLodge/Orc_SpiritLodge_Normal.tif
  • Buildings/Orc/SpiritLodge/Orc_SpiritLodge_ORM.tif
  • Buildings/Other/CityBuildingSmall0_2/CS_CityBuildingSmall_Green_V3_Diffuse.tif
  • Buildings/Other/CityBuildingSmall0_2/CS_CityBuildingSmall_V3_Emissive.tif
  • Buildings/Other/CityBuildingSmall0_2/CS_CityBuildingSmall_V3_Normal.tif
  • Buildings/Other/CityBuildingSmall0_2/CS_CityBuildingSmall_V3_ORM.tif
  • Buildings/Other/MarketPlace/Neutral_MarketPlace_Diffuse.tif
  • Buildings/Other/MarketPlace/Neutral_MarketPlace_Normal.tif
  • Buildings/Other/MarketPlace/Neutral_MarketPlace_ORM.tif
  • Buildings/Other/Mercenary/Neutral_MercenaryCamp_Diffuse.tif
  • Buildings/Other/Mercenary/Neutral_MercenaryCamp_Emissive.tif
  • Buildings/Other/Mercenary/Neutral_MercenaryCamp_Normal.tif
  • Buildings/Other/Mercenary/Neutral_MercenaryCamp_ORM.tif
  • Buildings/Other/Merchant/Neutral_GoblinMerchant_Diffuse.tif
  • Buildings/Other/Merchant/Neutral_GoblinMerchant_Emissive.tif
  • Buildings/Other/Merchant/Neutral_GoblinMerchant_Normal.tif
  • Buildings/Other/Merchant/Neutral_GoblinMerchant_ORM.tif
  • Buildings/Other/MurgulHut0/Neutral_MurgulHut1_Diffuse.tif
  • Buildings/Other/MurgulHut0/Neutral_MurgulHut1_Normal.tif
  • Buildings/Other/MurgulHut0/Neutral_MurgulHut1_ORM.tif
  • Doodads/LordaeronSummer/Props/brazier/LS_Props_Brazier_Diffuse.tif
  • Doodads/LordaeronSummer/Props/brazier/LS_Props_Brazier_Emissive.tif
  • Doodads/LordaeronSummer/Props/brazier/LS_Props_Brazier_Normal.tif
  • Doodads/LordaeronSummer/Props/brazier/LS_Props_Brazier_ORM.tif
  • ReplaceableTextures/EnvironmentMap.blp
  • Textures/Black32.blp
  • Units/Creeps/NeutralBallista/NeutralBallista_diffuse.tif
  • Units/Creeps/NeutralBallista/NeutralBallista_normal.tif
  • Units/Creeps/NeutralBallista/NeutralBallista_ORM.tif

Animations

  • Birth
  • Death 1
  • Decay
  • Stand 1
  • Stand Work 1
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