Model validation: Syndicate Guard Tower

Syndicate_WatchTower_v12.mdx

0 errors 14 severe 2 warnings 30 unused
  • 2 Geoset 0
    • Too many vertices in one geoset: 18192
    • Alpha is 1.000 at end of "Decay" (frame 132433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 132433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Geoset 2
    • Too many vertices in one geoset: 7740
    • Alpha is 1.000 at end of "Decay" (frame 132433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 132433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 132433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 132433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 132433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 132433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 132433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 132433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 132433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 132433); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 1 Bone 0 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "cuerpo"
    • 1 Translation
      • Track 3 at frame 44691 has exactly the same value as tracks 2 and 4
  • 1 Bone 3 - "base"
    • 1 Translation
      • Track 1 at frame 44691 has exactly the same value as tracks 0 and 2
  • unused Texture 0 - "Neutral_MercenaryCamp_Diffuse.tif"
  • unused Texture 1 - "Neutral_MercenaryCamp_Normal.tif"
  • unused Texture 2 - "Neutral_MercenaryCamp_ORM.tif"
  • unused Texture 3 - "Neutral_MercenaryCamp_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Human_GuardTower_Diffuse.tif"
  • unused Texture 7 - "Human_GuardTower_Normal.tif"
  • unused Texture 8 - "Human_GuardTower_ORM.tif"
  • unused Texture 9 - "Black32.blp"
  • unused Texture 10 - "Neutral_MurgulHut1_Diffuse.tif"
  • unused Texture 11 - "Neutral_MurgulHut1_Normal.tif"
  • unused Texture 12 - "Neutral_MurgulHut1_ORM.tif"
  • unused Texture 13 - "CS_CityBuildingSmall_Green_V3_Diffuse.tif"
  • unused Texture 14 - "CS_CityBuildingSmall_V3_Normal.tif"
  • unused Texture 15 - "CS_CityBuildingSmall_V3_ORM.tif"
  • unused Texture 16 - "CS_CityBuildingSmall_V3_Emissive.tif"
  • unused Texture 17 - "NightElf_NightElfShipyard_Diffuse.tif"
  • unused Texture 18 - "NightElf_NightElfShipyard_Normal.tif"
  • unused Texture 19 - "NightElf_NightElfShipyard_ORM.tif"
  • unused Texture 20 - "NightElf_NightElfShipyard_Emissive.tif"
  • unused Texture 21 - "NightElf_HuntersHall_Diffuse.tif"
  • unused Texture 22 - "NightElf_HuntersHall_Normal.tif"
  • unused Texture 23 - "NightElf_HuntersHall_ORM.tif"
  • unused Texture 24 - "NightElf_HuntersHall_Emissive.tif"
  • unused Texture 25 - "Orc_TaurenTotem_Diffuse.tif"
  • unused Texture 26 - "Orc_TaurenTotem_Normal.tif"
  • unused Texture 27 - "Orc_TaurenTotem_ORM.tif"
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