Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Sylvanas Shadowlands of the bundle Sylvanas Shadowlands. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Sylvanas Shadowlands.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing sylvanasshadowlands.mdx
Now Click the "Import File" Button:
Next select 'sylvanasshadowlands.mdx' in the folder which you extracted from the zip archive:
Sylvanas Shadowlands
bow_1h_sylvanasshadowlands_d_01_3597256.blp
igc_sylvanasshadowlands_4196028.blp
sylvanasshadowlands_4178521.blp
sylvanasshadowlands_armor.blp
sylvanasshadowlands_cloak.blp
The file has been properly added to the map archive:
sylvanasshadowlands.mdx
Model
4,152
war3mapimported/sylvanasshadowlands.mdx
Done, you have imported the file sylvanasshadowlands.mdx.
Importing bow_1h_sylvanasshadowlands_d_01_3597256.blp
Now Click the "Import File" Button:
Next select 'bow_1h_sylvanasshadowlands_d_01_3597256.blp' in the folder which you extracted from the zip archive:
Sylvanas Shadowlands
sylvanasshadowlands.mdx
bow_1h_sylvanasshadowlands_d_01_3597256.blp
igc_sylvanasshadowlands_4196028.blp
sylvanasshadowlands_4178521.blp
sylvanasshadowlands_armor.blp
sylvanasshadowlands_cloak.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
sylvanasshadowlands.mdx
Model
4,152
war3mapimported/sylvanasshadowlands.mdx
bow_1h_sylvanasshadowlands_d_01_3597256.blp
Image / Texture
81
war3mapimported/bow_1h_sylvanasshadowlands_d_01_3597256.blp
Double-click the file bow_1h_sylvanasshadowlands_d_01_3597256.blp:
bow_1h_sylvanasshadowlands_d_01_3597256.blp
Image / Texture
81
war3mapimported/bow_1h_sylvanasshadowlands_d_01_3597256.blp
Tick the box "Use Custom Path" and type in the correct path:
bow_1h_sylvanasshadowlands_d_01_3597256.blp
Image / Texture
81
bow_1h_sylvanasshadowlands_d_01_3597256.blp
The file has been properly added to the map archive:
sylvanasshadowlands.mdx
Model
4,152
war3mapimported/sylvanasshadowlands.mdx
bow_1h_sylvanasshadowlands_d_01_3597256.blp
Image / Texture
81
bow_1h_sylvanasshadowlands_d_01_3597256.blp
Done, you have imported the file bow_1h_sylvanasshadowlands_d_01_3597256.blp.
Importing igc_sylvanasshadowlands_4196028.blp
Now Click the "Import File" Button:
Next select 'igc_sylvanasshadowlands_4196028.blp' in the folder which you extracted from the zip archive:
Sylvanas Shadowlands
sylvanasshadowlands.mdx
bow_1h_sylvanasshadowlands_d_01_3597256.blp
igc_sylvanasshadowlands_4196028.blp
sylvanasshadowlands_4178521.blp
sylvanasshadowlands_armor.blp
sylvanasshadowlands_cloak.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
sylvanasshadowlands.mdx
Model
4,152
war3mapimported/sylvanasshadowlands.mdx
bow_1h_sylvanasshadowlands_d_01_3597256.blp
Image / Texture
81
bow_1h_sylvanasshadowlands_d_01_3597256.blp
igc_sylvanasshadowlands_4196028.blp
Image / Texture
1,001
war3mapimported/igc_sylvanasshadowlands_4196028.blp
Double-click the file igc_sylvanasshadowlands_4196028.blp:
igc_sylvanasshadowlands_4196028.blp
Image / Texture
1,001
war3mapimported/igc_sylvanasshadowlands_4196028.blp
Tick the box "Use Custom Path" and type in the correct path:
igc_sylvanasshadowlands_4196028.blp
Image / Texture
1,001
igc_sylvanasshadowlands_4196028.blp
The file has been properly added to the map archive:
sylvanasshadowlands.mdx
Model
4,152
war3mapimported/sylvanasshadowlands.mdx
bow_1h_sylvanasshadowlands_d_01_3597256.blp
Image / Texture
81
bow_1h_sylvanasshadowlands_d_01_3597256.blp
igc_sylvanasshadowlands_4196028.blp
Image / Texture
1,001
igc_sylvanasshadowlands_4196028.blp
Done, you have imported the file igc_sylvanasshadowlands_4196028.blp.
Importing sylvanasshadowlands_4178521.blp
Now Click the "Import File" Button:
Next select 'sylvanasshadowlands_4178521.blp' in the folder which you extracted from the zip archive:
Sylvanas Shadowlands
sylvanasshadowlands.mdx
bow_1h_sylvanasshadowlands_d_01_3597256.blp
igc_sylvanasshadowlands_4196028.blp
sylvanasshadowlands_4178521.blp
sylvanasshadowlands_armor.blp
sylvanasshadowlands_cloak.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
sylvanasshadowlands.mdx
Model
4,152
war3mapimported/sylvanasshadowlands.mdx
bow_1h_sylvanasshadowlands_d_01_3597256.blp
Image / Texture
81
bow_1h_sylvanasshadowlands_d_01_3597256.blp
igc_sylvanasshadowlands_4196028.blp
Image / Texture
1,001
igc_sylvanasshadowlands_4196028.blp
sylvanasshadowlands_4178521.blp
Image / Texture
130
war3mapimported/sylvanasshadowlands_4178521.blp
Double-click the file sylvanasshadowlands_4178521.blp:
sylvanasshadowlands_4178521.blp
Image / Texture
130
war3mapimported/sylvanasshadowlands_4178521.blp
Tick the box "Use Custom Path" and type in the correct path:
sylvanasshadowlands_4178521.blp
Image / Texture
130
sylvanasshadowlands_4178521.blp
The file has been properly added to the map archive:
sylvanasshadowlands.mdx
Model
4,152
war3mapimported/sylvanasshadowlands.mdx
bow_1h_sylvanasshadowlands_d_01_3597256.blp
Image / Texture
81
bow_1h_sylvanasshadowlands_d_01_3597256.blp
igc_sylvanasshadowlands_4196028.blp
Image / Texture
1,001
igc_sylvanasshadowlands_4196028.blp
sylvanasshadowlands_4178521.blp
Image / Texture
130
sylvanasshadowlands_4178521.blp
Done, you have imported the file sylvanasshadowlands_4178521.blp.
