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Triggers
Sylvanas 1.w3x
Variables
Initialization
game ini
camera and all
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 004
Untitled Trigger 005
Untitled Trigger 006
Untitled Trigger 007
Untitled Trigger 008
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
game ini
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Dungeon White Fog (Light)
Environment - Turn (Last created weather effect) On
Game - Set the time of day to 0.00
Game - Turn the day/night cycle Off
Sound - Play Undead1 <gen>
Player - Set Player 2 (Blue) . Current gold to 200
Player - Set Player 2 (Blue) . Current lumber to 100
Player - Set name of Player 3 (Teal) to Verimathras Forces
Player - Set name of Player 12 (Brown) to Black Paladin's Forces
Player - Set name of Player 4 (Purple) to Human Survivors
Untitled Trigger 001
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 5.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Dark Ranger 0004 <gen> named Sylvanas : Play No sound and display Hmm...Strange,after so much time I am now thinking of my land,my birth land,Quel'Thalas... . Modify duration: Add 0 seconds and Don't wait
-------- Next --------
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Dark Ranger 0004 <gen> named Sylvanas : Play No sound and display Anyway I must check on Verimathras,I havend seen him quite long... . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 4.00 seconds
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 2 seconds
Unit - Order Dark Ranger 0004 <gen> to Move To . (Center of Region_013 <gen>)
Quest - Create a Required quest titled Is it going well? with the description Verimathras seams to bee ignoring you,it seams that he is making some strange plans ,meet him at the Chatedral. , using icon path ReplaceableTextures\CommandButtons\BTNHeroDreadLord.blp
Sound - Play QuestNew <gen>
Quest - Create a quest requirement for (Last created quest) with the description Go to Verimathras.He is near the Chatedral.
Quest - Create a quest requirement for (Last created quest) with the description Sylvanas must survive.
Quest - Flash the quest dialog button
Wait 2.00 seconds
Quest - Display to (All players) the Quest Update message: Main Quest:-Go to Verimathras-Sylvanas must survive
Wait 2 seconds
Unit - Order Crypt Fiend 0023 <gen> to Patrol To . (Center of Region_003 <gen>)
Unit - Order Crypt Fiend 0022 <gen> to Patrol To . (Center of Region_004 <gen>)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_028 <gen>
Untitled Trigger 002
Events
Unit - A unit enters Region_020 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Acolyte 0018 <gen> named Acolute : Play No sound and display My Lady. . Modify duration: Add 0 seconds and Don't wait
Wait 2 seconds
Cinematic - Turn subtitle display override Off
Wait 2 seconds
Unit - Order Necromancer 0017 <gen> to Patrol To . (Center of Region_021 <gen>)
Untitled Trigger 003
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit - Create a Footman corpse for Player 1 (Red) at (Center of Region_023 <gen>)
Unit - Create a Footman corpse for Player 1 (Red) at (Center of Region_024 <gen>)
Unit - Create a Footman corpse for Player 1 (Red) at (Center of Region_025 <gen>)
Wait 1.00 seconds
Unit - Order Ghoul 0021 <gen> to Undead Ghoul - Cannibalize .
Unit - Order Ghoul 0020 <gen> to Undead Ghoul - Cannibalize .
Unit - Order Ghoul 0019 <gen> to Undead Ghoul - Cannibalize .
Untitled Trigger 004
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Dark Ranger 0004 <gen> named Sylvanas : Play No sound and display What?..When did you destroyed the bridge,who orderd you to? . Modify duration: Add 0 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 3.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0015 <gen> named Acolute : Play No sound and display Lord Verimathras him self ,we have nothing to do with this. . Modify duration: Add 0 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Dark Ranger 0004 <gen> named Sylvanas : Play No sound and display Damn you Verimathras! . Modify duration: Add 0 seconds and Don't wait
Cinematic - Turn subtitle display override Off
Untitled Trigger 005
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit Group - Order (Units in Region_002 <gen>) to Attack-Move To . (Center of Region_001 <gen>)
Untitled Trigger 006
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Dark Ranger 0004 <gen> named Sylvanas : Play No sound and display Finaly I am across that bridge,now Varimathras. . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Turn subtitle display override Off
Untitled Trigger 007
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit Group - Order (Units in Region_007 <gen>) to Attack . Inn 0001 <gen>
Untitled Trigger 008
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Cinematic - Fade out and back in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Dark Ranger 0004 <gen> to Stop .
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_007 for Player 2 (Blue) over 0 seconds
Wait 2 seconds
Unit - Order Dark Ranger 0004 <gen> to Move To . (Center of Region_030 <gen>)
Cinematic - Send transmission to (All players) from Dark Ranger 0004 <gen> named Sylvanas : Play No sound and display Open the gate,NOW! . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Necromancer 0041 <gen> named Guard : Play No sound and display No way my Lady,Lord Verimathras ordered that no one ,acept of him self can enter the courtyard of the Chatedral. . Modify duration: Add 0 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Dark Ranger 0004 <gen> named Sylvanas : Play No sound and display Your choice... . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Unit - Change ownership of Necromancer 0041 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Ghoul 0040 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Ghoul 0039 <gen> to Player 1 (Red) and Retain color
Wait 0.10 seconds
Unit - Set life of Necromancer 0041 <gen> to 1.00 %
Unit - Set life of Ghoul 0039 <gen> to 1.00 %
Unit - Set life of Ghoul 0040 <gen> to 1.00 %
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Dark Ranger 0004 <gen> named Sylvanas : Play No sound and display Good ,the key... . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Destructible - Open Gate 1079 <gen>
Wait 0.80 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 5.00 seconds
Unit - Order Dark Ranger 0004 <gen> to Move To . (Center of Region_032 <gen>)
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 4.00 seconds
Unit - Order Dark Ranger 0004 <gen> to Move To . (Center of Region_018 <gen>)
Wait 4.00 seconds
Unit - Make Dark Ranger 0004 <gen> face (Center of Region_019 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Dark Ranger 0004 <gen> named Sylvanas : Play No sound and display Well,lets see what are you up to Varimathras... . Modify duration: Add 0 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 4.00 seconds
Unit - Order Black Knight 0007 <gen> to Move To . (Center of Region_016 <gen>)
Unit - Order Black Knight 0008 <gen> to Move To . (Center of Region_017 <gen>)
Unit - Order Black Paladin 0006 <gen> to Move To . (Center of Region_015 <gen>)
Wait 3.50 seconds
Unit - Make Black Paladin 0006 <gen> face Dreadlord 0005 <gen> over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0005 <gen> named Verimathras : Play No sound and display Good to see you fight on my side once more... . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Black Paladin 0006 <gen> named Black Paladin : Play No sound and display Well,lets hope it will bee good as it was before... . Modify duration: Add 0 seconds and Don't wait
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 4.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Dark Ranger 0004 <gen> named Sylvanas : Play No sound and display So,that is your new found allay you spoke of,a Human... . Modify duration: Add 0 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Fade out and back in over 10.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
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