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Model validation: Syndicate Guard Tower
0
errors
14
severe
2
warnings
30
unused
2
Geoset 0
Too many vertices in one geoset: 18192
Alpha is 1.000 at end of "Decay" (frame 132433); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 132433); should be 0 — geoset will remain visible in-game after the unit has decayed.
2
Geoset 2
Too many vertices in one geoset: 7740
Alpha is 1.000 at end of "Decay" (frame 132433); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 132433); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 132433); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 132433); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay" (frame 132433); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 132433); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 132433); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay" (frame 132433); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay" (frame 132433); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay" (frame 132433); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
1
Bone 0 - "root_bind_jnt"
There are no vertices attached to this bone
1
Bone 2 - "cuerpo"
1
Translation
Track 3 at frame 44691 has exactly the same value as tracks 2 and 4
1
Bone 3 - "base"
1
Translation
Track 1 at frame 44691 has exactly the same value as tracks 0 and 2
unused
Texture 0 - "Neutral_MercenaryCamp_Diffuse.tif"
unused
Texture 1 - "Neutral_MercenaryCamp_Normal.tif"
unused
Texture 2 - "Neutral_MercenaryCamp_ORM.tif"
unused
Texture 3 - "Neutral_MercenaryCamp_Emissive.tif"
unused
Texture 4 - Team color
unused
Texture 5 - "EnvironmentMap.blp"
unused
Texture 6 - "Human_GuardTower_Diffuse.tif"
unused
Texture 7 - "Human_GuardTower_Normal.tif"
unused
Texture 8 - "Human_GuardTower_ORM.tif"
unused
Texture 9 - "Black32.blp"
unused
Texture 10 - "Neutral_MurgulHut1_Diffuse.tif"
unused
Texture 11 - "Neutral_MurgulHut1_Normal.tif"
unused
Texture 12 - "Neutral_MurgulHut1_ORM.tif"
unused
Texture 13 - "CS_CityBuildingSmall_Green_V3_Diffuse.tif"
unused
Texture 14 - "CS_CityBuildingSmall_V3_Normal.tif"
unused
Texture 15 - "CS_CityBuildingSmall_V3_ORM.tif"
unused
Texture 16 - "CS_CityBuildingSmall_V3_Emissive.tif"
unused
Texture 17 - "NightElf_NightElfShipyard_Diffuse.tif"
unused
Texture 18 - "NightElf_NightElfShipyard_Normal.tif"
unused
Texture 19 - "NightElf_NightElfShipyard_ORM.tif"
unused
Texture 20 - "NightElf_NightElfShipyard_Emissive.tif"
unused
Texture 21 - "NightElf_HuntersHall_Diffuse.tif"
unused
Texture 22 - "NightElf_HuntersHall_Normal.tif"
unused
Texture 23 - "NightElf_HuntersHall_ORM.tif"
unused
Texture 24 - "NightElf_HuntersHall_Emissive.tif"
unused
Texture 25 - "Orc_TaurenTotem_Diffuse.tif"
unused
Texture 26 - "Orc_TaurenTotem_Normal.tif"
unused
Texture 27 - "Orc_TaurenTotem_ORM.tif"