Importing sylvanasshadowlands_armor.blp
Now Click the "Import File" Button:
Next select 'sylvanasshadowlands_armor.blp' in the folder which you extracted from the zip archive:
Sylvanas Shadowlands
sylvanasshadowlands.mdx
bow_1h_sylvanasshadowlands_d_01_3597256.blp
igc_sylvanasshadowlands_4196028.blp
sylvanasshadowlands_4178521.blp
sylvanasshadowlands_armor.blp
sylvanasshadowlands_cloak.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
sylvanasshadowlands.mdx
Model
4,152
war3mapimported/sylvanasshadowlands.mdx
bow_1h_sylvanasshadowlands_d_01_3597256.blp
Image / Texture
81
bow_1h_sylvanasshadowlands_d_01_3597256.blp
igc_sylvanasshadowlands_4196028.blp
Image / Texture
1,001
igc_sylvanasshadowlands_4196028.blp
sylvanasshadowlands_4178521.blp
Image / Texture
130
sylvanasshadowlands_4178521.blp
sylvanasshadowlands_armor.blp
Image / Texture
377
war3mapimported/sylvanasshadowlands_armor.blp
Double-click the file sylvanasshadowlands_armor.blp:
sylvanasshadowlands_armor.blp
Image / Texture
377
war3mapimported/sylvanasshadowlands_armor.blp
Tick the box "Use Custom Path" and type in the correct path:
sylvanasshadowlands_armor.blp
Image / Texture
377
sylvanasshadowlands_armor.blp
The file has been properly added to the map archive:
sylvanasshadowlands.mdx
Model
4,152
war3mapimported/sylvanasshadowlands.mdx
bow_1h_sylvanasshadowlands_d_01_3597256.blp
Image / Texture
81
bow_1h_sylvanasshadowlands_d_01_3597256.blp
igc_sylvanasshadowlands_4196028.blp
Image / Texture
1,001
igc_sylvanasshadowlands_4196028.blp
sylvanasshadowlands_4178521.blp
Image / Texture
130
sylvanasshadowlands_4178521.blp
sylvanasshadowlands_armor.blp
Image / Texture
377
sylvanasshadowlands_armor.blp
Done, you have imported the file sylvanasshadowlands_armor.blp.
Importing sylvanasshadowlands_cloak.blp
Now Click the "Import File" Button:
Next select 'sylvanasshadowlands_cloak.blp' in the folder which you extracted from the zip archive:
Sylvanas Shadowlands
sylvanasshadowlands.mdx
bow_1h_sylvanasshadowlands_d_01_3597256.blp
igc_sylvanasshadowlands_4196028.blp
sylvanasshadowlands_4178521.blp
sylvanasshadowlands_armor.blp
sylvanasshadowlands_cloak.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
sylvanasshadowlands.mdx
Model
4,152
war3mapimported/sylvanasshadowlands.mdx
bow_1h_sylvanasshadowlands_d_01_3597256.blp
Image / Texture
81
bow_1h_sylvanasshadowlands_d_01_3597256.blp
igc_sylvanasshadowlands_4196028.blp
Image / Texture
1,001
igc_sylvanasshadowlands_4196028.blp
sylvanasshadowlands_4178521.blp
Image / Texture
130
sylvanasshadowlands_4178521.blp
sylvanasshadowlands_armor.blp
Image / Texture
377
sylvanasshadowlands_armor.blp
sylvanasshadowlands_cloak.blp
Image / Texture
335
war3mapimported/sylvanasshadowlands_cloak.blp
Double-click the file sylvanasshadowlands_cloak.blp:
sylvanasshadowlands_cloak.blp
Image / Texture
335
war3mapimported/sylvanasshadowlands_cloak.blp
Tick the box "Use Custom Path" and type in the correct path:
sylvanasshadowlands_cloak.blp
Image / Texture
335
sylvanasshadowlands_cloak.blp
The file has been properly added to the map archive:
sylvanasshadowlands.mdx
Model
4,152
war3mapimported/sylvanasshadowlands.mdx
bow_1h_sylvanasshadowlands_d_01_3597256.blp
Image / Texture
81
bow_1h_sylvanasshadowlands_d_01_3597256.blp
igc_sylvanasshadowlands_4196028.blp
Image / Texture
1,001
igc_sylvanasshadowlands_4196028.blp
sylvanasshadowlands_4178521.blp
Image / Texture
130
sylvanasshadowlands_4178521.blp
sylvanasshadowlands_armor.blp
Image / Texture
377
sylvanasshadowlands_armor.blp
sylvanasshadowlands_cloak.blp
Image / Texture
335
sylvanasshadowlands_cloak.blp
Done, you have imported the file sylvanasshadowlands_cloak.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.